View Full Version : GCD Pvp Opinion
Faryia
04-14-2011, 01:15 PM
This past week there was the launch of a Global Cool Down update that restrained the use of fast pace Pvp Skill summoning. Along with the update came cool emotes, new screen designs and different characterized faces. Up to the point of this update the Developers, also known as Devs, have been outstanding when it came to pleasing the users of Pocket Legends. So why is it that when this update came out, there was a sudden shift of respect and appreciation? Lots of players quit, some were so angry they were banned for doing something irresponsible. It's sickening.
From what I know, the goal of GCD was to even out the possibility of Pvp and make the skills of each avatar quite similar. Doesn't that defeat the entire purpose of the game. If all lvl 55/56's were delegated to contain the same set of skill level then why make the game players able to "customize" skills and weapons? Because the game is called "Pocket Legends." The goal of every Pvp player is to become a "Legend" in their own shape and form. All the farming, practicing, money spent of platinum, experimenting with different skills and stats were put into each and every character to the fitting of that persons liking in order to execute what they wanted. For GCD to want to make everyone equal is taking the pride out of each character. It's taking those hours of practice, farming, and money spent away.
I agree that for iPad users there is now a limited time allot for their "multi-touch." And that is the only thing great about this GCD. However, there was NO indication that a certain Avatar was dominating the other ones. A lot of characters say that Dex Birds were dominating the Pvp Realm. That is not true. Depending on the skill level and how well a person Pvp'd there is no way of telling who dominates.
Take for instance Xrax, Skimmey, Hmmhmm, Junside, and Thelonearcher. They are all phenomenal birds with awesome reputations for being great Pvp players. But they did not get that repuation by merely becoming a bird. It took practice, failure, and achievement.
Tssros and Fabiokmd are well-known bears that will come out on top of everyone else as well. They also have repuatations as being kings of bears.
Kellylita, Imperialelf, Amyxrose, and Goodchoice are mages/pally's that have earned their names are great Pvp players also.
Did any of these players become great just by sitting around Forest Haven chatting or in Blackstone? No, They practiced and got to know their characters. It is possible for ANYONE to become great. There is no need to add a GCD because it seems as though people are dominating.
As for us players that have been hear for awhile, we gotta have a better attitude. Take the problems to the Forums and not the Pocket Legend World. Rate and explain your concerns on here. There are low level's that look up to some of you, and hearing negative things can discourage and even ruin the experience of some new players.
Thanks all!
-Faryia
AbsolutePally
04-14-2011, 01:33 PM
I'm going to read this later when I have time and respond :)
skimmey
04-14-2011, 01:50 PM
I think u got it quite right lol. The game system was pretty balanced before and with patience and knowledge u could beat all classes vice versa. And the global cool down as it is now really stops ppl from getting any better cause it's too much of a luck reliable system. Now I see ppl which I never saw in pvp ever before winning like crazy... I can deal with defeat but this would have never happened in the old version without getting much PRactise timing and ofc finger speed.
PhreEkGarden
04-14-2011, 02:01 PM
I don't understand how this is even a debate. GCD improves pvp without a doubt. It ADDS more skill to the play of the game. No other pvp game allows you to just mash every single one of your spells at the same time. It's retarded to the point of almost being a bug IMO. Of course it changes things a bit, but if someone is a good pvper, it shouldn't take long at all to learn how to play just as well with this new feature.
What they SHOULD do I believe is allow you to take your skills up to 7 or 8 instead of 6. That way there would be more unique characters because currently by time you are 56 you can have just about everything maxed. It's definitely not set up very well to have creative unique characters.
AbsolutePally
04-14-2011, 02:28 PM
I agree with Garden above. My gf is an avid WOW player and I got her to play PL unsuccessfully. She said it was just button mashing, whoever could hit their combo quicker wins. The GCD has greatly improved pvp from an RTS player vs player aspect. It was a bird dominated arena but some players think not, for example; if you are a pally like me birds were not a problem, unless they were the elite ones. If you were a mage you for the most part were a free kill for birds. Bears... Pfft. The gcd requires one to have more patience and be more methodical in the choice of your skills. One set nuke doesn't work everytime like before. I say learn and try it before you quit, quitting looks bad, real bad. No other mmo lets people just smash buttons , it was ridicoulus. I like the new set up, and with tweeks to it , I'm sure more people will too.
