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View Full Version : The Ultimate PvP Balance Solution



JohnnyHardcore
05-24-2015, 02:27 AM
Everyone wants to see balance for two notable reasons. First, there is no way for average Joe player to find a game that isn't twink gods breaking.face and.farming. Leaderboards are thusly screwy, as with most of the issues in AL revolve around, because the rich sit on top and the Joe's have less and less viable means to advance. (Gold-wise, gear-wise)

Second is that its all about gear and pets, no skill left involved and think it should be brought to a 'more skill' level again.

So we fix the integral elements of PvP. Gear and pets.

All players entering a PvP map get popped in identical legendary gear with the same gem upgrades. For pets, pick 4 or 5 popular balance choices for players to choose from stable in PvP map, matched to level as well.

Can't make it more about skills than that.

Aerodude
05-24-2015, 02:38 AM
Everyone wants to see balance for two notable reasons. First, there is no way for average Joe player to find a game that isn't twink gods breaking.face and.farming. Leaderboards are thusly screwy, as with most of the issues in AL revolve around, because the rich sit on top and the Joe's have less and less viable means to advance. (Gold-wise, gear-wise)

Second is that its all about gear and pets, no skill left involved and think it should be brought to a 'more skill' level again.

So we fix the integral elements of PvP. Gear and pets.

All players entering a PvP map get popped in identical legendary gear with the same gem upgrades. For pets, pick 4 or 5 popular balance choices for players to choose from stable in PvP map, matched to level as well.

Can't make it more about skills than that.

Actually its kinda gems part because of unbalancing issues para stacking you know and if everyone entering PvP gets same gear that will be hard to implement because a lot of people PvP and having thousands of playersnuse the same items will be costly

bedmaster
05-24-2015, 02:41 AM
Very nice idea but wont happen cuz many many ppl who have maxed their gears will complain loud

http://i1383.photobucket.com/albums/ah282/chandra7plav/Mobile%20Uploads/PicsArt_1428811885348_zpsxpktgrgj.jpg (http://s1383.photobucket.com/user/chandra7plav/media/Mobile%20Uploads/PicsArt_1428811885348_zpsxpktgrgj.jpg.html)

Arachnophobik
05-24-2015, 06:10 AM
I say just make the game more rewarding to f2p players so they could be able to afford/farm gears that can compete with the maxed out people. Sorta like the 2x arena odds weekend, lots of people looted fossils and myth pendant recipes, and now recently we got Nightshade available for 1.5k tokens and a great new gold tier pet Nilbog. Most of the maxed will most likely use their arcane pets that they spent millions on and probably wont bother levelling down to pets that are on a lower rarity (unless probably when the pet is as op as Breeze before the nerf). If the new expansions is rewarding to f2p (also for p2ps that love to grind elites) then that will fix two problems, first is the economy having a new good way to make gold, second is the gap between average and maxed out players will decrease.