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View Full Version : Hmmm.... Decisions...



Pharcyde
03-06-2011, 03:05 PM
The Devs might release a crown set bonus. Which most likely will go with the Enchanted set.

So do you guys think the bonus would be worth converting your Mega Mage sets into h/p factories for the set bonus and super high armor from the crown?

Conradin
03-06-2011, 03:06 PM
hmm- you might want to get the recipes jsut in case- if it doesnt happen sell the recipes- and if it does, pharcyde wins again.

Major
03-06-2011, 03:06 PM
No way, I need my M/S!!!

Pharcyde
03-06-2011, 03:08 PM
hmm- you might want to get the recipes jsut in case- if it doesnt happen sell the recipes- and if it does, pharcyde wins again.

;) .

Royce
03-06-2011, 03:38 PM
If anything I think the set bonus with the enchanted crown will go with other enchanted items. Since that stuff is all garbage, it's totally pointless to get the enchanted crown unless you are just hoping that they will change enchanted stats (which I hope they do). Personally I am getting the enchanted crown simply because I am an insane collector of mage gear, but I'm gonna try to level up another chanracter so I can get a more useful crown (like customized) as well, which I would be far more likely to use.

WhoIsThis
03-06-2011, 05:37 PM
I think I've become addicted to high mana regen. It actually does have some uses now that I've tried.

If you go into a crowd, rush in as pure int, absorb (for bandit boys, the bird does a blast shot-like attack) a few blows and cast your mana shield, you can quite literally simply stay in the center and nuke away with your mana shield. It won't deplete due to the high mana regen. By the time it does, if you are a pure int, well, the mob will be dead anyways from your spells.

Echelong
03-06-2011, 06:08 PM
No enchanted set sucks no mana regen and H/S is useless for mages.

Royce
03-06-2011, 06:13 PM
I think I've become addicted to high mana regen. It actually does have some uses now that I've tried.

If you go into a crowd, rush in as pure int, absorb (for bandit boys, the bird does a blast shot-like attack) a few blows and cast your mana shield, you can quite literally simply stay in the center and nuke away with your mana shield. It won't deplete due to the high mana regen. By the time it does, if you are a pure int, well, the mob will be dead anyways from your spells.

Of course, Mega Mage ftw! However none of the crowns have M/s, and you gotta pick one of them ;) Customized seems like the best crown for a mage currently, unless they fix the enchanted stats.

JaytB
03-06-2011, 06:32 PM
I agree with what is said above. I wouldn't want to live without the insane mana regen rate anymore. Who needs h/s if magic shield and the turbo charged m/s grant you virtual immortality for 12 secs. I wouldn't craft my mm set for the world, or they would have to come up with some serious stats tweaks and/or set bonusses for the enchanted stuff.

Ellyidol
03-06-2011, 06:33 PM
Even when the set bonuses come out, I don't see them differing from a normal enchanted set bonus, or would they be?

Royce
03-06-2011, 06:45 PM
Even when the set bonuses come out, I don't see them differing from a normal enchanted set bonus, or would they be?

That would be my guess, that they would just make the enchanted crown interchangeable with the enchanted cowl for the enchanted set bonuses. It's possible they could make a set with the crown and MM or SQ gear though, or just one enchanted crown set with other enchanted gear but a bigger bonus, I would just guess those seem less likely.

WhoIsThis
03-06-2011, 06:49 PM
I agree with what is said above. I wouldn't want to live without the insane mana regen rate anymore. Who needs h/s if magic shield and the turbo charged m/s grant you virtual immortality for 12 secs. I wouldn't craft my mm set for the world, or they would have to come up with some serious stats tweaks and/or set bonusses for the enchanted stuff.

Not immortal though. The bandit boy bird can still take out your shield. As can an unfortunate barrel. You'll last if your blessings of vitality is up, but be ready to gobble up some health pots just in case.

The only time that mega mage would be worth crafting is if they offered the health AND the mana regen. Of course, unless they made all sets address their weaknesses, this would make enchanted somewhat OP. If the devs did give crafted sets the benefits of uncrafted ones, the Sewers level would take a decline in difficulty overall.

Pharcyde
03-06-2011, 06:54 PM
I actually find M/S useless other than post-battle PvP. I'm gonna get two sets, one for PvP and one for PvE. Id rather have h/s instead of m/s in PvE. I can pot up anytime I need m/s.

Royce
03-06-2011, 07:00 PM
I actually find M/S useless other than post-battle PvP. I'm gonna get two sets, one for PvP and one for PvE. Id rather have h/s instead of m/s in PvE. I can pot up anytime I need m/s.

