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Physiologic
07-05-2011, 07:06 PM
How Drop Rates Work (Simplified) and the Factor of Luck Elixirs
by Physiologic

Check out my other Pocket Legends guides:
Post-Global Cooldown (GCD) Video Runs at Balefort Sewers (http://www.spacetimestudios.com/showthread.php?23726-Post-Global-Cooldown-%28GCD%29-Video-Runs-at-Balefort-Sewers)
In-Depth Guide to Farming Balefort Sewers (http://www.spacetimestudios.com/showthread.php?22587-In-Depth-Guide-to-Farming-Balefort-Sewers)
Comprehensive Archer Skills and Equipment Guide (http://www.spacetimestudios.com/showthread.php?16244-Comprehensive-Archer-Skills-and-Equipment-Guide)
Complete Lv 55 Archer Gear List (http://www.spacetimestudios.com/showthread.php?19819-Complete-Lv-55-Archer-Gear-List)
Pocket Legends Enemy, Boss, and NPC Compendium (http://tinyurl.com/4tmz87x)
How to Craft Lv 55 Gear (http://tinyurl.com/4lcxe23)
How to calculate your attributes using STR, DEX, and INT (http://www.spacetimestudios.com/showthread.php?20606-How-to-calculate-your-attributes-using-STR-DEX-and-INT)
Ring List (http://www.spacetimestudios.com/showthread.php?18941-Ring-List)
Guide to Advanced Mechanics in PL: DPS, Crits, etc. (http://tinyurl.com/4u6bkuj)
Void Set versus Sentinel equips: An Unbiased Analysis (http://tinyurl.com/4g72okf)
In-Depth Guide to Farming Alien Oasis 3: Victory Lap (http://tinyurl.com/4u62hxt)

Check out my other Star Legends guides:
Star Legends General Attributes (STR, DEX, INT) Guide (http://www.spacetimestudios.com/showthread.php?30467-Star-Legends-General-Attributes-%28STR-DEX-INT%29-Guide)
Prefix/Suffix Compendium for Weapons and Armors (http://www.spacetimestudios.com/showthread.php?30417-Prefix-Suffix-Compendium-for-Weapons-and-Armors)
Lv 20-21 Operative Weapons and Equips (http://www.spacetimestudios.com/showthread.php?30545-Lv-20-21-Operative-Weapons-and-Equips)

I. Drop Rates

First off, drop rates are completely random. No amount of animal sacrifice or any other bizarre ritual, legal or not, will help you get a better drop rate. This is evidenced by Asommers (main developer/admin) himself:


The fairest solution is the one we have, drops are random.

-ALS

That being said, drop rates are also completely independent. If a drop rate of a pink item is 1%, then everyone has a 1% independent chance of getting that pink item - nothing player A will do will cause player B to have a higher or lower drop rate.

Drop rates are also governed by the type of items and the campaigns themselves. For example, pinks in the campaign Skeller Krunch will drop at a much higher rate than pinks in the campaign Balefort Sewers, so pinks in Balefort Sewers will generally be more expensive due to their rarity (and obviously also because they are considered end-game gear, for now).

The only factor that will alter your drop rate is the use of Luck Elixirs or the Big Luck hat (limited event only - it is no longer obtainable). Depending on the type of elixir you purchase you will have a 25 or 35% chance to re-roll. Through a series of testing conducted by other forumers, the Big Luck hat will increase your chance to re-roll at about 15%. The mechanics of Luck Elixirs will be discussed in the next section.

Definition of re-roll: When the game system decides to "roll again," or gives a second opportunity for you to loot an item.

To summarize:
1. Drop rates are RANDOM.
2. Drop rates are independent.
3. Drop rates differ from campaign to campaign, and from item to item (not all pinks have the same drop rate).
4. Luck Elixirs or the Big Luck hat are the only things in Pocket Legends that can currently increase your drop rate to some degree, through a chance to re-roll an item.

