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MoarPewPew
05-09-2011, 11:31 AM
Feedback:
Well, personally I have found my self bored with pocket legends because the lack of endgame content. Many gamers like my self play games because of the competition between others to be the best in the game. Unfortunately when I play pocket legends I do not feel that " gamer high" when doing the content that has been released. I understand that the gaming audience is targeted to the teen crowd but the game is too "easy" to get the best gear, and the dungeons are easy. (All dungeons can be completed by any player, all you need is enough time to get through it.)

The fun in MMORPGS is to make friends with fellow gamers and try to achieve become the best player you can be as well as help others.



Suggestion:

There needs to be some sort of endgame content that takes more than 5 min to beat.

The pink gear that you obtain should take weeks. The point of a mmorpg is to progress though time building your character up to better.

Also some sort of modified ranking system. Currently the leader boards are useless. It takes no skill to get on them, it only takes time farming lower level content.... (No skill)

Also GCD was a step in the right direction in making the game feel more like a mmo because no players need to actually a little bit when casting spells.


Thats all I wanted to say. I really like the STS gaming community(no harsh feeling) and those are my thoughts. Feel free criticize. :P

nazgulking
05-09-2011, 12:10 PM
The pink gear that you obtain should take weeks.


Lol, U Mad?

aWildEevee
05-09-2011, 12:20 PM
I believe the reasoning behind the game being too, "easy" is that PL is supposed to take on a pick-up and play feel. The access to play the game whenever you want, at ease. Although, the game does also accommodate hardcore style gamers with quest systems, farming, merchanting, and otherwise.

Though, I do understand WHY you're saying all that you are, but I think STS has reasons for the way the game is put together also. ^_^

BeardedBear
05-09-2011, 12:30 PM
I think a lot of the older players feel this way, including myself. There is just no real challenge and the new content gets old in 1-2 days, including most gear looks being reused. I've been doing nothing but twinking for the past 4-5 months, trying to suck as much as I can out of the game and that's only fun for a short period of time.

I'm really big against the current leaderboards too because it's a joke, most of it anyway. The few legits out there (Ladylove, Toughie, etc) on the boards with some BUMS who just noob farmed kills. Sorry for the harsh delivery, but it is what it is. Farming lvl 1 zombies for months on end is not skill.

Let's be honest, pets and guilds are not on the way. We have have been talking about them for over 6 months and no mention about any development there. I'd love to see these things, but I won't hold my breath.

Nazgul, that's pretty silly to criticize a post where someone is suggesting things that keep the game more enjoyable when you reach end game content.

Nice suggestions Pew.

aWildEevee
05-09-2011, 12:35 PM
Pets and guilds need to be done BIG. Not just Ooh it's a pet, or Ooh I made a guild, either. There needs to be so much more, but that's for another thread another time. ;]

And I can understand what you guys mean, more hardcore players need more to do, while still implementing the pick up and play feel! But I don't feel these are the ways to do it. Pinks shouldn't take months, not sure if you were exaggerating or not, but should have a lower drop rate than now. Maybe a grade above pink should be released as well.
Bosses shouldn't be so... Simple, and the same size as every other monster. They literally should be massive and intimidating.
:]

nazgulking
05-09-2011, 02:25 PM
BeardedBear I am not criticizing pew's whole suggestion, but the pink drop rate particularly. I'm already bored to wait for one pink to drop (I'm in BS now) having a even lower drop rate, would mean suicide for me. If you think It's silly, just because it doesn't coincide with what you think is good end-game content, well that is silly. There are other good end-game suggestion (mainly pvp oriented)

Moogerfooger
05-09-2011, 02:29 PM
BeardedBear I am not criticizing pew's whole suggestion, but the pink drop rate particularly. I'm already bored to wait for one pink to drop (I'm in BS now) having a even lower drop rate, would mean suicide for me. If you think It's silly, just because it doesn't coincide with what you think is good end-game content, well that is silly. There are other good end-game suggestion (mainly pvp oriented)

He wouldn't have thought/said anything if you would have explained yourself like you just did (and have a valid point, which you do) instead of just saying "LOL u mad?" which explains nothing and is a borderline troll comment ;)

BeardedBear
05-09-2011, 02:47 PM
BeardedBear I am not criticizing pew's whole suggestion, but the pink drop rate particularly. I'm already bored to wait for one pink to drop (I'm in BS now) having a even lower drop rate, would mean suicide for me. If you think It's silly, just because it doesn't coincide with what you think is good end-game content, well that is silly. There are other good end-game suggestion (mainly pvp oriented)

All I do is PVP actually and that's not end-game content, you can do that with any level. Simply saying "lol you mad" isn't very helpful though, nor explains your opinion. Of course, you are free to say what you like and don't have to agree with other player's opinions.

