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Seoratrek
10-10-2015, 02:29 PM
Please use this thread to discuss any feedback you have for the recently implemented duel feature in Arcane Legends.

Announcement:

Introducing: PvP Duels! + Client 1.3.0 (http://www.spacetimestudios.com/showthread.php?267728-Introducing-PvP-Duels!-Client-1-3-0)

Titanium
10-12-2015, 02:15 PM
PvP Duels stat shouldn't be shown in the kdr. It will encourage dummy farming.

Vanity weapon should be used only in pve and towns. Not in pvp.

kinzmet
10-12-2015, 02:19 PM
I think they have something planned for the duel stats, like duel-leagues or something. As of now, we can duel everyone (yup level1 vs level46) but I believe in time this would be fixed.

As for Vanity weapon, I'm okay on using it even on PVP (I could hide my noob weapon :) )

Arrowz
10-12-2015, 02:20 PM
PvP Duels stat shouldn't be shown in the kdr. It will encourage dummy farming.

Vanity weapon should be used only in pve and towns. Not in pvp.

There isn't a lb so does it really matter if people wanna dummy farm? just wasting their own time.

and why shouldnt vanity weapons be allowed in pvp when other vanities are?

Kalahesi
10-12-2015, 02:22 PM
Just got rekt by lv42 tank lmao


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Titanium
10-12-2015, 02:25 PM
There isn't a lb so does it really matter if people wanna dummy farm? just wasting their own time.

and why shouldnt vanity weapons be allowed in pvp when other vanities are?

Some people are doing anything to show off. Either if is a lb or not.

ClumsyCactus
10-12-2015, 02:36 PM
There isn't a lb so does it really matter if people wanna dummy farm? just wasting their own time.

and why shouldnt vanity weapons be allowed in pvp when other vanities are?

1. True, but I think the best solution to the "problem" with dummy farming in versus would be to remove the counter on your statpage, but still keep the "VS any level" thing, because it is kind of fun to test your might as a level 15 twink against some random level 26 warrior.

2. Because weapons have a MUCH bigger effect on pvp than armors, I even remember people going "naked" (removing armor and hiding helm) pvping in ctf for the lols, and they pulled it off quite well.

Dex Scene
10-12-2015, 02:41 PM
I highly agree that. The duel feature was asked for only fun purpose and it shouldn't be shown in stats.

Sent from my GT-I9500 using Tapatalk

Royalty
10-12-2015, 02:41 PM
There isn't a lb so does it really matter if people wanna dummy farm? just wasting their own time.

and why shouldnt vanity weapons be allowed in pvp when other vanities are?

I agree. I like having the kdr just as a little competition starter. No rewards or lb means no dummy farming ^_^

Zeus
10-12-2015, 02:43 PM
- Players spawn way too close to each other.
- If you interact with the UI during the countdown or just after countdown finishes, your skills cannot be charged.
- Packs/Amulet Crystals remain after death, providing an advantage for next round.
- Any level can duel each other - you should only be allowed to duel within 2 levels of each other.
- Blind spots need to be dealt with, around 70% of that arena is a blind spot.
- PvP buffs/debuffs have not been applied.

Short, simple, sweet!

Zylx
10-12-2015, 02:47 PM
I would suggest some kind of shield as well for people who lag during the load screen. Both players have to break the shield for the battle to commence

Also, the default chat is set to team chat.

Also should remove kdr. Its eye candy for dummy farmers

Also, there needs to be a better duel request system. Atm, if you send someone a request to duel, they dont answer because theyre afk, and you decide you actually want to run a map instead, when they accept, it can kick you out of the middle of the map. I would suggest maybe a duel tab in the social menu listing players you challenged for duels and whether or not they accept, rather than just a message in the alerts tab. More importantly to add an option to cancel the request

PS: I dced before our duel. The loading screen froze up.

kinzmet
10-12-2015, 03:00 PM
I agree with all.
Only the VS with all levels, I personally want the system where I can fight more than 2 levels above my twinks :)

Kalahesi
10-12-2015, 03:03 PM
I think they should get rid of the counter too... Ppl wanna vs without having to worry about Kdr


Sent from Uranus (The Planet) using Tapatalk

kinzmet
10-12-2015, 03:14 PM
I think, there should also be an Item-set-lock.