Physiologic
04-17-2011, 04:56 AM
A certain seasoned pvper lead me to this thread so ill give it a healthy bump. Regarding the op's post ill present a challenge. Remove the bias of "all classes were created equal before gcd" by not including the aforementioned expert pvpers. Now place an average bird against an average bear, pre-gcd. Without giving it much thought which class is MOST likely to win in an average situation, based on their arsenal of weapons and skills? Since the likely victor would be the bird, how is that balanced pre-gcd? Sounds pretty unbalanced to me to the same degree to which an average dex mage can defeat the average bird post-gcd.
A certain seasoned pvper lead me to this thread so ill give it a healthy bump. Regarding the op's post ill present a challenge. Remove the bias of "all classes were created equal before gcd" by not including the aforementioned expert pvpers. Now place an average bird against an average bear, pre-gcd. Without giving it much thought which class is MOST likely to win in an average situation, based on their arsenal of weapons and skills? Since the likely victor would be the bird, how is that balanced pre-gcd? Sounds pretty unbalanced to me to the same degree to which an average dex mage can defeat the average bird post-gcd.
Actually, if you have experienced PvP at a high end level, you would know that the average bear would annihilation an average bird before GcD, any day of the week; no competition there. The high armor of the bear and the beckon + slashes + stomp combo would take out a bird EVEN if the bird unloaded his whole arsenal arrows. You had to be smart before to take out a fury bear and actually apply strategy skill you gained from the experience within the arena.
PvP was relatively well balanced before. 10-fold more than it is now. Every class had a more or less equal chance of killing the other class, given that you were skilled enough.
Slush
04-17-2011, 05:07 AM
Actually, if you have experienced PvP at a high end level, you would know that the average bear would annihilation an average bird before GcD, any day of the week; no competition there. The high armor of the bear and the beckon + slashes + stomp combo would take out a bird EVEN if the bird unloaded his whole arsenal arrows. You had to be smart before to take out a fury bear and actually apply strategy skill you gained from the experience within the arena.
yea i would say the same, a decent bear could beat a decent bird pre-gcd, but thats not the point hes trying to make
yea i would say the same, a decent bear could beat a decent bird pre-gcd, but thats not the point hes trying to make
I briefly addressed the point he was trying to make in the second part of my post.
skimmey
04-17-2011, 06:19 AM
A certain seasoned pvper lead me to this thread so ill give it a healthy bump. Regarding the op's post ill present a challenge. Remove the bias of "all classes were created equal before gcd" by not including the aforementioned expert pvpers. Now place an average bird against an average bear, pre-gcd. Without giving it much thought which class is MOST likely to win in an average situation, based on their arsenal of weapons and skills? Since the likely victor would be the bird, how is that balanced pre-gcd? Sounds pretty unbalanced to me to the same degree to which an average dex mage can defeat the average bird post-gcd.
The problem with the decent Dex Mage beats the decent bird easy is that this is far more based on luck cause on dodges weights mire than ever before. U can't say I won anymore cause the lottery effect of dodge and crit won the match for u. This wasn't the case before.
I am not saying that it was perfectly balanced pre gcd. But it came really close.
There was something like a balance circle when equal skilled players met.
1/1 situation now: bear wins: birds and pallys
Bird wins: mages
Mage: as pally could beat birds most the times and as full int or Dex Mage could also win birds
This what I wrote above doesn't mean it is always the case there are lucky dodges and Frits as well but it depended on the player most of time to win an unfavorable matchup .
And to people who thought Dex bird was the easiest character to win in pvp is wrong.
As a Dex bird u could easy steal kills which made it enjoyable for many players I think but for 1/1 and really winning s match it was quite hard not to die within one combo.
Well global cool down has nerved birds significantly. That's why u see most birds running around with dodge gear and hoping for lucky dodges and some criticals and win. but seriously pvp is much less strategic now because of that. A Mage which presses drain and fire and wins now ... Where lies the achievement in there? Mages which dominated their class in pvp pre gcd had so much more to do to win . They had to guess the distance perfectly. Some even timed the shield vs archers to absorb the removing blast . That's not even necessary anymore.
So I am really curious where the added challenge of playing more strategic is now? I would be really glad to hear a reason or and example which matchup is more strategic now.
