PDA

View Full Version : lvl 56 elite dungeon



jiroununu
03-29-2011, 12:53 AM
Devs spent months of hard work on this 1.7 update, and people start getting bored after one month. 1.7 is great, but just lack of some challenge. when we reach lvl56 after long time grinding, what else can we do? I'm surprised there's not any rewards for those people spent lots of hours to reach lvl56.

So here's my idea, to make a lvl56 elite dungeon which won't allow u to use health mana pots, elixers, but u can and only can loot elite lvl56 pink gears in those dungeons, low drop rate of course.

I know there's a lot of work to do to creat such a elite dungeon. But just take your time, save your best ideas in next lvl cap update, you can just simply copy the current BS dungeon and make mobs more health,armor,attack and boss more challenging. Yes,like shadow cave. But please, no 100% pink drop rate this time.

By doing this, you will finally see some hardcore players in town with awesome unique lvl56 gear(yes,it gotta be sick looking), and that doesn't affect casual players at all because they still can get their lvl55 gear in normal BS dungeon. Lvl56 gear won't have to be super overpower compared to lvl55s, just like death vs void, slightly better, but it tells you the difference, that u beat those elite dungeons and get rewarded.

And another thing i wanna mention is, the helm design in 1.7 is fail. I remember when i started this game i poped in Balefort and saw those ppl with overlord helm and kite shield of rift running around, i was like, those ppl are so sick looking! I wanna be one of them one day! Helms always attract eye balls more than anything, so pls make a sick looking helm in the future update.

Riccits
03-29-2011, 01:01 AM
its a bit to early for elite, BS is only 1,5 month old. i still miss a lot of equip to wich i want to loot, so i have still a lot to do.
i dont want another dugeon with copys from the copys, better let devs some time to make something awesome.

LADYHADASSA
03-29-2011, 01:12 AM
I see some good ideas posted, indeed hours of work go into each update, not to mention the influx of small issues upon release. i personaly just reached 56 what was the hurry? If for each addition everyone rushes to the finish line, one must expect to be elated they did it, rhen think of ways to continue having fun. I personaly raised up a second account, each day with my partner I run maps with lvl 51 and below plYers, guide them on how tomuse skills, how to work as a team. So while everyone waits for an update. Teaching others in a light hearted way allows for peacful play as theze lower levels ascen the charts.

I look forward to seeing the new creative ideas that the devs create and love the creative ideas of the players :)

Hullukko
03-29-2011, 09:28 AM
I see some good ideas posted, indeed hours of work go into each update, not to mention the influx of small issues upon release. i personaly just reached 56 what was the hurry? If for each addition everyone rushes to the finish line, one must expect to be elated they did it, rhen think of ways to continue having fun. I personaly raised up a second account, each day with my partner I run maps with lvl 51 and below plYers, guide them on how tomuse skills, how to work as a team. So while everyone waits for an update. Teaching others in a light hearted way allows for peacful play as theze lower levels ascen the charts.

I look forward to seeing the new creative ideas that the devs create and love the creative ideas of the players :)

Agreed.

But how about making the shadow caves 50-56 so that people would actually play them too. They'd still be challenging and interesting even for us 56s, but with the kill caps and all it's not easy to round up a crew to play them.

Conradin
03-29-2011, 09:31 AM
I would go lvl 55+ dundgeon- many 'elite' players arnt 56

neko
03-29-2011, 10:25 AM
Agreed.

But how about making the shadow caves 50-56 so that people would actually play them too. They'd still be challenging and interesting even for us 56s, but with the kill caps and all it's not easy to round up a crew to play them.

+1 I'm all for that idea.

Physiologic
03-29-2011, 10:58 AM
I highly doubt devs would spend xx amount of manhours to dedicate a dungeon only accessible to a small subset of the total PL population. I hit 56 within 2 weeks since Sewers was released but it's still fun regardless.

superglut2
03-29-2011, 01:46 PM
Doubt it will happen. Right now i rly hope devs put a lot of time and efford into forest haven / darkforest. So new players moght get sucked in te game and continue playing. Ofc we need guilds and pvp rewards.

lilbyrdie
03-29-2011, 01:54 PM
I highly doubt devs would spend xx amount of manhours to dedicate a dungeon only accessible to a small subset of the total PL population.

Probably not, but the idea is sound. And, besides, if it was worthwhile it would give more incentive to reach the Elite level (56 now, who knows what later). As it is now, I don't think everyone sees the point in going from 55 to 56 rather than raising another 50+ (which may be faster than that last level anyway).

End game content is always hard, especially if the plan is to continue to push it up in level.


I hit 56 within 2 weeks since Sewers was released but it's still fun regardless.

Doesn't that show that it wouldn't be a super small subset? (Though, I think you may be a bit of an exception. :) )

Moogerfooger
03-29-2011, 01:59 PM
Doesn't that show that it wouldn't be a super small subset? (Though, I think you may be a bit of an exception. :) )

No, there are over 200 56s by now, I believe...and probably more. And a lot of those are some of the best "paying customers", so an elite 56-only (or whatever the top level is in future patches) is not a super small subset when you take those factors into account.

Whether it is worth the dev time to STS is another story, or if they have the manpower to do it with upcoming large-scale changes to PL as well as B* coming out (hopefully!) soon :D

Arterra
03-29-2011, 04:28 PM
No, there are over 200 56s by now, I believe...and probably more. And a lot of those are some of the best "paying customers", so an elite 56-only (or whatever the top level is in future patches) is not a super small subset when you take those factors into account.

