Lastmind
10-30-2015, 11:47 PM
The advanced class system is basically a series of quest lines for a future level cap, which rewards you with a new set of skills. Every class is getting offered three unique questlines of which one can be completed.
Advanced classes build out of the 3 original classes. They use the same weapons and the same bonuses for primary stats as the original classes. This way, the item system can be kept completely untouched.
Advantages of this system is that it is quite easy to implement. Everything needed to do, is basically adding new skills to the game. Weapons, basic stats and the itemsystem can stay the way they are.
Additionally Arcane Legends will keep it's simple and appealing style, since the choice of an advanced class does not come up until the level cap is reached.
In total 9 new classes will be implemented, which could look like this:
Warrior
Juggernaut: Offensive tank, able to trade his armor/HP for damage, aimed for Duels and CTF.
Paladin: Tank with supportive utilities and group buffs, strong in PvE and TDM.
Protector: Classic tank, able to trade his damage for increased armor/HP, strong taunts and crowd control.
Rogue
Assassin: Combobased, 1vs1 duelist with high burst in exchange for armor/HP.
Druid: Defensive Summoner with versatile companions, supportive with heals and utility.
Ranger: Classic archer which utilizes traps and bombs.
Sorcerer
Arcanist: Massive offensive aoe abilities in exchange for armor/HP
Cleric: Classic buffer and healer, aimed for PvE and TDM.
Warlock: Offensive summoner which utilizes demons and uses his HP as a ressource to cast spells.
Advanced classes build out of the 3 original classes. They use the same weapons and the same bonuses for primary stats as the original classes. This way, the item system can be kept completely untouched.
Advantages of this system is that it is quite easy to implement. Everything needed to do, is basically adding new skills to the game. Weapons, basic stats and the itemsystem can stay the way they are.
Additionally Arcane Legends will keep it's simple and appealing style, since the choice of an advanced class does not come up until the level cap is reached.
In total 9 new classes will be implemented, which could look like this:
Warrior
Juggernaut: Offensive tank, able to trade his armor/HP for damage, aimed for Duels and CTF.
Paladin: Tank with supportive utilities and group buffs, strong in PvE and TDM.
Protector: Classic tank, able to trade his damage for increased armor/HP, strong taunts and crowd control.
Rogue
Assassin: Combobased, 1vs1 duelist with high burst in exchange for armor/HP.
Druid: Defensive Summoner with versatile companions, supportive with heals and utility.
Ranger: Classic archer which utilizes traps and bombs.
Sorcerer
Arcanist: Massive offensive aoe abilities in exchange for armor/HP
Cleric: Classic buffer and healer, aimed for PvE and TDM.
Warlock: Offensive summoner which utilizes demons and uses his HP as a ressource to cast spells.