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Zeus
09-02-2015, 02:37 PM
Hello,

I am sure I am not the only one that thinks this, but the Nomerite quest line should not be limited by time. Currently, the elite daily repeatable quest is a bit of a let down in terms of reward. To kill 90 orc monsters takes a minimum of 2 full elite runs (killing approximately every mob pack on the way to boss of map 1). This is the equivalent quite an enormous amount of time. So, if a player is willing to spend the effort then they should get an equal reward (say 8-10 orc tags per quest completed). As of right now, the daily quests are pretty much the main way to earn orc tags.

Since the daily quests are the main way to earn orc tags, this can be quite depressing for new players. Basically, these players will be forced to wait 1-2 months to catch up with other players just because they did not have the head start that others players have had on the quest line. This is not exactly encouraging and doesn't really serve any purpose, IMO.

In short, the daily quests should remain unchanged but those who want to put in the extra effort of running elites should be given a proper reward for doing so. Thus, I suggest changing the elite repeatable quest reward to 8-10 orc tags OR add additional elite repeatable quests.

Thoughts? Opinions? Suggestions?

~Zeus

twoxc
09-02-2015, 02:42 PM
no no, that's not a good idea. 8-10 orc tag for doing 1 repeatable quest is too much. because people can spam orcish gold chest with orc tag by doing 2-3 repeatable quest. and the orcish gold chest does drop RUNES thus will then ruin the value of it even more.

diimitrii
09-02-2015, 02:48 PM
I think you are just in a bad need of orc tags atm haha, but i like the concept!

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Zeus
09-02-2015, 03:08 PM
I think you are just in a bad need of orc tags atm haha, but i like the concept!

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I'm actually not that bad in terms of Orc tags. :)

Zeus
09-02-2015, 03:10 PM
no no, that's not a good idea. 8-10 orc tag for doing 1 repeatable quest is too much. because people can spam orcish gold chest with orc tag by doing 2-3 repeatable quest. and the orcish gold chest does drop RUNES thus will then ruin the value of it even more.

Gold orcish chests cost 20K each, rune is worth 40k each. It doesn't make sense to open those things anyways. They're a crash waiting to happen once people think about it logically.

So in reality, this wouldn't cause anything to drop but may actually raise the prices of crafting components because people can use them. Thus, it also stimulates elite farming.

Mizsty
09-02-2015, 03:16 PM
I'd be more than happy with even 5 tags per repeatable quest turned in. I just did three repeats and definitely had a "wtf-am-I-doing-with-my-life" moment when I realized that amount of effort yielded 6 tags, 0 fangs, 0 runes and 1 whole cracked lightning jewel. It's definitely kind of insane.

Zeus
09-02-2015, 03:16 PM
It's not limited by time as your title says, rather its limited by time and effort spent. I do agree the time and effort spent to kill 90 orcs for 2 tags isnt worth it.

There should be an elite boss repeatable too, 3 elite bosses equals 2 tags.

How's it limited by effort? The dailies don't take much effort to complete..so it's literally just an imposed time limit.

Think of it from a new players point of view:
Not only do they have to craft a pendant, but also wait 2 months just to be competitive with players? What if a player wants to run more than just the daily quests? The 2 Orc tag repeatable will hardly make a difference in number of tags.

Jazzi
09-02-2015, 03:23 PM
I'd be more than happy with even 5 tags per repeatable quest turned in. I just did three repeats and definitely had a "wtf-am-I-doing-with-my-life" moment when I realized that amount of effort yielded 6 tags, 0 fangs, 0 runes and 1 whole cracked lightning jewel. It's definitely kind of insane.

I had the same exact moment a couple of days ago. As a result I stopped farming the new maps completely ;)

Candylicks
09-02-2015, 03:34 PM
Agree!

They indeed made the grind for this set a turn off to players, I am sure not intentional but it happened. Really I see how they are trying to stretch out content so we don't gobble it up too fast.. but with this snail pace you are correct. It's a flop to grind out that repeatable for a measly 2 tags.

