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Mariohekmat
08-17-2015, 12:28 PM
After mage and rogue got buffed again! Warriors are uselss atm they are the weakest class only where they are needed is in clasehs to bring warriors back to game pls buff there skills
1- jugg lasts 15sec cd time 35sec also unbreakable!! Jugg is breaking so fast in pvp/pve if its braking so fast why its named juggernaut?!
2- let chest spliter do more damage also dont miss targerts cuz it really miss also in pvp/pve
3- axe cd is too long compared to other warriors skills or mage and rogue as an attack skill
4- let axe and chest spliter feeble stack
5- buff warriors in pve cuz no wants a slow party these days :p


Ty for reading and hope warriros get the buff cuz warriros are the new food in pvp haha!!

Ign:sleep

Probationer
08-17-2015, 12:32 PM
Warriors are #1 in pvp if u play properly just takes more skill to use then a rogue who can't use more then 4skills lol.
I agree with jug, even when jug and venge buff (8.5k health) my jug is breaking.

Solution to elites is make them harder as many have stated...

kiwotsukete
08-17-2015, 12:36 PM
my full support on fixing warriors so they can hold aggro the entire time and be what they were born to be! a "MEAT SHIELD".

Although I will say no to making Elites super hard, many people solo and many people are not geared enough to handle planar tombs, let alone harder elites.

Disproves
08-17-2015, 12:37 PM
First of all, rouges never got a buff, they got skills fixed. Which was razor shield and health packs. Warriors are pretty fine in PvP Imo, everyone is already favouring wars and mages in clashes, don't make it worse.

My suggestions to make tanks wanted in PvE.

1. Make chest splitter actually have a chance at cancelling red zones.

2. Buff rally cry giving +20 dex, int and str. Also add a debuff which reduces hit chance.

Just some of my ideas. :-)


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Edward Coug
08-17-2015, 12:37 PM
Rogues got a buff? News to me.

Vixenne
08-17-2015, 12:42 PM
Well-geared Warriors are very OP, PvE and PvP :)

Transfordark
08-17-2015, 12:53 PM
We wars have been asking for a buff for a year or even more but still no luck.
So its useless hoping for a buff for wars to happen.
Taunt is completely broken what's the point of taunting an enemy when they'll just do one attack on you for one sec and go back to killing your other party members.

With the new buff, Mages have more healing strength than wars. They can almost regen 170% of their HP or even more with 1k regen tick for every second for 5 seconds with the new buff while we wars can't even heal 100% of our health with it.

Chest Splitter misses many of the times and does not interrupt mobs or bosses attacks.

Using Axe throw takes to long and while the time your vulnerable. Even in PvP by the time you might pull one enemy a wild rogue will appear and kill you.

Juggernaut is a skill for being invulnerable but still it does nothing much to protect you. What's the point of dodging 20-30% of attacks when just one attack can one shot you.

The thing i hate the most is that wars are tanks for a reason to withstand more amount of hits any class can take so how can we tank when bosses can one shot kill you. Same with Ursoth and many others.

Edward Coug
08-17-2015, 12:55 PM
We wars have been asking for a buff for a year or even more but still no luck.
So its useless hoping for a buff for wars to happen.
Taunt is completely broken what's the point of taunting an enemy when they'll just do one attack on you for one sec and go back to killing your other party members.

With the new buff, Mages have more healing strength than wars. They can almost regen 170% of their HP or even more with 1k regen tick for every second for 5 seconds with the new buff while we wars can't even heal 100% of our health with it.

Chest Splitter misses many of the times and does not interrupt mobs or bosses attacks.

Using Axe throw takes to long and while the time your vulnerable. Even in PvP by the time you might pull one enemy a wild rogue will appear and kill you.

Juggernaut is a skill for being invulnerable but still it does nothing much to protect you. What's the point of dodging 20-30% of attacks when just one attack can one shot you.

The thing i hate the most is that wars are tanks for a reason to withstand more amount of hits any class can take so how can we tank when bosses can one shot kill you. Same with Ursoth and many others.

Warriors did get a buff. Axe throw is now very useful in PvP.

I agree with you that warriors need something more to be relevant in PvE, but they are great in PvP.

Bigboyblue
08-17-2015, 01:20 PM
Warriors skills need to hold aggro. As it stands they get aggro for one second and then the mob is back to attacking the dps units. If warriors skills did a better job of holding aggro this would go a long way.