Seminole
04-17-2011, 11:33 AM
okay okay i need speak up
I love pvp i use to play day and day and here why GCD need be gone
1. I practice so long and become good before GCD. It take long time and alot practice it no happen overnight. I practice speed, timing, alot of senses i practice! I loved the challenge, love that game challenge all senses! BUT Now with GCD it too easy, no longer challenge just luck. Anyone play and win easy because all luck now. All people who practice hard now left in dust. Many new people come play now because GCD but they stop play very fast because bored. Pvp no longer challenge like use to be. People lose interest quick. I see lot a game before GCD but after GCD very little game. Some say now GCD better for kid but many kid play before and still very good because practice. Lonearcher a kid and he became very good top in leaderboard go look!! He only 13!!
2. No active activity like use to. Before GCD i see people make contest and come together as society to get lots of activity going. The community was together and team work together to beat other team in contest. But now society lose very much interest in PVP. Contest and challenge much less now. Everything splitt with who like GCD who no like GCD. Me no like too see this. Me like to see people Practice and become great, people who help team win , people who work and no give up, people come together and make some GOOD happen. But now new people come lose interest quick and quit. All old PVP people stop play! no more community.
3. When there no GCD that what make game AWESOME and different. Now that GCD here game like every game and no unique. It still great i know but no GCD what made game best over all other game.
No take my word just ask all great player that use PVP. Ask skimmy, ajejjeej, kellylita, hmmhmm,Xray, TSS, Fabio just name a few. They play long time and they know alot so I think they have a great say in GCD. I work so I tell you more later why GCD no good. But believe and trust what i say here because all truth. Bring PVP with just no multi if u want. Alot people miss! Also CTF use to be VERY FUN, but now it slow and no more fun:(
Tssrosalka
04-17-2011, 11:53 AM
A certain seasoned pvper lead me to this thread so ill give it a healthy bump. Regarding the op's post ill present a challenge. Remove the bias of "all classes were created equal before gcd" by not including the aforementioned expert pvpers. Now place an average bird against an average bear, pre-gcd. Without giving it much thought which class is MOST likely to win in an average situation, based on their arsenal of weapons and skills? Since the likely victor would be the bird, how is that balanced pre-gcd? Sounds pretty unbalanced to me to the same degree to which an average dex mage can defeat the average bird post-gcd.
ehem..so not true.
Physiologic
04-17-2011, 11:56 AM
Actually, if you have experienced PvP at a high end level, you would know that the average bear would annihilation an average bird before GcD, any day of the week; no competition there. The high armor of the bear and the beckon + slashes + stomp combo would take out a bird EVEN if the bird unloaded his whole arsenal arrows. You had to be smart before to take out a fury bear and actually apply strategy skill you gained from the experience within the arena.
PvP was relatively well balanced before. 10-fold more than it is now. Every class had a more or less equal chance of killing the other class, given that you were skilled enough.
What's the difference nitpicking who would win pregcd, if an average bear "annhilates" an average bird pregcd then you have agreed with my argument that classes were unbalanced even before? Especially if you claim that a bear can do it "any day of the week; no competition there" - how is that remotely balanced compared to the average dex mage now annihilating a bird, any day of the week, no competition there? Case in point, like I said before, favoritism has shifted from one class/build to another class/build.
So I am really curious where the added challenge of playing more strategic is now? I would be really glad to hear a reason or and example which matchup is more strategic now.
Apparently, having one-shot rounds pre-GCD wasn't considered strategic at all either.
Nightarcher
04-17-2011, 12:07 PM
@Seminole
1. Many people are angry because pvp is no longer just about speed. Prior to GCD, basically be quick or be dead. Now, you can be quick, and you can be strategic. Don't complain, adapt. I think it's more fun because I played pvp for strategy, not skill-spamming. Your definition of "skill vs. luck" isn't everyone else's definition.
2. It's been, what, a week? As far as I know the lv55 team tourney is still goin on or recently ended. I've seen plenty of pvp games since GCD. Many forest fights, some Rockwell forts CTF, an even a Alien Underground 5 on 5 (my favorite!) or two. If the GCD did drive some players away who were faster than everyone, it'll attract more who want to enjoy a fair pvp not dominated by having quick fingers.
3. I don't get this point at all. How does a skill system with individual-skill-cooldown make a game unique and different than all other games? PL is unique and is a groundbreaking mobile MMO, whose games and PVP takes place in various dungeons. The GCD was to make PVE and PVP better, not any more or less "unique."
