PDA

View Full Version : Rebuilding the town should not hinder Elites...



Zeus
07-01-2015, 01:03 PM
Hello STG,

First off, I would like to say that I love the fact that we can build a town. It's awesome! However, when there's new content - people expect to play new content. Currently, the way building works is that one logs on to play KM3. KM3 is something players have played for multiple seasons now and was NOT something people were looking forward to. So now, there is the issue of having to play old content which players have already played thousands of times over just to play the new content.

Since the object is to build the town, I do not see why the new elites and leveling should be barred. We, the players, can build the town by running the new elite maps!

I may be incorrect and I do not wish to hammer STG, but this is just a potential issue that I am seeing. Bringing player base back only to have them find out that they have to run KM3 in order to enjoy new content has seemed to lower many player's interest that I have spoken with.

Questions? Thoughts? Suggestions? Am I missing something?

Zylx
07-01-2015, 01:32 PM
I would like to see a new normal-level tomb in nordr or tindirin similar to KM3, WT4, KT4, etc. New environment, but similar idea. Split the loot in all the levels, but increase the difficulty after each level, but make it so those who are poorly geared with a party can still complete these maps. And also, add more questlines that could reward XP. Having the crates drop only in the final level as well.

So basically, tomb-style farming is the most popular, so why not expand on that?

Ravager
07-01-2015, 01:34 PM
Hello STG,

First off, I would like to say that I love the fact that we can build a town. It's awesome! However, when there's new content - people expect to play new content. Currently, the way building works is that one logs on to play KM3. KM3 is something players have played for multiple seasons now and was NOT something people were looking forward to. So now, there is the issue of having to play old content which players have already played thousands of times over just to play the new content.

Since the object is to build the town, I do not see why the new elites and leveling should be barred. We, the players, can build the town by running the new elite maps!

I may be incorrect and I do not wish to hammer STG, but this is just a potential issue that I am seeing. Bringing player base back only to have them find out that they have to run KM3 in order to enjoy new content has seemed to lower many player's interest that I have spoken with.

Questions? Thoughts? Suggestions? Am I missing something?

I think its just to buy them time and spread the new stuff over time. Season 6 had delays in elites at the beginning of the season. It's becoming a trend.

Pivot
07-01-2015, 01:46 PM
You know what I want to see?
I want to see tombs like the elite Nordr tombs, it was fun xD

Kakashis
07-01-2015, 01:57 PM
It's just to delay it I think. The crates still don't have fireworks and looks brown and gold. Even at 10k supplies, the bar didn't move 1% They're probably still putting finishing touches on the expansion, but at least they allowed us to lock farm for now. As for km3, it drops locked, but doesnt actually drop supplies. Very few are actually farming supplies.

JohnnyHardcore
07-01-2015, 02:16 PM
Hello STG,

First off, I would like to say that I love the fact that we can build a town. It's awesome! However, when there's new content - people expect to play new content. Currently, the way building works is that one logs on to play KM3. KM3 is something players have played for multiple seasons now and was NOT something people were looking forward to. So now, there is the issue of having to play old content which players have already played thousands of times over just to play the new content.

Since the object is to build the town, I do not see why the new elites and leveling should be barred. We, the players, can build the town by running the new elite maps!

I may be incorrect and I do not wish to hammer STG, but this is just a potential issue that I am seeing. Bringing player base back only to have them find out that they have to run KM3 in order to enjoy new content has seemed to lower many player's interest that I have spoken with.

Questions? Thoughts? Suggestions? Am I missing something?

The choice to hinder New elite maps is holding back new elite maps. Nothing to do with the unlock event, boss.




Once Garetta was returned to its former and bustling splendor, you'll gain access to 3 brand new dungeons: Glintstone Caverns, Cryogem Mines and the Gnomish Ruins. Explore the dungeons, defeat the bosses, collect new loot, and earn XP to reach the new level cap -- 46!

Elite versions of the maps will be released at a later date.

Zeus
07-01-2015, 02:31 PM
The choice to hinder New elite maps is holding back new elite maps. Nothing to do with the unlock event, boss.

I see. Thanks!

The same concept should be applied though: build town by running new maps, not old ones. :/

Madnex
07-01-2015, 04:45 PM
Despite the delay, I for once am glad that there's more attention and focus given to the lore than a "here's the maps, play them". They also need more time to patch up the new content, I assume.

Also, Km3 is unrelated to the event as far as I'm aware; people are running it to farm Ren'gol crates. There are no nodes in tomb maps. The argument about people wanting to play the new maps since the new expansion is finally here is still valid, I'm just making a correction.