MoarPewPew
05-09-2011, 03:09 PM
Well seeing how the direction of the game is going... (content beaten within the day it's out) it would be really be helpful in the experience of becoming a better player (loot and skill) that we actually have to earn pinks.

They are basically given out..

There is nothing to do but stockpile on gold and twink..

Snakespeare
05-09-2011, 03:32 PM
But Moar, the point-of-view you are taking is that it's about "beating the new content". If that's your goal, of course you're done in short order. I feel that's too easy a goal. Even I can beat the new content in a day, hehehe. Have you taken a team of level 25s into the new level 21-25 content? Because I think you'd be a little more challenged. We've also been talking about trying to put together a team of level 21s and 22s to take on the new content.

I'm saying, sometimes you have to take the initiative and change the difficulty parameters yourself.

And I disagree with Bearded, too, about the look of the new items. The crystalline stuff isn't to my taste but the onyx just rocks (pardon my obvious pun!) :)

nazgulking
05-09-2011, 03:42 PM
My "Lol, u mad" was a ironic sentence ;)

Moogerfooger
05-09-2011, 03:43 PM
My "Lol, u mad" was a ironic sentence ;)

Not a very good one. Bearded is one of the coolest and calmest dudes in the game, and if he misunderstood what you were "trying" to say, then almost everyone is.

WhoIsThis
05-09-2011, 03:57 PM
The pink gear that you obtain should take weeks. The point of a mmorpg is to progress though time building your character up to better.


I'd have to point out that with the current prices in the CS, it could actually take a couple of weeks to amass enough money to buy a full set of say, Custom or Enchanted.

Otherwise, lets remember that this is a casual game. I agree that there should be more "long" levels, but we need to remember that this is the kind of game where people play on a bus on their way home on a 3G connection.

I'm forced to agree with some of the other things though. One of the reasons why PvP is popular among top level players (and twinks) is because it's much more challenging to fight each other. Perhaps a more intelligent AI would be one step in the right direction.

Pandamoni
05-09-2011, 03:58 PM
Maybe the fact that I'm a total non-gamer (meaning that aside from Farmville and Just Dance for Wii I haven't played games in years) makes me totally blind, deaf and dumb to the boringness of the game but I have to say that any time I've been bored with PL I've managed to find new challenges to then get me excited with it. I think that if your main purpose is to jump on and grind and power through all tasks then you will definitely get bored but if you take a while to smell the flowers you might find some enjoyment you've previously missed.

I don't know, I don't want to sound like I'm telling you, "YOU'RE WRONG" because I can't poo-poo another's experience but it bums me out that someone who's nice and obviously a good player is not enjoying a game that I still enjoy so much!

Snakespeare
05-09-2011, 05:22 PM
Moar, this is why I renamed my old main to a twink and re-made my main. I felt it necessary to challenge myself to do it better. For me, better means fewer deaths. My old main had over 1500 deaths. May new main has only 15 deaths (so far), and I want to get all the way to level cap with all quests complete. I never did that.

And seriously, I don't have all pink gear on the old main. I do want to complete my customized autobow set, but the drop rates are too low. I am seeking very specific items. Even if I did get some pinks to drop (and they stopped dropping for me in BS a month ago), they wouldn't be the right pinks. I have to echo nazgul asking humorously "are you mad!?" Please don't ask them to lower the pink drop rate. If you set the pink rate where it challenges those who play PL non-stop, it will make the rest of us feel very discouraged.

Have you been able to farm level 36 to 40 Osiris Str, Horus Dex, and Isis Int items? It's almost impossible. People use these items for dual twinks. You can't farm them in cozy little corridors where your bear clusters up the mobs so you can just mow them down. You have to run around the sand where the mobs are all spread out. People don't play there (AO1) except to level. A team of bored level cappers could farm a week and only get a few of these. I just don't know why they aren't more expensive.

