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Ravager
06-12-2015, 05:19 PM
Pics from one of the crate token vendors.

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The warrior belt has no damage increase. Mage and rogue one does have a damage increase. Its bad enough that these new levels have low mob density and probably won't even need a warrior. But then again, these are normal and not elite.

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Two 0 ap items. Most likely these will be during the event to rebuild the town prior to the actual expansion release. 3 Elite bosses AP. So probably only those 3 zones, unless they make some more later.


Pets
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What is an Arcane,Gold pet?

The mob density is very low. Similar to wilds. Warriors not needed in these levels. Not sure of elite since its not released yet. I did not have time to level up my pets to 45/46 to see if any pets such as arcanes gain new abilities. If you try to run from mobs, some of them axe pull you in. I had trouble terrorizing/banishing the mobs. Not sure if breeze freezes them.

I'm thinking Orc Kings Treasure chests are similar to planar chests and Rengol Crates are now only found in the 3 expansion zones normal/elite and will cost plat to open. Instead of having 2k gold payouts maybe they'll have the crate tokens instead. Its to reward those players who open lots of crates and have that empty feeling of not getting anything good sometimes. Good for the people who pay but will greatly increase rich/poor gaps. That's one theory.

But then I see multiple descriptions in the pet stables for crates/treasures etc.
Toor/Gold Toor - Found in Rengol Crates throughout Arlor. So Rengol Crates will not just drop from the 3 levels?
Stanlee - Rage of Rengol Crates. Are these the same as Rengol Crates found throughout Arlor or crates found only in the 3 levels?

Boris can be purchased with Orc Tags. Either this is a new form of currency or event currency during the rebuilding of the town. It would be odd to release 2 new types of currency at once. Orc tags and crate tokens.

Porkchop has the same graphics as Boris except a tail. Porkchop comes from a level 41 kit. I'm assuming this is STS's plan to quickly level people or instantly level new players to 41 with this kit.


The glintstone stuff looks weak right now but we don't know what the set bonus is.

None of the pets look enticing to me. Stanlee is going to be flawed in PVP since the armor debuff will be overriden easily. Lots of the arcane pets offer more in regards to stat buffs when compared to Toor/Gold Toor. Of course we don't know the AA yet or passive attack...but still.

Of course all subject to change but just posting what I see, what I can deduce and my questions/concerns.

Updating #1 - more info/findings.

Level 41 -> 42 = 6160 XP
Level 42 -> 43 = 6930 XP
Level 43 -> 44 = 7700 XP
Level 44 -> 45 = 8470 XP
Level 45 -> 46 = around 9260 XP

Porkchop at Level 41 (from the 41 kit)
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Individual buff icons now shown. Lep, luck elixir, eggband, xp elixir, combo xp elixir, etc all have their own individual icons instead of mashed into 1 of the same type.

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The long default list of crafting jewels without using filter.
13443013443113443213443313443413443513443613443713 44381344391344401344411344421344431344441344451344 46134447134448134449

Fortunately, we have a filter option which helps a bit.
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The highest filter I found was level 30 for the jewels. 31+ produced an empty list. Maybe these jewels are scaled to 30....or not. I don't know.
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Sample selection of level 15 jewels
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Sample selection of level 10 jewels
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Removing jewels option is given when you try to upgrade an item with an existing jewel in it. It requires a little bit of gold and is instant.
5g was the lowest (for jewel). 10g was for the 2nd lowest (for damaged jewel). It 40g was for 3rd lowest (weak jewel removal). Not sure for anything above.

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Crafting a damaged jewel = 3 cracked jewels and 30g
Each stronger version requires 3 of the weaker jewel + gold.
Weak = 3 damaged + 100g
Standard = 3 weak + 300g
Fortified = 3 standard + 700g
Excellent = 3 fortified + 1500g
Superb = 3 excellent + 3400g
Noble = 3 superb + 10500g.

Lep pendant, a level 1 item, accepts up to weak jewels which is nice. Previously 1 stat increase or 2 with grand. Weak jewels increase standard stats by 3.

