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View Full Version : Another try to save warriors!!



Dex Scene
06-20-2015, 12:58 PM
Hi forumers!!!

I know this is one of the most discussed topic and there are lots of suggestions and good threads about it.
But I will like to sum up my opinion on this case.


There are some good points which will undoubtedly increase warriors' efficency.
As we know the first one,

1st- Increase Taunt's efficiency as well as the maps' difficulties. Taunts should work on even environments.

2nd- Increase Warriors' hps and armors in order to survive in the maps with increased difficulty. Good geared Warriors should not be one shoted in any condition.

3rd- After we have increased warriors' hps and armors, a controversial but effective move will be, increasing of warriors' damages.
Warriors will have highest skill damage.
Double all the skill damages but increase the Cooldowns of attacking skills such as axe, cs, ss.

4th- Lower the dps by alot but increase auto attacks' damages too..


1st and 2nd points have been discussed before numerous times but the 3rd and 4th point. The 3rd and 4th points will be something most won't agree with.
I thought of that as AL has turned out to be a game where one is rejected if he slows down the runs significantly.
Warriors need to cop up. They should make the runs smooth without making it super slow.
I kind of doubt if debuff skills can really save the warriors.
Now a days everyone and every pets do debuffs. Don't think it can really save a class. Aim shots' armor debuff is already at it's par.

Warriors should be something like knights/gladiators in other games.
Heavy armors. Super slow but great damage.
A rogue or a mage can do 2-3 skills in the time warriors can do only one skill attack.. that how slow and long cooldown of warrior's attack will be but they will do very strong damage.

Warriors will be like shotguns, bazookas (slow and deadly), where rogues mages dps classes will be like ingrams, automatic rifles (fast and crits).

Now, before anyone say anything personal here, My main is full mythic rogue. There's nothing like personal gain if warriors are saved by the end.

A balanced game is balanced economics, balanced classes.
How can some class have both DPS and DAMAGE when other class have only survivability.

Post your constractive feedbacks down below. More people involve in the discussions, the idea will get more improvisation.
Write down what yall think!
Thank you.

Ebezaanec
06-20-2015, 01:01 PM
I think allowing Chest Splitter to actually work on bosses would be a good start. Also, revising its range would be most appreciated.

Oursizes
06-20-2015, 01:13 PM
I think allowing Chest Splitter to actually work on bosses would be a good start.

This would greatly increase inviting warriors that know how to play to parties. Sadly it wont happen cause sts income will go down by so much as good tanks will prevent 1hit windups.

Dex Scene
06-20-2015, 01:18 PM
This would greatly increase inviting warriors that know how to play to parties. Sadly it wont happen cause sts income will go down by so much as good tanks will prevent 1hit windups.


I think allowing Chest Splitter to actually work on bosses would be a good start.
Did you guys read the 3rd and 4th points?
Instead of making a warrior pure tank class, they could fit in something like knight or gladiator role.

Ebezaanec
06-20-2015, 01:31 PM
Did you guys read the 3rd and 4th points?
Instead of making a warrior pure tank class, they could fit in something like knight or gladiator role.

The only way warriors would be invited more and more to parties is:

1. Tanks speed up run, rather than slow the run.. Meaning a party with tank must be faster than an all rogue party.
2. All rogue parties are made slower than a party with tank.

The problem with the game mechanics is its heavy reliance on one-hits. Why would one take a warrior if he can die just as easily as a high-dmg rogue or mage? Might as well take the other classes.

Rogues have:

High DPS
High Dmg
High Crit %
HP/Armor competitive with wars
High Dodge %

Warrior or Rogue? A warrior needs something that can top those listed attributes.

Dex Scene
06-20-2015, 01:39 PM
The only way warriors would be invited more and more to parties is:

1. Tanks speed up run, rather than slow the run.. Meaning a party with tank must be faster than an all rogue party.
2. All rogue parties are made slower than a party with tank.

The problem with the game mechanics is its heavy reliance on one-hits. Why would one take a warrior if he can die just as easily as a high-dmg rogue or mage? Might as well take the other classes.

1- agree with that. That is why I have pointed for increasing the damage of warriors.
Instead of pure tanking they should be an hybrid and instead of being a wall they should be rather gladiators or knights.