P.S.- I think CTF is more fun now. It's easier to survive ;)
Seminole
04-17-2011, 12:28 PM
@Seminole
1. Many people are angry because pvp is no longer just about speed. Prior to GCD, basically be quick or be dead. Now, you can be quick, and you can be strategic. Don't complain, adapt. I think it's more fun because I played pvp for strategy, not skill-spamming. Your definition of "skill vs. luck" isn't everyone else's definition.
2. It's been, what, a week? As far as I know the lv55 team tourney is still goin on or recently ended. I've seen plenty of pvp games since GCD. Many forest fights, some Rockwell forts CTF, an even a Alien Underground 5 on 5 (my favorite!) or two. If the GCD did drive some players away who were faster than everyone, it'll attract more who want to enjoy a fair pvp not dominated by having quick fingers.
3. I don't get this point at all. How does a skill system with individual-skill-cooldown make a game unique and different than all other games? PL is unique and is a groundbreaking mobile MMO, whose games and PVP takes place in various dungeons. The GCD was to make PVE and PVP better, not any more or less "unique."
P.S.- I think CTF is more fun now. It's easier to survive ;)
1. First off i not complaining. I using constructive crtitism and that what Dev want. you said i can be quick and strategic but how i see no way how i be that. I can no be quick because everyone same speed and no able to practice to improve that. I can no be strategic because all that happen is press a button then wait....press button then wait.... press button then wait...... It all luck now and THAT FACT! Before if I skill spam archer run back or repulse me then charge. Very different scenarios before GCD. Now it just meet head on press button and wait...... wait again...................wait again......Yay I dodged Drain life so i win
2. The level 55 tourney CANCELLED. No other tourney going on. No people getting together. IT people who like GCD against people who no like GCD... people new to pocket legend who do come in to play PL dont stay because it get boring fast. they leave fast.
Look at facts, less people play now, less people pvp now, NO CTF game at all. ONLY GAME I SAW YESTERDAY WAS WITH YOU IN GAME AND YOU KEEP DYING TO mage AND YOU WHINE WHINE WHINE. You said GCD make all unfair, you say that in the game!! You know there very little games when I join the only game i see and I remember that. FACT!!!!!
3. If you play other game they have GCD. But this game never had GCD before. That ONE OF REASONS it very unique. Yes game still great however......... before GCD someone could make a great argument and say that this game seperated it from all its competitors becasue NO GCD! Someone could say that and make it great point!! Now GCD make game like other games.
What's the difference nitpicking who would win pregcd, if an average bear "annhilates" an average bird pregcd then you have agreed with my argument that classes were unbalanced even before? Especially if you claim that a bear can do it "any day of the week; no competition there" - how is that remotely balanced compared to the average dex mage now annihilating a bird, any day of the week, no competition there? Case in point, like I said before, favoritism has shifted from one class/build to another class/build.
Apparently, having one-shot rounds pre-GCD wasn't considered strategic at all either.
Physiologic, you seem to be missing the point, and it is hard to have a to break it down for you when you have had close to zero pvp experience prior to the update. The point of pvp was not to be "average." The driving force of pvp, and the driving force behind competition and challenge is to become the best. This is psychology, and it can be very well explained with neuroscience. This is what kept players rooted to their devices prior to gcd, and in the arenas. An "average" player does not stay "average" pre gcd. There was a beautiful "S" shaped learning curve. I remember when I first started, I got my fair share of beat downs. This motivated me to practice, and invest in the arenas to get to where I am today. Same applies to other mages, birds, and bears I know that were distinguishable for the amateurs. With the current system in place, an "average" player has little room to grow. A complete newbie can enter the arena and perform at close to the same level now as he or she will down the line with experience. Before, you were able to see a qualitative difference in your playing style and skills over time; now, it has become one dimensional, with a limited scale. You can say what you will, and although I respect your educated opinions and respect what you are trying to do, unless you have had some form of actual experience with pvp before, these arguments won't mean anything to you. Again,
If there was clear "unbalance" prior to GCD, then explain to me why at least 95% of the pvp community is nostalgic over the old system? I agree that people don't like change, but this number exaggerates that statement. By now most people have already adapted the change and are ready to accept it and rise to the challenge. However, this is not the trend that we are observing within the pvp community. The old system WAS as balanced as it could be with 9 classes to chose from and all performing well in group games (given the time you put in). If anything, it was certainly more balanced than it is now, regardless of what you may have heard, rather than experienced. The only reason I devote my time in these posts, and to these discussions, is because I truly, truly care about this game, the pvp community, and the developers. Ill also assert over and over that I couldn't appreciate enough the hard work the devs have put in, and I hope these posts are viewed as constructive, and no other way.