Crafting to create a jewel takes 1 hour. I upgraded 1 slot and it took 8 hours ( but i rush crafted it ). 2nd slots also take 8 hours (not 24 hours). 3rd slot is also 8 hours (instead of 48)

Planar tombs is scaled to my 46 char. I opened two planar chests and got 2 40 epics. Golden Dragonscale Chests are now Golden Dragonscale Chests II meaning they will probably have scaled items inside. Same for Elite Golden Dragonscale Chests II. I dont think they input the loot for Rengol Crates since they still drop 41 Conquistador gear. Nordr zone does not scale. Shuyal zone does seem to scale. Either a 45 or 46 zone.

Eggs and chests can be liquidated for 0 gold.

My singe at 46 did not get a new passive. I'm assuming the same for the other mythics and arcanes.

Rengol crates drop all over arlor. Not 100% sure where the large rengol crates drop.

Serancha
06-12-2015, 05:22 PM
Arcane shard is less tokens than Arcane fossil and Maridos?

Where does one get these tokens? (sorry if this was announced somewhere already, just started reading.)

Ravager
06-12-2015, 05:25 PM
Arcane shard is less tokens than Arcane fossil and Maridos?

Where does one get these tokens? (sorry if this was announced somewhere already, just started reading.)

Rengol Crates. My theory is that it will replace 2k payouts or just be an add.

Justno
06-12-2015, 05:31 PM
Rengol Crates. My theory is that it will replace 2k payouts or just be an add.

Like you said...increasing poor/rich difference...people who can afford to pop locks all day will benefit massively while the f2p farmers will get zilch...

Ravager
06-12-2015, 05:34 PM
STS said in another thread that those token values are just place holders for a different graphic that will come later. They're not actual prices, currency or value.

I know all of it is subject to change but I think for now, they have the idea for the crate tokens. I think one of the threads states that the crate tokens derived from the Rengol Crates. Additionally, the NPC yells "Crates, Crates, Crates" and "Spend your Crate Tokens here." Why else would something be called Crate Tokens, unless their actually used to open crates but that NPC does not have any crates.

Serancha
06-12-2015, 05:34 PM
STS said in another thread that those token values are just place holders for a different graphic that will come later. They're not actual prices, currency or value.

Yeah, still crate-based though.

Ravager
06-12-2015, 05:39 PM
Yeah, still crate-based though.

I see the issue and it can be a potential issue. If this is their major portion of the game update then it would quickly create a stale environment for the game with nothing to farm. I'm really hoping that there is more to it than what we see from these vendors. Something worth farming and doesn't involve going to the vendors and trading these Crate Tokens.

Candylicks
06-12-2015, 06:14 PM
I seriously hope the bosses drop the tokens and they aren't exclusively in freaking crates. That would be a huge blow.

Kingofninjas
06-12-2015, 06:32 PM
The way tokens are obtained will pretty much make or break the game. I don't see any reason to waste time dwelling on it. If it is only available through plat, gg f2p users are doomed, if not we'll, that's simply amazing.

What's more curious is the arcane gold pet. At the first glance, the happiness bonus seems very weak, even compared to hammerjaw. The only worse arcane pet is glacial (in terms of purely happiness bonus). This leads me to believe that it will have an incredibly powerful aa to make up for this. After seeing what STS did with nekro, I am inclined to imagine something like banish in PvP or 3 second invulnerability. If this is indeed the case, please consider buffing the happiness bonus to even 40 int str dex, 15% crit and 15% damage. I would much rather face that then another nekro or worse.

justhell
06-12-2015, 07:30 PM
I seriously hope the bosses drop the tokens and they aren't exclusively in freaking crates. That would be a huge blow.
Agree,STS should considering to gave players more option to get involved on every aspect on this expansion.

So for they who didn't have much time to play they can use plat to enjoying this game,and for farm base players at least they've got a chance.

Ravager
06-12-2015, 07:43 PM
The way tokens are obtained will pretty much make or break the game. I don't see any reason to waste time dwelling on it. If it is only available through plat, gg f2p users are doomed, if not we'll, that's simply amazing.

What's more curious is the arcane gold pet. At the first glance, the happiness bonus seems very weak, even compared to hammerjaw. The only worse arcane pet is glacial (in terms of purely happiness bonus). This leads me to believe that it will have an incredibly powerful aa to make up for this. After seeing what STS did with nekro, I am inclined to imagine something like banish in PvP or 3 second invulnerability. If this is indeed the case, please consider buffing the happiness bonus to even 40 int str dex, 15% crit and 15% damage. I would much rather face that then another nekro or worse.

