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iceking
03-21-2016, 07:56 AM
As a war player. I also need rogue's crit. However, if rogue cannot servive. The run takin longer time then usual. Even war also hv a high dmg , crit. But rogue frends still needed .
>> I dont know how rogues servive. But those rogues know ..

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Sundar Moorthi
03-21-2016, 08:18 AM
thx safiras.
its been too selfish to let 1 class to be number 1.
but you have to realize that in PVP is not only about gear or skill, its also about timing and complex stuff.
In short, its about team play not solo play.
The most powerful tank can't take down 5 player alone, he/she need the team too.
thanks.

am a mage with 5.3khp and 1080dmg i die like a paper with rogues one aimed shot when my shield down (before) now i hav a chance for survivablity cos rogues now exchange thy dmg for armor and crit so mages hav a chance now against rogue., but with tank now its a big question 9khp 850dmg 3k armor tanks damage now through the shield

Tapash Bose
03-21-2016, 09:23 AM
Nicely said i didnt have the effort but i agree good sir :) Its the rouges turn now. Stop crying lol mages and tanks all had their turn

There is a very basic difference goodS ir :) which I may so humbly remind you :)
First of all I dont do pvp..so all my observations are pve related only :)

Not a single rogue ever opposed any of the buffs the mages and warriors have been lately getting :).Rather everyone of us was supporting that :)..bcos we felt that will be good for the overall health of the game :)..higher level means tougher mobs with higher hp and damage..and u enter there as a paper
Imagine how u would hv felt going from 41-46 when ur overstall stas was destroyed..just to make one class happy :)
Mages still need an armor buff...and all(not sure about warr though xD) would have welcomed if STS had gone that way :)...after all this we still support it :)..

But see at the jubilation (especially so by warriors) after the nerf...Its not the rogues who wanted to be #1 ever..we simply never care..It was the warriors who needs it all through..u find 1.8-2.0k armor for rogues too much...while most of the warriors are running around with. 10k hp,3.5k armor and 800k dmg ..so u call that fair :)?We will never be able to kill anybody if we cannot stay alive and our power to kill was also further reduced by nerfing criteria..:)

Not only that, nerfing rendtail ring was a step aimed towards weakening mages and rogues only..PPl with over 10k hp will never notice the difference..:) and some of the warriors have already started demanding the same for planar pendant also :)
So there are 2 ways to be number one if there are 2 lines of equal length..u shorten the other line and increase your own..warrior want it both ways :)

Now lets look at the practical situation...i was trying to farm fangs(for glintstone set) before but after nerf i could not survive in elite rengol....so how any average rogue will be of any use in lvl 56...If I am a paper in lvl 46 elite....I will be a paper in lvl 56 normal also :)..so much for the party...who will want anybody in a party who will die 30 times or more..loool?
How many tanks u need in ur party just to save a rogue..just to remind rogue have no well defined defense mechanism like mages and warriors...and all the skill upgrades /mastery other than razor shield are pretty much useless...
All tank partys with arcane swords are knocking off records...so why will they need anybody else..:D?...Dont think mages will be useful to them for long after STS brings out some more buffs for them:)....All the buffs that matter goes to warriors only :)

Xinandy
03-21-2016, 09:24 AM
am a mage with 5.3khp and 1080dmg i die like a paper with rogues one aimed shot when my shield down (before) now i hav a chance for survivablity cos rogues now exchange thy dmg for armor and crit so mages hav a chance now against rogue., but with tank now its a big question 9khp 850dmg 3k armor tanks damage now through the shield

This is reasonable..
Let sts make the decision and do their job.
I hope you guys find the best way to overcome this.

Regards.
Xinandy

Darkquantum
03-21-2016, 09:31 AM
There is a very basic difference goodS ir :) which I may so humbly remind you :)
First of all I dont do pvp..so all my observations are pve related only :)

Not a single rogue ever opposed any of the buffs the mages and warriors have been lately getting :).Rather everyone of us was supporting that :)..bcos we felt that will be good for the overall health of the game :)..higher level means tougher mobs with higher hp and damage..and u enter there as a paper
Imagine how u would hv felt going from 41-46 when ur overstall stas was destroyed..just to make one class happy :)
Mages still need an armor buff...and all(not sure about warr though xD) would have welcomed if STS had gone that way :)...after all this we still support it :)..

But see at the jubilation (especially so by warriors) after the nerf...Its not the rogues who wanted to be #1 ever..we simply never care..It was the warriors who needs it all through..u find 1.8-2.0k armor for rogues too much...while most of the warriors are running around with. 10k hp,3.5k armor and 800k dmg ..so u call that fair :)?We will never be able to kill anybody if we cannot stay alive and our power to kill was also further reduced by nerfing criteria..:)

Not only that, nerfing rendtail ring was a step aimed towards weakening mages and rogues only..PPl with over 10k hp will never notice the difference..:) and some of the warriors have already started demanding the same for planar pendant also :)
So there are 2 ways to be number one if there are 2 lines of equal length..u shorten the other line and increase your own..warrior want it both ways :)

Now lets look at the practical situation...i was trying to farm fangs(for glintstone set) before but after nerf i could not survive in elite rengol....so how any average rogue will be of any use in lvl 56...If I am a paper in lvl 46 elite....I will be a paper in lvl 56 normal also :)..so much for the party...who will want anybody in a party who will die 30 times or more..loool?
How many tanks u need in ur party just to save a rogue..just to remind rogue have no well defined defense mechanism like mages and warriors...and all the skill upgrades /mastery other than razor shield are pretty much useless...
All tank partys with arcane swords are knocking off records...so why will they need anybody else..:D?...Dont think mages will be useful to them for long after STS brings out some more buffs for them:)....All the buffs that matter goes to warriors only :)
Yes i do think your over exaggerated version of the truth is fair. I like everything about the game now. Yes yes yes

Tapash Bose
03-21-2016, 09:37 AM
I believe either u not play much game or never noticed any warr.
We will b very very grateful if u find and post screenshot of a best warrior with 10k health, 3.5k armor and 800 damage all at same time (that warr will b legend of legends and i donate my account to you)
With glintstone set warr armor is 2.4k,
Health is 7.6 (with nekro) and damage 720 (with nekro)...
Rogues have also option for use of diamond and nature jewels.
And also rogue please use heal packs in pve too like warr and mage use heal skills.
A member of my guild got kicked lol just for using heal packs in elite pve (rogues were/became so op to consider using heal packs as noob thing!!!!!?? Then sts has done the correct thing by nerfing armor)

