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Vallist
04-08-2011, 11:25 PM
I was thinking maybe dev should add a number on your stats when you use an elixer. Maybe a number in red?

For Example:
When using a 2X armor or 2X atk elixer maybe you guys can put

Stat:
Damage ~~~~~~~~~~~~~~~Armor
200-250 (400-500)~~~~~~~~~~100 (200)

or without your normal stat next to it

Damage ~~~~~~~~~~~~~~~Armor
400-500 ~~~~~~~~~~~~~~~~~200

Tell me what you guys think :o

Ellyidol
04-08-2011, 11:30 PM
I like it, would definitely help.

It would actually confirm if the 2x armour pot does indeed give you 2x armour, or mobs have that minimum damage they deal. Taken from rounding up experience, armour pot doesn't really help you survive vs not using one.

Plasticuproject
04-08-2011, 11:35 PM
A+ idea there.

Sigkill
04-08-2011, 11:37 PM
Armor pot makes me feel BA so I try to tank with full Raid and get owned :D

icantgetkills
04-08-2011, 11:42 PM
i LIKE +10 awesome idea its little things that sometimes make a big impact on the game

JaytB
04-08-2011, 11:46 PM
+1

I always wondered why it didn't show in the stats. A nice idea indeed :)

Ellyidol
04-08-2011, 11:48 PM
Also, it would definitely help newer players.

I remember when I first tried using the damage/armour pot elixir, I didn't think it worked because I didn't see any change in stats. It was only after someone pointed out that I actually deal double damage and have 2x armour that I realised they work :)

Plasticuproject
04-08-2011, 11:56 PM
Also, it would definitely help newer players.

I remember when I first tried using the damage/armour pot elixir, I didn't think it worked because I didn't see any change in stats. It was only after someone pointed out that I actually deal double damage and have 2x armour that I realised they work :)

Thanks for sharing that noob moment with us! ;)

Ellyidol
04-08-2011, 11:58 PM
Thanks for sharing that noob moment with us! ;)

Everyone was a noob at one point. Even, dare I say, Royce. ;)

Plasticuproject
04-09-2011, 12:03 AM
Everyone was a noob at one point. Even, dare I say, Royce. ;)

Lol I have noob moments everyday! Probably because I am, and will always remain, noobtastic.

EDIT: Back on subject........A+ idea!!

giayuan
04-09-2011, 12:25 AM
Love it! this is awesome. Great thinking :D

KaotiicxDream
04-09-2011, 04:34 AM
Good idea :-)

A archer with full mystery 600+ dps when potted with 2x dmg xD

Lesrider
04-09-2011, 04:51 AM
I like!

But what do you mean, Elly, by saying armor pots don't help you survive? Remember ao3 before it was nerfed? An armor pot was all that stood between the Overlord and your death ;)

Ellyidol
04-09-2011, 05:22 AM
I like!

But what do you mean, Elly, by saying armor pots don't help you survive? Remember ao3 before it was nerfed? An armor pot was all that stood between the Overlord and your death ;)

Ah yeah, that's true.

I'm not sure exactly, I think in Ao3 the difference between our armour vs the damage they (OL and such) dealt was huge, so when we armour potted, we literally received half the damage. Which would make sense right? Double the armour, you take half the damage.

But I noticed it mainly in BS runs (Stronghold), when I'd pot up with an armour pot, I'd be taking roughly the same damage from the same number of mobs even without the armour pot.

That's what makes me think that the difference between our armour vs the damage they deal in BS, isn't that big. Therefore, even if we double our armour, it doesn't technically half it, since you still receive the minimum damage. Which would then make sense that an armour pot would work better for lower armoured players, since the "double" armour effect of the pot is maximised, vs the tanks which it wouldn't seem that much of a difference.

Just guesses though :D

Lesrider
04-09-2011, 05:26 AM
Interesting.
What about in the caves?

Ellyidol
04-09-2011, 05:31 AM
Interesting.
What about in the caves?

I think it works pretty well in caves.

From the little experience I've had there, I remember the armour pots working well, until you get to the named mobs, Shadow Djinns and the bosses, which might make sense that they have a higher proportion of their damage as minimum damage.

That might be possible too, that each campaign, or, in detail, each type of mob in each campaign even, might have different proportions of their damage as minimum damage. Much like how different weapons have different proportions which add to skill damage.

Again, another possibility is that the bunch of mobs I was rounding up had bird mobs in them, which could break armour. Then again, the double armour pot should negate those break armour.

All speculation really, I'm not a Physiologic who can actually pull off the number crunching ;)

lilbyrdie
04-09-2011, 10:00 AM
I like it, would definitely help.

It would actually confirm if the 2x armour pot does indeed give you 2x armour, or mobs have that minimum damage they deal. Taken from rounding up experience, armour pot doesn't really help you survive vs not using one.

I disagree. If I'm being hit by a couple of mean bosses for 60-80% of my health, I can drink up and be hit for maybe 20-30% of my health. Since that means I suddenly go from a 2 hit death to a 3-4 hit death, my survival chances increase infinitely.

If there double hits were doing 300 (60%) damage to my 80 armor, then each was doing 230 damage hits (230-80 is 150, x2 is 200). If I double my armor to 160, then it's 230-160 for 70, x2 for 140 -- now just 28% damage. The difference is even more dramatic when facing 5 mobs. And I, for one, definitely feel like it makes a huge difference. So large, in fact, that I've been using warrior and tanker elixirs very frequently lately. (Warriors because I can clear out the mobs before they hit me... makes xp grinding runs much faster.)

(Of course, if you're being hit by a boss for 700+ damage, it won't help one bit. That's still a fatal blow to most classes.)

Still...

+1 for the idea. :)

Ellyidol
04-09-2011, 10:07 AM
I disagree. If I'm being hit by a couple of mean bosses for 60-80% of my health, I can drink up and be hit for maybe 20-30% of my health. Since that means I suddenly go from a 2 hit death to a 3-4 hit death, my survival chances increase infinitely.

If there double hits were doing 300 (60%) damage to my 80 armor, then each was doing 230 damage hits (230-80 is 150, x2 is 200). If I double my armor to 160, then it's 230-160 for 70, x2 for 140 -- now just 28% damage. The difference is even more dramatic when facing 5 mobs. And I, for one, definitely feel like it makes a huge difference. So large, in fact, that I've been using warrior and tanker elixirs very frequently lately. (Warriors because I can clear out the mobs before they hit me... makes xp grinding runs much faster.)

(Of course, if you're being hit by a boss for 700+ damage, it won't help one bit. That's still a fatal blow to most classes.)

Still...

+1 for the idea. :)

Possible, again just speculation from experience :)

Have to agree though, damage pots work wonders, I almost never go a run without using one. Speeds up a lot definitely :)

Echelong
04-09-2011, 10:12 AM
Agree +1

Would also help for the orbs.

Vallist
04-09-2011, 01:52 PM
Agree +1

Would also help for the orbs.

Yes definitely!