Dart
09-02-2015, 11:08 AM
I have recently made 16 sorcerer meant for player v player and I notice that the skills for sorcerer are not working.
Some examples:
Dodge and death upgrade in clock skill doesn't increase damage + skill can be dodged in pvp
Gale skill upgrade to make them stay on floor for up to 5.5 second don't work in pvp
Clock skill upgrade does not root or bind in pvp
Heal range is not work it says 8m to upgrade heal range, opening the skill is already 8m heal range wtf!!!
Instead of sts making elaborate attempts to make event better how about focus on basics. Sts must realise that a LARGE playerbase is purely for player v player. If arcane legends wants to grow they also have to pay attention to the player v player community
Some examples:
Dodge and death upgrade in clock skill doesn't increase damage + skill can be dodged in pvp
Gale skill upgrade to make them stay on floor for up to 5.5 second don't work in pvp
Clock skill upgrade does not root or bind in pvp
Heal range is not work it says 8m to upgrade heal range, opening the skill is already 8m heal range wtf!!!
Instead of sts making elaborate attempts to make event better how about focus on basics. Sts must realise that a LARGE playerbase is purely for player v player. If arcane legends wants to grow they also have to pay attention to the player v player community