Whether it is worth the dev time to STS is another story, or if they have the manpower to do it with upcoming large-scale changes to PL as well as B* coming out (hopefully!) soon :D

ah but what is better:
-a few paying customers in a customer base that a) not all will be buying this elite place and b) grows very slowly, since 56 is hard to reach
-a huge number of people in a steadily growing base (new players to PL all the time), and though not all buy content, considering all big spenders came from somewhere, you can expect to see at least some big spenders and a number of normal spenders

besides the fact that the devs have clearly been against restricting dungeons purely by level, i just dont see a elite dungeon taking place before the devs update with more in-between content (hopefully more relevant to leveling and such than the goblin stronghold)

also, consider this... both elite areas where added with months in between, lots of other content spacing them. not only that, but the level differences are huge, from lv30 elite to lv50 elite. changing a 20 level difference to a 5 level difference just will not lend the same result, and frankly if we had elite dungeons every expansion, they wouldn't be as special or elite as they should be.

noobmigo
03-29-2011, 06:24 PM
ah but what is better:
-a few paying customers in a customer base that a) not all will be buying this elite place and b) grows very slowly, since 56 is hard to reach
-a huge number of people in a steadily growing base (new players to PL all the time), and though not all buy content, considering all big spenders came from somewhere, you can expect to see at least some big spenders and a number of normal spenders

besides the fact that the devs have clearly been against restricting dungeons purely by level, i just dont see a elite dungeon taking place before the devs update with more in-between content (hopefully more relevant to leveling and such than the goblin stronghold)

also, consider this... both elite areas where added with months in between, lots of other content spacing them. not only that, but the level differences are huge, from lv30 elite to lv50 elite. changing a 20 level difference to a 5 level difference just will not lend the same result, and frankly if we had elite dungeons every expansion, they wouldn't be as special or elite as they should be.

If I was allowed to reward painks, then I would give you 30 painks for that.
But, I, am the cupcake man, or maybe the chum bucket franchiser.
So your choice.

5 cupcakes or 5 chum bucket franchises.

Moogerfooger
03-29-2011, 06:30 PM
ah but what is better:
-a few paying customers in a customer base that a) not all will be buying this elite place and b) grows very slowly, since 56 is hard to reach
-a huge number of people in a steadily growing base (new players to PL all the time), and though not all buy content, considering all big spenders came from somewhere, you can expect to see at least some big spenders and a number of normal spenders

besides the fact that the devs have clearly been against restricting dungeons purely by level, i just dont see a elite dungeon taking place before the devs update with more in-between content (hopefully more relevant to leveling and such than the goblin stronghold)

also, consider this... both elite areas where added with months in between, lots of other content spacing them. not only that, but the level differences are huge, from lv30 elite to lv50 elite. changing a 20 level difference to a 5 level difference just will not lend the same result, and frankly if we had elite dungeons every expansion, they wouldn't be as special or elite as they should be.

You missed my point.

I wasn't commenting on the elite level on whether it was a good idea or not, I was only commenting on the 56s not being a "super small subset" as previously mentioned, and most of the 56s have probably bought a disproportional amount of plat compared to the average player (not necessarily forum people, but compared the casual players out there). Not to mention if there was hypothetically an elite area (again, not saying it is a good idea or not), I bet a lot would buy it. May not be worth the plat income from that compared to dev time it would require in STS' eyes however....not to mention the gap between elite areas would be small compared to the gap between Frozen Nightmares and Shadows, like you pointed out.

Arterra
03-29-2011, 07:32 PM
You missed my point.

I wasn't commenting on the elite level on whether it was a good idea or not, I was only commenting on the 56s not being a "super small subset" as previously mentioned, and most of the 56s have probably bought a disproportional amount of plat compared to the average player (not necessarily forum people, but compared the casual players out there). Not to mention if there was hypothetically an elite area (again, not saying it is a good idea or not), I bet a lot would buy it. May not be worth the plat income from that compared to dev time it would require in STS' eyes however....not to mention the gap between elite areas would be small compared to the gap between Frozen Nightmares and Shadows, like you pointed out.

well i was answering the thread in general, and you where a handy quote :)

anyways, i remain by my stance that with a larger population base, you have more buyers and more plat spent. you can only buy a dungeon pack once.

Lesrider
03-29-2011, 07:33 PM
Why'd you double post this? It divides the responses.

Moogerfooger
03-29-2011, 07:36 PM
well i was answering the thread in general, and you where a handy quote :)

anyways, i remain by my stance that with a larger population base, you have more buyers and more plat spent. you can only buy a dungeon pack once.

Fair 'nuff :D

And I will also stand by my stance that the 55/56 players (and to some extent all 50+) that although small in number compared to 1-49, spend a ton of plat themselves. Heck, Parth said he'd bought 2-3k alone, lol. That's a whole lot of expansions :p

LADYHADASSA
03-29-2011, 07:37 PM
Your idea on shadow caves is good why not send a suggestion? Shadow caves are indeed a challange, and yes even for the lvl 56 players. I believe there is a forum here to submit ideas.

Arterra
03-29-2011, 07:42 PM
Your idea on shadow caves is good why not send a suggestion? Shadow caves are indeed a challange, and yes even for the lvl 56 players. I believe there is a forum here to submit ideas.

http://cdn1.knowyourmeme.com/i/000/105/262/list/i%20see%20what%20you%20did%20there%202.png?1299910 878