How about also adding a 5 second cool down for health potions in elite maps(I know the devs have mentioned a cool down has been contemplated in the past)? I realize this won't be extremely popular but if warriors now hold aggro and pots take 5 seconds to cool down mages and rogues would be dead without a fatty. This would also make the new improved mage heal valuable in elites. It could be necessary to keep the tank alive. The downside to this is of course all runs become slower, but at least warriors would get back into pve.

Both of these options have zero effect on pvp as well so it doesn't mess up the current game mechanics.

Edward Coug
08-17-2015, 01:26 PM
Warriors skills need to hold aggro. As it stands they get aggro for one second and then the mob is back to attacking the dps units. If warriors skills did a better job of holding aggro this would go a long way.

How about also adding a 5 second cool down for health potions in elite maps(I know the devs have mentioned a cool down has been contemplated in the past)? I realize this won't be extremely popular but if warriors now hold aggro and pots take 5 seconds to cool down mages and rogues would be dead without a fatty. This would also make the new improved mage heal valuable in elites. It could be necessary to keep the tank alive. The downside to this is of course all runs become slower, but at least warriors would get back into pve.

Both of these options have zero effect on pvp as well so it doesn't mess up the current game mechanics.

I would hate a pot cooldown. I really don't want to increase the time it takes to run maps. I want wars to be more powerful, with team buffs or enemy debuffs.

Remarked
08-17-2015, 01:38 PM
i say make Axe cooldown shorter. maybe 5 secs instead of 7

Madnex
08-17-2015, 01:42 PM
Cross class combos for massive damage or massive debuffs to the enemy would be a good idea. VB affecting the whole party is a good idea. Fixing and enhancing feeble and taunt is a good idea. Buffing axe even more is not one.

Dimitrian
08-17-2015, 03:42 PM
Warriors won't get buffed cuz not even THE DEVS PLAY AS WARRIORS!
I mean,come on sts,at E3 2012 the guy representing you said that his favourite class is the warrior because he can deal heavy amounts of damage...
Link to video:https://www.youtube.com/watch?v=5a9aEum-sgg
The warriors being useless is one of the two reasons i deleted my warrior (the other one being that i was playing as a guest).
Plus,i'm 75% sure that more than half of the new players choose the warrior,cause everyone wants to play as the big guy with muscles...
A solution to buffing the warriors IMO is that sts should do a significant buff over their damage,cause 95% of the dungeons need damage in order to be finished fast.

Lilpoison
08-17-2015, 05:39 PM
I agree with Sleep.
1. Upgrade juggernaut, Warriors have juggernaut to stay alive/take hits and help teammate. Juggernaut should be unbeatable but many players can easily break it because we dont have enough hp/armor.
2. Axe cd should be 4 or max 5 seconds.
3. When you use auto hit and then use chest splitter very fast, You'll miss the target please fix this.
4. Imo, Warriors should have 2x armor and hp compare to rogue and I am sure tanks would be good just like rogue and mage!

Volt
08-17-2015, 06:23 PM
Nerf tanks










But really, I don't mind if any outcome arises as long cs isn't messed with. Most of the cs issues are usually affected by personal ping and imo is what creates a skill barrier between classes (real skill). I Don't play much anymore but I know about every class and how it plays in pvp, and I have to say that axe is pretty op if you use it like an aimed shot. Aim a rogue in clash and they are gone most likely lol. If you prefer using cs, then <200 ping should suffice. Anything above that will make it hard to play with.

Jugg, if used wisely, is long enough for your team to kill the opposite before you die (it rarely breaks vs 3 Mages xD). Vs a team with rogues, 3k+ Armor and 9k + hp isn't bad.



Oh and asp, you want 5 yen? XD

Deej
08-17-2015, 06:36 PM
yea well geared but if not. lol how clever r u

Deej
08-17-2015, 06:40 PM
just for once n be fair for tanks . all players look for dps for pve. how can we earn gold or gear up ? everytime when rogue or mage complains to sts about this n that, sts will do it for them . but how bout us as a tank ? all make a rogue or mage ? atlease buff something for us.

Zackyy
08-17-2015, 06:53 PM
i agree buff tanks for once

Ravager
08-17-2015, 07:42 PM
The only time tanks are "OP" in PVP is when:

Tanks are stacked.
Tanks are fighting mages.
Tanks are overgeared compared to the opponent.

Tanks struggle against rogues and will usually lose just like mage loses to rogue.

Your request for feeble stacking doesn't make sense. Feeble negates all criticals. Lets say it makes critical 0% or -100%. Stacking it would be pointless.

