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View Full Version : Freemium & Monetization: League of Legends example



ratava
05-14-2011, 07:59 AM
This may not be "very" applicable to PL or B* given their level designs but I thought STS and anyone else might be interested in this discussion on monetization and why League of Legends provides a good model:

The App Store Needs Freemium Games Like 'League of Legends' (http://toucharcade.com/2011/05/11/the-app-store-needs-freemium-games-like-league-of-legends/)


However, nothing is stopping iOS developers from taking a good hard look at League of Legends and applying what they learn to future iOS titles. In fact, if you're an iOS developer who is even remotely debating dabbling in freemium, you owe it to yourself to at least give League of Legends a shot. Similarly, if you're the kind of person who incessantly posts about how much you dislike freemium games, you really need to try a game that nails the business model perfectly just to see what's possible if developers break free of farming games.

Food for thought. ;)