II. The Factor of Luck Elixirs

Your drop rate can be raised either by Luck Elixirs or by the Big Luck hat, which is no longer obtainable. Luck Elixirs were at one point purchasable by themselves at a 25% chance to re-roll and a 35% chance to re-roll, but those elixirs are no longer sold by themselves but rather through the "mixture elixirs."

35% Chance to Re-roll
Wicked Dumpster Punch - 3x combo elixir, has 35% chance to re-roll elixir, 20 Platinum, 30 minute duration
Crazy Dumpster Punch - 2x combo elixir, has 35% chance to re-roll elixir, 8 Platinum, 30 minute duration

25% Chance to Re-roll
Trash Can Punch - 1.5x combo elixir, has 25% chance to re-roll elixir, 7000 gold, 5 minute duration
Hardcore Trash Can Punch - 2x combo elixir, has 25% chance to re-roll elixir, 3 Platinum, 5 minute duration
Insane Trash Can Punch - 3x combo elixir, has 25% chance to re-roll elixir, 5 Platinum, 5 minute duration

15% Chance to Re-roll
Big Luck hat (vanity) - approximately 15% chance to re-roll elixir effect when equipped

I don't know if drop rates stack, i.e. Big Luck + 35% Elixir = 50% chance to re-roll, but I doubt they do, unless someone can prove otherwise.

Luck Elixirs are a bit tricky to figure out. Obviously, a luck elixir will have a % chance to activate every time the game registers that you got a drop. There are two distinct check systems that work. Here is the first check system:

Game registers a drop from an enemy.
Scenario 1: Luck Elixir fails to activate. You simply receive the drop noted in the chatbox, and nothing more.
Scenario 2: Luck Elixir activates. You get "Feeling lucky..." in the chatbox and the game will roll another drop, hidden from view.

From Scenario 2 the game goes on a second check system. It will compare your first drop to your second (re-rolled) drop.

Scenario 2a: The game compares your first drop to the second drop. If the first drop is better than the second drop (for example, your first drop is orange and your second drop is white), then you will simply receive the first drop. The second drop is discarded and you won't know what it was.
Scenario 2b: The game compares your first drop to the second drop. If the first drop is worse than the second drop (for example, your first drop is white and your second drop is orange), then you will get the message "You ARE lucky! Rerolled for better loot!" and you will receive the second drop. The first drop is completely discarded and you won't know what it was.
Scenario 2c: The game compares your first drop to the second drop. If the first drop is equal to the second drop (for example, an orange drop compared to an orange drop), then you will get either/or drops (the game will either say nothing or it will say "You ARE lucky! Rerolled for better loot!"

Note: Scenario 2c is still not definitive, but I've personally seen instances in Balefort Sewers in which an orange drop was considered to be a "You ARE lucky! Rerolled for better loot!" drop, even though an orange drop is the lowest drop you can get at that campaign.

III. How Luck Elixirs Affect Pink Drops

Now that we got the basics down, time for some math. We will find out how effective Luck Elixirs are at increasing your chances of getting a pink drop.

Example 1:
Let's assume a pink drop at Balefort Sewers drops at 1% (or 1/100). This is not absolutely true, as the drop rates of any item is only known by the devs, but we will use 1% as an example. You happen to use a Trash Can Punch which gives you a 25% (or 1/4) chance to re-roll for loot for 5 minutes.

(1/1)(1/100) = Your first initial drop rate, 1/1 being your drop rate when you kill a boss - always 100%.
(1/4)(1/100)(99/100) = Your second drop rate, 1/4 being your chance to re-roll using the Trash Can Punch. The 99/100 is necessary for when you happen to roll a pink and re-roll a pink.
(1/1)(1/100) + (1/4)(1/100)(99/100) = 0.012475

Your chance of getting a pink drop at Balefort Sewers, if pinks drop at a 1% rate and using a 25% Luck Elixir, will be increased from 1% to 1.2475%.