Energizeric
09-02-2015, 03:59 PM
I don't know about others, but orc tags does not seem to be what is slowing me down in this quest. It's the insignias that are taking forever to loot. I've been running these dungeons since release and I have about 25 of them so far, meanwhile I've earned well over 500 orc tags since the beginning.

Jazzi
09-02-2015, 04:20 PM
I don't know about others, but orc tags does not seem to be what is slowing me down in this quest. It's the insignias that are taking forever to loot. I've been running these dungeons since release and I have about 25 of them so far, meanwhile I've earned well over 500 orc tags since the beginning.

Yes,
The insigias are the true bottleneck here. I have been doing dailies on 2 characters since the beginning and barely have enough to craft the ring, which is the second item in the quest. On the other hand I have plenty of unused tags. Yes I know I could buy them, but that much gold for something completely useless makes 0 sense

Candylicks
09-02-2015, 04:58 PM
I don't know about others, but orc tags does not seem to be what is slowing me down in this quest. It's the insignias that are taking forever to loot. I've been running these dungeons since release and I have about 25 of them so far, meanwhile I've earned well over 500 orc tags since the beginning.
Let it rain insignia! Seems like the concensus is after elites came the insignia drops got stingy. I'm not sure if it's because the traffic in regular maps is less, and insignia drop rate is reflective. Or something is amiss.

But yes. Majority of people who do choose to farm thy own are still stuck on this.

Dimitrian
09-02-2015, 05:12 PM
Ya,give Guard Bervel a daily quest.He's the only NPC that does nothing.

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Zeus
09-02-2015, 05:42 PM
That would be the drop system not the orc tag system. I hope there is a revamp of the loots in elite soon, a developer did post they were working on something special.



The dailies take some people effort others maybe not, same way 90 orc kills hardly takes some any effort.

I wasn't talking about the dailies, rather the elite repeatable, isn't that what the OP is about?

There is no time limit, since besides the daily you have a repeatable quest, which although lame doesn't have a waiting period (hence no time limitation).

Think of a new players point of view? Not fair, on people who spent the last 2 months diligently doing dailies. If it were to be "think about new players" I should say let's take away everyone's gold since I just started and I want an equal footholding(orc tags is kind of a currency). Not to mention I doubt any new player will be investing in the glintstone set when there's a ton of better and cheaper stuff to obtain.

What do you mean "the 2 orc tag repeatable will hardly make a difference in number of tags"? It makes a world of difference, run that map 20 times a day and you now have 200 tags, that's a decent amount. Not good enough hence why I suggested an elite boss repeatable. A 4 orc tag repeatable that is obtainable every 3 runs IMO is decent enough and not game changing enough to be spilt ink on the efforts of the diligent daily doers.i h ave a tooooon of orc tags from dailies, and the nomerite armour left the reason I'm not doing the last part is the ingredients are expensive and a decent way to earn some money, and the set isn't really worth the gold I spend on it now, and I have decent gear doubt anyone without decent gear will be going for glintstone, so its not about the new player rather about the player who is new to the dailies.

90 orc kills do take effort. That's 2 maps per quest - the payout for it does not show compared to the other quests (which, mind you, do not even require elites to be completed).

What do Orc Tags buy? As far as I know, they're relatively worthless in terms of gold value except if you purchase gold chests with them. Even then, they barely bring in good income. You cannot compare gold to Orc tag currency, sorry.

There's no helm or armor better than the glinstone set either, so yes, any player that wants to be hardcore is basically forced to wait at least 2 months before getting there. At least, with planar pendent, you could farm essences at a decent pace.

To complete an elite Orc tag quest, it's roughly 15-18 minutes per quest. That time will increase with Thursday's update. All this for a measly 2 Orc tags? It should be at least 5.

