PDA

View Full Version : Suggestion to lengthen PVP without nerfing damage or upping armor



Aerospacegod
05-28-2010, 10:10 AM
How about when you get a kill you get a free heal hp & mana? (or at least to 75%? full)

There are few players in PVP so I'm frequently 1v1, if I kill them they come back full hp & mana while I'm down to 50%. Now they have a huge advantage(I'll sometimes run away until regen heals me so it's more even)

Opinions?

Rannos
05-28-2010, 10:12 AM
The problem with this is that if you are fighting more than one player, you can get a kill and be back at full life, while the player you are still fighting now has the same problem you describe here.

Aerospacegod
05-28-2010, 10:26 AM
If your fighting 2 on 1 it's only fair if you kill one of them you get a free heal to deal with the second one

Rounds are almost always lopsided where it's 2v1 or 3v2 or 4v3

Rannos
05-28-2010, 10:37 AM
Hmm. It sounds like your saying that 2v1 should be fair. Is that correct?

Aerospacegod
05-28-2010, 10:52 AM
maybe not fair but playable

Royce
05-28-2010, 11:06 AM
I don't like this for a number of reasons, though I wouldn't mind if you got like 15% health replenished or something. This should be a team game, and I don't think this is really a problem, especially on larger PvP maps, where the respawned player can take a while to find you. Just go for one of the health stations.

Royce
05-28-2010, 11:09 AM
Rounds are almost always lopsided where it's 2v1 or 3v2 or 4v3

Maybe the ref could join the smaller team whenever there's an imbalance? :)