Just before the nerf one warrior in my guild told me that he had 3.0k armor and 800 dmg after buying arcane sword..and I hv no reason not to believe him :)
I am not taking any names but this was the same warrior who refused to tank with para bcos he had rendtail ring and planar pendant :D
I have some warrior friends who are very op...but very few in number..and whenever they are online I prefer always to run with them :)..but like I said...stats is one thing and using the skills to ur partys advantage is another ..and very few warriors can do that effectively..and they are/were always in high demand :)
They never ever had to worry about getting parties ..problem is with warriors who dont remember all in the party have the same amount of hp...when they pull a 20 mob crowd in elite ..:)...those are the ones that have problem getting parties and the fault is not in rogue armor :)
Btw,my warrior,who is hopelessly under-geared with Icescale helm and armor has 2.340 armor and 7k hp,so if the glintstone set cannot offer anything better why use it ?
(my warr and mage share the Rendtail ring and planar pendant with my rogue :))

Tapash Bose
03-21-2016, 09:53 AM
Currently this is my warr stats with Icescale armor and helm,lvl43 agility belt,Galens maul of defense(all Standard fury) Planar Pendant and Rendtail Ring(all lightning jewel as used by all three)
Pet:Snaggletooth

Strength 674
Bonus dmg 437%
Health 7770
Damage 508.74

Dexterity 117
Dodge 9.94%
Critical 11.95%

Int 123
Mana 1458

DPS 508.74
Armor 2518

Now only Arcane sword can increase my dmg by 147..(though dont hv the money lol)

arcanesuperio
03-21-2016, 10:03 AM
Now it is obvious that sts makes changes to the rogue class based on statements like yours. May I dare to point out the totally warped notion about rogues you and the likes of you have been popularizing? Here we go.

Your friend or you, whoever, was kicked for using health packs in elite pve, it was a good move on the kickers part. Health Packs are for use in PVP and Health potions are to be consumed in Elite PVE. It is very basic knowledge. Before you rage, let me explain why. Health packs are packs that do not drop on your character like a mage or warrior's heal. A rogue needs to walk over to them. Walking over takes time. Every nano-second counts in hard elite maps. Hence to save time and be more effective, potions are consumed quickly.


I would like to request warriors/mages like you and others who are reading to not put forward biased opinions because we ourselves are leading sts to shape up the game by telling the devs what we want. When we put forward opinions without deeply probing and thinking about the consequences of nerfs/buffs, it confuses the dev team and in order to appease the majority side they sometimes fumble up.


Let me tell you that I am very happy about the mage and warrior buffs. They make the game competitive and make it balanced so that all of us are able to try out any class we like rater than sticking to only 1 OP class. However maybe not now but later perhaps (hopefully not too late) if you were ever wanting to try out rogue, you'd realise that the slashing of rogue's armor is a bad move. It is not the in the best interest of the game.

Bro, using heal packs only for PvP is your concept (because rogues were too op to use it in pve).

Isn't EVERY NANO SECONDS COUNTED IN PVP?
Ask for chang healing and heal pack system then.
All other class use healing skills in pve.
Ask/suggest dev team to change heal skill of rogue.

arcanesuperio
03-21-2016, 10:11 AM
There is a very basic difference goodS ir :) which I may so humbly remind you :)
First of all I dont do pvp..so all my observations are pve related only :)

Not a single rogue ever opposed any of the buffs the mages and warriors have been lately getting :).Rather everyone of us was supporting that :)..bcos we felt that will be good for the overall health of the game :)..higher level means tougher mobs with higher hp and damage..and u enter there as a paper
Imagine how u would hv felt going from 41-46 when ur overstall stas was destroyed..just to make one class happy :)
Mages still need an armor buff...and all(not sure about warr though xD) would have welcomed if STS had gone that way :)...after all this we still support it :)..

But see at the jubilation (especially so by warriors) after the nerf...Its not the rogues who wanted to be #1 ever..we simply never care..It was the warriors who needs it all through..u find 1.8-2.0k armor for rogues too much...while most of the warriors are running around with. 10k hp,3.5k armor and 800k dmg ..so u call that fair :)?We will never be able to kill anybody if we cannot stay alive and our power to kill was also further reduced by nerfing criteria..:)

Not only that, nerfing rendtail ring was a step aimed towards weakening mages and rogues only..PPl with over 10k hp will never notice the difference..:) and some of the warriors have already started demanding the same for planar pendant also :)
So there are 2 ways to be number one if there are 2 lines of equal length..u shorten the other line and increase your own..warrior want it both ways :)

Now lets look at the practical situation...i was trying to farm fangs(for glintstone set) before but after nerf i could not survive in elite rengol....so how any average rogue will be of any use in lvl 56...If I am a paper in lvl 46 elite....I will be a paper in lvl 56 normal also :)..so much for the party...who will want anybody in a party who will die 30 times or more..loool?
How many tanks u need in ur party just to save a rogue..just to remind rogue have no well defined defense mechanism like mages and warriors...and all the skill upgrades /mastery other than razor shield are pretty much useless...
All tank partys with arcane swords are knocking off records...so why will they need anybody else..:D?...Dont think mages will be useful to them for long after STS brings out some more buffs for them:)....All the buffs that matter goes to warriors only :)

Again the same thing. Show us screenshot or ign of a warr with 10k hp, 3.5k armor and 800 damage please.
This is misleading statement bhai.

Solanu
03-21-2016, 10:12 AM
I have a quick rogue nerf review after a few days playing, but firstly I just want to say to STS that the way you made this armour reduction decision was not very well done. I think that there should have been some warning about this prior to client release, at least then you could say that you gave us time to make adjustments. A lot of players worked hard to get those extra stats and spent a lot of gold doing it, you don't seem to appreciate that at all. Some of us are lucky enough to be able to spend a bit extra pushing our armour back up a bit, but others are not and that isn't really fair on them ;-/

Ok, with that said, I have tested the new armour reduction in both PvE and PvP and have bit of feedback for you.

Firstly PvP, I have tested both CTF and TDM and find it to still be playable even with the massive armour hit, the problem is not the group clashes where you have mage and war heals to support you. The problem is the one on one encounters, or in duels, in both of these sitations a well geared mage or well geared war wins over a well geared rogue. The advantages they both have in armour and damage reduction + stuns means that rogues have little chance right now. I have also tested vs against a very good lvl46 war without the arc sword and I can win some of those match ups. With the arc sword it's pretty much a guarenteed win for them. Versus a mage without a planar pendant, (both of us had arc wep, arc ring and nekro) I won 50% of the matchups. Versus a mage with equal gear I lost every match apart from one where i got a lucky crit in. To me, and this isn't crying about it btw, that aspect is no longer balanced and prior to the update it was, although mages probably needed some extra armour too.

