DarrenPR
09-29-2015, 10:04 PM
While having used traps for nearly a year (with the bleed upgrade) I always assumed that all players who use them, or cause bleed in any other way, were stacking the bleed effects and were each doing their own bleed damage to the enemy. Today I actually asked the question and nobody seemed to know the answer, so I went ahead and tested the bleed effect damage.
My Questions
I had 2 questions I wanted to answer. First, does multiple bleed effects from a single person to a single enemy cause multiple bleed effects to damage the enemy. Second, does multiple bleed effects from multiple people to a single target cause bleeding damage for each player.
The Testing
To answer the first question, I went to planar arena by myself. I used my rogue entangling traps (which guarantee bleed on an enemy) on whichever boss spawned, and placed multiple traps down (thanks to the adept construction upgrade) onto the same boss to observe the effects. In fact, I even did this two different ways. The first, I placed 2 traps on the boss before he became attackable (meaning both traps could cause the bleed effect at the same instant) and second offsetting them, allowing for the first bleed to take effect before causing the second bleed effect.
For the second question, I took a few people from my guild who each had traps and did the same thing as I did to answer the first question. Each player would spam their traps on the boss before he became attackable, as to all get the bleed effect in at the same instant in time, as well as offsetting the traps to clearly have a target bleeding when inflicting another bleed effect upon him to see if the enemy would be damaged by the second effect.
Finally, since one of my guild mates suggested I record some proof of this, and arena was too hectic of a place to get a clear shot, we went to elite brackenridge goldmine and used the traps on the boss there (video below).
Conclusion
The conclusion is: bleed effects do not stack. Whether it is you doing multiple bleed effects to a single enemy, or all of your friends trying to cause the same enemy to bleed, only the first bleed effect will take place and the rest of the players are left looking at a pretty animation with no damage output.
https://www.youtube.com/watch?v=dUiza273lB4
Question to the devs: Is this intended behavior or is this a glitch with the rogue's entangling trap?
EDIT: I went back and tested different types of bleed damage, and also went back to verify my findings from yesterday. It seems that if you have bleed damage from multiple sources, each source of bleed damage will stack with the other, but just as I found yesterday, multiple bleeds from traps (possibly from all sources individually with themselves), whether it's from multiple people or the same person, do not stack together.
My Questions
I had 2 questions I wanted to answer. First, does multiple bleed effects from a single person to a single enemy cause multiple bleed effects to damage the enemy. Second, does multiple bleed effects from multiple people to a single target cause bleeding damage for each player.
The Testing
To answer the first question, I went to planar arena by myself. I used my rogue entangling traps (which guarantee bleed on an enemy) on whichever boss spawned, and placed multiple traps down (thanks to the adept construction upgrade) onto the same boss to observe the effects. In fact, I even did this two different ways. The first, I placed 2 traps on the boss before he became attackable (meaning both traps could cause the bleed effect at the same instant) and second offsetting them, allowing for the first bleed to take effect before causing the second bleed effect.
For the second question, I took a few people from my guild who each had traps and did the same thing as I did to answer the first question. Each player would spam their traps on the boss before he became attackable, as to all get the bleed effect in at the same instant in time, as well as offsetting the traps to clearly have a target bleeding when inflicting another bleed effect upon him to see if the enemy would be damaged by the second effect.
Finally, since one of my guild mates suggested I record some proof of this, and arena was too hectic of a place to get a clear shot, we went to elite brackenridge goldmine and used the traps on the boss there (video below).
Conclusion
The conclusion is: bleed effects do not stack. Whether it is you doing multiple bleed effects to a single enemy, or all of your friends trying to cause the same enemy to bleed, only the first bleed effect will take place and the rest of the players are left looking at a pretty animation with no damage output.
https://www.youtube.com/watch?v=dUiza273lB4
Question to the devs: Is this intended behavior or is this a glitch with the rogue's entangling trap?
EDIT: I went back and tested different types of bleed damage, and also went back to verify my findings from yesterday. It seems that if you have bleed damage from multiple sources, each source of bleed damage will stack with the other, but just as I found yesterday, multiple bleeds from traps (possibly from all sources individually with themselves), whether it's from multiple people or the same person, do not stack together.