DarrenPR
08-22-2015, 12:01 AM
I'm making a personal use "Almanac" of sorts with regards to gear comparison for gear that i can't directly look at in the CS or from another player. I've got all the calculations done except for dodge and critical. Can a dev or someone who knows confirm what the formula for dex and crit percent calculation is?
My best guess is something to the tune of
Critical: Round(0.025 * <Added Dex Value>) + <Added Crit Value> Edit: After using differing dex values, I'm seeing different values. This calculation must be more complex than I initially thought.
Dodge: Round(0.075 * <Added Dex Value>) + <Added Dodge Value>
Bear in mind this is direct stats for comparing gear. There's a separate location where jewels/gems can be entered and calculated into the overall bonus.
Thanks in advance.
My best guess is something to the tune of
Critical: Round(0.025 * <Added Dex Value>) + <Added Crit Value> Edit: After using differing dex values, I'm seeing different values. This calculation must be more complex than I initially thought.
Dodge: Round(0.075 * <Added Dex Value>) + <Added Dodge Value>
Bear in mind this is direct stats for comparing gear. There's a separate location where jewels/gems can be entered and calculated into the overall bonus.
Thanks in advance.