nazgulking
03-29-2011, 12:28 AM
Hello folks!
Today I was thinking about craftable vanity helms with bonuses (a.k.a. Big Luck). This is a great idea and I was thinkng where someone could find clover in PL, sawmps! From here I have come up with the ideas I am showing you now.
As many of you know PL is lacking some lore, and lore for me means also where you can find certain materials/elements across the world we are playing.
Taken this into account, I suggest to cut off Meathead drops of gems (I mean lvl 55s farming Meathead seems nosense to me) and turn them into daily quests that gives you those gems. I am still prone to make higher level get some items from lower dungeons (since this way all maps are still played - I have in mind A01 which is always skipped) but let's make examples:
- Vanity big Luck: To craft it, choose a vanity helm of your liking (following some suggestion that I liked) and find some weeds from the swamps (f.e. the bushes you find in the mc Croc and Scalefield open maps, which will randomly drop this quest item). At this point you go back to your trusty crafter where he'll craft for you your own Big Horned Helm Of Big Luck.
- Relocate gems: The power/gladiator/... gems should be quest drops from the stone giants of vylwood (seems more natural to me) which means this random drops ONLY after you have taken the appropriate daily quest.
- More intersection maps: following al that I have been saying we need more connection maps. With this term (connection) I mean maps like cemetery road (I have already suggested some; f.e. the road between glumdoll and swamps - which will have a street leading to a portal spawing into skeller campaing - or the road between frost haven and Oasis, which will lead also to the Frozen Nightmare campaign). Expanding our maps will give us more spots where we can find raw materials.
With this suggestion I opt to gain some benefits at the same time: Expand the maps - expand the crafting quests - expand the lore all with one (or few more) move.
What do you think?
Suggestion delivered.
Today I was thinking about craftable vanity helms with bonuses (a.k.a. Big Luck). This is a great idea and I was thinkng where someone could find clover in PL, sawmps! From here I have come up with the ideas I am showing you now.
As many of you know PL is lacking some lore, and lore for me means also where you can find certain materials/elements across the world we are playing.
Taken this into account, I suggest to cut off Meathead drops of gems (I mean lvl 55s farming Meathead seems nosense to me) and turn them into daily quests that gives you those gems. I am still prone to make higher level get some items from lower dungeons (since this way all maps are still played - I have in mind A01 which is always skipped) but let's make examples:
- Vanity big Luck: To craft it, choose a vanity helm of your liking (following some suggestion that I liked) and find some weeds from the swamps (f.e. the bushes you find in the mc Croc and Scalefield open maps, which will randomly drop this quest item). At this point you go back to your trusty crafter where he'll craft for you your own Big Horned Helm Of Big Luck.
- Relocate gems: The power/gladiator/... gems should be quest drops from the stone giants of vylwood (seems more natural to me) which means this random drops ONLY after you have taken the appropriate daily quest.
- More intersection maps: following al that I have been saying we need more connection maps. With this term (connection) I mean maps like cemetery road (I have already suggested some; f.e. the road between glumdoll and swamps - which will have a street leading to a portal spawing into skeller campaing - or the road between frost haven and Oasis, which will lead also to the Frozen Nightmare campaign). Expanding our maps will give us more spots where we can find raw materials.
With this suggestion I opt to gain some benefits at the same time: Expand the maps - expand the crafting quests - expand the lore all with one (or few more) move.
What do you think?
Suggestion delivered.