View Full Version : Orbs-What they do

05-16-2011, 05:48 AM
1: Double Armor!
2: Double Damage!
3: Double Speed!
4: Restores All Health
5: Restores All Mana
6: Gurgox's Orb:
Before you take it and after you take it, respectively.
One you take it, you'll have a 3 second buff where you are immune from Gurgox's blast. His scream is 5 seconds long, so time it. You'll have a buff indicator next to your name looking like this: http://i1095.photobucket.com/albums/i463/Ariktyer/screenshot_1-2-1.jpg

Gurgox's orbs take only 15 seconds to respawn.

-Do NOT stack
--Two double damage orbs do not give you 3/4x damage
--Two double damage orbs do not last twice as long
-Orbs last 20 seconds, this starts as soon as you touch them, not once they appear on you. Their one second animation when they appear on you is part of the time.
-Orbs take exactly one minute(60 seconds) to respawn.

I remember seeing a guide like this, but couldn't find it and neither, apparently, could Redbridge. Done all from my phone. Ill fix the sizes when I get on my computer.

Updated and Tamino, the yellow orb has always been there. I never purchased SSC, because I feel it'll die out and become like FN, so if anyone could screenshot those orbs for me, I'd love it.

Tags: Guide orbs what they do double speed armor damage of orbs

(Search couldn't find this, so I'm seeing if adding some tags helps)

05-16-2011, 05:57 AM
Missing Yellow: 2x speed.

05-16-2011, 06:43 AM
Nice, that clarifies what we were discussing earlier. Well done Outkura!

I have added this to my list of great guides (http://www.spacetimestudios.com/showthread.php?20352-Guides-Indexes-Helpsheets-amp-all-other-wonderful-stuff-in-one-place...).

Here's the link for the Orb discussion i heard about.... here (http://www.spacetimestudios.com/showthread.php?19591-Orb-etiquette). Suspect it might be nice to include how long the effects of orbs last. how long they take to respawn and maybe include a reference to the Gurgox Orbs & Sandstone Orbs being slightly different. I'm happy to help collate data if needed.

05-16-2011, 10:33 AM
To add: green orb (gurgox only) gives you 5 seconds immunity from gurgox shout

Blue orb (magnetic golem only) allows you to survive exploding rocks with red orbs if you are near it.

05-16-2011, 11:37 AM
Nice!! Good work on this little guide, thanks!!

05-16-2011, 12:45 PM
Thanks for putting this info out there again! So often I see people pass these by...especially on Gold Fever. Its like having an extra player in the fight for 20 secs. I always like to wait and give the player with the highest dps (archers usually) the chance to grab a damage orb...but so often they get passed by. Sad really....
Maybe a few more people will realize the value of these orbs thanks to this thread! ;)

05-16-2011, 02:32 PM
Great info right here :)

Indeed, most people don't seem to have any idea what the different types of orbs really do.

I remember searching for this a while back, but I couldn't find the answer back then. Friends ultimately explained me what they do. So certainly a good topic to bring up again :)

@RedBridge Cool sig ;)

08-16-2011, 11:48 AM
this forum is great, tons of info.. thanx! ;)

08-16-2011, 02:10 PM
Orbs "Do NOT stack" means grabbing two of the same orb gives you no bonus and robs a teammate the opportunity to grab an orb. Don't do this.

According to Physiologic, if you are using an elixir and grab an orb, the orb overrides the elixir until the orb wears off. They do NOT stack with elixirs. If you are on a 2 or higher elixir, don't grab the orb. I have a message about this in one of my quick chat slots since it's not generally known.

Grabbing a Gurgox orb right at the beginning of battle is also useless. You need to wait for Gurgox to begin his scream.

09-11-2011, 06:24 AM
This was helpful, thank you Otukura!

09-16-2011, 07:03 PM
You may want to mention that orbs also do not stack with combo elixirs or elixirs that buff that same attribute as the orb does (ex: if I have the damage elixir at 1.5x and I get the orb at 2x, I get 2x damage).