I can also see what you are trying to achieve with this update, however as rogues have developed into little war machines, both war and mage classes have changed their playstyle to keep up. Most wars these days are less tanky and more roguey, to use your language, i.e. they are damage dealers rather than damage takers. Many mages also prefer to run with just dmg skill as that is the direction that the game has gone. I get that you want to address that and bring back more versatility to each class, but to me it seems like they way you did it was pretty unfair to the rogue class.

In PvE the lower armour is pretty much manageable, but, in the tougest maps like elite tindirin and elite glintstone caverns, because of the OP mob attacks, rogues are getting one shotted a lot more and while mages have a nice big shield to protect them, rogues pretty much need to have a nekro or a big bank roll for ankhs. ;-/ Again this does not strike me as massively balanced, and while I see the need for you to reduce armour, I think you have gone a bit overboard with this nerf.

If you want to change the way the game is being played in general, just changing one class is not a very fair way of doing that imo.

Anyways I hope you are still thinking about this and are planning to add some (not all) of the armour you took back, as I do think this will make it more balanced for rogues.

Thanks for listening.

Solanu

Tapash Bose
03-21-2016, 10:29 AM
Again the same thing. Show us screenshot or ign of a warr with 10k hp, 3.5k armor and 800 damage please.
This is misleading statement bhai.

I already posted the stats of my warrior with Icescale set and Galen Maul and Snaggletooth..He is hitting 7700hp and 2518 armor with lvl 41 set..so your stat of having only 2.3k armor with glintstone set with Nekro is not the correct information...:) and is just aimed to obfuscate things :)...there is something seriously wrong if u are 2.3k armor and 7.6 hp with Glintstone Set,Arcane Sword and Nekro...just asking..did u put some of the points in dex or Int while levelling up :D?

Tapash Bose
03-21-2016, 10:43 AM
Bro, using heal packs only for PvP is your concept (because rogues were too op to use it in pve).

Isn't EVERY NANO SECONDS COUNTED IN PVP?
Ask for chang healing and heal pack system then.
All other class use healing skills in pve.
Ask/suggest dev team to change heal skill of rogue.

Not using heal packs in elites is a universal concept.
It robs u of an attack slot.
Now I am starting to wonder who plays the game less :D?

Just for your knowledge,if u dont already know...rogues pot most..so what difference will a healing pack make?
If u want to start a discussion about reducing pot cost..i dont think this is the correct thread :)

And Try as a rogue in PVP..u will understand why healing packs are needed :D
I must agree with Earlingstad the decisions taken on these type of non educated opinions destroys the game in the long run :S

arcanesuperio
03-21-2016, 11:42 AM
Not using heal packs in elites is a universal concept.
It robs u of an attack slot.
Now I am starting to wonder who plays the game less :D?

Just for your knowledge,if u dont already know...rogues pot most..so what difference will a healing pack make?
If u want to start a discussion about reducing pot cost..i dont think this is the correct thread :)

And Try as a rogue in PVP..u will understand why healing packs are needed :D
I must agree with Earlingstad the decisions taken on these type of non educated opinions destroys the game in the long run :S

If this is not the correct thread don't reply back.
Rogue pots most due to quick cool down of skills.
Increase the CD of skills and u won't be potting.
Next point is, does mage and warr have extra skill slot that heal skills don't rob of their attack slot???

Tapash Bose
03-21-2016, 12:00 PM
If this is not the correct thread don't reply back.
Rogue pots most due to quick cool down of skills.
Increase the CD of skills and u won't be potting.
Next point is, does mage and warr have extra skill slot that heal skills don't rob of their attack slot???

Op mages never uses heal skill in elite...any top mage can correct me if I m wrong..:)
Warriors heal skills not only for himself but for the whole party...and if a warr is not tanking he can go forward with pots :)
Increasing of CD skills will take more time to attack..ultimately resulting in more deaths :)..even a lvl 7 twink of any class will also confirm to that..:)
And pots or heal pack does not provide a shield..when the kill is one shot...no time to spam pots...or use heal packs even..looool
So goes the saying ..A little knowledge is a dangerous thing not only for himself...but for the whole community :uncomfortableness:

arcanesuperio
03-21-2016, 02:06 PM
I already posted the stats of my warrior with Icescale set and Galen Maul and Snaggletooth..He is hitting 7700hp and 2518 armor with lvl 41 set..so your stat of having only 2.3k armor with glintstone set with Nekro is not the correct information...:) and is just aimed to obfuscate things :)...there is something seriously wrong if u are 2.3k armor and 7.6 hp with Glintstone Set,Arcane Sword and Nekro...just asking..did u put some of the points in dex or Int while levelling up :D?

Do some maths. I hope u know addition.
Glintstone helm - 920 armor
Glintstone plate - 1374 armor
Total - 920 + 1374 = 2294.
Are u joking bro or doesn't want to give up at any cost?

arcanesuperio
03-21-2016, 02:08 PM
Op mages never uses heal skill in elite...any top mage can correct me if I m wrong..:)
Warriors heal skills not only for himself but for the whole party...and if a warr is not tanking he can go forward with pots :)
Increasing of CD skills will take more time to attack..ultimately resulting in more deaths :)..even a lvl 7 twink of any class will also confirm to that..:)
And pots or heal pack does not provide a shield..when the kill is one shot...no time to spam pots...or use heal packs even..looool
So goes the saying ..A little knowledge is a dangerous thing not only for himself...but for the whole community :uncomfortableness:

Razor shield isn't working?

Tapash Bose
03-21-2016, 03:22 PM
Do some maths. I hope u know addition.
Glintstone helm - 920 armor
Glintstone plate - 1374 armor
Total - 920 + 1374 = 2294.
Are u joking bro or doesn't want to give up at any cost?

Ooh I didnt knew u play without rings,belt and amulet...XD..all of them adds up..and u dont even need to know 4th Standard math for that ..:)..added figure shows up in your stats..I dont need to give up bcos I am speaking the truth..and I am not joking..

Forget Glintstone..do u want to see the screenshot that I am getting 7.7k hp and 2518 armor just by using Icescale set and Galen Maul..along with normal mythic belt , arcane ring and planar pendant? So u mean to say that Glintstone set actually reduces ur hp and armor ?

