Niixed
12-16-2015, 12:42 PM
At some point in original development process for Arcane Legends it was decided that debuffs would override similar buffs (http://www.spacetimestudios.com/showthread.php?157892).
What does that mean, exactly? In PvE, it could mean a mob's 5% damage debuff overrides your 10% damage buff and you end up with -15% damage. In PvP it means a Rogue's Aimed Shot -15% armor debuff permanently overrides all armor buffs as long as you're being hit.
Why is it such a big deal for all classes and players?
It means that the buff you worked on, spent plat/gold on, put thought into, strategize with, and depend on... it is sometimes taken away completely by a smaller debuff, probably at the moment you need it the most. On top of that you still receive the debuff that took your buff away.
This is one of the most flawed mechanics in the game. It's totally counterintuitive to how most gamers would expect a game to function and it's difficult to understand why it continues to exist in Arcane Legends. As players, we're not getting what we expect and that means the game is a lot less fun to play.
Maybe it's really hard to fix because there are considerable dependencies to consider. Maybe it would break the game if the buff/debuff system actually behaved as most players believe it does. Maybe it just hasn't been a priority for the development team. Regardless of the reason, AL players deserve to know that the game isn't working as it should underneath the hood.
Players expect that similar buffs/debuffs will add to or subtract from the current score. Buffs and debuffs should have equal precedence.
Devs and Mods, please let us know the status of the buff/debuff system and especially how soon we can expect it to be changed for the better.
Thank you.
What does that mean, exactly? In PvE, it could mean a mob's 5% damage debuff overrides your 10% damage buff and you end up with -15% damage. In PvP it means a Rogue's Aimed Shot -15% armor debuff permanently overrides all armor buffs as long as you're being hit.
Why is it such a big deal for all classes and players?
It means that the buff you worked on, spent plat/gold on, put thought into, strategize with, and depend on... it is sometimes taken away completely by a smaller debuff, probably at the moment you need it the most. On top of that you still receive the debuff that took your buff away.
This is one of the most flawed mechanics in the game. It's totally counterintuitive to how most gamers would expect a game to function and it's difficult to understand why it continues to exist in Arcane Legends. As players, we're not getting what we expect and that means the game is a lot less fun to play.
Maybe it's really hard to fix because there are considerable dependencies to consider. Maybe it would break the game if the buff/debuff system actually behaved as most players believe it does. Maybe it just hasn't been a priority for the development team. Regardless of the reason, AL players deserve to know that the game isn't working as it should underneath the hood.
Players expect that similar buffs/debuffs will add to or subtract from the current score. Buffs and debuffs should have equal precedence.
Devs and Mods, please let us know the status of the buff/debuff system and especially how soon we can expect it to be changed for the better.
Thank you.