Lastly, wether you can afford the set or not bears no relevance to the topic at hand. The point is, those that want the set should not be forced to wait 30 or so days to complete just the legendary set (and then another unknown amount of days for the mythic set). If they want to grind the Orc tags out, there should be quests that cater to that!

Ebezaanec
09-02-2015, 06:06 PM
The general consensus is primarily with the horrible drop rates of insignias.

For future crafting questlines, here's my suggestion.

-Implement a high ingredient requirement like 1000.
-Have the bosses drop guaranteed ingredients (non-tradeable)

Players will reach the quest based on personal dedication and hard work, not RNG luck or spending gold.

Even then, if the set is not worth the time, then all of these suggestions will have less potency.

Ardbeg
09-02-2015, 06:07 PM
we asked for farmable mythics in a long grind and we got exactly that. it s a longtime goal and there s nothing wrong with that. what' s wrong in my opinion is the fact that no other good loot drops from these maps to make it worthwhile til we achieved the goal.

Zeus
09-02-2015, 08:12 PM
we asked for farmable mythics in a long grind and we got exactly that. it s a longtime goal and there s nothing wrong with that. what' s wrong in my opinion is the fact that no other good loot drops from these maps to make it worthwhile til we achieved the goal.

The thing is though - it's not a grind, it's a waiting game. A grind would be the blacksmoke elite weapons (Enegizeric knows what I'm talking about. Only those who were willing to put in the effort got the items - not people who played daily quests for 45 minutes a day).

Zeus
09-02-2015, 08:15 PM
The general consensus is primarily with the horrible drop rates of insignias.

For future crafting questlines, here's my suggestion.

-Implement a high ingredient requirement like 1000.
-Have the bosses drop guaranteed ingredients (non-tradeable)

Players will reach the quest based on personal dedication and hard work, not RNG luck or spending gold.

Even then, if the set is not worth the time, then all of these suggestions will have less potency.

For me insignias drop pretty well. However, the past week players have been doing elite only maps which could explain the shortage. I think the insignias should drop in elite maps as well?

Trenton
09-02-2015, 08:19 PM
The thing is though - it's not a grind, it's a waiting game. A grind would be the blacksmoke elite weapons (Enegizeric knows what I'm talking about. Only those who were willing to put in the effort got the items - not people who played daily quests for 45 minutes a day).
Blacksmoke elite items are probably the best elite quests that STS has put into any of their games. If STS were to implement something along the lines of that quest it would be great. Sadly however, Pocket Legends was much better in terms of the community not expecting everyone deserves everything, and I feel a quest like this would have many people freaking out like they do with Shady 'n Surge.

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Oursizes
09-02-2015, 08:25 PM
Blacksmoke elite items are probably the best elite quests that STS has put into any of their games. If STS were to implement something along the lines of that quest it would be great. Sadly however, Pocket Legends was much better in terms of the community not expecting everyone deserves everything, and I feel a quest like this would have many people freaking out like they do with Shady 'n Surge.

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Well if these types of things are available to everyone and not just the 24/7 players or plat whales, people would actually try for it.

Energizeric
09-02-2015, 09:20 PM
What we have that is very similar to the blacksmoke weapons quest is the dragkin teeth/dragonite bars from last season. However, because the shard was so rare all that time, nobody really got to enjoy doing that quest. Now with shards being affordable, it is actually a great quest, and unfortunately is still a better use of your time than farming the new dungeons.

So yes, it would be nice if we had something like that in these new dungeons.

For a new player starting AL now, working for an arcane ring is actually something that is very achievable but is definitely a long grind as well. I don't know if anything in AL has ever been as nice of a quest as this one. We need more like that!

Energizeric
09-02-2015, 09:31 PM
Well if these types of things are available to everyone and not just the 24/7 players or plat whales, people would actually try for it.