Nightarcher
04-17-2011, 02:28 PM
@Seminole (because the posts are long)
What you say is "fact" is your opinion, which in fact is what many other players see as false. Here's some facts for you. :)
FACT- Because you get to use less skills, you should be more selective with the ones you use. That's... strategy!
FACT- Quickly pressing skills after they cooldown will speed up your damage output, so speed is still in play.
FACT- I was complaining about Dexmages being overpowered, until Parth helped me out a bit. ;)
FACT- Many other games do not have a cooldown system across all skills. Some have a completely different system for battles. If it has a similar skill system, many have individual skill cooldowns, some have a GCD similar to this game, and yet others have a GCD that just resets the skills individually back to their individual cooldown time after you use one.
--
Oh ya and I'm not against you; I'm just pointing out that many people use their strong feeling as grounds for saying GCD is stupid. I'm enjoying the debate man :D
Seminole
04-17-2011, 02:54 PM
@Seminole (because the posts are long)
What you say is "fact" is your opinion, which in fact is what many other players see as false. Here's some facts for you. :)
FACT- Because you get to use less skills, you should be more selective with the ones you use. That's... strategy!
FACT- Quickly pressing skills after they cooldown will speed up your damage output, so speed is still in play.
FACT- I was complaining about Dexmages being overpowered, until Parth helped me out a bit. ;)
FACT- Many other games do not have a cooldown system across all skills. Some have a completely different system for battles. If it has a similar skill system, many have individual skill cooldowns, some have a GCD similar to this game, and yet others have a GCD that just resets the skills individually back to their individual cooldown time after you use one.
--
Oh ya and I'm not against you; I'm just pointing out that many people use their strong feeling as grounds for saying GCD is stupid. I'm enjoying the debate man :D
1. No first fact you say is debatable and is opinion. You say you need to be more selective but in FACT with only very few skills available that take no strategy. Battle are very obvious for example
Bird Vs Bird------- you combo should be blast, root ,Blind......(takes no brain work and no strategy........blast because it 12m High damage,Root reduce dodge and do damage to target,Blind next highest damage and debuff target) all class combo so obvious now and easy. Like I say before(and gave examples)...without no GCD much more scenarios/option available
2. Wrong, cant quickly press skill anymore because of cooldown helloooooo, that what this argument all about!! All you do is wait for cooldown end then press again. That not speed that patience! Keeping finger onskill and waiting for GCD to end is not speed and the very little speed it requires hardly counts.
3. Just making point that there so very little game activity yesterday that I remember what happen in the only game up of the whole evening. Aint that sad!!
4. Just was stating point it it can be very easy to see that the set up without GCD was so much unique then way it is now. So many pop game have a GCD(warcraft) and this game not having was very unique
I agree with many of the things you say seminole, and nightarcher you make a few good points here and there. But, Lol nightarcher, I have seen you complain about GCD in game as well...not exaaactly sure what your intentions are, but at least try to be consistent :).
Moogerfooger
04-17-2011, 03:10 PM
Everybody just hug it out, and quit rehashing the same points over and over in this thread, for the love of god. Everybody is entitled to their own opinions, and to sit and try to force someone else to accept your opinion of what you view is "right" is beyond idiotic.
Instead of whining in thread after thread, put together a clearly laid-out email or post and email the devs, instead of nagging each other in threads trying to convince the other person you are "right".
Some of you seem to have already made up your mind and are close-minded to any change. FAIL FAIL FAIL. Life is about adapting, improvising, overcoming...so instead of p***ing and moaning like juveniles, try mastering the new system instead of posting wave after wave of posts bemoaning your poor PvP life, and hopefully the devs make improvements along the way. There is constructive feedback, and there is whining which they do not like and generally ignore.
Again, I don't like GCD either....ruins the fun I had on the PvE side...but I posted a bunch of level-headed suggestions along with others that if they were going to keep it, try doing X...and guess what? The devs are trying to find a balance.
Seminole
04-17-2011, 03:32 PM
@Mooger
Like Nightarcher say, nobody arguing we just have a interesting Debate over GCD that all
Everybody just hug it out, and quit rehashing the same points over and over in this thread, for the love of god. Everybody is entitled to their own opinions, and to sit and try to force someone else to accept your opinion of what you view is "right" is beyond idiotic.
