PDA

View Full Version : Suggestions to fixe PVP lag



nathanyc
05-25-2010, 01:04 PM
Not sure if this has been mentioned yet but:

Removing all the annoying screen spams such as player 1 has killed player 2, sometimes i get that spammed even after i leave game and join an instance lol.. kinda stupid
- just leave in it chat, instead of spamming it in my face everytime someone gets a kill.

Or the "player 1 has joined game or red/blue team" especially in the middle of a running game... you get a huge lag spike everytime someone joins..
- same as kills, show people have joined game in chat

Dizko
05-25-2010, 01:06 PM
Yea I agree.

Perhaps shove it in my face when someone gets 3 kills, or kills 2 people at the same time, etc.

nathanyc
05-25-2010, 01:22 PM
while were at it....mine as well make our screen all red when we get killed lol

nathanyc
05-25-2010, 01:23 PM
but seriously the simple reduction in text would help alot! today i was getting 400ping while pvping, could just be my connection

Gwendaline
05-25-2010, 02:48 PM
I'm getting a 450 ping.. I cannot even move my character after a few people join the battle. Enchantresses are weak as hell. I'm one of the most powerful if not the strongest enchantress in the game.. I may not be. I can barely kill another enchantress.. Archers kill me in two or three shots.. Tanks in about 4. I have spent a lot of money on these maps too. I have all of them. (@.@ Ohh ohh and my suggestion to fix the lag is to make the arenas more simple.. Like a boxing ring. or an Octagon... Or even a football field or something like that.. This is Sparta fellas. We don't care about obstacles. We just want to murder.

Ta11on
05-25-2010, 03:27 PM
"Player 1 has a 25 Kill Streak! ;)"

3 seconds later...

"Player 1 has called in a Nuke! We're done for! :eek:"

Diz
05-25-2010, 03:56 PM
Assuming everything movement based and action based in terms of net coding is server side - how about upgrading the servers? >.<

Lol, I have no idea what I'm talking about to be honest.

Edatx
05-25-2010, 04:10 PM
how about upgrading the servers? >.<

Asynchronous, evented, non-blocking I/O? Sweet!