Example 2:
Let's assume that a pink drop is slightly better at Balefort Sewers - this time at 5% (or 5/100 = 1/20). We will use a Dumpster Punch which will give us a 35% (or 35/100 = 7/20) chance to re-roll.

(1/1)(1/20)
(7/20)(1/20)(19/20) = Again, the 19/20 is needed when you roll a pink and re-roll a pink.
(1/1)(1/20) + (7/20)(1/20)(19/20) = 0.66625

Your chance of getting a pink drop at Balefort Sewers, if pinks drop at a 5% rate and using a 35% Luck Elixir, will be increased from 5% to 6.6625%.

As you can see there is very minimal effect in using anything to improve your luck at drops. In general though, the higher the inherent drop rate for a given item, the larger the effect of the Luck Elixir used. But once again we will never know the drop rate of any item since that's ultimately the devs biggest secrets...:cool:

Feel free to add insights or questions you may have, or anything that needs to be clarified.

DawnInfinity
07-05-2011, 07:22 PM
Great guide. :) Miss you bud.

Ebalere
07-05-2011, 07:23 PM
I have a question, i dont doubt anything you said, but is it in fact true that balefort sewer drops are sooo rare that two people have never gotten pinks at the same time? Or is there a formula of some sort that stops two people from getting pinks? Recipes dont count as they are on a seperate roll (might wanna add that), and ive seen two people get pinks in ao, swamps, and LE, but NEVER in sewers. Can anybody show proof of two people droping a sewer pink at the same time?

Otukura
07-05-2011, 07:27 PM
Phys has a pic of 3 people getting pinks at the same time, off K&Q. Let me look for it.

Physiologic
07-05-2011, 07:28 PM
Great guide. :) Miss you bud.

Miss you too Steph! Level with me when the next campaigns come out!


I have a question, i dont doubt anything you said, but is it in fact true that balefort sewer drops are sooo rare that two people have never gotten pinks at the same time? Or is there a formula of some sort that stops two people from getting pinks? Recipes dont count as they are on a seperate roll (might wanna add that), and ive seen two people get pinks in ao, swamps, and LE, but NEVER in sewers. Can anybody show proof of two people droping a sewer pink at the same time?

http://i53.tinypic.com/sfj952.png
http://i51.tinypic.com/azcscx.png
http://i51.tinypic.com/wb31xh.png

There you go!

Otukura
07-05-2011, 07:29 PM
Ninja o.o

Ayc2000
07-05-2011, 07:45 PM
Woah

csb
07-05-2011, 07:59 PM
I have a question, i dont doubt anything you said, but is it in fact true that balefort sewer drops are sooo rare that two people have never gotten pinks at the same time? Or is there a formula of some sort that stops two people from getting pinks? Recipes dont count as they are on a seperate roll (might wanna add that), and ive seen two people get pinks in ao, swamps, and LE, but NEVER in sewers. Can anybody show proof of two people droping a sewer pink at the same time?

I have seen 3 pinks drop (all armor), i got one of the three. Mine was a pink level 51 bird hat (forget which one), which I sold for 125K.

Register
07-05-2011, 07:59 PM
wow that pinky.

CrimsonTider
07-05-2011, 08:06 PM
Great thread Phys. Hope the "urban legend" peeps read this and take heed.

noobmigo
07-05-2011, 08:08 PM
I have seen 3 pinks drop (all armor), i got one of the three. Mine was a pink level 51 bird hat (forget which one), which I sold for 125K.

RR.

I've had a pink and a recipe drop for me at same time.

Yvonnel
07-05-2011, 08:22 PM
Lord it's good you are becoming more active again. Missed the input from you.

Xymorg
07-05-2011, 08:58 PM
Yes, the luck enhancers really don't seem to be worth much until you think about what you would otherwise be doing to get that extra chance at a roll for loot : killing another loot dropping boss.

Over the long term, I've been very happy with my Big Luck purchase. Now that elixirs carry over between boards the value proposition is a bit better than what you are showing for a single drop scenario. Not by much though.