To put this in perspective, this quest required you run a dungeon called Fire Forest that took around 5 minutes for a full party to complete. It was not difficult, and you most likely would not die, except occasionally at the boss. One out of every 2-3 runs, the boss would drop an "ichor" (kind of like how dragkin teeth drop). You needed to accumulate 500 ichors to complete the quest, and then you were awarded this special elite weapon (in Pocket Legends "Elite" rarity was the top rarity, like Arcane rarity is in Arcane Legends). Also, these bosses would very occasionally drop a black dragon helm or armor. When I say "very occasionally" I mean about the same chance as looting an arcane item from an elite gold chest in Arcane Legends. In 1000+ runs myself, I looted 3 black dragon items, and I was almost always running with luck elixir.

After about 1 month, the Fire Forest dungeon went away, and the elite weapons and black dragon helms and armors all became discontinued gear. Last I heard those black dragon items were going for 100m+ per set.

Overall I never had more fun playing an STS game than that 1 month in September 2012 when we were hunting ichors.

warriorromio
09-02-2015, 09:40 PM
Agree zeus
But its better if it remains 2 tags for 90 mobs cause its not hard you can do this in 3-4 runs without any stress and you have chance to drop rune
In 3-4 runs 99% chance of getting rune..
Btw i dont want to increase the repeatable quiest award i want a quiest like
Nordar bard quiest like kill 30 elite boss for 20-30 orc tags..
That kind of quiest will be awsom
But what will every on do with the orc tags..
I mean nothing worth getting in orc tags all the items in store are crap item they worth nothing by adding something good item in store will be good if they add more quiest line for orc tags

Oursizes
09-02-2015, 09:58 PM
To put this in perspective, this quest required you run a dungeon called Fire Forest that took around 5 minutes for a full party to complete. It was not difficult, and you most likely would not die, except occasionally at the boss. One out of every 2-3 runs, the boss would drop an "ichor" (kind of like how dragkin teeth drop). You needed to accumulate 500 ichors to complete the quest, and then you were awarded this special elite weapon (in Pocket Legends "Elite" rarity was the top rarity, like Arcane rarity is in Arcane Legends). Also, these bosses would very occasionally drop a black dragon helm or armor. When I say "very occasionally" I mean about the same chance as looting an arcane item from an elite gold chest in Arcane Legends. In 1000+ runs myself, I looted 3 black dragon items, and I was almost always running with luck elixir.

After about 1 month, the Fire Forest dungeon went away, and the elite weapons and black dragon helms and armors all became discontinued gear. Last I heard those black dragon items were going for 100m+ per set.

Overall I never had more fun playing an STS game than that 1 month in September 2012 when we were hunting ichors.

I havent played pocket legends much, that quest sounds interesting. Any player had the option to obtain the item if they put forth the effort. We need more things like that in AL.

Motherless_Child
09-02-2015, 10:01 PM
I'd be more than happy with even 5 tags per repeatable quest turned in. I just did three repeats and definitely had a "wtf-am-I-doing-with-my-life" moment when I realized that amount of effort yielded 6 tags, 0 fangs, 0 runes and 1 whole cracked lightning jewel. It's definitely kind of insane.

ROTFLMAO!!!!!!! AWESOME!!!!!!!!! :excitement:

That's "GOOD POSTING"......

In my opinion the 2 tags for killing 90 orcs in elite garetta repeatable quest is a pretty fair balance because if more tags were offered (say 5 or more) people would just start to enter the elite garetta maps, kill the first 3 or 4 mobs (maybe about to 15 orcs total per map, give or take a few), exit the map "real quick", then go on to the next elite garetta map and repeat this process until they complete the quest...... This process will take only approx. 6 elite garetta maps runs at a time to complete the quest, which STS will catch wind of and just apply some sort of nerf or adjustment to anyways.... With it set at 2 tags per 90 orc kills in elite garetta it's pretty useless and not a good utilization of time for anyone to be primarily/solely focused on tag farming via that quest itself, so to earn it you are basically left with no choice but to actually run the elites in hopes of reaching the boss to get possible good loot and in the process allocate orc kills towards the 2 tags quest and eventually complete or nearly complete it without even noticing....... But I do feel your frustration about the lack of drops, I had one of those same feelings about a week ago when farming insignias.....