Kossi
05-09-2011, 05:23 PM
a agree, not enough end game content
thats why i havent used kossi in ages

Fawayleik
05-09-2011, 05:33 PM
Since 2 weeks i do mainly pvp, and i love it. If there is no room in a game i do several runs and do some trades in cs.
I hope the new lvlupgrade to 61 will bring a us some challanging elitedungeons. And many new pinks and sets.
Pvp, xp and pink farming, cs, thats all what i need xD

Wbto-Angeluscustos
05-09-2011, 05:40 PM
the only reason why pew pew says its not fun anymore, and why pinks should be dropped less.. and the game should become harder.. me bein an extremely old player totaly agree, cause since the new game came out (order and chaos) which is competition for PL. I havent touched my PL app on my ipod... and its been about 2 weeks or longer now.. i like the suggestions that pew pew said.. they are very god.. and like bear said i dont think guilds and or pets and stuff are not on the way as we as a PL community have asked for. I think STS is great, but with new games coming out i really thing PL should pick up their socks..

Still a great game.. but needs that extra touch!

MoarPewPew
05-09-2011, 05:52 PM
I understand that many people "twink" because of lack of content to fill the gap between releases. In my opinion there should be enough content to keep the player entertained untill a week or two before the next major content update.

Currently, the game is very repeative and yes crafting did bring some variety but it's the same old game mechanics.(also some of the upgraded pinks are worse)
I really think STS needs change the game to make it so that it takes time to earn items. (working up to it)
This game takes patience, not skill at the present time. Sorry if I seem harsh.

romgar1
05-09-2011, 06:37 PM
There could certainly be some tweaks made in pve to make things moar challenging or moar fun, but I think the next big push for the Devs should be pvp and guilds. If pvp has rewards(such as items, gold, and pvp only gear) and rankings that change if you lose or win( like rank that shows up in stats), half the people will spend hours and days in pvp. As for guilds, social networking is at the heart of mmo's. The Devs do an outstanding job communicating with us. Compare the feedback you get from other games I dare you. However, I say again, if you want pocket legends or b* to be at the top of the mobile games of the year again, make pvp big and empower and encourage good forms of socization in game.

Fawayleik
05-09-2011, 07:03 PM
Pocket legends got a little, sweet grafic style and i like the camera look from above. For a small phone display perfect made.
More Endcontent/PvP and PL will become for a long time number 1.

Fatpigwarrior
05-09-2011, 07:05 PM
A good example of the things you have pointed is Grand Chase, PC

MoarPewPew
05-09-2011, 07:25 PM
I'm just suggesting this for the long team future of the mmo. Players like to have high replay value. :)

BeardedBear
05-10-2011, 07:44 AM
But Moar, the point-of-view you are taking is that it's about "beating the new content". If that's your goal, of course you're done in short order. I feel that's too easy a goal. Even I can beat the new content in a day, hehehe. Have you taken a team of level 25s into the new level 21-25 content? Because I think you'd be a little more challenged. We've also been talking about trying to put together a team of level 21s and 22s to take on the new content.

I'm saying, sometimes you have to take the initiative and change the difficulty parameters yourself.

And I disagree with Bearded, too, about the look of the new items. The crystalline stuff isn't to my taste but the onyx just rocks (pardon my obvious pun!) :)

Snake, I've collected just about every str/dex item at most lvls and have twinks at least every 5 levels. I pulled just about as much as you can out of this game. To say create another character and try the same lvls with the appropriate level character is not a fix for the lack of end game content; which I've already done countless times.

As far as reused gear. My example for this campaign would be the crystalline shield and the earthquake cap.

BeardedBear
05-10-2011, 07:46 AM
Have you been able to farm level 36 to 40 Osiris Str, Horus Dex, and Isis Int items? It's almost impossible. People use these items for dual twinks. You can't farm them in cozy little corridors where your bear clusters up the mobs so you can just mow them down. You have to run around the sand where the mobs are all spread out. People don't play there (AO1) except to level. A team of bored level cappers could farm a week and only get a few of these. I just don't know why they aren't more expensive.

Me and Bearpire (conradin) did Alien Oasis with lvl 20s. Let me dig for a screen shot, I may still have one.

ratava
05-10-2011, 08:14 AM
There could certainly be some tweaks made in pve to make things moar challenging or moar fun, but I think the next big push for the Devs should be pvp and guilds. If pvp has rewards(such as items, gold, and pvp only gear) and rankings that change if you lose or win( like rank that shows up in stats), half the people will spend hours and days in pvp. As for guilds, social networking is at the heart of mmo's. The Devs do an outstanding job communicating with us. Compare the feedback you get from other games I dare you. However, I say again, if you want pocket legends or b* to be at the top of the mobile games of the year again, make pvp big and empower and encourage good forms of socization in game.