Sorry but that sounds crazy to me. Mana fuels your skills. You can heal every few seconds, giving you far more health regen than even enchanted gear has. You can also use health pots any time you want. I can see absolutely no reasonable argument for a mage to want H/s over M/s, or in fact over literally any other stat. H/s should be the last stat you ever think about. Mages have to heal or health pot after taking any meaningful hit, or they risk being 1-shotted. H/s never even has a chance to act, so is completely worthless for an Int mage.

Pharcyde
03-06-2011, 07:33 PM
Sorry but that sounds crazy to me. Mana fuels your skills. You can heal every few seconds, giving you far more health regen than even enchanted gear has. You can also use health pots any time you want. I can see absolutely no reasonable argument for a mage to want H/s over M/s, or in fact over literally any other stat. H/s should be the last stat you ever think about. Mages have to heal or health pot after taking any meaningful hit, or they risk being 1-shotted. H/s never even has a chance to act, so is completely worthless for an Int mage.

I have gotten into the habit of nonstop spamming mana and health pots anyways. I always have plenty enough mana and struggle with health. Mana shield only lasts so long and health is open for attacks a lot more then mana. So nothing will change when I switch over, other then the fact that I am now generating slightly more h/s and less m/s. Pure int mages usually spam both pots nonstop anyways.. or else they are toast in the sewers.

Edit: have you also put the 6-8 extra int into consideration? I am a damage junkie, that 6-8 int doesn't add a lot by itself, but all spells combined, it adds a hefty bit of damage.

Royce
03-06-2011, 07:35 PM
I have gotten into the habit of nonstop spamming mana and health pots anyways. I always have plenty enough mana and struggle with health. Mana shield only lasts so long and health is open for attacks a lot more then mana. So nothing will change when I switch over, other then the fact that I am now generating slightly more h/s and less m/s. Pure int mages usually spam both pots nonstop anyways.. or else they are toast in the sewers.

Edit: have you also put the 6-8 extra int into consideration? I am a damage junkie, that 6-8 int doesn't add a lot by itself, but all spells combined, it adds a hefty bit of damage.

I rarely if ever use a mana pot, and use few health pots in full Mega Mage.
Edit: and as I said above, H/s won't save you from using health pots. There's no time as a low armor/ low health mage to wait around for health regen to slowly replace lost health. Do as you wish, but if you try out a low mana regen, high health regen setup, it won't be long before you're shopping for Mega Mage. That's what killed Int mages at the 40 cap. Elite Int gear at the time had high H/s and even armor and dodge but was terrible in practice and almost all mages turned pally (this was the dawning of the pally era) because Str gear had mana regen.

Pharcyde
03-06-2011, 08:53 PM
Okay thankyou for your input Royce. I think I will try both regardless (as I am a Int item collector junkie like yourself).

Conradin
03-06-2011, 09:13 PM
To doubt Royce, is to doubt your sanity...

Pharcyde
03-06-2011, 09:21 PM
Yet another quotable sig saying ;). If only there was more room... Royce would have like 30 sig quotes.

Conradin
03-06-2011, 09:22 PM
i was hoping roycw will see it and quote it. its too epic not to quote

Pharcyde
03-06-2011, 09:30 PM
;) he's still got room for 1 more. None to be scrapped here :D

Conradin
03-06-2011, 09:31 PM
To doubt Royce, is to doubt your sanity...

see my post royce... itsss sooo epic. its on the page before this

WhoIsThis
03-06-2011, 10:11 PM
I rarely if ever use a mana pot, and use few health pots in full Mega Mage.
Edit: and as I said above, H/s won't save you from using health pots. There's no time as a low armor/ low health mage to wait around for health regen to slowly replace lost health. Do as you wish, but if you try out a low mana regen, high health regen setup, it won't be long before you're shopping for Mega Mage. That's what killed Int mages at the 40 cap. Elite Int gear at the time had high H/s and even armor and dodge but was terrible in practice and almost all mages turned pally (this was the dawning of the pally era) because Str gear had mana regen.

So pallies came about because of low mana regen? Wow - so was the previous era one of pure int/hybrid domination?

@Pharcyde:

I don't find myself spamming pots in the sewers a lot. I once tested it out - even with my mana shield depleted (I deliberately allowed those green things in the roach motel to do it), I did not need mana pots. At 47 M/S, it's really not needed. Of greater concern though was health pots. Of course, in most situations, it's unlikely that you'll find yourself out of mana as an int mage with int pinks these days. You don't really use that many pots as int mage either, even if you stay to the front.

