Zeus
10-26-2015, 06:55 PM
Hey guys, we appreciate the feedback related to this. I'm going to jump in related to the Warrior Mythic weapon in case there is a misunderstanding on how it works.
Each enemy hit applies a stack of an armor buff. Each stack adds 25 Armor, up to 250 at 10 stacks. Each enemy hit means a single strike may hit up to 3, and grant up to 3 stacks all at once. When you reach 10 you tip over and the armor explodes dealing AoE damage to all around and taunting them all to the tank, and the cycle begins again.
The cycle of this proc rate can be very quick, and the AoE damage output does add up, as does the implicit taunting of surrounding mobs.
Is this in line with what you are experiencing playing with this weapon? From a design perspective this is certainly a tanking weapon, and not intended to be used for massive damage. If there are suggestions on changes you'd like to see after playing with it and this knowledge, we're always open to constructive feedback.
Thanks guys!
According to Carapace's quote, each enemy hit should be granting 25 armor. Thus, that means when the tank gets hit the tank should gain 25 armor per hit (up to 10x) before the shield explodes. However, after further testing in game...apparently it seems that the tank has to hit the opponent to gain the 25 armor stacks.
While developers are at it, the explosion damage should be slightly increased, as well as increasing the amount of armor stacked (to perhaps 40-50 per stack?).
This is being said as a rogue.
Thanks!
Each enemy hit applies a stack of an armor buff. Each stack adds 25 Armor, up to 250 at 10 stacks. Each enemy hit means a single strike may hit up to 3, and grant up to 3 stacks all at once. When you reach 10 you tip over and the armor explodes dealing AoE damage to all around and taunting them all to the tank, and the cycle begins again.
The cycle of this proc rate can be very quick, and the AoE damage output does add up, as does the implicit taunting of surrounding mobs.
Is this in line with what you are experiencing playing with this weapon? From a design perspective this is certainly a tanking weapon, and not intended to be used for massive damage. If there are suggestions on changes you'd like to see after playing with it and this knowledge, we're always open to constructive feedback.
Thanks guys!
According to Carapace's quote, each enemy hit should be granting 25 armor. Thus, that means when the tank gets hit the tank should gain 25 armor per hit (up to 10x) before the shield explodes. However, after further testing in game...apparently it seems that the tank has to hit the opponent to gain the 25 armor stacks.
While developers are at it, the explosion damage should be slightly increased, as well as increasing the amount of armor stacked (to perhaps 40-50 per stack?).
This is being said as a rogue.
Thanks!