Instead of whining in thread after thread, put together a clearly laid-out email or post and email the devs, instead of nagging each other in threads trying to convince the other person you are "right".
Some of you seem to have already made up your mind and are close-minded to any change. FAIL FAIL FAIL. Life is about adapting, improvising, overcoming...so instead of p***ing and moaning like juveniles, try mastering the new system instead of posting wave after wave of posts bemoaning your poor PvP life, and hopefully the devs make improvements along the way. There is constructive feedback, and there is whining which they do not like and generally ignore.
Again, I don't like GCD either....ruins the fun I had on the PvE side...but I posted a bunch of level-headed suggestions along with others that if they were going to keep it, try doing X...and guess what? The devs are trying to find a balance.
I bet you couldn't wait to post this.
Imo everyone on this thread is simply having a discussion like grown adults and sharing their opinions (it COULD use a little toning down by seminole/nightarcher). There is no flaming, and no one is imposing a "who is right and who is wrong" debate. In addition, I am certain the devs are getting enough emails as it is, and I think the forums would be a more ideal place to voice your opinions.
Many people, including myself, have adapted, and improvised, and overcome, and blah blah... whatever else you want to mention. Like I encourage everyone posting to do, giving constructive feedback should be our focus. Even better, make some recommendations in suggestions (which will be my next step when the updates freeze for a while). We are giving feedback from our experience. The pvp community is relatively smaller than the PvE community and I have taken the responsibility to represent the voices of the majority within. So before flaming out of your own personal frustration for whatever reason - relax n' take chill pill. The overall tone of your post is unnecessary, and accomplished nothing related to the topic of this thread. The message you are trying to send could have easily been stated with more calm. You are also only seeing this from one perspective. Open your mind, as we have opened ours.
Either way, I am also confident that the devs will make improvements along the way. I am not necessarily
Just as an aside, GCD has not hindered my PvE experience at all, and was able to do a couple solo runs at close to the same rate as before.
@Seminole (because the posts are long)
What you say is "fact" is your opinion, which in fact is what many other players see as false. Here's some facts for you. :)
FACT- Because you get to use less skills, you should be more selective with the ones you use. That's... strategy!
FACT- Quickly pressing skills after they cooldown will speed up your damage output, so speed is still in play.
FACT- I was complaining about Dexmages being overpowered, until Parth helped me out a bit. ;)
FACT- Many other games do not have a cooldown system across all skills. Some have a completely different system for battles. If it has a similar skill system, many have individual skill cooldowns, some have a GCD similar to this game, and yet others have a GCD that just resets the skills individually back to their individual cooldown time after you use one.
--
Oh ya and I'm not against you; I'm just pointing out that many people use their strong feeling as grounds for saying GCD is stupid. I'm enjoying the debate man :D
@Mooger
Like Nightarcher say, nobody arguing we just have a interesting Debate over GCD that all
+1
Let the friendly debates continue.
Moogerfooger
04-17-2011, 04:01 PM
Xrax,
Let me list this out.
1. My post was not directed at you in any way shape or form, as you have been the most level-headed of the bunch with excellent posts and points (except for one in another thread, and it is just a matter of differing opinions). Others alternate between constructive feedback and then trying to flame each other....flaming each other on a feedback thread is D-U-M-B.
2. The flaming/whining tone of some posts will get nothing done. Devs have repeatedly stated they do not listen to it, if it is not in some sort of constructive tone. I realize that not everyone here speaks English as a primary language, but the "gcd sux!" has been repeatedly dev-addressed as non-noteworthy without some sort of constructive feedback as to why it "sux".
3. I already have a dad, so attempting to condescend me, which you most definitely did in the latter part of your post, will get you nowhere.
4. Open my mind? I am fully open to what the devs are trying to do. Do you see me flaming GCD or any of the recent tweaks in any posts? Go run a search of my posts and let me know where I flamed it/don't have an open mind. I'll be waiting.
Seminole
04-17-2011, 04:06 PM
@Mooger
ONCE AGAIN nobody here is flaming whining etc. Like both parties have said we have a respectable debate. I respect Nightarcher, Xray and others and respect what they say. I like give my points they give their point so maybe you reading different thread and get mix up because we have friendly debate here as community.
Xrax,
Let me list this out.
1. My post was not directed at you in any way shape or form, as you have been the most level-headed of the bunch with excellent posts and points (except for one in another thread, and it is just a matter of differing opinions). Others alternate between constructive feedback and then trying to flame each other....flaming each other on a feedback thread is D-U-M-B.
