Energizeric
11-09-2015, 07:08 PM
You will notice that nobody farms elite maps from previous seasons. Why would you want to? Nothing good drops there. Even if you are lucky enough to loot a legendary item, it is basically worthless now as there is little demand for such old items. The best armors and weapons that drop from these old elite maps are worthless even for twink PvP as event and crate legendary items released over the past 2 years have surpassed those old items in stats.
So how can we revive interest in farming these old maps? Here is my suggestion:
1) Scale the mob/boss difficulty almost to end game levels for all elite maps. My suggestion would be to have all elite maps previous to Rengol be scaled to level 40. This way they are not as hard as Rengol, but will still have decent difficulty.
2) Remove all legendary gear (not including pet eggs) from the drop table. The drop table will now consist of worthless rare and epic items, elite chests, pet eggs, mythic items in certain dungeons, and arcane items in certain dungeons.
3) add achievements for all non-event, non-mythic, and non-arcane pets, similar to how we had achievements for pet groups during seasons 1 & 2. For example, "collect all bat pets" would give an achievement. Make it so that to have full achievement points you need all legendary, epic and rare pets (not including discontinued event pets).
The result of this will be that the prices of many of these old pet eggs will go up in value as they will be needed for achievements. Players will then be encouraged to farm these old maps as the loot will have value. And many will use luck elixirs so they can re-roll. And it would be possible to reroll mythic or arcane items such as the rogue hooks weapon (in Kraken) or the arcane maul (in Nordr).
Anyone remember the old days of Malison hunts? We would have more of that again, but many to chose from.
Of course this idea is just a very rough draft, and I'm sure many of you can suggest some modifications that would improve it.
So how can we revive interest in farming these old maps? Here is my suggestion:
1) Scale the mob/boss difficulty almost to end game levels for all elite maps. My suggestion would be to have all elite maps previous to Rengol be scaled to level 40. This way they are not as hard as Rengol, but will still have decent difficulty.
2) Remove all legendary gear (not including pet eggs) from the drop table. The drop table will now consist of worthless rare and epic items, elite chests, pet eggs, mythic items in certain dungeons, and arcane items in certain dungeons.
3) add achievements for all non-event, non-mythic, and non-arcane pets, similar to how we had achievements for pet groups during seasons 1 & 2. For example, "collect all bat pets" would give an achievement. Make it so that to have full achievement points you need all legendary, epic and rare pets (not including discontinued event pets).
The result of this will be that the prices of many of these old pet eggs will go up in value as they will be needed for achievements. Players will then be encouraged to farm these old maps as the loot will have value. And many will use luck elixirs so they can re-roll. And it would be possible to reroll mythic or arcane items such as the rogue hooks weapon (in Kraken) or the arcane maul (in Nordr).
Anyone remember the old days of Malison hunts? We would have more of that again, but many to chose from.
Of course this idea is just a very rough draft, and I'm sure many of you can suggest some modifications that would improve it.