I see people loadout "Weak-gears" to victimize new players, then re-equip right back the maxed gears when inside the arena.
The idea of dueling is to take-up the challenge and have fun, not bullying.

Oezheasate
10-12-2015, 03:48 PM
Heya,

I wanted to ask why the duel system allows the packs of rogues to stay after it finished, giving them even more health for the next duel?

Seems a bit unfair, also pet pools if i remember right, plus pendant proc crytals also stay.

Its also extremely lagged, ive got 150 ping but my skills dont go off well when i charge it, with skyward im much more in the air then usually.

Zylx
10-12-2015, 03:50 PM
Even though it's currently got some bugs that im sure will be worked out, I wanna say thanks for implementing this popular suggestion that's been constantly brought up for as long as I can remember. Thanks for listening! :)

Zylx
10-12-2015, 03:52 PM
Its a bug lol. Bugs happen

kinzmet
10-12-2015, 03:58 PM
Yeah, I also want to say thanks STS :)

Promagespvp
10-12-2015, 04:00 PM
1) Nerf rogue dmg as its in ctf/tdm.
2) No packs from end of last round in start of next round.
3) Level 1 can join to level 46. Fix that.
Maybe there are more bugs?
Fix these please.. thanks:)

Oezheasate
10-12-2015, 04:01 PM
Just wanted to know if it was on purpose as those are so incredibly ovious, after first vs with rogue i alrdy noticed.

G-M
10-12-2015, 04:06 PM
You're welcome. Thanks for all the suggestions. We know it's not perfect right off the bat and we'll continue evaluating and refining the system. This is just the start!

Imsofancy
10-12-2015, 04:10 PM
Dont click accept until AFTER the packs have gone ;)

Seoratrek
10-12-2015, 04:20 PM
Hey everyone!

To help the devs see all of your feedback, I have moved and merged several threads that were popping up.

DarrenPR
10-12-2015, 04:25 PM
Staking option (once everything is polished up of course)

Kingofninjas
10-12-2015, 08:06 PM
Aside from the obvious shortcomings of gear difference and class imbalance that affects (determines really) a 1 vs 1 match, there are some serious issues with the 1 vs 1 arena. These are enumerated below-]

1) Players of any level can duel each other. A solution would be to apply the same level restrictions as ctf and tdm to duels
2) Rogue packs and planar pendant procs of all classes remain in the map even after the duel is over.
3) There is no countdown before the match starts after the players spawn. There should be a 3 second countdown, or ideally the game starts 3 seconds after both players charge their first skills
4) The 10% damage nerf to rogues has not been applied to the map
5) We need some obstacles to hide behind. Even a mini boss like Trulle in tdm would do. As it is right now, it is just spamming skills till your enemy dies, especially with rogues.

From the overall design and method of dueling, it feels like barely any thought has been put into this map. The spawn area for the planar arena has been used as the map, and there are several fatal shortcomings in this arena. For the sake of equality and a true test of skill (or ping, whichever readers prefer), I would also like to suggest that every player be given the same gear (class respective) when they duel. If this is to be implemented, there should continue to be to banners or achievement points of any reward other than a few numbers on the character avatar screen.



PS: Feel free to add to the list if you have any other issues with the arena.

Edit (1): Get rid of the 3-4 seconds after you or your opponent dies. All rogues use it for is to strategically place packs where the opponent will spawn. Alternatively, randomize spawn locations so the pack stack isn't as effective.


Edit (2):
1) Get rid of team chat in duel arena. Its pointless and just wastes our time by making us type /a.

