Titanfall
08-16-2015, 10:41 PM
Prepare for a read, my fellow Arlorians...
Long ago, there were 3 noble champions, 3 who stuck together and faced the deadliest foes who threatened Arlor. 3 who purged evil again, and again. They were known as Himingleva, Uller and Vili.
During a Great War to save Arlor, the 3 heroes were outnumbered, they had one last option to save Arlor. Use Ancient Arcane items imbued with the very essence of Gods. However using such power came with deadly consequences, such as blindless, fast aging and in some cases, death. They had no choice.
The 3 Heroes used the items against the forces of evil, banishing countless enemies to the void. Facing hordes upon hordes of enemies and chopping them down as if they were nothing. The Great War was won, however the 3 Heroes were never found. The Nott of Shuyal have spent decades researching, trying to find out what caused their disapearance, and where these Ancient Arcanes could be. Seer Hox believes they are lost to time and space...and thinks he knows a way to retrieve them.
Helmet of Himinglevas last stand: 20 STR, 55 DEX, 8 DMG, 500 ARMOR.
Doublet of Himinglevas last stand: 5 STR, 50 DEX, 15 INT, 1.5% DODGE, 3% CRIT, 5 DMG, 900 ARMOR.
SET PROC:The Rogues senses sharpen, Increase all damage output by 75% for 10 seconds and increase critical chance by 10%, Cost of all skills is increased by 200% for 10 seconds. Can proc once every 60 seconds, only procs if wearing the full set.
HOW TO PROC: The Rogue must perform 5 consecutive normal attacks, any skills will reset the counter.
Visage of Ullers last stand:750 ARMOR, 10 DMG, 45 STR, 5 INT.
Plate of Ullers last stand: 1050 ARMOR, 10 DMG, 47 STR, 18 INT, 3 DEX, 3% DODGE.
SET PROC: The Warriors Vigor and Strength goes beyond its limits. Grants a damage shield for 4 seconds, Increasing the warriors damage output by 10% and regenerating 5% HP and MANA every second, at the end of the 4 seconds, 20% of the damage absorbed is returned to the attacker. Can proc once every 60 seconds, only procs if wearing the full set.
HOW TO PROC: The Warrior must absorb 5000 points of damage for this set to proc.
Cowl of Vili's last stand: 25 DEX, 50 INT, 5 DMG, 3% CRIT 340 ARMOR
Garb of Vili's last stand: 15 STR, 4 DEX, 50 INT, 5 DMG, 650 ARMOR
SET PROC: The Mage imbues himself with arcane energy, Restoring 5% HP and 10% MANA to all allies in range every 2 seconds for 10 seconds, The Mage and all allies in range gain increased damage output and armor by 10%, and critical chance by 5%. Can proc once every 60 seconds, only procs if wearing the full set
HOW TO PROC: The Mage must deal 3000 points of damage to enemies.
Im sure you have all noticed, the stats on these pieces of armour arent really up to date. This is because of the proc that they have. If this is to be implemented, Im sure the gameplay will differ to what it is now.
Long ago, there were 3 noble champions, 3 who stuck together and faced the deadliest foes who threatened Arlor. 3 who purged evil again, and again. They were known as Himingleva, Uller and Vili.
During a Great War to save Arlor, the 3 heroes were outnumbered, they had one last option to save Arlor. Use Ancient Arcane items imbued with the very essence of Gods. However using such power came with deadly consequences, such as blindless, fast aging and in some cases, death. They had no choice.
The 3 Heroes used the items against the forces of evil, banishing countless enemies to the void. Facing hordes upon hordes of enemies and chopping them down as if they were nothing. The Great War was won, however the 3 Heroes were never found. The Nott of Shuyal have spent decades researching, trying to find out what caused their disapearance, and where these Ancient Arcanes could be. Seer Hox believes they are lost to time and space...and thinks he knows a way to retrieve them.
Helmet of Himinglevas last stand: 20 STR, 55 DEX, 8 DMG, 500 ARMOR.
Doublet of Himinglevas last stand: 5 STR, 50 DEX, 15 INT, 1.5% DODGE, 3% CRIT, 5 DMG, 900 ARMOR.
SET PROC:The Rogues senses sharpen, Increase all damage output by 75% for 10 seconds and increase critical chance by 10%, Cost of all skills is increased by 200% for 10 seconds. Can proc once every 60 seconds, only procs if wearing the full set.
HOW TO PROC: The Rogue must perform 5 consecutive normal attacks, any skills will reset the counter.
Visage of Ullers last stand:750 ARMOR, 10 DMG, 45 STR, 5 INT.
Plate of Ullers last stand: 1050 ARMOR, 10 DMG, 47 STR, 18 INT, 3 DEX, 3% DODGE.
SET PROC: The Warriors Vigor and Strength goes beyond its limits. Grants a damage shield for 4 seconds, Increasing the warriors damage output by 10% and regenerating 5% HP and MANA every second, at the end of the 4 seconds, 20% of the damage absorbed is returned to the attacker. Can proc once every 60 seconds, only procs if wearing the full set.
HOW TO PROC: The Warrior must absorb 5000 points of damage for this set to proc.
Cowl of Vili's last stand: 25 DEX, 50 INT, 5 DMG, 3% CRIT 340 ARMOR
Garb of Vili's last stand: 15 STR, 4 DEX, 50 INT, 5 DMG, 650 ARMOR
SET PROC: The Mage imbues himself with arcane energy, Restoring 5% HP and 10% MANA to all allies in range every 2 seconds for 10 seconds, The Mage and all allies in range gain increased damage output and armor by 10%, and critical chance by 5%. Can proc once every 60 seconds, only procs if wearing the full set
HOW TO PROC: The Mage must deal 3000 points of damage to enemies.
Im sure you have all noticed, the stats on these pieces of armour arent really up to date. This is because of the proc that they have. If this is to be implemented, Im sure the gameplay will differ to what it is now.