Let's say you had a 35% 30 minute elixir and you killed Trash Heap 6 times. What you really bought was 40 minutes worth of pink chances fit into 30 minutes. IOW, ten minutes of your life back.

Of course, it is a game we play for fun, so saving time in it doesn't make a whole lot of sense. You could save a lot more time by not playing at all, lol :)

Btw, great to see you back kicking the PL Technical Writing in full Physiologic-Super-Pursuit mode :). Good stuff as always :)

Kingofhurtz
07-05-2011, 09:03 PM
Very interesting how you worked out the math and showed us how luck potion have almost no affect on the drop rates. It looks really great!

NECROREAPER
07-05-2011, 09:22 PM
I don't know if you've noticed this but the person who does the most 'work' often gets the better drop, however what that drop is is totally random. I know it may sound strange but I've tried it many times and it *does* work to an extent, however its not a "you'll get a pink every time" kind of thing. Say if a full party kills a boss (lets say GF) and he drops all oranges and one green, the one green more often than not goes to the person who was doing the most "work."

Make-a-sense-a?

Whirlzap
07-05-2011, 09:54 PM
I've seen 2, never 3.
I'm doubting 4..probably would apparenty be way too low to happen in our life time

Otukura
07-05-2011, 09:56 PM
I've seen 2, never 3.
I'm doubting 4..probably would apparenty be way too low to happen in our life time

I've seen three items and a recipe :D

Swimmingstar
07-05-2011, 09:57 PM
Whoa where to farm i know now stronghold and maybe catacombs

pwnpear
07-05-2011, 11:02 PM
Guys its obvious! Form a circle around the chest after killing the bandit king/queen, and do a sacrificial ritual!
Lol jk AWESOME THREAD PHYSIOLOGIC!!!

Swimmingstar
07-05-2011, 11:07 PM
some math

Exemplify
07-05-2011, 11:23 PM
Awesome thread! really shows the minimal effect of luck elixirs and how drops are truly random. i got lucky in one of my first runs with a L51 MM Gemstone bracer.

Phoenixking
07-05-2011, 11:50 PM
I heard that how muh damage you aborbs will SLIGHTY just BARELY change your pink results as when i barekyenter a level that does boss i rarely get a pink but doing the whole map i SCARECLY get a pink

Kraze
07-05-2011, 11:57 PM
How drops work: random. Drops with big luck slightly less random. Drops with elixir slightly more less random. Drops with big luck elixir and typing PINK: still random, but if it makes ya happy go for it.

Pharcyde
07-06-2011, 12:18 AM
Man, I miss your epic knowledge Phys. Also, you just got a way of wording things, very clear and understandable.

Ellyidol
07-06-2011, 04:04 AM
This would benefit all the new players so much if it was stickied. Most deserving one I've come across so far, fully explains the drop system, simple too. :)

Welcome back, Phys. We've missed your numbers!

PS. In line with independent and random drop chances, wouldn't the event of 5 pinks at once be possible, but very very low odds?

Fyrce
07-06-2011, 04:18 AM
Form a circle around the boss, naked, and dancing!

Still giving me a headache with all those numbers, I see :p

Good to see you posting again! I'm not saying I missed you or anything!

NECROREAPER
07-06-2011, 04:27 AM
I've noticed it enough times for it to not be true, depending on how much "work" you're doing can and DOES affect what type of drop you get.

When I say enough times, I mean well over a few hundred

Tamino
07-06-2011, 04:50 AM
One of the "myths" I believe is that "pink goes to the lower level player"; my belief comes from empirical data, but not writted down and tested for statistical relevance. IMHO, lower player has better chances to get more valuable item than normal level - it is like the items drop percentages are scaled up (or down?) according to the threat level. This isn't against the indipendence rule, the presence of lower level players does not interfere with the probability of other players to get a pink.

skavenger216
07-06-2011, 07:32 AM
Great work physio! I find it funny that even after you have just completely broken down how drop rates work, people are still posting their theories of how to increase chances.