2) If you receive a duel invitation, make the player duel in the gear which he had equipped when he received the invitation. Make it such that players can't equip weak gear for the purpose of getting duel invitations and then showing up in maxed out gear.
*Note - (2) is in case my original suggestion of giving everyone equal gear is not implemented.

Kingslaughter
10-12-2015, 08:14 PM
Yeah rouge will always win beacuse their pack still remain there....and no gap level for duel....sts should make zone level for that

Wazakesy
10-12-2015, 08:14 PM
The damage nerf not being applied is ridiculous, it just seems like anyone will get shot by a crit rogue even with full armor and nek shield buff.

Kingofninjas
10-12-2015, 08:20 PM
The damage nerf not being applied is ridiculous, it just seems like anyone will get shot by a crit rogue even with full armor and nek shield buff.

IKR! So far all my rogue vs with players of my gear level have been like this
1) Close eyes
2) Tap nekro AA
3) Spam skills and pray for crit

pompous
10-12-2015, 08:21 PM
I agree with all of these suggestions

Ipoopsy
10-12-2015, 08:26 PM
IKR! So far all my rogue vs with players of my gear level have been like this
1) Close eyes
2) Tap nekro AA
3) Spam skills and pray for crit

And still, many of those rog players still want more crits on their items or add additional crits to the jewels.

Kingofninjas
10-12-2015, 08:31 PM
And still, many of those rog players still want more crits on their items or add additional crits to the jewels.

What does that have to do with anything?

Eldorado
10-12-2015, 09:29 PM
And still, many of those rog players still want more crits on their items or add additional crits to the jewels.
All class can reach a descent amount of crit rate. I saw Mages with 50% crit while sacrificing some damage. Of course a rogue can have more if crit will be focused by sacrificing damage as well. Rogue have 10 - 15%(Full Level) more crit because of dex while mages have unlimited mana pool because of int and warrior have 2-3x HP because of str. Gear wise all class should have equal crit bonus, dodge, primary and secondary stats. Why? Because we have primary stats that makes the classes unique, are you suggesting that because rogue have 10-15% more crit than other class because of dex as primary attr means that they should have lesser crit in their set than any class? It's like removing crit as a primary attribute of rogue and like removing infinite mana of mages. Do you like that?

plutos
10-12-2015, 09:35 PM
Soon we will see a character with 10k kills and 0 death.

Garria

Eldorado
10-12-2015, 09:47 PM
IKR! So far all my rogue vs with players of my gear level have been like this
1) Close eyes
2) Tap nekro AA
3) Spam skills and pray for crit
1.) Used all classes and need my eyes to tap. In my PC it is possible though except warrior class. All of the class is the same except warrior though it is not that hard to spam 4 keys in the keyboard as if almost all skills are auto target.
2) All class will tap in Nekro if they have.
3) All classes spam skills and pray for crit.
Bottom line is. It is easy to spam skills except for warrior because of range. They need to get close before they hit while mage and rogue will always hit and just spam offensive skills.

hallowring
10-12-2015, 11:03 PM
1.) Used all classes and need my eyes to tap. In my PC it is possible though except warrior class. All of the class is the same except warrior though it is not that hard to spam 4 keys in the keyboard as if almost all skills are auto target.
2) All class will tap in
Nekro if they have.


3) All classes spam skills and pray for crit.
Bottom line is. It is easy to spam skills except for warrior because of range. They need to get close before they hit while mage and rogue will always hit and just spam offensive skills.

lol #3 thats me (suxs and hurts)poor warr

hallowring
10-12-2015, 11:09 PM
1.) Used all classes and need my eyes to tap. In my PC it is possible though except warrior class. All of the class is the same except warrior though it is not that hard to spam 4 keys in the keyboard as if almost all skills are auto target.
2) All class will tap in Nekro if they have.
3) All classes spam skills and pray for crit.
Bottom line is. It is easy to spam skills except for warrior because of range. They need to get close before they hit while mage and rogue will always hit and just spam offensive skills.