About one shot, I said on my 2nd point of main post.

Anabrad
06-20-2015, 03:35 PM
Warriors = 300 Spartans?
I can already see the thread debuf war there's to op...

Pacmanx
06-20-2015, 07:59 PM
I agree with some points but for pve I found the perfect build that keeps my taunt constant except for 2 or 3 sec when all my skills go on cd but so far that build keeps both my team and and I from dying . As of right now I think wars r perfect it all comes down to do u know how to use ur war

Pacmanx
06-20-2015, 08:04 PM
Warriors were never meant to deal damage were just the support , even tho it would b cool to to solo an elite map as fast as some of the rogues I know a war should know how to keep taunt and spam those pots cuz it's not always a 1 shot it's usually a hit followed by some stupid attack by the bosses

Serillia
06-20-2015, 09:16 PM
If these buffs were to implemented, STS needs to make sure they dont get transferred to PvP too.

Dex Scene
06-20-2015, 11:48 PM
Like this hasnt been tried enough time by numerous mage/warr account starters... We reach endgame and realise places like arena and planar are faster with rogue only pts maybe not as efficiently but well geared rogues can take down a boss in a couple of minutes. Its not just endgame only. I once had a level 12 twink in that paracelsus solos were soridiculously easy. Rogue class is at an unfair advantage in PvE.. If each class isnt given their purpose back in such a way the hack-and-slash aspect of the gameplay stays, soon squishies wil be extinct too. (The l12 twink has like 300-400k in gear)

The elephants shud have taunt if the squishies r provided with something to support. A nice buff to party and itself with a skill might even the scales.
Its because right now only rogues are considered as a damage class.
Things should be changed.
Warriors should be able to hit harder.
Iam here trying to make warriors get out of the usual thinking about what they are. They should not be just a wall. They should now be a gladiator or knights.
You know what I mean?

Dex Scene
06-20-2015, 11:52 PM
Warriors = 300 Spartans?
I can already see the thread debuf war there's to op...
Haha but naah it could be at par with the rogues.
Without getting op they need damage buff to get at the rogue's level.

People will ask why would they choose rogue as their class then.
Because rogues will still be faster.
Some would prefer slow but deadlier class with heavy armor (warrior), some would prefer fast hitter with deadly crits (rogues).

Dex Scene
06-20-2015, 11:59 PM
I agree with some points but for pve I found the perfect build that keeps my taunt constant except for 2 or 3 sec when all my skills go on cd but so far that build keeps both my team and and I from dying . As of right now I think wars r perfect it all comes down to do u know how to use ur war
Now question is why should not 4 warriors be able to party up and complete arena or tombs.
People do know how to play warrior and tank.
But tanking can't save the class. Most maps, tanks are unwanted.
As a rogue even I prefer running full dps team in arena. Because I don't need your Taunt or your awesome defense. We need damage. People want faster runs.

Dex Scene
06-21-2015, 12:08 AM
Warriors were never meant to deal damage were just the support , even tho it would b cool to to solo an elite map as fast as some of the rogues I know a war should know how to keep taunt and spam those pots cuz it's not always a 1 shot it's usually a hit followed by some stupid attack by the bosses
Warriors were meant to tank (not support really; mages are more of a support class).
Warriors are just to take agros and absorb damage.
Now there's lots of one shot kill is going on and it makes them useless since even they cant tank some one shot hits.

And tanking is outdated.
With time rogues and mages; the damage classes have gotten higher hp armor, have gotten longer stun immunity stronger shield. They have got higher survivability skills.
They adpated the new maps and evoluted themselves to more of a hybrid class.
Now its time for the warriors.
Its time for the turtle to get out of the shell and learn martial arts. Ninja turtle?

Dex Scene
06-21-2015, 12:35 AM
Lol no... No turtling for you elephants. Just because u elephants build a tent on your bank doesnt make you a turtle.

Smelly class is smelly, #makeElephantsUseful
Lol ok ok.. ninja elephants :D

bedmaster
06-21-2015, 01:54 AM
i agree to increase warrior's damage, in the class description it says somethin like he overcomes enemies with brute strength and when a warrior skyward smash the earth shakes and all but the dmg? meh... need to have more dmg.