2. The flaming/whining tone of some posts will get nothing done. Devs have repeatedly stated they do not listen to it, if it is not in some sort of constructive tone. I realize that not everyone here speaks English as a primary language, but the "gcd sux!" has been repeatedly dev-addressed as non-noteworthy without some sort of constructive feedback as to why it "sux".
3. I already have a dad, so attempting to condescend me, which you most definitely did in the latter part of your post, will get you nowhere.
4. Open my mind? I am fully open to what the devs are trying to do. Do you see me flaming GCD or any of the recent tweaks in any posts? Go run a search of my posts and let me know where I flamed it/don't have an open mind. I'll be waiting.
Moogerfooger,
1. No one is flaming
2. No one is flaming/whining. Athough stating "gcd sux" is unacceptable, the strength in English for some of us is weaker than others, and if it just happened once or twice with justifiable feedback, let it slide. (note to the rest of you posters: don't let your frustration get the better of you and use logic and reason to get your point across).
3. I am belittling the tone of your initial post, not you directly.
4. Open mind as in take the perspective of others to whom this affects the most.
Finally, please stay focused on the topic of this thread. You have made your initial points clear and they will be taken into consideration. Now I don't want this to turn into a back and forth between you and me. Effectively I'm done on this issue.
Let's please get back to topic.
Nightarcher
04-17-2011, 05:17 PM
I agree with many of the things you say seminole, and nightarcher you make a few good points here and there. But, Lol nightarcher, I have seen you complain about GCD in game as well...not exaaactly sure what your intentions are, but at least try to be consistent :).
For consistency's sake:
1. Yes I'm not a pvp god and I get pissed off when in extreme competitive mode. I do tend to, while angry, verbally abuse the game system or circumstance as a better alternative to flaming other players. Ok yes I do that sometimes too, but hey nobody's perfect. ;)
2. My complaints recently haven't been with GCD itself (which I love) but with the resulting uber-powerful-Mage-critting that I can never seem to dodge even in full drainers. I'm still getting used to mages being as deadly as archers. (or even more)
3. Obviously, we have opposite viewpoints about whether GCD was an improvement or not. You think many of my points are invalid, I think they're all valid. The truth is most likely in the middle somewhere. :)
--
P.S.- If I'm ever in a PVP game and you can tell I'm losing it, I respond really well to a calm "Hey dude it's a game, have fun!" Logic usually trumps my emotional rampage.
ratava
04-18-2011, 08:25 AM
@Seminole (because the posts are long)
What you say is "fact" is your opinion, which in fact is what many other players see as false. Here's some facts for you. :)
FACT- Because you get to use less skills, you should be more selective with the ones you use. That's... strategy!
FACT- Quickly pressing skills after they cooldown will speed up your damage output, so speed is still in play.
FACT- I was complaining about Dexmages being overpowered, until Parth helped me out a bit. ;)
FACT- Many other games do not have a cooldown system across all skills. Some have a completely different system for battles. If it has a similar skill system, many have individual skill cooldowns, some have a GCD similar to this game, and yet others have a GCD that just resets the skills individually back to their individual cooldown time after you use one.
--
Oh ya and I'm not against you; I'm just pointing out that many people use their strong feeling as grounds for saying GCD is stupid. I'm enjoying the debate man :D
Whoa, one of the best posts I've seen for a while. Establishing difference between fact & opinion and making some really good points. Right on brother! :)
For me, only a few casual pvp games, seems better than before just needs good feedback for the devs to look at now. :)
aYePro
04-18-2011, 11:19 AM
Mages -19 suxx in pvp only vs bears... but good chances at 22 cuz crit/dmg buff
Nonodemonio
04-18-2011, 11:21 AM
Hi all ...
It just was to say that because of GCD, pvp has become really boring ... To buff, it takes at least 5 secondes...
I think pl has totally changed since the add of GCD ... I heard it was added to reduce lag ... But because of it I find it adds some :(
Without it, all characters could beat each others! Now, pally have nearly no chance to kill others ;(
I even seen unknown people who killed very good ones because of it :(
Even pve is worse I find :( ... I even couldn't solo 3 monsters -.-"
As a summary I Think that GCD has totally changed pocket legends which was perfectly balanced without ...
Thanks for watching and cu soon maybe on pl :)
Subterraneous
04-18-2011, 01:16 PM
Get over it. Per Cinco, GCD is here to stay; so adapt your play-style or find a new game -- I think it's been made that clear by the devs.