There are some things I disagree with for the Sewers, but one thing I do agree with is that all possible builds have end-game equipment that could in theory, suit their needs.

Int mage/hybrid: Mega Mage
Pally: Fury Fighter (hopefully this one changes to Royal Sewer and gets patched)
Strength Mage: See Above
Dex Mage: Sewer King

I'm not sure which build benefits though from Sewer Queen. It seems Mega Mage is best for int mages.

Pharcyde
03-06-2011, 11:20 PM
So pallies came about because of low mana regen? Wow - so was the previous era one of pure int/hybrid domination?

@Pharcyde:

I don't find myself spamming pots in the sewers a lot. I once tested it out - even with my mana shield depleted (I deliberately allowed those green things in the roach motel to do it), I did not need mana pots. At 47 M/S, it's really not needed. Of greater concern though was health pots. Of course, in most situations, it's unlikely that you'll find yourself out of mana as an int mage with int pinks these days. You don't really use that many pots as int mage either, even if you stay to the front.

There are some things I disagree with for the Sewers, but one thing I do agree with is that all possible builds have end-game equipment that could in theory, suit their needs.

Int mage/hybrid: Mega Mage
Pally: Fury Fighter (hopefully this one changes to Royal Sewer and gets patched)
Strength Mage: See Above
Dex Mage: Sewer King

I'm not sure which build benefits though from Sewer Queen. It seems Mega Mage is best for int mages.

Hmm... It must absolutely be my playstyle then. For as long as I could remember, I was known as the Int Tank. People in my parties would always complain about I must of hacked my speed, no it's just that I concentrate hard and focus on the game. That is why I take 100% aggro, 100% of the time, and that's why I am more concerned about h/s. I have absolutely no problem at all with mana, none at all. Which is EXACTLY why I am exchanging m/s for h/s. I just bought 5k of each potion, I have already used 1,500 health pots, and 800 mana pots. I also use mana shield whenever it is available. My problem is not that I can't take the damage, I can take it, I just want to counter the nonstop health potions. Then also being a power junkie, the 6-8 additional int is crucial to me. I am still quite upset that KEEPER is STILL better though... Have you guys seen the crit on Mega compared to Keeper set?.... I ran a test, running crush the keeper solo with both keeper and mega. I cleared on faster on average with keeper. Way more critical hits over Mega's min/max/base damage increase.

Edit: Also take in the additional +11 armor from the crown compared to the cowl? That is like +11 h/s per enemy, and when taking aggro from several enemies at once, it accounts into very large numbers of saved hp.

Hullukko
03-07-2011, 04:55 AM
I am still quite upset that KEEPER is STILL better though... Have you guys seen the crit on Mega compared to Keeper set?.... I ran a test, running crush the keeper solo with both keeper and mega. I cleared on faster on average with keeper. Way more critical hits over Mega's min/max/base damage increase.

Unless I've made a serious mistake looking at the stats, no it is not. Comparing Cosmos II to staff Mega set and then talking about damage alone is unfair.

Change a piece or two into scubber/scraper. And the stats should make you think again. (and theoretically if you're all about hits then one mastemind, which I would not recommend). In any case, it is quite easy to combine a mixed pure int set for a 55 that deals waaay more damage with better armor and hit/crits than the cosmos II does. It's time is up, sorry.

I keep repeating this in many threads, but I can't get past it. Try as I might twidling with numbers in spread sheet and comparing those sets I cannot understand the fiftyfives I still see wielding the keeper staff for any other reason than it's cooler looks or nostalgy.

My guess is that this is what the devs wanted with the new gear (orange, greens and purps inclusive). They're very polarized in their stats allowing various cheap combinations that can be better for many uses, if not all, than simply the most expensive set might.

EDIT: and if by keeper's set you were referring to the keeper's shadow set (stick and doll) the same thing applies. Mostly mega gear with some scrubber (or even scraper) pieces yields overall better stats regardless of your preference.