CS needs more range. I think the damage is fine for PVP. Multiple things need to be addressed in PVE though.

Ravager
08-17-2015, 07:44 PM
Well-geared Warriors are very OP, PvE and PvP :)

Incorrect.

Well-geared of any class can be "OP" especially when fighting undergeared.

Warriors are not "OP" in PVE, at all, even at max gear. They continue to be slower than rogues that are not as well geared.

Kriticality
08-17-2015, 08:47 PM
I agree tanks need a buff. Even shortening cd for jugg by 5 secs would be super helpful. As it stands I can 2 combo Maria. Wkwkwkwk

Ollashed
08-17-2015, 08:49 PM
TANKS NEED BUFF
Holly crap..... Rogues and mages are so op...... nobody need tanks in pve mostly coz 4dps pt is easier and faster coz all pro mages and rogues got 5k+ hp
tanks need in pvp clashes only now and mostly tanks die ....
1) jugg breaks to fast
2)the mage heal is more op then tanks heal
3)axe have too much cd rly 3-5sec cd would be fine
And while tanks use axe they r vulnerable
4)tanks r food in pvp .... the skilled tanks mostly just survive...the rest
Will die coz jug breaks everytime
5)i would say buff cs would be good




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Imaganger
08-23-2015, 01:57 PM
How about stop suggesting pots cd! IMO making vb a team buff will bring tanks back in pve forever. This will make tanks necessary to be fast. And dont make elites like super hard cause there are lots of undergeared rogues and mages(like me). Making elites hard only because few OP players can make it throught the elites solo just isnt fair. All undergeared players will suffer.

Eldorado
08-23-2015, 03:11 PM
Warrior needs buff. Needs to hold more aggro effectively. Plus needs health buff and armor buff but I suggest warriors not to have double handed weapons anymore. It beats the purpose of warriors being tanks or the bonus health and def will only be granted if they equip one handed with shield, 50% bonus health and armor sounds fair to me but remove the invulnerable to party from horn of renew but make the taunt for horn of renew every second until the effect of horn of renew is over.

Bmwmsix
08-24-2015, 04:57 AM
Tanks neeed some serious ELEPHANT STEROIDS on AL especially on pve...my tank shows up only on garetta dailies atm so long my angry cnc mage is having all my attention.

extrapayah
08-24-2015, 12:56 PM
tanks are made to absorb damages, if anyone asked for more offensive buff, then why bother calling it tanks...

my suggestions are still the same:
1. add potions cooldown and increase its effectiveness (sts mentioned AL is supposed to be a potion-spamming mmorpg, yet, they make pvp potionless, so contradicting), making it hard to find a balance between pvp and pve, (if we buff more at pve, it will become overbuffed at pvp, vice versa), AND
2. reduce warrior's offensive capabilities, increase more defensive skills, e.g. make juggernaut has a very short cooldown + reduce offensive skills/gears, so even if a warrior is immortal, it can't deal much damage..., + add innate stun duration reduction, pull/push/knockback immunity, (also if possible, reduce defensive capabilities of other classes, BUT increase their offensive) AND
3. improve taunt, especially on ranged mobs, make them to force attacking warrior in a closer range

but these suggestions won't be enough, because in easier maps, tanks and non-damage dealer class will always become burden/unnecessary, damage dealers will always be preferred, so:

1. adds unique party buffs for each classes + make them having a good range, remember, tanks are melee, while the other classes will mostly be ranged, OR
2. 3-classes combination attack as many already suggested

Imaganger
08-25-2015, 12:17 PM
Guys come on. Stop this pots cd thing. Yes, i know you warriors want to be needed in pve ,but pots cd is definitely not the solution. I play as a mage and i know hoe frustrating hard elites are, even with shield. Making vb a team buff is the solution IMO. It will help with fast runs and with easy elites too. And fix the warriors' taunt effect, that is the whole purpose of the tanks.

Zynzyn
08-26-2015, 04:46 AM
i agree buff tanks for once

Tanks already got a great buff recently before mages got their shield and heal buffs. Axe throw was buffed quite well.

Just because sts listens to feedback does not mean we ask for unnecessary buffs to godmode the game.

Zynzyn
08-26-2015, 04:51 AM
TANKS NEED BUFF
Holly crap.....
4)tanks r food in pvp .... the skilled tanks mostly just survive...the rest
Will die coz jug breaks everytime

Skilled tanks survive you said. And jugg breaks for the rest you said. Maybe learn some skill rather than asking for buffs? :)