Im trying not to judge too much without seeing the finalized product. Especially the f2p aspects if there are any. Still need to see how the crafting of the gear is going to occur. What if all the crafting items for new mythics was all in arena? Big what if, but using that as an example. We wouldnt be able to determine this from the snapshot test server we have so far.

justhell
06-12-2015, 08:07 PM
Agree... About map type STS should find a way to make a run more easier when all class get involved.

- Boss and some special mob need to have ability to do debuff (dmg/crit).

- Warrior CS should can interupt when boss and special mob cast/charge their special attack.

- Mage stun and freeze should have a chance (from 10 % - 25 %) to effect on boss and some special mob.

- from all map that I've run in,it seem lack of range type of mob.

When all class need it and have a specifict role to play,then I believe u guys serious when talking about class balance.

Kingofninjas
06-12-2015, 08:50 PM
Im trying not to judge too much without seeing the finalized product. Especially the f2p aspects if there are any. Still need to see how the crafting of the gear is going to occur. What if all the crafting items for new mythics was all in arena? Big what if, but using that as an example. We wouldnt be able to determine this from the snapshot test server we have so far.

I saw one ingredient for crafting the new mythics available from a vendor. I did not see the other two. I'm assuming at least one of them will drop someone in Rengol, and probably the second as well. That means they are probably luck based drops. That's good, but I wish there was an option to be able to farm/ plat your way to a non tradable one.
Regarding tokens, Carapace said that they will drop from Rengol Crates, and ignored any questions as to whether mobs or bosses will drop them, making me believe that it is again, a plat exclusive thing. I have no issue with those items not being available from the token vendor at all, for free or plat players, but allowing only plat players to get them seems very poorly thought out to me.

carmine_blade
06-13-2015, 12:23 AM
Quick thoughts:

Rengol crates may be like pet crates in that they cost 15 plat to purchase but can be traded and cost nothing to open.

I'm sure lockeds will be replaced with something farmable by all lvls; its likely this other type of crate will need plat to open and may be the only way to obtain arcane gold pet.

Orc crates will be like planar chests but I hope less rare.

I think STS will make everything obtainable f2p..eventually. Plat should merely expedite this.

Ravager
06-13-2015, 01:51 AM
Option for smart chat toggle is finally there also.

Wazakesy
06-13-2015, 08:41 AM
yeah, smart toggle is good. Ive ran with one tank parties, from the ones whom ive met in pvp clashes (random clashes, i dont know em). I was surprised that i wouldnt need one, ive run with full arcane tanks, officerkim of course, he is good. Ive run with full rogue parties and it was so fast...as if the run was eliminated within 10s. The leashes are short, well, thats OK. My consideration is, the normal maps are a bit tough for those equipped with expedition and mythic set, then think of the tanks, whats the point of having them when taunt does not taunt actually?

I find tanks highly useful, but the problem here is, the taunt doesnt work. Now we go back to 4 rogues parties....and yes, only some who have imbued will be accepted into the elite version of these maps. I loved the idea in cryogem mines, the way to the boss is like a zigzag, i didnt know where i was going, but i reached the boss location soon. I oved the cry mines....totally...

"Speaking of toors, the base stats arent so good, but im expecting an OP AA" - Safiras

I was wondering the same, she said it in game btw, and of course, whats their AA?...

Ssneakykills
06-13-2015, 01:47 PM
Option for smart chat toggle is finally there also.

That's a good great thing also I've wondered when this would get implemented

Cohmedy
06-13-2015, 03:45 PM
Do you recall need 6k XP to level or is it for show?

Ravager
06-13-2015, 04:25 PM
Do you recall need 6k XP to level or is it for show?

I think 41to 42 is 6160
42 to 43 is 6930

Its been bumped from 2600

Current max stats for jewels is scaled for level 30 (verified through the filter option)

I have gotten fury lightning mind nature and water cracked jewels in Wilds. Craft time is 1 hour.

mesalin
06-13-2015, 06:06 PM
Grrr 6k xp hope it's for show and sts give us less

I'm so fresh

Energizeric
06-13-2015, 06:57 PM
Thanks for the screen shots Rav. Here are some theories of mine....