I complained after it came out but the 3rd patch on it seemed to make it at least playable. Still the typical fight takes now what, all of about 5-10 seconds? People are mad that it's up from 3-5 seconds? I remember a PvP fight on AC/Darktide between two skilled players could easily last between 5-7 minutes (or more if someone started running and pursuit was involved).
At the end of the day, you're not losing any stuff when you lose; just your pride. Learn, adapt and have fun. History has shown that every class/build will have its day in the arena.
Nonodemonio
04-18-2011, 03:21 PM
Ok ... Today 5 of my best friends, very good birds left the game because of that gcd ... I don't understand what is interesting thanks to this ... Plz at least don't put gcd for pvp! For pve Ok^^ but for pvp is horrible ... There is no action! Lots of my friends are saying me they think to quit the game because of that ... Men, really u should at least don't put gcd for pvp... To become very good without gcd u have to practise, learn ur proper combo and try to use it the quickliest possible! That's the most interesting! Now with gcd, I saw some people who press all buttons without order and who kill very good players ...
Congratulations for the new decoration which is fantastic :)
Ty for watching and I hope people will react and help to change the pocket legends world
Dynastu
04-18-2011, 03:31 PM
Ok ... Today 5 of my best friends, very good birds left the game because of that gcd ... I don't understand what is interesting thanks to this ... Plz at least don't put gcd for pvp! For pve Ok^^ but for pvp is horrible ... There is no action! Lots of my friends are saying me they think to quit the game because of that ... Men, really u should at least don't put gcd for pvp... To become very good without gcd u have to practise, learn ur proper combo and try to use it the quickliest possible! That's the most interesting! Now with gcd, I saw some people who press all buttons without order and who kill very good players ...
Congratulations for the new decoration which is fantastic :)
Ty for watching and I hope people will react and help to change the pocket legends world
Hmm..
Demoniooooo! :cool:
I would have to disagree, though. Gcd was mainly meant for PvP with the intention that it would slow things down and it would require more strategy...
Nonodemonio
04-18-2011, 04:15 PM
Hi dyna :) long time no see :)
If the principal goal was to slow thing, it works ... It works So much that I wasn't far from falling asleep while I was fighting :P
And strategy -.- I've just been beaten by a Mage lvl51 who pressed button without order :(
I think the game was much better and exciting without...
Dyna, i hope u wont leave the game like it I will have 1 good friend still playing :(
Cu soon in pl :/
Physiologic
04-18-2011, 05:54 PM
Physiologic, you seem to be missing the point, and it is hard to have a to break it down for you when you have had close to zero pvp experience prior to the update. The point of pvp was not to be "average." The driving force of pvp, and the driving force behind competition and challenge is to become the best. This is psychology, and it can be very well explained with neuroscience. This is what kept players rooted to their devices prior to gcd, and in the arenas. An "average" player does not stay "average" pre gcd. There was a beautiful "S" shaped learning curve. I remember when I first started, I got my fair share of beat downs. This motivated me to practice, and invest in the arenas to get to where I am today. Same applies to other mages, birds, and bears I know that were distinguishable for the amateurs. With the current system in place, an "average" player has little room to grow. A complete newbie can enter the arena and perform at close to the same level now as he or she will down the line with experience. Before, you were able to see a qualitative difference in your playing style and skills over time; now, it has become one dimensional, with a limited scale. You can say what you will, and although I respect your educated opinions and respect what you are trying to do, unless you have had some form of actual experience with pvp before, these arguments won't mean anything to you. Again,
I was leaning more towards the inherent nature of a class' skill set (bear vs mage vs archer) that determines such an unbalance. How a bears' skill set compares to an archer's skill set prior to GCD mostly determined the outcome of the match, in which case according to you, bears would win hands on, if it was an average player vs an average player. The bird player would undoubtedly need more skill to overcome the average bear. Now, the shift is towards dex mages (a skill BUILD, not a class comparison like birds vs bears) who will win most matches, and an average bird would need more skill than the average dex mage to bear them.
I actually don't need higher-leveled PvP experience to conduct such an analytical study on PvP since you did say that bears would an annihilate a bird any day of the week pre-GCD. Had you said "the average bear and the average bird killed each other at a 50/50 rate pre-GCD" then I would back away since that statement would indeed prove such an extreme imbalance did not exist prior to the implementation of GCD.