I've noticed it enough times for it to not be true, depending on how much "work" you're doing can and DOES affect what type of drop you get.

When I say enough times, I mean well over a few hundred

Pure coincidence, once again, random is random.

Tamino
07-06-2011, 07:50 AM
Pure coincidence, once again, random is random.
Agree (with some extent, there are many kind of distribution even in random functions), but why do you think the drop system is actually random? Because devs said so? (http://www.youtube.com/watch?v=nNOExDrsdbg)

skavenger216
07-06-2011, 08:07 AM
Agree (with some extent, there are many kind of distribution even in random functions), but why do you think the drop system is actually random? Because devs said so? (http://www.youtube.com/watch?v=nNOExDrsdbg)

#1: yes, because devs said so

#2: because I have seen LITERALLY hundreds of pink drops, with no noticeable pattern in how drops work, other than complete randomness.

#3: because everytime I hear one of these crazy theories, I try it, knowing it will NOT work, just to debunk the theory.

That's just 3 reasons, if necessary I'm sure I can come up with more, just not atm, I'm extremely tired (laying in bed typing this actually, lol!).

KingFu
07-06-2011, 08:13 AM
Nice work man! You never cease to give me a headache!;)

csb
07-06-2011, 10:09 AM
I don't know if you've noticed this but the person who does the most 'work' often gets the better drop, however what that drop is is totally random. I know it may sound strange but I've tried it many times and it *does* work to an extent, however its not a "you'll get a pink every time" kind of thing. Say if a full party kills a boss (lets say GF) and he drops all oranges and one green, the one green more often than not goes to the person who was doing the most "work."

I like this rumor because it makes people work harder. :-) And, I do get that feeling some times of having done a better job than usual and therefore receiving the best drop.

There were times when I did the most work on gf. My mage was spec'd as a paly and would never die, but kept rez'ing everyone else, and I got the pink. So, I thought I did the most work and deserved it. However, there are just as many times that I screwed up, was lucky not to get booted, got the pink, and was a little embarrassed to have gotten it. So, I guess it evens out.

DawnInfinity
07-06-2011, 10:55 AM
We'll definitely have to level together. :)

krazii
07-06-2011, 12:08 PM
PS. In line with independent and random drop chances, wouldn't the event of 5 pinks at once be possible, but very very low odds?

yes, theoretically!, Likely, well, Phys, how about some odds on 5 pinks at once?

Elly, how's the vaca?

Kraz

drewcapu
07-06-2011, 12:48 PM
My "favorite" is when the toon staring at the ceiling gets the pink.

One thing I haven't seen yet is if a recipe has ever re-rolled to a "better" recipe. I got it to proc when getting a recipe in FH long time ago, but I didn't "get lucky".

NECROREAPER
07-06-2011, 12:49 PM
Im not saying do more work and youll get a pink, I'm saying do more work and more often than not youll get the better drop, however a small percentage of the time that's not the case.

I do think and have found that pink drops are completely random though

noobmigo
07-06-2011, 12:51 PM
My "favorite" is when the toon staring at the ceiling gets the pink.

One thing I haven't seen yet is if a recipe has ever re-rolled to a "better" recipe. I got it to proc when getting a recipe in FH long time ago, but I didn't "get lucky".

Actually LET ME EXPLAIN WHY!

That toon is the sentry, he haf most important job. He checks for enemies that might jump down from ceiling or sky and wipe you all.

skavenger216
07-06-2011, 03:45 PM
Actually LET ME EXPLAIN WHY!

That toon is the sentry, he haf most important job. He checks for enemies that might jump down from ceiling or sky and wipe you all.

Thanks migo! I just woke up, and needed a good laugh.

Physiologic
07-06-2011, 04:18 PM
5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001% :D

Clodoveo
07-06-2011, 04:28 PM
If you hold your breath right when the boss is about to die you will increase your pink chances.