1) Regarding the new mythics, it seems STS has done good here... I'm sure you have all noticed, PvP at end game has reached a point where whoever hits first gets the kill half of the time. That's why many of us now do twink pvp, because at least the fights last long enough to require some strategy. The solution to fix this issue at end game is to release new gear with a nice increase in armor without much (or perhaps any at all) increase in damage. If those stats are the final ones, then it appears we will be seeing large increase in armor, but actually a small decrease in damage compared to Imbued. I have to say that I like this. It will force most players to upgrade if they want to be able to survive, and should help to fix PvP. Currently as a sorcerer at level 10, armor is about 3 times as much as damage for most players. At end game, a sorcerer typically has less than 2 times as much armor as damage. This issue needed to be addressed. And for anyone who loves the quick fast paced PvP, maybe 41 with its high damage and para gems will become a popular twink pvp level in the future.

2) It makes sense that they would use these tokens instead of the gold payouts. And believe it or not, this will actually help the non-plat players. Here is why.....

Prior to locked crates being added to the game (seasons 1 & 2), all legendary items had decent value. Then when locked crates were originally added, too many cheap crate legendary items hit the market, and the result was that all legendary items took a value hit, which of course hurt elite farming. So in order to help fix the situation, STS changed crates so that instead of automatically giving a legendary item with every crate, you now had the gold rewards instead. But the problem with this was inflation we saw. Now it's true that some of this was due to plat farming. By using this token system instead of gold rewards, or even instead of SOME of the gold rewards, it will cause the prices of these mythic and arcane items to drop in value due to more of them being on the market. And that in turn will make them more accessible to all players. And without the gold rewards, we will see some deflation over time, so that will further drop the costs down.

3) I HOPE they will consider eliminating all legendary items from locked crates as well. For twinks they are no longer necessary as we now have these events several times a year that pump out plenty of new twink items. And for end game, it would be preferable if all legendary items were farmable only. That would make it more profitable to farm and keep the price of legendary items at a decent level.

4) I think these tokens should also rarely drop from elite bosses in the new expansion, but at a frequency like any other legendary item. They should not be a common drop.

5) I think locked crates should be changed to only have one item in each. They can accomplish this by just tripling the odds of mythic and arcane items, so that your chances are still the same. Then if you don't get a mythic or arcane item, you will get anywhere from 1-5 tokens, with 1 being the most common amount. Because if they keep 3 items per crate, and give tokens as the replacement for gold rewards, then at most anyone can get the best arcane item by opening 300 crates. I can assure you if this happens then arcane items will become WAY too common. They need to still be kept somewhat rare.

6) The "Gold" pet thing is interesting. As arcane items have become the new mythic, and mythic have become the new legendary, then maybe gold is the new arcane. haha. That is their (somewhat typical) marketing strategy to upsell us over time.

Farminer's
06-13-2015, 06:59 PM
The way tokens are obtained will pretty much make or break the game. I don't see any reason to waste time dwelling on it. If it is only available through plat, gg f2p users are doomed, if not we'll, that's simply amazing.

What's more curious is the arcane gold pet. At the first glance, the happiness bonus seems very weak, even compared to hammerjaw. The only worse arcane pet is glacial (in terms of purely happiness bonus). This leads me to believe that it will have an incredibly powerful aa to make up for this. After seeing what STS did with nekro, I am inclined to imagine something like banish in PvP or 3 second invulnerability. If this is indeed the case, please consider buffing the happiness bonus to even 40 int str dex, 15% crit and 15% damage. I would much rather face that then another nekro or worse.
Rem and cara told me the gold is just for collection for the rich players. Will have same AA as the normal which is a small sort of earthquake that does massive amounts of damage.

Sent from my XT1060 using Tapatalk

Ravager
06-13-2015, 07:41 PM
Grrr 6k xp hope it's for show and sts give us less

Im so fresh

Im not sure what to think of this either. On one hand, what game lets you breeze through and cap an entire expansion and levels within a few hours. On another, the rich will reach it very quickly and milk anything of worth creating yet another rich and poor gap or moreso increasing it.

Serancha
06-13-2015, 08:17 PM
Im not sure what to think of this either. On one hand, what game lets you breeze through and cap an entire expansion and levels within a few hours. On another, the rich will reach it very quickly and milk anything of worth creating yet another rich and poor gap or moreso increasing it.