WhoIsThis
03-07-2011, 07:36 PM
Hmm... It must absolutely be my playstyle then. For as long as I could remember, I was known as the Int Tank. People in my parties would always complain about I must of hacked my speed, no it's just that I concentrate hard and focus on the game. That is why I take 100% aggro, 100% of the time, and that's why I am more concerned about h/s. I have absolutely no problem at all with mana, none at all. Which is EXACTLY why I am exchanging m/s for h/s. I just bought 5k of each potion, I have already used 1,500 health pots, and 800 mana pots. I also use mana shield whenever it is available. My problem is not that I can't take the damage, I can take it, I just want to counter the nonstop health potions. Then also being a power junkie, the 6-8 additional int is crucial to me. I am still quite upset that KEEPER is STILL better though... Have you guys seen the crit on Mega compared to Keeper set?.... I ran a test, running crush the keeper solo with both keeper and mega. I cleared on faster on average with keeper. Way more critical hits over Mega's min/max/base damage increase.

Edit: Also take in the additional +11 armor from the crown compared to the cowl? That is like +11 h/s per enemy, and when taking aggro from several enemies at once, it accounts into very large numbers of saved hp.

Judging by what you're saying, maybe bear would be more suitable for your playstyle. :) Of course, you'd miss the damage of int mages.

But lets think about this - how much does your heal regen each time? What's the range? Divide that by 3 for recharge. Assuming that you press the heal button as soon as it recharges (I'm guessing you do), what is the effect health regen there? Add that to the equipment regen and that's your health regen.

Royce
03-07-2011, 08:17 PM
Judging by what you're saying, maybe bear would be more suitable for your playstyle. :) Of course, you'd miss the damage of int mages.

But lets think about this - how much does your heal regen each time? What's the range? Divide that by 3 for recharge. Assuming that you press the heal button as soon as it recharges (I'm guessing you do), what is the effect health regen there? Add that to the equipment regen and that's your health regen.

Heal is like 65-70 H/s for level 55 pure Int, and it comes in big chunks that tend to refill your health, making additional regen temporarily do nothing. And when heal is in cooldown an health gets low, you're not gonna wait for 30-something health per second to work, you're gonna hit a pot or risk instant death. You will barely save on health pots going with H/ gear, and will spend a fortune on mana pots.

WhoIsThis
03-08-2011, 06:58 PM
. I am still quite upset that KEEPER is STILL better though... Have you guys seen the crit on Mega compared to Keeper set?.... I ran a test, running crush the keeper solo with both keeper and mega. I cleared on faster on average with keeper. Way more critical hits over Mega's min/max/base damage increase.


This is my build. Try the gem blast staff. Crit is down, but damage overall is up.

Edit: My build. I imagine Royce has something very similar (edit: I mean Royce's Fnordic character - please confirm Royce).

https://lh5.googleusercontent.com/_qxqUJiD0__c/TXbKHODa1eI/AAAAAAAAAL8/AzZe_wnJb5I/Wand%20and%20Bracer%20Build%2056.png

With Gem Blast Staff:

https://lh6.googleusercontent.com/_qxqUJiD0__c/TXbKQJRLheI/AAAAAAAAAME/aAzhLjuzBAg/Gem%20Blast%20Build%2056.png

You'll find the new staff to be a significant upgrade over the Keeper's staff and the level 50 cosmos set. Likewise, the wand set represents a step over the shadow glowstick set.


If you do manage to get full Mega Mage Pharcyde, I STRONGLY recommend that you test it out as just mega mage before crafting. Note that both builds above have a set bonus (you can tell by the sparkles).

Royce
03-08-2011, 10:11 PM
The Gem Blast is awesome, big upgrade over the keeper. In addition to higher average damage and faster weapon speed with the Gem Blast (which is an AOE fireblaster just like the Keeper), skill damage is huge, especially with the full MM set.

WhoIsThis
03-08-2011, 10:27 PM
The Gem Blast is awesome, big upgrade over the keeper. In addition to higher average damage and faster weapon speed with the Gem Blast (which is an AOE fireblaster just like the Keeper), skill damage is huge, especially with the full MM set.

What is scary is that when you walk into the middle of a crowd with both blessings on and the staff, you can often kill the entire crowd, if you cast lightning and hot flash. This is especially true for bandit boys. It works too for gemstone staff (I think it has the same skill damage). For optimal results, have a bird cast thorn wall right before you enter into the crowd.

Edit: I think that the frost thing also works on gem blast like keeper's staff - where if you freeze a target, and you hit it with the gemblast, you get a damage bonus of some sort. It's only useful against bosses, as the AOE is more valuable against mobs who don't have the hp for you to take advantage of the effect.

WhoIsThis
03-09-2011, 08:21 PM
I forgot to upload the gemstone staff config:

https://lh6.googleusercontent.com/_qxqUJiD0__c/TXrXm4ugBxI/AAAAAAAAAOA/Wqh78_5beg4/Gemstone%20Build%2056.png