As far as the insignia drops goes...... I personally gave up on farming those.... I still run normal garetta and eventually reach and kill the boss but only because I mainly go there to hunt for jewels, I just kill the boss and try my hand at insignias, as like a snack...... Haven't had a good snack in a while.... :suspicion:

So, i'm just saving tags and hoping for a 2x chance insignia weekend or something..... :grumpy:

Ticklish
09-02-2015, 10:16 PM
The Elite Repeatable orc tags quest is just a bonus to running the elite ren'gol maps. It's a consolation prize as we farm towards mythic gear. The daily orc tag quests from Stallon and Elvene still remain our main source of tags. In a way, it is quite similar to the days we farmed planar essences for our planar pendant. The dailies are the main source, but we got the odd essence drops from running the maps as well. What this ensures is that people actually RUN the maps as opposed to just buying each and every ingredient.

I do not believe for a moment that orc tags are a limiting factor towards the mythic set, but the lack of new and profitable loot off the elite bosses, as what has been stated on other threads already.

Energizeric
09-02-2015, 10:30 PM
BTW, nobody has mentioned but that quest gives a gold reward higher than any other daily quest I am aware of. Just the gold reward without the orc tags should cover all costs of potions used in the dungeons. So even that gives you something to keep you going. But has has been said, something of value needs to be in the drop table from those bosses.

twoxc
09-03-2015, 10:57 AM
BTW, nobody has mentioned but that quest gives a gold reward higher than any other daily quest I am aware of. Just the gold reward without the orc tags should cover all costs of potions used in the dungeons. So even that gives you something to keep you going. But has has been said, something of value needs to be in the drop table from those bosses.

even if the gold reward is 5000 still not worth it, which it isn't and currently at 1500 that doesn't pay for the mana/health potions itself running through 1 elite ren'gol and it require 2-3 map for 1 repeated quest done this doesn't include the random death and ankh used.

Wutzgood
09-03-2015, 05:00 PM
we asked for farmable mythics in a long grind and we got exactly that. it s a longtime goal and there s nothing wrong with that. what' s wrong in my opinion is the fact that no other good loot drops from these maps to make it worthwhile til we achieved the goal.

I completely agree with this post. This armor grind was asked for by the community.

If only new weapons or amor sets dropped from elites it would be a great reason to farm. It's the first season I can remember where new elite stages dont have new gear that drops. This is the problem I'm having. I should have a level 45 archi pylon and magma staff from old elites at least. Plus new stages should have dropped new weapons that were better than crate ones like previous seasons.

Oursizes
09-03-2015, 05:47 PM
I completely agree with this post. This armor grind was asked for by the community.

If only new weapons or amor sets dropped from elites it would be a great reason to farm. It's the first season I can remember where new elite stages dont have new gear that drops. This is the problem I'm having. I should have a level 45 archi pylon and magma staff from old elites at least. Plus new stages should have dropped new weapons that were better than crate ones like previous seasons.

Yes the armor grind was asked by the community. However we thought sts would at least have the intelligence and motivation to put new loots in the maps.

Titanfall
09-03-2015, 07:02 PM
I wonder if Ill ever find a post where I disagree with you from a logical stand point.
In other words, Agreed 👍

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greekAL
09-05-2015, 08:01 AM
i still trying to understand why hv to craft that legendaries! cost alot and we will nvr use them :P and if want them to be done to start the mythics quests just make at normal maps a system lk planar tombs drop tokens and change tokens for insignia! i farm a dragon bar easier that insignias! and with dragon bar i can craft ring/amulet with insignias i can craft a set that no1 needed at all!

WilliamTheFighter
09-12-2015, 06:23 PM
Yes zeus i agree to increase number of tags for elite daily for me up to 4 tags and add another daily elite killing the 3 bosses of glinstones maybe for 3 tags