You don't have to be "rich" to buy xp elixirs, and if it takes more effort to level, that means the actual gamers are more likely to cap before the lazy rich people.


(Note: this is not saying all rich people are lazy, only saying that those who got rich by standing around town crate popping are less likely to put in the effort to get to elite cap first and farm, given the extended effort required.)

Ravager
06-13-2015, 08:34 PM
Im not sure what to think of this either. On one hand, what game lets you breeze through and cap an entire expansion and levels within a few hours. On another, the rich will reach it very quickly and milk anything of worth creating yet another rich and poor gap or moreso increasing it.

You don't have to be "rich" to buy xp elixirs, and if it takes more effort to level, that means the actual gamers are more likely to cap before the lazy rich people.


(Note: this is not saying all rich people are lazy, only saying that those who got rich by standing around town crate popping are less likely to put in the effort to get to elite cap first and farm, given the extended effort required.)

For the most part, combo elixirs are purchased for 35 plat and grant extra bonuses when compared to the individual elixirs such as the common ones in cs. So moreso the p2w players having that good advantage.

Still trying to determine the xp needed for other levels. Finding little interesting tidbits here and there. Will update and post later.

The jewel crafting interface is a huge mess. You can filter it out by level of jewel you want to create which is kind of annoying or deal with the 60+ craftable types you scroll through.

Serancha
06-13-2015, 08:42 PM
For the most part, combo elixirs are purchased for 35 plat and grant extra bonuses when compared to the individual elixirs such as the common ones in cs. So moreso the p2w players having that good advantage.

Still trying to determine the xp needed for other levels. Finding little interesting tidbits here and there. Will update and post later.

The jewel crafting interface is a huge mess. You can filter it out by level of jewel you want to create which is kind of annoying or deal with the 60+ craftable types you scroll through.

Over 60 craftables to scroll? That sounds nasty.


With several countries having had a 10%+ price increase in plat, I'm thinking the number of people willing to shell out just to get an hour or two edge is going to be lower. But I guess we'll find out when the time comes. It's one of those things you can't really predict. I don't believe combo and single xp elix stack anymore either.

Ravager
06-13-2015, 08:46 PM
They dont. Ive been using 7 day and combo to level up.

One thing I notice now is that multiple individual buffs are shown now. For example, I have 2 xp buff icons. 1 for 7 day and 1 for combo. Just as long as you havent filled up your entire set of 7 icons under your health bar. So when my eggband ring proc, I get another xp buff icon, making it 3 total under the health bar. Same thing with lep, luck elixir and eggband proc.

Ravager
06-13-2015, 09:53 PM
Thanks for the screen shots Rav. Here are some theories of mine....

1) Regarding the new mythics, it seems STS has done good here... I'm sure you have all noticed, PvP at end game has reached a point where whoever hits first gets the kill half of the time. That's why many of us now do twink pvp, because at least the fights last long enough to require some strategy. The solution to fix this issue at end game is to release new gear with a nice increase in armor without much (or perhaps any at all) increase in damage. If those stats are the final ones, then it appears we will be seeing large increase in armor, but actually a small decrease in damage compared to Imbued. I have to say that I like this. It will force most players to upgrade if they want to be able to survive, and should help to fix PvP. Currently as a sorcerer at level 10, armor is about 3 times as much as damage for most players. At end game, a sorcerer typically has less than 2 times as much armor as damage. This issue needed to be addressed. And for anyone who loves the quick fast paced PvP, maybe 41 with its high damage and para gems will become a popular twink pvp level in the future.

2) It makes sense that they would use these tokens instead of the gold payouts. And believe it or not, this will actually help the non-plat players. Here is why.....

Prior to locked crates being added to the game (seasons 1 & 2), all legendary items had decent value. Then when locked crates were originally added, too many cheap crate legendary items hit the market, and the result was that all legendary items took a value hit, which of course hurt elite farming. So in order to help fix the situation, STS changed crates so that instead of automatically giving a legendary item with every crate, you now had the gold rewards instead. But the problem with this was inflation we saw. Now it's true that some of this was due to plat farming. By using this token system instead of gold rewards, or even instead of SOME of the gold rewards, it will cause the prices of these mythic and arcane items to drop in value due to more of them being on the market. And that in turn will make them more accessible to all players. And without the gold rewards, we will see some deflation over time, so that will further drop the costs down.