Dex Scene
06-21-2015, 02:51 AM
i agree to increase warrior's damage, in the class description it says somethin like he overcomes enemies with brute strength and when a warrior skyward smash the earth shakes and all but the dmg? meh... need to have more dmg.
Yes exactly. He has strength... they will be like heavy weights. Slow yet brutal.

Wazakesy
06-21-2015, 05:35 AM
tell a warrior to get full para gears? @.@

MAX DMG FTW LOL.

Bmwmsix
06-21-2015, 05:40 AM
Really stop making such threas, just a waste of time and energy.
All those threads about warriors in ~2 years haven't changed anything according class balance on pve because sts doesn't want it or can't read!!!

After all good and fair suggestions from the community, the only solution to this >>> to quit this game<<< and move on to other gamestudios who know how to treat their community.

Dex Scene
06-21-2015, 06:39 AM
Really stop making such threas, just a waste of time and energy.
All those threads about warriors in ~2 years haven't changed anything according class balance on pve because sts doesn't want it or can't read!!!

After all good and fair suggestions from the community, the only solution to this >>> to quit this game<<< and move on to other gamestudios who know how to treat their community.
Indeed there have been alot of threads like this but this time the approach is different.
This time Iam asking what if the role of warriors are overlooked and change it.

Mavex
06-21-2015, 09:24 AM
The bottom line is that for now tanks suck and it wont changed till space time gets off there lazy *** and fixes it

Dimitrian
06-21-2015, 10:54 AM
If these buffs were to implemented, STS needs to make sure they dont get transferred to PvP too.
Why not?

Trimis de pe al meu GT-P5100 folosind Tapatalk

PhoenixPrime
06-22-2015, 12:51 PM
My main character is a rogue, I always pictured that as a class with very little armor so that they could remain agile, so I could see maybe tweaking the armor down a little on rogues (PVE).

I would love to see warrior skill attacks take aggro back each time they are used (or at least have a high % chance of doing so).
You have a huge guy smashing a huge hammer into you, you have to think that is going to get the monsters attention eh?

Also agree with having more damage for certain attacks. It is seriously disappointing to see my warrior swinging a big hammer around and barely scratching monsters.
So more damage per hit on certain attacks, but a longer cooldown would make sense.
But also keep some of the lesser damage, but shorter cooldown (ie faster hits) as well.

Plus having the axe hit at least get a % chance of working on bosses would be nice.

ilhanna
06-22-2015, 03:11 PM
All these #savewarrior threads make me think of starting a campaign like this:

134826

134827

Except that doesn't really address the issue with warriors needing skills tweaks.

Excuse the noob photo edit.

Dex Scene
06-22-2015, 03:39 PM
My main character is a rogue, I always pictured that as a class with very little armor so that they could remain agile, so I could see maybe tweaking the armor down a little on rogues (PVE).

I would love to see warrior skill attacks take aggro back each time they are used (or at least have a high % chance of doing so).
You have a huge guy smashing a huge hammer into you, you have to think that is going to get the monsters attention eh?

Also agree with having more damage for certain attacks. It is seriously disappointing to see my warrior swinging a big hammer around and barely scratching monsters.
So more damage per hit on certain attacks, but a longer cooldown would make sense.
But also keep some of the lesser damage, but shorter cooldown (ie faster hits) as well.

Plus having the axe hit at least get a % chance of working on bosses would be nice.
Exactly!
Also if in such competitive mmorpg like AL you are barely making any damage; you will be left alone.
Sure dps classes should be faster but warriors shouldn't be dependent on other classes to take mobs down.

Dex Scene
06-22-2015, 03:41 PM
All these #savewarrior threads make me think of starting a campaign like this:

134826

134827

Except that doesn't really address the issue with warriors needing skills tweaks.

Excuse the noob photo edit.

Jaja the pictures are very nice :3
No way its a noob edit :)

Bmwmsix
06-22-2015, 05:11 PM
This is the only game where little monster laugh About warriors. While on World of Warcraft my Warrior smashes anything and anyone merciless. There the Warrior isnt a pve puppet like here. Ridiculous gamestudio