Tapash Bose
03-21-2016, 03:28 PM
Razor shield isn't working?

Razor shield provides invincibility like Horn Of Renew ????? Really bro u never fail to amaze me with your knowledge(or lack of it) of the game :D:D:D

BloodVamp
03-21-2016, 04:25 PM
Cool, its Nice Gems

Enviado do meu LG-E445 através de Tapatalk

Americabud
03-21-2016, 04:33 PM
Personally i like all the new updates, expansion and itemization. i could not have picked a better time to start back playing this game! The future looks bright

Theenix
03-21-2016, 05:37 PM
Hello

I do not talk/care about pvp, only PVE. Just to provide real stats and summarize what changed in the game.
By comparaison with other rogue I used to be one of the best armor (little less than 2.1k with maridos) but way behind for dmg and crit.
I play the 3 classes at level 46 full stat on most relevant for class, I have arcane ring with 1 para gem +2 chaos and a planar pendant with 2 chaos.
My warrior gear have little less gem than the 2 other. Without pet,without potion, for a fair comparaison.

Rogue : using bow, legendary gear (all brutality to max HP but waistguard warfare belt for armor) Health 4808, dmg 695, mana 1315 armor 1663
mage : using gun, legendary gear (all brutality to max HP) Health 4671, dmg 725, mana 6710, armor 1434
Warrior : using sword lvl 41 with 2 grand blood, legendary gear (all assault to max HP but waistguard warfare belt for armor) Health 7511, dmg 520, mana 1290, armor 2425
Warrior : using defender, legendary gear (all assault to max HP but waistguard warfare belt for armor) Health 7465, dmg 488, mana 1290, armor 2611

So current stat are pretty similar with just (+140 HP, -30 dmg and +130 armor) versus mage
but -2657 HP, +210 dmg, - 950 armor, versus full tank
and -2703 HP, +175 dmg, -762 armor, versus dmg tank (with lvl 41 sword)

But no shield or stun/freeze like mage or horn/VB like warrior.... and there is a thread showing non linearity of armor effect but I do not know if it is real figures

With that stat I do not understand what STS means by tanking : in elite tidirin or glinstone cave I was able to survive the one shot from MOBS, but even giant in normal glinstone was a pain. What was called survability in the previous thread means
that you were not dead at first shot so can pot pot pot pot before coming back in the battle. Now it will be ank or restart. This is the real pve change, now rogue died at first shot with end game elite mobs (with marido pet).
By comparaison I am a beginer Warrior but was able to tank elite king without real difficulties with legendary pet.

Definitly do not understand how can rogue can "tank" before the nerf by their own stats but may be the stun on arcane/(so common now) dagger can explain it!
For PVE, changing the balance by nerfing was a real bad idea in my opinion, for balance in the PVE game, balancing the mobs/bosses difficulty depending on the team composition would have been far far better:
- allow warrior to have chance to solo kill event boss (like drakula or the disco boss) when random left you alone at event end...
- make 4 rogues elite wild more chalenging.
etc

Darkquantum
03-21-2016, 08:12 PM
I have a quick rogue nerf review after a few days playing, but firstly I just want to say to STS that the way you made this armour reduction decision was not very well done. I think that there should have been some warning about this prior to client release, at least then you could say that you gave us time to make adjustments. A lot of players worked hard to get those extra stats and spent a lot of gold doing it, you don't seem to appreciate that at all. Some of us are lucky enough to be able to spend a bit extra pushing our armour back up a bit, but others are not and that isn't really fair on them ;-/

Ok, with that said, I have tested the new armour reduction in both PvE and PvP and have bit of feedback for you.

Firstly PvP, I have tested both CTF and TDM and find it to still be playable even with the massive armour hit, the problem is not the group clashes where you have mage and war heals to support you. The problem is the one on one encounters, or in duels, in both of these sitations a well geared mage or well geared war wins over a well geared rogue. The advantages they both have in armour and damage reduction + stuns means that rogues have little chance right now. I have also tested vs against a very good lvl46 war without the arc sword and I can win some of those match ups. With the arc sword it's pretty much a guarenteed win for them. Versus a mage without a planar pendant, (both of us had arc wep, arc ring and nekro) I won 50% of the matchups. Versus a mage with equal gear I lost every match apart from one where i got a lucky crit in. To me, and this isn't crying about it btw, that aspect is no longer balanced and prior to the update it was, although mages probably needed some extra armour too.

I can also see what you are trying to achieve with this update, however as rogues have developed into little war machines, both war and mage classes have changed their playstyle to keep up. Most wars these days are less tanky and more roguey, to use your language, i.e. they are damage dealers rather than damage takers. Many mages also prefer to run with just dmg skill as that is the direction that the game has gone. I get that you want to address that and bring back more versatility to each class, but to me it seems like they way you did it was pretty unfair to the rogue class.

In PvE the lower armour is pretty much manageable, but, in the tougest maps like elite tindirin and elite glintstone caverns, because of the OP mob attacks, rogues are getting one shotted a lot more and while mages have a nice big shield to protect them, rogues pretty much need to have a nekro or a big bank roll for ankhs. ;-/ Again this does not strike me as massively balanced, and while I see the need for you to reduce armour, I think you have gone a bit overboard with this nerf.

If you want to change the way the game is being played in general, just changing one class is not a very fair way of doing that imo.

Anyways I hope you are still thinking about this and are planning to add some (not all) of the armour you took back, as I do think this will make it more balanced for rogues.

Thanks for listening.

Solanu
Changed our style to keep up did we? Changed our style and still lost more like it. See you make us all seem fine with you guys being op as hell. No we hate it lol tell your own opinion not what u think we felt.

You know what why dont you just change your style? Haha

Solanu
03-21-2016, 08:33 PM
Changed our style to keep up did we? Changed our style and still lost more like it. See you make us all seem fine with you guys being op as hell. No we hate it lol tell your own opinion not what u think we felt.

You know what why dont you just change your style? Haha

Not really getting the hostility, but each to there own. My point was that as a general trend wars are much more focused on dmg dealing rather than damage taking, long sword vs sword and shield. This is about long term game dynamic, and i'm giving my feedback on the changes they have made.

The reasoning they gave for the armour nerf was that they want to make rogues less tanky, the same should apply to tanks and being 'roguey' no?

Forgetting other classes for the time being as it seems to upset some people. The problem I have with that is that a dagger rogue and a bow rogue should be played differently, one having more armour one less. Dagger rogues need to be in the middle of mobs, and at the moment that is pretty certain death in elite tind and glint. Bow rogues are obviously different any require less survivability as they kite round mobs not sit in the middle of them.

