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View Full Version : Does anyone else think STS will.........



skavenger216
06-26-2011, 05:25 AM
...... Increase max level for abilites to 7? Most people have all their main skills maxed at 55/56, and the remaining skills are for the most part useless.

Darkfader
06-26-2011, 05:37 AM
I doubt it happens yet, but when next to that lvlcap rise, then it's needed.

Kraze
06-26-2011, 06:39 AM
Eh I'd rather bump them all the way to 10...allow for some builds to have a few very powerful skills at a sacrifice of fewer skills overall

Ebalere
06-26-2011, 07:05 AM
I like krazes idea, or, as previously suggested double the amount of skills for more diverse builds.

superglut2
06-26-2011, 07:26 AM
the entire skill system needs tobe redone in my opinion , no good game has a skill system like pocket legends, its gettimg a bit better if lvls get higher cause we an max certain skills but the system right now really isnt good

WhoIsThis
06-26-2011, 07:53 AM
Eh I'd rather bump them all the way to 10...allow for some builds to have a few very powerful skills at a sacrifice of fewer skills overall

Buffs should definitely not be raised.

Imagine how much dodge birds and bears would have.

davidis57
06-26-2011, 08:44 AM
I would want to see is the time limit of buffs raised. 12 sec is too short. Mage is the only character with buffs lasting 2 mins that they buff themselves and others with.

Pocket Legends Characters Timbabird -55 Oldsillymage -55

lUp3
06-26-2011, 09:26 AM
The idea given by kraze is good. The 7 skill limit would be applied to the very least when cap is raised or else the skill points would just be useless.

joeychandler
06-26-2011, 01:45 PM
Eh I'd rather bump them all the way to 10...allow for some builds to have a few very powerful skills at a sacrifice of fewer skills overall

Pretty sure that'd let birds and maybe bears get 100% dodge buffed :S

I'd prefer if they just added a new skill or two.

noobmigo
06-26-2011, 01:59 PM
This is so lame, m8.

WOOHOO GUYS! We came up with a NEW campaign!
AAAAAAAAAAAAAND!!!! You guys HAVE ONE MORE SKILL POINT TO PUT IN HEAL! AND EVADE! FUNNN!

Ok, so the new campaign part = awesome
One more point = Lame as hell.

Passive Skills anyone?
The only good thing is that we'll get free respecs, I hope.

Pharcyde
06-26-2011, 02:03 PM
Buffs should definitely not be raised.

Imagine how much dodge birds and bears would have.

Imagine how weak their attack skills would be. It's all balanced.

Arterra
06-26-2011, 02:41 PM
Now that the guild structure is at leas up and running, the dev team might be able to go back into tweaking combat. A skill tree, or Carlton least a selection of new skills or reordering is needed soon.

In fact, if they make it impossible to Max out more than a few skills, even better! Specialization and diversity Is the spice of life.

noobmigo
06-26-2011, 02:44 PM
Imagine how weak their attack skills would be. It's all balanced.

Actually.

100% Dodge equals no chance of hitting.

All they need is a little damage, and they win. :D

Silentarrow
06-26-2011, 02:49 PM
Now that the guild structure is at leas up and running, the dev team might be able to go back into tweaking combat. A skill tree, or Carlton least a selection of new skills or reordering is needed soon.

In fact, if they make it impossible to Max out more than a few skills, even better! Specialization and diversity Is the spice of life.
I'd love to see skill trees in pocket legends, It would help out nuke mages and tanks and people who usually only use damage skills a lot.

skavenger216
06-26-2011, 02:50 PM
I wonder if there is a cap on dodge, similar to how there's a cap on hit.

Piosidon
06-26-2011, 07:44 PM
Think of a Mage in pvp who would have drain life maxed

KingFu
06-26-2011, 07:52 PM
Actually.

100% Dodge equals no chance of hitting.

All they need is a little damage, and they win. :D

With powerful buffs can come powerful debuffs.

Slush
06-27-2011, 04:42 AM
Eh I'd rather bump them all the way to 10...allow for some builds to have a few very powerful skills at a sacrifice of fewer skills overall

Was just about to say this.

Raulur
06-27-2011, 04:57 AM
I wonder if there is a cap on dodge, similar to how there's a cap on hit.

Probably. I doubt you could get it to 100 anyway.