lol num 3 thats me #poorandsadwarrior tryin to get hits in duels

Arrowz
10-12-2015, 11:15 PM
Aside from the obvious shortcomings of gear difference and class imbalance that affects (determines really) a 1 vs 1 match, there are some serious issues with the 1 vs 1 arena. These are enumerated below-]

1) Players of any level can duel each other. A solution would be to apply the same level restrictions as ctf and tdm to duels
2) Rogue packs and planar pendant procs of all classes remain in the map even after the duel is over.
3) There is no countdown before the match starts after the players spawn. There should be a 3 second countdown, or ideally the game starts 3 seconds after both players charge their first skills
4) The 10% damage nerf to rogues has not been applied to the map
5) We need some obstacles to hide behind. Even a mini boss like Trulle in tdm would do. As it is right now, it is just spamming skills till your enemy dies, especially with rogues.

From the overall design and method of dueling, it feels like barely any thought has been put into this map. The spawn area for the planar arena has been used as the map, and there are several fatal shortcomings in this arena. For the sake of equality and a true test of skill (or ping, whichever readers prefer), I would also like to suggest that every player be given the same gear (class respective) when they duel. If this is to be implemented, there should continue to be to banners or achievement points of any reward other than a few numbers on the character avatar screen.



PS: Feel free to add to the list if you have any other issues with the arena.

Edit (1): Get rid of the 3-4 seconds after you or your opponent dies. All rogues use it for is to strategically place packs where the opponent will spawn. Alternatively, randomize spawn locations so the pack stack isn't as effective.


Edit (2):
1) Get rid of team chat in duel arena. Its pointless and just wastes our time by making us type /a.

2) If you receive a duel invitation, make the player duel in the gear which he had equipped when he received the invitation. Make it such that players can't equip weak gear for the purpose of getting duel invitations and then showing up in maxed out gear.
*Note - (2) is in case my original suggestion of giving everyone equal gear is not implemented.

did a test with my lvl 17 rogue vs a friends lvl 46, he crit me for 19,700 lmaoo

diimitrii
10-13-2015, 12:08 AM
Lol they released what every1 wanted and now you all gonna complain? If you don't like it don't play the new duels!

Verstuurd vanaf mijn ONE TOUCH 4033D met Tapatalk

Kingofninjas
10-13-2015, 12:26 AM
Lol they released what every1 wanted and now you all gonna complain? If you don't like it don't play the new duels!

Verstuurd vanaf mijn ONE TOUCH 4033D met Tapatalk

If it has been released, IMO it should be done properly. Shoddy work like this just raises our hopes only to crush them.

Kingofninjas
10-13-2015, 12:28 AM
1.) Used all classes and need my eyes to tap. In my PC it is possible though except warrior class. All of the class is the same except warrior though it is not that hard to spam 4 keys in the keyboard as if almost all skills are auto target.
2) All class will tap in Nekro if they have.
3) All classes spam skills and pray for crit.
Bottom line is. It is easy to spam skills except for warrior because of range. They need to get close before they hit while mage and rogue will always hit and just spam offensive skills.

This wasn't meant to be taken literally. But if I wanted to I am sure I could figure out how long I had to wait before starting to spam skills, assuming both players were walking in the same direction. Once I do that I would not need my eyes to vs other rogues, just fast fingers or typing speed.

Newcomx
10-13-2015, 01:14 AM
Lol they released what every1 wanted and now you all gonna complain? If you don't like it don't play the new duels!

Verstuurd vanaf mijn ONE TOUCH 4033D met Tapatalk
I believe other players gives their suggestions for better duel, not complaining.

