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View Full Version : L.16/17 Rhino Guide - In Depth



Edumacation
05-09-2015, 06:52 PM
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Hey guys, Edumacation here and today I have decided to construct an in depth guide for the L.16/17 Rhino.
The guide will be separated into 4 sections and shouldn't take too long to read. Without further ado, let's get going!


SECTION 1: Gear

1.1 - Helmets
The most commonly used helmet for L.16/17 Rhino is the Halloween Bone helm. This item is only available in CS and since STS decided that there would be no more updates for PL, it is no longer able to be farmed during the Halloween Event in October. Another helm that I suggest trying if you seem to be missing a lot is the L.10 Snipers's Archery Cap which is available in the Store for 30 Plat as part of the L.10 Bird 3 Pack. NOTE: I do not own a Sniper's Helm, but it just has 1 extra Hit % than the Jewel Thief's as shown below.
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I recommend using the L.15 Halloween Bone Helm, either the Intelligence one, or the Dexterity one.

1.2 - Armours
When choosing an armour to use for L.16/17 Rhino, there are really only two choices. I recommend using either a L.15 Expert, or a L.15 Artisan; however there is a build that I will go further in depth with that utilizes a Sorcerer's Cloth Armour. All three of these armours can either be purchased in the CS or crafted from materials farmed in Forest Haven.
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I recommend using the L.15 Artisan, however this is a topic that will be further discussed later.

1.3 - Weapons
This topic does not need to be discussed much as there are only two weapons that I recommend being used. I recommend using the L.16/17 Pink/Purple Forgotten Bow.
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Sorry for lack of pictures, but I guess we all know how the Forgotten Bow works.

1.4 - Rings
There are only two rings that I use at L.17 Rhino, a crit/damage ring and an armour/regen ring.
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SECTION 2: Loadouts

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As you can see, I only use 3 Loadouts, and in my opinion, you only really need 2 of them.

My first loadout is my most used loadout and is based on achieving high armour. With this loadout I achieve 30 armour unbuffed, and 35 armour with a buff. This loadout uses a L.15 Halloween Bone Helm (Intelligence), a L.15 Artisan, a L.17 Forgotten Bow and a 1 H/s 1 M/s 6 Armor ring.

My second loadout is my nuke loadout. It is based around achieving huge crit and huge damage, at the cost of low armour. This loadout is a little bit tricky to master and I do not recommend using it if you are new to L.16/17 Rhino. It uses a L.15 Halloween Bone Helm (Dexterity), a L.15 Expert, A L.17 Forgotten Bow and the 2 Crit, 8 Damage Ring.

My final loadout is my Midfight Regen loadout. This loadout is a must if you plan on fighting mages or Strength Bears. It uses a L.15 Halloween Bone Helm (Intelligence), a L.5 Sorcerer's Cloth Armour, a L.17 Forgotten Bow and the 1 H/s 1 M/s 6 Armour ring.


SECTION 3: Builds

The most anticipated section of the guide!

First build-
Aim: Sustain
Skills:
1 Charge
1 Redemption
1 Guardian
1 Brute Force
5 Heal (6 if 17)
6 Vital Force
This is not my current build, but is perfect for beginners. Use the Tank Loadout with this build at all times.

Second Build
Aim: "Tank 'n' Nuke"
Skills:
1 Charge
1 Brute Force
3 Redemption
5 Heal
6 Vital Force
This, ladies and gentlemen, is my build. Feel free to use it and tweak it as you want! Use the Tank Loadout with this build against Bears, Rhinos, L.17+ Birds, L.16+ Foxes and at the start of a Mage fight (Switch to Mana Loadout at 1/3 Mana, regen to 3/4 Mana, wait for opponent to use regen set and BANG, switch to Nuke Loadout and nuke the **** out of them). This build is for experienced rhinos only.

Third Build-
Aim: Infinite Mana
Skills:
1 Charge
1 Redemption
1 Guardian
2 Brute Force (For extra dodge to stay alive)
5 Vital Force
6 Heal
I tested this setup for about a month and after the first couple of days I became extremely fluent with the build. Use the Midfight Regen set with this build. Highly experienced players only.

SECTION 4: Combos and How To Beat Each Class
Almost forgot this part, thanks Samopwn for reminding me XD

Basic combo:
Charge > Redemption

Fighting Bears:
Kite - need to learn your 10m range for Forgotten Bow Auto (Someone please correct me if I'm wrong)
Wait for Bear's stomp to use heal, watch for a slash then use Charge > Redemption > Heal > Kite (Charge at unexpected times).

Fighting Birds:
Heal off their Weakness Shot thingy (The one that debuffs armour) and CHASE them with charge. Try to time your heal after their root and their weakness.

Fighting Mages:
Heal off their ice and chase with basic combo. I recommend using the Tank Loadout until you see them switch to a Mana Regen Set then switch to the Nuke Loadout and use basic combo.

Fighting Foxes:
I don't see too many of these, but from my experience I usually just heal their debuffs and kite their auto (only for STR. Foxes)

Fighting Rhinos L.20+:
Kite the living **** out of their auto XD. Heal when they charge so you can cancel their combo and try to time your basic combo after their heal.

Fighting L.17 Rhinos:
Heal when they charge so you can cancel their combo and try to time your basic combo after their heal. Charge at unexpected times.

Well, that's it for the guide! This is my first ever guide and I'm sorry if it sucked absolute balls.
Catch ya' round - Edumacation
<3

Samopwn
05-09-2015, 09:42 PM
nice guide ... but maybe new people will not know combos and how to beat each class idk tho just what i think .

Edumacation
05-10-2015, 12:31 AM
nice guide ... but maybe new people will not know combos and how to beat each class idk tho just what i think .

oops lol thought I forgot about dat part

Groaning
05-10-2015, 10:42 AM
Put your stats on it, and the birds debuff is called break armor

Edumacation
05-10-2015, 03:11 PM
Put your stats on it, and the birds debuff is called break armor

Ok thanks, I will.

g.o.r.
05-10-2015, 06:19 PM
Rhino and pally new classes? Didnt have that when i was playing:)

typicalnike
05-25-2015, 06:41 PM
2nd build similar to build I use