And thanks for you suggestion to change my play style, thats very useful, wish i had thought of that. :-P

Horgs
03-21-2016, 10:37 PM
Greetings Legends! Your friendly neighborhood Remiem here with some more updates on itemization and balance in the coming expansion. In a continued effort to balance the game and create the most fun game experiences for our players, we've made some changes that will allow the game to continue to expand and grow in a healthy and predictable way.

Gem Conversion

As a part of the new expansion, we will be continuing the gradual phasing out of gems in order to make ample room for growth of the jewel system. Gems will no longer be socketable in gear above item-level 46 as it is released. We understand many of you still have some unsocketed gems in your inventory. No worries! Starting with the new expansion, a new crafting station option will become available to all players: Gem Conversion. You'll be able to break down any of your remaining gems into jewels that you can use on your new end-game gear. The conversions will be as follows:


Gem to Convert:
Converts To:


Blood Gem
(1) Cracked Fury Jewel


Bound Blood Gem
(1) Cracked Fury Jewel


Reinforced Blood Gem
(1) Standard Fury Jewel
(1) Standard Diamond Jewel


Fire Gem
(1) Cracked Finesse Jewel


Bound Fire Gem
(1) Cracked Finesse Jewel


Reinforced Fire Gem
(1) Standard Finesse Jewel
(1) Standard Diamond Jewel


Glacial Gem
(1) Cracked Mind Jewel


Bound Glacial Gem
(1) Cracked Mind Jewel


Reinforced Glacial Gem
(1) Standard Mind Jewel
(1) Standard Diamond Jewel






Tarlok's Rage Gem
(1) Standard Fury Jewel
(1) Weak Finesse Jewel


Tarlok's Wind Gem
(1) Standard Finesse Jewels
(1) Weak Mind Jewels


Tarlok's Wisdom Gem
(1) Standard Mind Jewel
(1) Weak Fury Jewel






Elondrian Life Gem
(1) Fortified Nature Jewel


Necropolis Gem
(1) Fortified Water Jewel






Enchanted Eye of Syrillax
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewel


Paracelsus Gem
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewe



Blood Gem:
For twinks and players still making their way to end-game, all gems will still be socketable in gear at i-level 46 and below.


Jewels

In the today's update we've made it even easier to collect the jewels you're interested in for your character's build, and have a new addition to jewel offerings coming with the expansion:

+ Client update (3/16): Jewel drop rate has been doubled across the board.

+ With expansion: A new item, Jewel Sacks, will become available with the launch of the new expansion. Jewel sacks will drop 3 jewels each with a chance to drop weak, damaged and standard jewels (no cracked!)


New Crates Coming

At the start of Ren'gol we released Locked Ren'gol Crates, with the announcement that we were moving toward seasonal locked crates going forward. Well, it's that time! When the new expansion drops Locked Ren'gol Crates will no longer be available as drops, and they will be replaced with Cryostar Crates, the official locked crate of the new expansion. Here's some more about how seasonal crates will work:

+ New crate released with each expansion. These crates will replace the old ones as world drops.

+ New crates will contain some similar items, and some specific to the expansion in which it was released, including pets and gear.

+ Items exclusive to the previous season's crates will be available for crate tokens in the previous town hub. (Ex: Ren'gol crate exclusives will be available for tokens in Garetta)

Keep an eye out for more information on the items to be contained in Cryostar crates, and the last-chance items in Ren'gol Crates in future announcements.

Class Balance

With each update and expansion, we work to take your feedback into consideration as we make tweaks to balance to fine tune the class dynamic in Arcane Legends. A few changes happen this update that you'll want to take into consideration when creating your new Skill Mastery Builds.

+ Passive crit percentage reduced: The % crit boost for each point put into the passive Critical skill has been reduced to 0.65% per point, down from 1% per point.

+ Rogue Armor Reduced: Over time, rogues have become much tankier than originally intended. In this update, Rogue armor attributes have been reduced across the board to bring them in line with the class balance design in-game. Rogues will no longer be tankier than Warriors, but will still have more armor that Sorcerers. For Rogue players who value those armor attributes, you'll want to consider putting your Skill Mastery points into Razor Shield which will give you up to 10% damage reduction.

Item Changes

+ Weapon Type Balance: Currently, there is a clear weapon preference for each class, due to certain advantages like damage dealt and attack speed. As new gear comes out, starting with the new expansion, we'll be better balancing each weapon type to be similar in power to its class alternative. Each weapon type will still have unique attributes, but with better balance to stats across the board.

+ Arcane Ring: In the new expansion, the Arcane ring Rendtail's Dragonstone will start to offer diminishing returns past level 46. As an item that has been one of the most powerful in the game for 2 full expansions, this slow decrease in power will still allow it to be viable at later levels, while eventually making way for new gear. With each level above level 46, the ring's Primary Stat bonus will decrease by 2.

Example: Level 46: +30 Primary, Level 47: +28 Primary, Level 48: +26 Primary, etc.Remiem, what will happen to lvl 46 mythic set? I'm still working to get them, I'm now crafting the helm. And believe me, the gold cost is pretty expensive. So, is the lvl 46 mythic set still worth wearing? Or there will be new gear better than lvl 46 mythic set? Please, make the lvl 46 mythic gear upgradeable, or at least make it worth wearing for the new expansion. Please respond, I need answer. Thanks, Remiem!

arcanesuperio
03-21-2016, 11:21 PM
Ooh I didnt knew u play without rings,belt and amulet...XD..all of them adds up..and u dont even need to know 4th Standard math for that ..:)..added figure shows up in your stats..I dont need to give up bcos I am speaking the truth..and I am not joking..

Forget Glintstone..do u want to see the screenshot that I am getting 7.7k hp and 2518 armor just by using Icescale set and Galen Maul..along with normal mythic belt , arcane ring and planar pendant? So u mean to say that Glintstone set actually reduces ur hp and armor ?

If we use arcane ring instead glintsone ring then what's benefit of making the glintstone set?
With arcane ring armor would be 2294+170=2464
You don't want to use warfare gears and diamond jewels in your rogue.
You want to make rogue attacking tanking machine.
Use durability passive skill in rogue, use some warfare gears and use some diamond n nature jewels.
Move out of your comfort zone. Play some fair dodge game.

