extrapayah
02-21-2015, 10:18 PM
so this is just an opinion, i notice that many pets don't move like i want, attacking enemies i don't want, and some even do unnecessary movement, e.g.: watch how shadowlurk sidestep enemies, a very clever movement indeed, if it can get attacked...
several definition here is:
1. pet range : how far your pet can attack from
2. pet movement perimeter: how far pet can move around the player
3. pet attacking perimeter: how far enemies can be covered by pet in range, basically = pet movement perimeter + pet range
Movement: move inline between player and the closest enemies to the player
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10991295_10152920809088241_342953762833273271_n.jp g?oh=8c34304b1f24e8b2096ec553afdd769f&oe=55945151&__gda__=1435296827_d31e3032c11b53086be9d6b693d3ed7 8
Attack: attack closest enemies in range
https://scontent.xx.fbcdn.net/hphotos-xpa1/v/l/t1.0-9/10991295_10152920809093241_4052294364687406436_n.j pg?oh=bc897123c0c6c52391ab5dac39277062&oe=554B5249
also most of you probably have noticed that we have this 'combat stance' (when you start attacking/using spells) and 'non-combat stance'
so probably here's what i want:
in non-battle stance:
- pet picks anything closest to it in pet movement perimeter
- or move close to player
while
- not attacking
in battle stance:
- pet move inline between player and closest enemy to player in pet attacking perimeter,
- or picks anything closest to it inside pet movement perimeter
- or move close to player
while
- attacking anything closest to it whenever attack is not on cooldown
p.s.: if possible i'd like pet to move at faster rate, say 15% quicker than normal movement speed, or faster (strange enough but i found that speed elixir and gale (25% ms) is as fast as rally cry and scorch (15% ms))
thank you
several definition here is:
1. pet range : how far your pet can attack from
2. pet movement perimeter: how far pet can move around the player
3. pet attacking perimeter: how far enemies can be covered by pet in range, basically = pet movement perimeter + pet range
Movement: move inline between player and the closest enemies to the player
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10991295_10152920809088241_342953762833273271_n.jp g?oh=8c34304b1f24e8b2096ec553afdd769f&oe=55945151&__gda__=1435296827_d31e3032c11b53086be9d6b693d3ed7 8
Attack: attack closest enemies in range
https://scontent.xx.fbcdn.net/hphotos-xpa1/v/l/t1.0-9/10991295_10152920809093241_4052294364687406436_n.j pg?oh=bc897123c0c6c52391ab5dac39277062&oe=554B5249
also most of you probably have noticed that we have this 'combat stance' (when you start attacking/using spells) and 'non-combat stance'
so probably here's what i want:
in non-battle stance:
- pet picks anything closest to it in pet movement perimeter
- or move close to player
while
- not attacking
in battle stance:
- pet move inline between player and closest enemy to player in pet attacking perimeter,
- or picks anything closest to it inside pet movement perimeter
- or move close to player
while
- attacking anything closest to it whenever attack is not on cooldown
p.s.: if possible i'd like pet to move at faster rate, say 15% quicker than normal movement speed, or faster (strange enough but i found that speed elixir and gale (25% ms) is as fast as rally cry and scorch (15% ms))
thank you