Hit the nail on the head^ :)

Also guess some elite-dungeons or hard-mode could easily done seeing as dungeons are actually INSTANCES.

Snakespeare
05-10-2011, 08:44 AM
ah well... just trying to come up with ideas... :)

ratava
05-10-2011, 08:55 AM
ah well... just trying to come up with ideas... :)

"I'm saying, sometimes you have to take the initiative and change the difficulty parameters yourself."

Agree, self-handicap just set the challenge yourself. Guess it's a bit like trying to work with a large chocolate muffin on your desk, tho'?! :D

Lesrider
05-10-2011, 10:57 AM
Since I can't play the "other" game right now, I'll tune in on this.

I don't see myself getting bored of O&C any time soon. And this is why:

1.So much to explore. Everything looks different. It's exciting to come across something you haven't seen before. And I've wandered across areas with my second character that I missed on my first. With PL, you're running the same instances over and over ad nauseum.

2. Tons and TONS of quests that give lots of xp and perfectly good items. Can you get better items by looting? Of course. But you'll do just fine with the quest items. And no need to really grind bc the quests give you enough xp to progress (so far. I'm lvl 33 so can't talk about the later content).

3. Guild and guild chat. Instead of only being able to talk to one person or your dungeon team, you can chat with all your friend's at once. Ask the for help or offer help. It just makes the game really feel like an MMO. You can solo and just occasionally talk, or find people in the guild who want to join you.

4. Pets. They do nothing for your stats but they look so godd*** adorable, I couldn't help but farm for hours for one lil pet. I'm trying not to slow my progression down too much right now so I can keep up with friends, but I predict myself doing a lot of pet farming at endgame.

5. Crafting. Yes, their crafting system is flawed, but it's much closer to what crafting SHOULD be than PL's. You gather materials from mobs (and/or dig for ores) and then buy a recipe to make stuff. While not everything is worthwhile, the crafting has given me little goals to reach. And personally, I enjoy making things for others who need it. It's added another dimension to the game. The frustrating part of crafting comes with the parts that are similar to PL's -- where you need a specific rare ingredient to make an item. So you haveto farm like crazy for it. Didn't like that in PL, and not anhuge fan of it in O&C (maybe will be glad to have it, tho, when I reach endgame -- something else to farm for). I was excited about PL's crafting for about 5 min, while O&C's has kept me excited enough to so far reach Professional smithing.

Now, I'm not saying O&C is perfect by any means (hell, I can't even play righ now). The player killing is ruining the game for a lot of people.
But there are so many things to DO. I don't go on and say "let me farm that raid roach set." It's more like "omg there's so many things I WANT to do, I don't know which to do first." It's why, despite how many hours I put into it, I'm progressing fairly slowly. I'm just enjoying the ride.

PL needs to add more depth if it wants to compete. Especially now that it's free. People don't even have to pay to discover that nothing really changes all that much from map to map.

Wrap
05-10-2011, 11:31 AM
Feedback:
Well, personally I have found my self bored with pocket legends because the lack of endgame content. Many gamers like my self play games because of the competition between others to be the best in the game. Unfortunately when I play pocket legends I do not feel that " gamer high" when doing the content that has been released. I understand that the gaming audience is targeted to the teen crowd but the game is too "easy" to get the best gear, and the dungeons are easy. (All dungeons can be completed by any player, all you need is enough time to get through it.)

The fun in MMORPGS is to make friends with fellow gamers and try to achieve become the best player you can be as well as help others.



Suggestion:

There needs to be some sort of endgame content that takes more than 5 min to beat.

The pink gear that you obtain should take weeks. The point of a mmorpg is to progress though time building your character up to better.

Also some sort of modified ranking system. Currently the leader boards are useless. It takes no skill to get on them, it only takes time farming lower level content.... (No skill)

Also GCD was a step in the right direction in making the game feel more like a mmo because no players need to actually a little bit when casting spells.