Bameely
03-22-2016, 02:00 AM
so now tanks are OP and turn damage dealers.

why did warriors complained rogue being op n doing too much dmg when I thought - Warriors tank, Rogues deal dmg, mage do mob control+dmg? now with rogue's armor and crit nerfed, what damage are we talking about when we lie on the ground flat so often?

Segregate the nerf for PVP & PVE. Adjust the reduction if you cannot totally not nerf it.

#nerfsts

extrapayah
03-22-2016, 04:47 AM
Good feedback in this thread guys, thank you for keeping it as cordial as possible. :)

Rogue Armor
Just to chime in, we are certainly listening and we do hear what is being said, however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.

Regular Blood, Glacial, Fire Gems Granting Cracked Jewels
This has already been touched upon, but the reality of this is the overwhelming supply of the base level gems involved. Concerns about the secondary market price for Jewels tanking was one of our top concerns when making this addition to the game and shutting off Gems for the future. Providing a Standard Jewel conversion for the basic Gem types would have done just that. We would have liked to keep it even and provided a Standard Jewel, in fact it was our original plan, but the numbers did not add up because there were just too many and it would have devastating effects on the market because of the permanent nature of jewels in the game.

For those curious, it would have increased the number of Standard Jewels in the ecnonomy 20x. That's a lot!

Thanks guys!

-Carapace

please also check with your available data about rogue's mana consumption then... pretty sure it has been growing too much, that limit the gear build of a rogue to all potency gear... and with the trends going on like this, potency gear won't even be enough... rogues survived thanks to the hefty int that arcane ring and planar pendant give you, without losing too much primary stats

and also, in pve viewpoint, what makes rogue survives better than a mage is their dodge, not their armor... and even so, a razor shield only takes effect at 8 sec for every 20 sec, arcane shield for 15s every 27s, and juggernaut being the worst for 15s every 45sec, the value of this skills are definitely not the same in a fights that can ends in 15-20sec, or a fight where there is no potions involved, what i'm saying here is, the nerf unnecessarily makes rogues to become a lot weaker in pvp, additionally to their dependence on potions (highest of all classes) and pvp only nerf (-5% damage)

if you're seeking for balance in pve and pvp, you have to take a look at the basic differences between pve in pvp in your system... currently it is potions, and scaling. so, if you can make:
1. non-dps class to be able to deals damage, enough to not slow down a party
2. all classes to have pretty much same potion consumption rate

then probably you will get balance in both pve and pvp, without the necessity to add class specific temporary nerf (like rogue's -5% damage in pvp, that nullify pet's happiness bonus)

or, you can just easily crush the difference in pve and pvp, by either remove scaling system in pve, add longer potion cooldown in pve, or make potions usable in pvp

Dex_addict
03-22-2016, 06:15 AM
Not really getting the hostility, but each to there own. My point was that as a general trend wars are much more focused on dmg dealing rather than damage taking, long sword vs sword and shield. This is about long term game dynamic, and i'm giving my feedback on the changes they have made.

The reasoning they gave for the armour nerf was that they want to make rogues less tanky, the same should apply to tanks and being 'roguey' no?

Forgetting other classes for the time being as it seems to upset some people. The problem I have with that is that a dagger rogue and a bow rogue should be played differently, one having more armour one less. Dagger rogues need to be in the middle of mobs, and at the moment that is pretty certain death in elite tind and glint. Bow rogues are obviously different any require less survivability as they kite round mobs not sit in the middle of them.

And thanks for you suggestion to change my play style, thats very useful, wish i had thought of that. :-P

I agree...way too many "Roguey Tanks" walking around if you ask me.... xD lmao
But no...on a serious note I think it is time to either give rogues their full damage back in PvP or time to start capping warriors damage too. Warriors seems to be gaining more in EVERY stat (alongside the huge amounts of hp and armor you would expect to see they are now gaining massive amounts of damage and even more recently warrior items are adding the same amount of crit as rogue items too.)
So how does it work out that a warrior can have high hp, high armor, high damage, low mana cost and an ever increasing critical...where are the sacrifices with this class?
Yet Rogues (initially the fast killing damage dealing class) Have low hp (unless using brut armor and nature gems therefore sacrificing even more mana) low mana (unless sacrificing hp by using potency gears), damage capped in pvp, critical now nerfed, and now armor nerfed too?
How is this balanced at all? When will everyone be happy? When all classes are walking around with equal hp, equal critical, equal damage, equal armor? The only thing dividing classes would be how they look and their skills? So what if a rogue has the "ability" to one-shot isn't that why all classes have different skills in the first place and why warriors and mages both have skills that allow them to be invulnerable? What else does a rogue have exactly that is beneficial to anyone? The fact that a rogue CAN one shot doesn't mean that they will or that they always do, the class is designed to kill fast before they are killed. Although I think that this update reducing the Rogues armor was a bit extreme, I do agree that all classes are supposed to have weaknesses...but that is on the understanding that rogues have access to their full damage ability! I don't know how much more the Rogue can continue to be handicapped before the whole class becomes entirely pointless to play. :/

Tapash Bose
03-22-2016, 06:23 AM
If we use arcane ring instead glintsone ring then what's benefit of making the glintstone set?
With arcane ring armor would be 2294+170=2464
You don't want to use warfare gears and diamond jewels in your rogue.
You want to make rogue attacking tanking machine.
Use durability passive skill in rogue, use some warfare gears and use some diamond n nature jewels.
Move out of your comfort zone. Play some fair dodge game.

Its really really hilarious....
get out of 4th Standard....a noble diamond gives 26 armor..so how much noble diamond u need to compensate the losses? Do the maths if u can and tell me..
To have an educated discussion one needs to have a little bit of knowledge about the game ..
I have full 5 in durability but pets armor always overrides it same as the damage..I dont think u ever heard of that otherwise u not be speaking..
Warfare is for warriors..not for rogues :D
Right now i have slaterlock and wicked helm of brutality both of which increases my armor over my prev lvl 36 mythic set..
I guess from this discussion couple of points are very clear ..

Getting directly to lvl 41 or 46 leaves one with little or no knowledge about the game
Why some warriors have always problem getting parties while others are in high demand
Better to learn what is the comfort zone of each class and what is their aim before starting commenting here.There are too many good threads by so many experts about almost every aspect of the game.It is always a good idea to read them first

Iogouts
03-22-2016, 11:11 AM
The already placed gems will change too?


