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Ajeje
06-02-2010, 09:11 AM
Hi,
i love PVP and i think PVP is the hearth of any MMORPG, included PL.
There are all the time only 1 pvp arena active, so please do something to promote it.
My suggestion is to give special skills or items after a certain number of kills in PVP so players instead of farming bosses the whole day to gather pink items will play PVP.
Its a suggestion, but please, dev team, do something to promote PVP
Ty

ratava
06-02-2010, 09:45 AM
I agree, I like to try out some PvP before/after/instead of the normal dungeon-crawls.

But due to the number of players/matching players available and most importantly the different ability levels, PvP is not "available" enough or a mismatch in numbers or skill when a game finally pops and so on.

Hopefully Guilds will help and agree some incentives to the gameplay (leaderboards, gear?) might help?

Have had some really fun games (when I win for once!) so agree PvP is key part of PL.

Ajeje
06-02-2010, 11:45 AM
Ty Ratava, i hope they will invent something, because at the end farming and farming bosses and after 5 level 35 char ( i have 5) you don't know what to do if pvp is not running :-(
PVP can be infinite but people must be incentivated to go in Arenas.
I hope they listen us.
Ty again and continue to improve this fantastic game.

Diz
06-02-2010, 12:02 PM
I will never understand why people need incentive to kill one another in a video game.

Sayishere
06-02-2010, 01:01 PM
I will never understand why people need incentive to kill one another in a video game.

to feel better?

i personally enjoy pvp for the competition! same with any game where you kill the opposition, like call of duty or halo for example, competition.

Avadonna
06-02-2010, 01:03 PM
I will never understand why people need incentive to kill one another in a video game.

So we can rub the swag in their FACES!!! Yeah!

Ajeje
06-02-2010, 03:31 PM
Diz if you don't want to kill you can always see Snowhite and the seven Dwarf on TV, this is a game where you kill tons of monsters, bosses and
in PVP players.

flaimdude
06-02-2010, 09:44 PM
I will never understand why people need incentive to kill one another in a video game.

I know right? It's pretty epic as it is.

Tatanka
06-02-2010, 09:54 PM
I will never understand why people need incentive to kill one another in a video game.

I belive y'all missinterpreted Diz.
Why the need for extra incentive to kill ingame? I personaly find the killing itself enough rewarding.

Diz
06-03-2010, 12:25 AM
Diz if you don't want to kill you can always see Snowhite and the seven Dwarf on TV, this is a game where you kill tons of monsters, bosses and
in PVP players.

Game over. Please reread and try again!

Ajeje
06-03-2010, 12:57 AM
People prefer to farm bosses where they get pink items to sell ir use.
In PVP what you get?
New Items? Ranking? New Skills?
Nothing, so better farming.
That's the point.
if after 1 million kills in PVP you have a special skill to fly :-)) (for instance)Or to be invisible (for instance again)You see how people would play pvp.

Diz
06-03-2010, 01:26 AM
If you think compromising your entire playstyle because of items is a good idea, you're a shallow player, no matter who you are.

People who need a 'reason' or 'incentive' to PvP can't see the forest from the trees.

Just an opinion.

ratava
06-03-2010, 05:00 AM
Talking at cross-purposes, I think?? ; )

PvP is great just for the fun of beating other players ie "outwitting them" - nothing beats that!

But to get the ball rolling/getting people playing and stuck in, maybe some realising how fun it is, perhaps some additonal options around PvP could be added (carrots) that boost initial number of games played?

Secondly, more options to organise PvP games for balanced "settings" (time of play, skill, number of players, number of games)?

Jolly
06-03-2010, 05:28 AM
Players must be incentivated for the simple reason that PVP is Always Empty.
This is my opinion.
Jolly