3) I HOPE they will consider eliminating all legendary items from locked crates as well. For twinks they are no longer necessary as we now have these events several times a year that pump out plenty of new twink items. And for end game, it would be preferable if all legendary items were farmable only. That would make it more profitable to farm and keep the price of legendary items at a decent level.

4) I think these tokens should also rarely drop from elite bosses in the new expansion, but at a frequency like any other legendary item. They should not be a common drop.

5) I think locked crates should be changed to only have one item in each. They can accomplish this by just tripling the odds of mythic and arcane items, so that your chances are still the same. Then if you don't get a mythic or arcane item, you will get anywhere from 1-5 tokens, with 1 being the most common amount. Because if they keep 3 items per crate, and give tokens as the replacement for gold rewards, then at most anyone can get the best arcane item by opening 300 crates. I can assure you if this happens then arcane items will become WAY too common. They need to still be kept somewhat rare.

6) The "Gold" pet thing is interesting. As arcane items have become the new mythic, and mythic have become the new legendary, then maybe gold is the new arcane. haha. That is their (somewhat typical) marketing strategy to upsell us over time.

1 - The old days of pvp were great when there was no dmg increase modifier for gear. Security, fitness, will, etc were all top notch. With para options still available for new gear, its not going to change anytime soon unfortunately. I uploaded a sample of level 10 jewels in the main post for you to see (if you haven't already) since you pvp at that level. I hope for the goal of more defense vs offense as well but it won't be easy.

2 - I'm not so sure how much it would help with tokens being in rengol crates. If it creates an environment where farming for the f2p player has nothing to do, no matter how cheap stuff is, he won't be able to afford it.

3 - I don't think i've seen bows or guns from events? All from crates or store item purchases right?

4 - The idea of tokens dropping from elite bosses sounds good at first but if there are more and more ways introduced to get a particular item, that price will drastically decrease. Tokens dropping INSTEAD of crates, maybe. But both, I don't know about that. We would have 3-4 ways of acquiring some of the good items on that list. Rengol Crates, Orc King Treasure Chest, Crate Tokens from Crates, Crate Tokens from elite farming. All depends on frequency of things too though.

5 - Another thread stated the rengol crates drop 1 item for 5 plat.

6 - I don't know what to think of Arcane,Gold - Toor. 1 new arcane pet can be expensive enough to get. I hope they are 2 very different pets.


Over 60 craftables to scroll? That sounds nasty.


With several countries having had a 10%+ price increase in plat, I'm thinking the number of people willing to shell out just to get an hour or two edge is going to be lower. But I guess we'll find out when the time comes. It's one of those things you can't really predict. I don't believe combo and single xp elix stack anymore either.

I updated the main post with pics of the craft section.

Jazzi
06-14-2015, 06:00 AM
Great thread and an abundance of information for those who cant play the test server! Thanks for that.

So 41-45 requires as much xp as 39-41. I just hope the last level (45-46) keeps the gradual xp progression (increase of 10%-12,5%) instead of going to something like 100k xp.

Serancha
06-14-2015, 10:46 AM
Great thread and an abundance of information for those who cant play the test server! Thanks for that.

So 41-45 requires as much xp as 39-41. I just hope the last level (45-46) keeps the gradual xp progression (increase of 10%-12,5%) instead of going to something like 100k xp.

From cap to elite cap is always 10x the previous level. If they are increasing exp to reach each level, I don't see them removing this requirement.

Ravager
06-14-2015, 12:24 PM
Great thread and an abundance of information for those who cant play the test server! Thanks for that.

So 41-45 requires as much xp as 39-41. I just hope the last level (45-46) keeps the gradual xp progression (increase of 10%-12,5%) instead of going to something like 100k xp.

From cap to elite cap is always 10x the previous level. If they are increasing exp to reach each level, I don't see them removing this requirement.

They changed it. Its about 9260 from 45 to 46.

Planar tombs is scaled to my 46 char. I opened to planar chests and got 2 40 epics. Golden Dragonscale Chests are now Golden Dragonscale Chests II meaning they will probably have scaled items inside. Same for Elite Golden Dragonscale Chests II. I dont think they input the loot for Rengol Crates since they still drop 41 Conquistador gear.