Enviado de meu SM-G110B usando Tapatalk

arcanesuperio
03-22-2016, 11:59 AM
Its really really hilarious....
get out of 4th Standard....a noble diamond gives 26 armor..so how much noble diamond u need to compensate the losses? Do the maths if u can and tell me..
To have an educated discussion one needs to have a little bit of knowledge about the game ..
I have full 5 in durability but pets armor always overrides it same as the damage..I dont think u ever heard of that otherwise u not be speaking..
Warfare is for warriors..not for rogues :D
Right now i have slaterlock and wicked helm of brutality both of which increases my armor over my prev lvl 36 mythic set..
I guess from this discussion couple of points are very clear ..

Getting directly to lvl 41 or 46 leaves one with little or no knowledge about the game
Why some warriors have always problem getting parties while others are in high demand
Better to learn what is the comfort zone of each class and what is their aim before starting commenting here.There are too many good threads by so many experts about almost every aspect of the game.It is always a good idea to read them first


It's your concept that warfare gears are for warrior.
Warfare gears are available to rogues too.
All class loose some stats for using diamond jewels. Accept it. Rogues never needed diamond jewels till now.
Generally, Rogues used only finesse jewels or fire gems.

arcanesuperio
03-22-2016, 12:22 PM
I agree...way too many "Roguey Tanks" walking around if you ask me.... xD lmao
But no...on a serious note I think it is time to either give rogues their full damage back in PvP or time to start capping warriors damage too. Warriors seems to be gaining more in EVERY stat (alongside the huge amounts of hp and armor you would expect to see they are now gaining massive amounts of damage and even more recently warrior items are adding the same amount of crit as rogue items too.)
So how does it work out that a warrior can have high hp, high armor, high damage, low mana cost and an ever increasing critical...where are the sacrifices with this class?
Yet Rogues (initially the fast killing damage dealing class) Have low hp (unless using brut armor and nature gems therefore sacrificing even more mana) low mana (unless sacrificing hp by using potency gears), damage capped in pvp, critical now nerfed, and now armor nerfed too?
How is this balanced at all? When will everyone be happy? When all classes are walking around with equal hp, equal critical, equal damage, equal armor? The only thing dividing classes would be how they look and their skills? So what if a rogue has the "ability" to one-shot isn't that why all classes have different skills in the first place and why warriors and mages both have skills that allow them to be invulnerable? What else does a rogue have exactly that is beneficial to anyone? The fact that a rogue CAN one shot doesn't mean that they will or that they always do, the class is designed to kill fast before they are killed. Although I think that this update reducing the Rogues armor was a bit extreme, I do agree that all classes are supposed to have weaknesses...but that is on the understanding that rogues have access to their full damage ability! I don't know how much more the Rogue can continue to be handicapped before the whole class becomes entirely pointless to play. :/

My rogue had 800 damage with clean set (toor)
Its more than warr with arc weapon fully gemed.
(Arc dragger, arc ring, planar pendant)
All slot empty for jewels.
It would b 900+ almost on use of jewels
Mana is 2k.
It gets 70% dodge on using razor shield.
(We find few rogue standing on red area of elite rengol giant without razor shield and yet not die always like warr or mages. Thanks to 50% dodge)
Mage is one shot dead with clean set and nerfed damage.
Razor shield provides stun and snare immunity.
But yet rogues can't b saved from critical shot by mob or other rogue.
And mana cost is very high per skill.
*Mana cost per skill must b reduced and *razor shield must get critical shot immunity by enemy.

BabVna
03-22-2016, 12:57 PM
I am playing on 3 classes PVE only. rogue gear is with superb jewels on glintstone. Warrior and mage with dragon legendary armor and helm fortified jewels only. Rogue consume mana a lot before nerf and now with minus 300 armor it consumes more health pots as well. Rogue Pots Consumption rate is 3 times more than other two classes. Warrior and mages faster in killing mobs , of course rogue is slower on mobs but good on bosses. Already proc rate is low from arcane dagger compare to other two class Arcane weapons and now lower armor puts rogue to disadantage in elite. My feedback was always pro to STS decision. However in this specific case I experience rogue armor reduction is not a class balance. My sincere request to STS team is to restore back armor to normal from lower. Thank you.

Great work on inventory slots for crafting items. Very useful. Thanks a lot team.

Zeus
03-22-2016, 01:20 PM
Rogues have 50% dodge (50% damage reduction all the time!!!!)
While other class needs damage reduction skills. (Rogues have that too!!!!!!)

Lol, dodge is useless. It only works for auto attack in PvP. It is not damage reduction, so please do not confuse it with something that it is not. You cannot dodge skills in PvP. You also cannot dodge many red zones in PvE.

crudmudgeon
03-22-2016, 01:48 PM
At the moment we do not see a benefit in this, as we want players to convene in centralized town locations to particpate in the community. We feel that adding things like the Consignment Shop to the Guild Halls would be counter to this point.
So you support merching vs consignment shop...

Merching is the source for scamming... if there were no private sales there would be no scamming... by endorsing merching in towns you endorse scamming.

How do you not come to that conclusion.

Sent from my SCH-S968C using Tapatalk

Ardbeg
03-22-2016, 02:36 PM
So you support merching vs consignment shop...

Merching is the source for scamming... if there were no private sales there would be no scamming... by endorsing merching in towns you endorse scamming.

How do you not come to that conclusion.

Sent from my SCH-S968C using Tapatalk

I could also get scammed via cs if i get played by my greed. Cs and trade window both are safe options when used carefully.
Scammers, greed and carelessnes are the source of scamming, not merching.

Luciano Guilherme
03-22-2016, 05:00 PM
It will take to release the xp so that we can up to level 56 ?
What month will please respond .

Aaah yes, please , I play a year arcane legends and love this game , more should have more information about the recipes have ums that does not explain what ingredients are necessary for the intention for example: Recipe Eye of Syrillax I I do not know what the ingredients necessary for the eye gem .

Please answer take my doubts want to know what the necessary ingredients to craft the recipe eyePlease answer take my doubts want to know what the necessary ingredients to craft the recipe eye of syrillax. Ty

Xinandy
03-22-2016, 07:45 PM
My rogue had 800 damage with clean set (toor)
Its more than warr with arc weapon fully gemed.


Are you sure?

tomsawer
03-22-2016, 07:58 PM
It will take to release the xp so that we can up to level 56 ?
What month will please respond .

Aaah yes, please , I play a year arcane legends and love this game , more should have more information about the recipes have ums that does not explain what ingredients are necessary for the intention for example: Recipe Eye of Syrillax I I do not know what the ingredients necessary for the eye gem .