Sent from my Z30 using Tapatalk

famousfame
10-13-2015, 01:46 AM
o.O so there is now PvP duel option???
And the plot thickens, watch this space for my comeback [emoji14]

Sent from my A0001 using Tapatalk

Gabrielcabral
10-13-2015, 05:30 AM
I liked all suggestion less the boss spawn and obstacles... its a player vs player not player vs player vs boss... and i dont think will be a good idea put level requirements for arena... example... a level 41 cant can fight a lvl 46 because the requirement... the low lvls can reject the invites soo i think its a bad idea... but anothers ideas like 3 secounds respawn, show gear before duel, the chat instant /all, etc are'nt bad ideas either

Dex Scene
10-13-2015, 11:36 AM
I agree with all of the points except the #1.
This duel thing is not lb stuff so it is fun to let people duel at any levels. It really helped me testing some stuffs I always wanted to test with higher and lower levels together in pvp.
The stat farming is an issue.
I hope stg don't let the duel stats to be shown in avatar/characters' stats.
It encourages all those dummy farmings. Showing dueling stats in character screen ruins all the purposes of duels.

Sent from my GT-I9500 using Tapatalk

Chronexia
10-13-2015, 11:41 AM
Lol they released what every1 wanted and now you all gonna complain? If you don't like it don't play the new duels!

My thoughts exactly.

Niixed
10-13-2015, 01:10 PM
Aside from the obvious shortcomings of gear difference and class imbalance that affects (determines really) a 1 vs 1 match, there are some serious issues with the 1 vs 1 arena. These are enumerated below-]

1) Players of any level can duel each other. A solution would be to apply the same level restrictions as ctf and tdm to duels
2) Rogue packs and planar pendant procs of all classes remain in the map even after the duel is over.
3) There is no countdown before the match starts after the players spawn. There should be a 3 second countdown, or ideally the game starts 3 seconds after both players charge their first skills
4) The 10% damage nerf to rogues has not been applied to the map
5) We need some obstacles to hide behind. Even a mini boss like Trulle in tdm would do. As it is right now, it is just spamming skills till your enemy dies, especially with rogues.

From the overall design and method of dueling, it feels like barely any thought has been put into this map. The spawn area for the planar arena has been used as the map, and there are several fatal shortcomings in this arena. For the sake of equality and a true test of skill (or ping, whichever readers prefer), I would also like to suggest that every player be given the same gear (class respective) when they duel. If this is to be implemented, there should continue to be to banners or achievement points of any reward other than a few numbers on the character avatar screen.



PS: Feel free to add to the list if you have any other issues with the arena.

Edit (1): Get rid of the 3-4 seconds after you or your opponent dies. All rogues use it for is to strategically place packs where the opponent will spawn. Alternatively, randomize spawn locations so the pack stack isn't as effective.


Edit (2):
1) Get rid of team chat in duel arena. Its pointless and just wastes our time by making us type /a.

2) If you receive a duel invitation, make the player duel in the gear which he had equipped when he received the invitation. Make it such that players can't equip weak gear for the purpose of getting duel invitations and then showing up in maxed out gear.
*Note - (2) is in case my original suggestion of giving everyone equal gear is not implemented.

I have to agree with King's assessment that insufficient thought, effort, or time was put into the development of the 1v1 arena. Repurposing preexisting code is a smart, moneysaving practice and can produce great results, but c'mon STS, really? I love you guys, but sloppy development practices hurt everyone... especially your bottom line.

I would add that Duel KDR should be removed from the avatar screen since it's not on any leaderboard. Including it just discourages players from dueling and encourages dummy farming.

Xdumbx
10-13-2015, 01:12 PM
I say keep the arena, makes the game more fun. Just fix the bugs, like how the rouge packs stay there.

Kingofninjas
10-13-2015, 06:13 PM
I say keep the arena, makes the game more fun. Just fix the bugs, like how the rouge packs stay there.

Honestly, it isn't that hard to tell the players who have a real from fake kdr. I have like 30 kills and 10 deaths, and every time I see a rogue with a 30:1 fake kdr, I challenge them. Guess what? Not even one has accepted my challenge. Just goes to show how much people care for a number that proves nothing but the fact that they have been killing some undergeared player.