Good thread, I still prefer a DropLoot system though..if the Dev uses the term "Fair"

festre
07-06-2011, 04:53 PM
5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001% :D
It sounds as if one would have better chance @ a royal flush...lol
For the record, I have seen 2 pinks drop at the same time (not recipe )in BS. :D

krazii
07-06-2011, 09:27 PM
5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001% :D

Hmm...so about 1 in 10 billion? I wonder how many bosses have been defeated/looted since BS was released. There should be some kind of buildup to the 10 billionth boss. Since we have evidence of a 4 drop at once we can reasonable assume there there has been at least 100 million bosses defeated or that there won't be another 4 drop until the 100 millionth boss is defeated. These numbers are making me dizzy.

Kraz

neko
07-06-2011, 09:31 PM
5 pinks to 5 players within the same shot in BS (if its a 1% chance for a pink) would simply be (1/100)^5 or 0.0000000001, or .00000001% :D

Welcome back! While we're at it, how insane would the odds look if all five players in addition to their pinks simultaneously got recipe drops? *wink* (http://www.spacetimestudios.com/showthread.php?21071-Pink-Drop-rates&p=230100#post230100)

SavageSpider
07-27-2011, 12:29 PM
Is there a factor for drops if you a higher level then the dungeon. I.e if I'm a lvel 45 and I farm the ancient swamps.

Physiologic
07-27-2011, 05:50 PM
Is there a factor for drops if you a higher level then the dungeon. I.e if I'm a lvel 45 and I farm the ancient swamps.

Nope - Drop rates would be the same at the ancient swamps no matter what your level is.

SavageSpider
07-27-2011, 08:53 PM
Thanks for the info

AbsolutePally
07-31-2011, 06:18 AM
Physiological !!
There may be a whacked out way to increase your pink drop rate.
Ok, bare with me on this one.
Althought this may be just a coincedence and if not, I shouldn't be sharing this information.
Cutting to the chase.
I've noticed if you farm with friends, everyone is a friend of one another in your pve party and the host dies against the boss soloing it then your friends come in to kill, the pink drop rate increases dramatically. Now the group may rev you however you do not accept rev. Basically you stay there dead. This has worked numerous times and yielded a pink somewhere at the rate of one per five runs. I've seen it yield back to back pink, 3 pinks in a row as well. Now I feel as though there may be more to it. For examplem the host can not die before the boss. Or it may not even need to be the host that dies either. You seem to know quite a bit, through testing. If you could, will you test this method? An episode of myth busters?

Ellyidol
07-31-2011, 06:20 AM
Interesting, still skeptical though..

BS campaign?

AbsolutePally
07-31-2011, 06:27 AM
It is very interesting indeed. I've only shared this info w a very small group of friends. Like 7 total. Yes in sewers, mainly vs trash heap bs thats the only place I like to farm. I've received nearly 20 pink drops from him. Now as you may know, I am more of a pvp ctf player, I dislike farming and pve.
Skeptical were my friends lol. At first. Then pow drop, instant believers. There were some fairly long runs without pinks like 8 but mainly 1 in five sometimes 25%..

Ellyidol
07-31-2011, 06:39 AM
I'm drawn to it cause I've had a good friend tell me that a grate killing him would also lead to a pink, or at least very commonly lead to a pink.

What keeps me from believing is that I've had countless runs of friends-only, host or someone dying, but no pinks too.

AbsolutePally
07-31-2011, 07:41 AM
Did they stay dead and not accept the rev, uneffectively soloing the boss?
Lol i've seen Amyxrose solo trash heap, alone, no pots! None, not even mana or hp. She was supposed to die (our sacrifice) but ended up winning. No pink on that :)

Ellyidol
07-31-2011, 07:50 AM
No on the staying dead part, though there have been times when we ask a dead mage to stay down if they die at the boss (goldfever or heap), but I don't distinctly remember getting a pink in those runs.

You should try and constantly reproduce it, so it can be fixed :p

Physiologic
07-31-2011, 09:14 AM
DTF I replied to your PM. We can set up some runs (has to be about 100 runs total for good consistency) in-game if you want.