Thats all I wanted to say. I really like the STS gaming community(no harsh feeling) and those are my thoughts. Feel free criticize. :P


Well said. I've been thinking along these lines for awhile. Pocket Legends is a great game, the best out there in the App store in my opinion. Graphics are great, tons of items, bosses, ect. But i must agree, it is quite easy. I agree that there needs to be some difficulty in reaching the top. I think we are starting to get closer with the release of Balefort Sewers, but it was still not enough. Still to easy. I must also agree with the Leaderboards comment, there needs to be some improvement with that system.

Overall great feedback and i totally agree, and i think PL will get better and better as time goes on...and ill be there the whole way ;)

omerojs
05-11-2011, 02:36 AM
Since 2 weeks i do mainly pvp, and i love it. If there is no room in a game i do several runs and do some trades in cs.
I hope the new lvlupgrade to 61 will bring a us some challanging elitedungeons. And many new pinks and sets.
Pvp, xp and pink farming, cs, thats all what i need xD

Is there going to be a new lvl cap? or did you just mentioned it because u want it?
i do agree that a new dungeon with new pinks and new sets and a very high difficulty lvl would be nice!!!

Corpser
05-11-2011, 03:01 AM
it only boring if you make it boring make an objective and do it

Cloudiz
05-11-2011, 04:14 PM
Feedback:

The pink gear that you obtain should take weeks.

I agree that you are crazy. Saying a game achievement should take longer on purpose, is saying you should feel more entitled to something if you waste more of your life away getting it.
Already, I think it is hard to get some of the best loot. The challenge of the game is to defeat really hard bosses, in as short a time as possible. Not spend crazy time grinding.

Moogerfooger
05-11-2011, 04:25 PM
I agree that you are crazy. Saying a game achievement should take longer on purpose, is saying you should feel more entitled to something if you waste more of your life away getting it.
Already, I think it is hard to get some of the best loot. The challenge of the game is to defeat really hard bosses, in as short a time as possible. Not spend crazy time grinding.

Your definition of challenge does not necessarily apply to everyone else...everyone has their own definition of challenge, or how they enjoy the game.

Lesrider
05-11-2011, 04:29 PM
Actually, that's how games (rpgs especially) work. The more time you spend on it, the faster you get to where you want to be. How else should it be? Someone who plays one hour a week should be able to achieve the same things at the same time as someone who puts in five hours a day?

MoarPewPew
05-13-2011, 10:01 AM
I agree that you are crazy. Saying a game achievement should take longer on purpose, is saying you should feel more entitled to something if you waste more of your life away getting it.
Already, I think it is hard to get some of the best loot. The challenge of the game is to defeat really hard bosses, in as short a time as possible. Not spend crazy time grinding.


And these bosses are easy. Like I said before, all content can be done if you have enough time irl. No real skill/awareness is needed. I got my bear to level 50 without dying / or being powerleveled.. Im just saying that this game does a great job for the quick mmo fix that players may need but for the long term future of the game some players find the gameplay repeative. A set in stone goal would be great on how to "beat" the game. (I know you can never beat an mmo) ;)

I remember awhile back that STS said that they intended the game to be a pick up and play game but they found many of there customers playing hours at a time. I think STS should spend time revamping endgame rather that updating older content. :(

Deathdemize
05-13-2011, 05:48 PM
Feedback:
Well, personally I have found my self bored with pocket legends because the lack of endgame content. Many gamers like my self play games because of the competition between others to be the best in the game. Unfortunately when I play pocket legends I do not feel that " gamer high" when doing the content that has been released. I understand that the gaming audience is targeted to the teen crowd but the game is too "easy" to get the best gear, and the dungeons are easy. (All dungeons can be completed by any player, all you need is enough time to get through it.)

The fun in MMORPGS is to make friends with fellow gamers and try to achieve become the best player you can be as well as help others.



Suggestion:

There needs to be some sort of endgame content that takes more than 5 min to beat.

The pink gear that you obtain should take weeks. The point of a mmorpg is to progress though time building your character up to better.

Also some sort of modified ranking system. Currently the leader boards are useless. It takes no skill to get on them, it only takes time farming lower level content.... (No skill)

Also GCD was a step in the right direction in making the game feel more like a mmo because no players need to actually a little bit when casting spells.


Thats all I wanted to say. I really like the STS gaming community(no harsh feeling) and those are my thoughts. Feel free criticize. :P

i want to see endgame to but space time prob wont make it. PL is a fast pace game

But then agen , fast pace for people who do dung and hardcore endgame for people on ipad at home to raid very hard boss's? you would prob have more people playing for longer times and spending more money on the game that way :P