Jazzi
06-14-2015, 12:54 PM
They changed it. Its about 9260 from 45 to 46.

Planar tombs is scaled to my 46 char. I opened to planar chests and got 2 40 epics. Golden Dragonscale Chests are now Golden Dragonscale Chests II meaning they will probably have scaled items inside. Same for Elite Golden Dragonscale Chests II. I dont think they input the loot for Rengol Crates since they still drop 41 Conquistador gear.

Thanks! Good to know. I guess it makes more sense to make all levels have a gradual increase in xp required rather than making the last one require more than twice as much as the 4 levels before that.

Interesting that the planar tombs scaled. I wonder if this means lvl 46 imbued. Anyhow the mythics at the vendor ar pretty bad. The rogue armor gives me 198 armor more than my imbued tactics (two eyes), but I lose 20+ damage and 9 crit, some health and mana as well, which seems like a pretty bad trade off to me.

In this regards I can't help but wonder if sts' way of making players not "eat through content extremely fast" is to lower our damage so that runs take much longer, while we get more armor so that the expenses in ankhs are bearable. On the other hand there is the third boss in the new maps, which I can only see as a ankh eating monster in its elite version.

Ravager
06-14-2015, 01:01 PM
They changed it. Its about 9260 from 45 to 46.

Planar tombs is scaled to my 46 char. I opened to planar chests and got 2 40 epics. Golden Dragonscale Chests are now Golden Dragonscale Chests II meaning they will probably have scaled items inside. Same for Elite Golden Dragonscale Chests II. I dont think they input the loot for Rengol Crates since they still drop 41 Conquistador gear.

Thanks! Good to know. I guess it makes more sense to make all levels have a gradual increase in xp required rather than making the last one require more than twice as much as the 4 levels before that.

Interesting that the planar tombs scaled. I wonder if this means lvl 46 imbued. Anyhow the mythics at the vendor ar pretty bad. The rogue armor gives me 198 armor more than my imbued tactics (two eyes), but I lose 20+ damage and 9 crit, some health and mana as well, which seems like a pretty bad trade off to me.

In this regards I can't help but wonder if sts' way of making players not "eat through content extremely fast" is to lower our damage so that runs take much longer, while we get more armor so that the expenses in ankhs are bearable. On the other hand there is the third boss in the new maps, which I can only see as a ankh eating monster in its elite version.

Maybe elite will hit hard and/or to balance pvp a bit so its not a 1 shot / 1 combo fest.

Anyona
06-14-2015, 01:08 PM
Thanks! Good to know. I guess it makes more sense to make all levels have a gradual increase in xp required rather than making the last one require more than twice as much as the 4 levels before that.

Interesting that the planar tombs scaled. I wonder if this means lvl 46 imbued. Anyhow the mythics at the vendor ar pretty bad. The rogue armor gives me 198 armor more than my imbued tactics (two eyes), but I lose 20+ damage and 9 crit, some health and mana as well, which seems like a pretty bad trade off to me.

In this regards I can't help but wonder if sts' way of making players not "eat through content extremely fast" is to lower our damage so that runs take much longer, while we get more armor so that the expenses in ankhs are bearable. On the other hand there is the third boss in the new maps, which I can only see as a ankh eating monster in its elite version.
A Dev said somewhere that these aren't the final stats.

Jazzi
06-14-2015, 01:53 PM
A Dev said somewhere that these aren't the final stats.

Yes, I read that, but it was something like "they are gonna change a little bit". Anyhow we are gonna see. Was just sharing my thoughts ;)

Ssneakykills
06-14-2015, 04:46 PM
Thanks! Good to know. I guess it makes more sense to make all levels have a gradual increase in xp required rather than making the last one require more than twice as much as the 4 levels before that.

Interesting that the planar tombs scaled. I wonder if this means lvl 46 imbued. Anyhow the mythics at the vendor ar pretty bad. The rogue armor gives me 198 armor more than my imbued tactics (two eyes), but I lose 20+ damage and 9 crit, some health and mana as well, which seems like a pretty bad trade off to me.

In this regards I can't help but wonder if sts' way of making players not "eat through content extremely fast" is to lower our damage so that runs take much longer, while we get more armor so that the expenses in ankhs are bearable. On the other hand there is the third boss in the new maps, which I can only see as a ankh eating monster in its elite version.