Caabatric
10-13-2015, 06:22 PM
You don't have enough time to skill switch during fights... wtf my entire strategy is ruined

extrapayah
10-13-2015, 06:46 PM
i think having it able to invite any level players and no damage debuff on rogue will make duel a good place to test skill mechanics,
plus the fact that the stat doesn't count to any pvp AP, the thing that might pose a problem is having it displayed in character stat, making people get way too serious

it will be great though it we can have both:
1. a place to practice and test where we can choose to have pvp rules/limitation to be applied / not, to test/practice with skill mechanic, and additional pvp mechanic, and
2. another place to do serious duel, where pvp limitations is there.

pompous
10-14-2015, 01:54 AM
There should be a 10 second wall or bubble at start and between matches so players can swap skills according to their opponents or try different pets

Makneg
10-14-2015, 11:59 AM
Aaa sir sts just a suggestion mmm plz can u let those who will ask chalenge or those who accept chalenge to cannot leave unless duel is done? Coz its really annoying that someone wud chalenge you and wen dey die ones they leave..its a duel and so plz make it a real duel like wen ur at it u cant get out unless its over..thanks a lot sta hopemul see on to this

Guild
10-14-2015, 12:40 PM
PvP duels should be removed from the kdr in my opinion. And dont make a LB about duels cuz dummy farming is rly easy with this. It could also be nice to make duels depending on level because i find this quite unfair for lvl 46 people to duel lvl 5 or 6...

mesalin
10-14-2015, 12:57 PM
I agreed.
Just hide stats if there is no LB and it don't count to anything. Visit windmoore... You'll know for what.
Players on PC can start faster than players playing with android device.
There should be like in CTF break shield then count down.
Add Lvl zone. 46 vs 46.
And not 1 vs 46.
If STS can't add shield then just anything to make it fair and fun.
:)


<Forgiveness>

Arachnophobik
10-14-2015, 06:46 PM
The option to face higher levels are great for me. Keeps me motivated and such, and the thing that it isn't on lb is good to prevent dummy farming. Besides, if sts were to somehow make a duel tournament (where big amount of kdrs would serve as a participation ticket) its the dummy farmer's loss, getting rekt all over despite of having an appealing kdr.

Haligali
10-28-2015, 02:18 AM
Fix the chrome users spawn kill in duel arena please. Its easy, make a bubble, or a wall, similar like in ctf rooms, and make the countdown a bit longer, so we can map skills, or switch pets after each battle, they are so fast anyways. Maybe the environment effects (combat medic, planar amulet crystals, pet abilities like sns, nilbog, toor pools) disappear too in 10 sec.

Zorin
02-27-2016, 06:33 PM
1) A lobby or room (the arena will do) while you wait for an random opponent would be great!

2) Neither player can see their opponents name until the fight actually begins. "Life is like a box of chocolates, you never know what you gon get" - Forest

3) Best of 3 rounds; one is not enough and it's not fun that way. Players can change their strategy from the first round and in doing this, come out the victor.

4) You can even charge a small fee to enter, not too much. 100g? Only charged once you enter the arena. Win or lose, you end up back in the lobby/arena and await your next opponent. You won't get charged gold as long as you stay in the arena. If you really wanted a rematch with the same person, you can always send them a message and organize it that way or you can meet by chance again while waiting in the lobby/arena.

Most important:

5) Leaving, Disconnecting/Rage-Quitting will result in a Loss and a BAN for 60 minutes.

Thoughts:

I think the random opponents system is the best way to gauge a player through their wins/losses. The present system/method is susceptible to cheating by dueling dummy accounts and faking their wins/losses.

What if friends meet up in the Arena and don't want to fight each other? This can be an issue so have the system not pair the player with players on their friends list.

Pingmill
02-28-2016, 05:46 AM
Thank you for fixing mythic staff

Bryan Nguyen
02-28-2016, 05:03 PM
I wish u can get reward in duel

Lim Yixiang
04-20-2016, 04:30 AM
I wish u can get reward in duel

wow that would be really cool!
Thumbs up for that :D