Riccits
07-31-2011, 09:20 AM
IMO the drop rate isnt pure random. theres a complex system behind.
based on tellings of some ppl i figured a little tactic too. sometimes works. but its no reproducable..but it worked for me often yet. then i have 2 other theorys wich are a bit brought from farer away.. so will watch more to figure them out. but since i combine all 3 of them i get more sewer pinks than ever. but luck will still be a part of that.

Moogerfooger
07-31-2011, 09:41 AM
IMO there is no complex system behind drop rates; Asommers himself said it was random so as to keep it fair as possible and to help stave off silly booting. People just can't accept that there very well may be no "system" other than rough percentages from a table and that it is random and come up with elaborate theories to explain it :p

However, I have found that if I wear yesterday's underwear...on my head....while doing runs, my chance of pinks increases 0.00017%. And if I wear them backward as well, I am guaranteed a drop at a boss of a random level. Guaranteed to work, everyone should try it.

AbsolutePally
07-31-2011, 10:01 AM
DTF I replied to your PM. We can set up some runs (has to be about 100 runs total for good consistency) in-game if you want.
Hehe ok! U r prolly the best person alive. I spent all morning reading through half if not most of ur links. All of which is extremely consistant and accurate.
The part where u hit enemies 100 x wearing void and sentinal gear to check hit % and u determined u hit 85%. Which is weird seeing as u have 100+ hit %. Over 100 doesnt count, im,sure uve learned that. The roll ladder u did demonstrates that. The enemies have dodge, maybe not 15% tho (which was ur miss rate) imo it goes 100 hit minus dodge and or debuffs if applicable.
Anyway sry.
Back to the subject, have u done a 100 run test before? We may have to do it twice (200) once free ballin it, other using my myth buster episode way. I'd love to see this one played out!
If u dont mind ill do the dying,w my,54 bear bc I wna lvl him for his forti set, dw ill use pots (melee one not luck) :)

MisterChris
07-31-2011, 01:45 PM
That cleared things up :). Great guide phys :D

Navygreen
08-11-2011, 11:32 AM
nice guides, man. Thanks a lot!

Matula
11-13-2011, 10:36 PM
1/ dont think there is any true randomness in drop coz implementing true random numbers isnt that easy andcheap to set in logical systems.
2/ wondering wht would happen if one player will lvl up to lets say 10th lvl with killing only 0 % drop chance enemies, thus no bosses, to eliminate possibility of pink drop. And then just with 4 other same guys will go kill some good drop boss. Do you still think that chance that they will all get pink will be like 0.000000001? I think it will be much more;) i dare to say around 33.3-%

Matula
11-13-2011, 10:43 PM
Btw if you do run testing than you should go over 10k 25k 50k runs to say that hit is so much or so

Matula
11-13-2011, 10:47 PM
I think it is also just question of time when some1 will come with idea how to let server think that he s tha guy on 10lvl which didnt get any nice drop yet;)

Apostel
02-01-2012, 03:25 AM
Just a thought, but by assuming Psysios Guide and description how it's supposed to work, does it mean that using "Shamrock's Ale" would double the existing chance of dropping a pink?

Let's say for example, Sanguine Longbow takes 500 bosskills to drop (just a guess!!!), because the chance of getting that pink is 0.2%. Using "Shamrock's Ale" would double that to 0.4% which means only 250 bosskills now? Am I guessing correctly (based on this expecting guide of course)???

One emma run takes around 4 minutes in a full group with all using 2* DMG elexir and a good tank :D. 250 / 5 groupmembers = 50 runs in total. 50*4 minutes = 200 minutes = 3 hour and 20 minutes of total farming = 7 * "Shamrock's Ale" + 2* DMG elexir. 25 * 7 = 175 Plat for one (more or less) Sanguine Longbow. DAMN. ;)

Gaunab
02-01-2012, 07:18 AM
See my post: http://www.spacetimestudios.com/showthread.php?45157-Why-luck-elixirs-in-Fang-are-counterproductive