Don't forget the mythic set will have a hefty bonus once you have the full set

Ravager
06-14-2015, 05:29 PM
Thanks! Good to know. I guess it makes more sense to make all levels have a gradual increase in xp required rather than making the last one require more than twice as much as the 4 levels before that.

Interesting that the planar tombs scaled. I wonder if this means lvl 46 imbued. Anyhow the mythics at the vendor ar pretty bad. The rogue armor gives me 198 armor more than my imbued tactics (two eyes), but I lose 20+ damage and 9 crit, some health and mana as well, which seems like a pretty bad trade off to me.

In this regards I can't help but wonder if sts' way of making players not "eat through content extremely fast" is to lower our damage so that runs take much longer, while we get more armor so that the expenses in ankhs are bearable. On the other hand there is the third boss in the new maps, which I can only see as a ankh eating monster in its elite version.

Don't forget the mythic set will have a hefty bonus once you have the full set

Yeah that or who knows. Maybe with their itemization they have in mind, a second set of mythics. Just like weapons last season.


Eggs and chests can be liquidated for 0 gold.

My singe at 46 did not get a new passive. Im assuming the same for the other mythics and arcanes.

Rockingtigertiger Tiger
06-14-2015, 06:35 PM
I have few questions :-acc. To sts we should have new passive and normal skills to our char .but in test server it was nowhere , so what can we assume from it ? 2nd , the process of crafting , has got complicated alot , what will be the effects ? 3rd what's gonna be impact of token theory (regarding Maridos and shard via tokens ) how far it can affect the economy of al ?

Donquixoth
06-14-2015, 07:39 PM
Lol, it seems still many weakness point to solve. STS please listen to your customer. :3 I've lost interest to play.

Midievalmodel
06-14-2015, 10:16 PM
Thank you for such a great comprehensive post. This is extremely helpful for people who can't test the new test server. Even though everything is subject to change in real expansion this is at least helpful in giving people an idea of what is to come and plan accordingly. Also a great way to discuss and provide opinion of how STG should proceed with new expansion.

Dalmony
06-15-2015, 06:36 PM
This must have taken you ages to put together... thankyou for doing it :-)

It's really useful from someone who hasn't really had a great amount of luck attempting to get onto the test server due to massive issues staying connected to it!

I wonder if the expansion will be released in near this current state or if STS plan to make a few changes and then have another test server O.O

Superash
06-16-2015, 02:25 AM
Garreta Village is big but barely got anything in, I would like the to be a tavern in there and maybe stash

Ravager
06-16-2015, 02:38 AM
This must have taken you ages to put together... thankyou for doing it :-)

It's really useful from someone who hasn't really had a great amount of luck attempting to get onto the test server due to massive issues staying connected to it!

I wonder if the expansion will be released in near this current state or if STS plan to make a few changes and then have another test server O.O

No problem. It took a while but not ages. I don't mind doing it because I have a few friends who do not have access to test server since they are either iOS or chrome. Some of this info I already do for myself to plan my build, tactics and plan out my ideas for making gold. So might as well share it with the community since its already on my hard drive.

Ssneakykills
06-16-2015, 04:32 AM
Garreta Village is big but barely got anything in, I would like the to be a tavern in there and maybe stash

This will probably/hopefully come in the full launch of the expansion

benccu
06-16-2015, 05:20 AM
If these tokens are farmable, and not just drops from 15-platinum-to-open crates, I would be sooooooo happy. Maridos here I come :)

Ravager
06-16-2015, 07:04 AM
Garreta Village is big but barely got anything in, I would like the to be a tavern in there and maybe stash

This will probably/hopefully come in the full launch of the expansion

I prefer towns that have everything right next to each other such as stash next to the auction. Hate running all across town just to get to those two items.

Aldialdi
06-16-2015, 08:11 AM
I think that server test make the new player (when they know about server test) they can make acc lv41 directly
But i have 1 problem with stable

With the new pet
Why the pet is bad with nightshade?
But this server test awesome :)

Hellcookie
06-23-2015, 06:08 AM
I hope this tokens we can get from lockeds AND drop it from bosses. So ppl who cant play much can pay for tokens and ppl who got more time can farm it..^^