Please answer take my doubts want to know what the necessary ingredients to craft the recipe eyePlease answer take my doubts want to know what the necessary ingredients to craft the recipe eye of syrillax. Ty
I personally don't know but, sometimes you can Google it and usually find an answer

eugene9707
03-22-2016, 10:11 PM
It will take to release the xp so that we can up to level 56 ?
What month will please respond .

Aaah yes, please , I play a year arcane legends and love this game , more should have more information about the recipes have ums that does not explain what ingredients are necessary for the intention for example: Recipe Eye of Syrillax I I do not know what the ingredients necessary for the eye gem .

Please answer take my doubts want to know what the necessary ingredients to craft the recipe eyePlease answer take my doubts want to know what the necessary ingredients to craft the recipe eye of syrillax. Ty

recipe for eye fo syrillax is cheap, but you need eye of syrillax (rare drop from 2014 winter event, or plat tire reward) to craft Enchanted eye of syrillax, along with orb or ursume and some essences (from winter event, i forgot name)

Edit: Well, even if you have the ingredients and recipe, seems like you can no longer craft it anyways ...

Darkquantum
03-22-2016, 10:38 PM
I was referring to Xinandy when I said "he plays tank". The way you replied to his post implied that you thought he played rogue and speaking up for rogues as a result. Even Xinandy got it. I was not being hostile to you, please don't start that tone on me or anyone else in here. Thanks.
Oh you were referring to xinandy even tho you replied to my post. Lol how silly of me. Sincerely sorry. Mabe next time be clear who you are talking about. You replied to my post.

arcanesuperio
03-22-2016, 11:32 PM
Lol, dodge is useless. It only works for auto attack in PvP. It is not damage reduction, so please do not confuse it with something that it is not. You cannot dodge skills in PvP. You also cannot dodge many red zones in PvE.

Not always can dodge (but death is not certain like mage or warr).
*Also i have suggested to add immunity against crit while razor shield on.
Though it not reduce damage in present skill but do u accept generally (majorly, not always) rogues stay alive much longer when shield is on?
*definitely it needs to b buffed.

unamedlegend
03-23-2016, 04:46 AM
Thnx for this useless nerfing of rogues .... Now any nab lvl15-16 mage can defeat me easily when I'm lvl17 and have Maridos with 1 Para and rest full grand fire set

unamedlegend
03-23-2016, 04:50 AM
STS plz gives us rogues our armor back. Currently we have become the easiest class in Pvp. Plz giv us back our armors else many rogues will leave AL

Luciano Guilherme
03-23-2016, 05:16 AM
Already tried searching on google videos etc ...
Speaks or shows about the event Syrillax.
Please search for me what the necessary ingredients to craft the recipe eye syrillax and get the eye gem .
This aid and doubts that you or other friends will take on what ingredients are necessary to craft recipe eye syrillax prlara get the eye gem , is not just for me but for all lovers of the world's best game: ARCANE LEGENDS .

If you are syrillax Event ingredients we want to know what those ingredients , so that the end of the year 2016 we posed to get the ingredients and craft recipe syrillax eye for the eye gem even if it is not easy to get the ingredie.

Ty guys

arcanesuperio
03-23-2016, 07:18 AM
Immunity to crit is a huge buff to razor shield and may not be such a good idea as a form of balance to PvP. It would make rogues even harder to kill at endgame than restoring the armor we lost. But perhaps increasing the damage reduction boost on the razor shield mastery would make it more worthwhile to invest skill points in, for instance 1.5% per skill point.

Good idea.
*its necessary (either damage reduction or immunity against crit while razor shield on) because rogues get hit down in a fraction of second by other rogue.
*MAGES AND WARRS WILL BE OP AGAINST ROGUE THAT DAY WHEN THEY NOT NEED DAMAGE REDUCTION SKILL against rogue (just like some rogue did not needed before nerf).
Rogues only used good pets (nekro, toor, sns etc) for damage reduction(were so OP that seldom needed razor shield to survive)
*There is need of mana regen in a skill or down cost mana per skill of rogues (other 2 classes have mana regain).
*Why I prefer damage reduction over armor is not using of any damage reduction or heal skill in pve (most rogues used all four attacking skills (even in elites) in team of all rogues)
Rogues had become ultimate killing machine.
Even in PvP rogues only used heal packs and rest 3 skills are attacking skills.

soon
03-23-2016, 08:20 AM
A question. Daggers and staff will have more damage?


149224149225

sinfuldito83
03-23-2016, 01:26 PM
Guess I've wasted money on platinum to get to lvl 41 for nothing..... as soon as I did that 2 days later a new lvl 46 platinum pack becomes avaliable... I feel used. Sux to be a new player in this game

Exxotik
03-23-2016, 05:34 PM
I just get worried on wether i should sell my things yet because of the expansion

skype
03-23-2016, 08:35 PM
Can not wait to see what's new

canbolt
03-24-2016, 03:35 AM
A small question can the para in the items get converted into jewels?

Sent from my C1505 using Tapatalk

Iove
03-24-2016, 03:49 AM
A small question can the para in the items get converted into jewels?

Sent from my C1505 using Tapatalk
In items dont, just unsocked gems (in your inventory)

Enviado de meu XT1058 usando Tapatalk

Tippertwo
03-24-2016, 06:00 AM
Yayy!! Level 56!! Thanks STS :D

Vixenne
03-24-2016, 09:52 AM
Yayy!! Level 56!! Thanks STS :D

Indeed. Thank you STS for the hardwork and for the upcoming expansion :love_heart:

jekramos20
03-25-2016, 04:31 PM
Yay Lovely!

Jiinzou
03-25-2016, 05:55 PM
Jewels are raining lol

vawaid
03-26-2016, 07:04 AM
and the old players with OP gem will still be dominating, ty.

Aizen Sousuke
03-26-2016, 07:33 AM
i got back my helm 47 but still missing my 47 pendant fully jewelled on upgrade at that time when quick update occur good job sts

Pingmill
03-26-2016, 01:35 PM
Remiem urgent question

We just reached the bronze tier for the expansion and I stayed on and recieved the new mythic helm. I contributed a lot so I deserved that. But if I do contribute but aren't on at the time of the new tier will I recieve the mythic armour, necklace or ring . ( I was on at the time of the no tier to bronze because I was worrying I wouldn't get it)
Please answer my question:)
Thanks you

acewasabi
03-26-2016, 07:09 PM
Remiem urgent question

We just reached the bronze tier for the expansion and I stayed on and recieved the new mythic helm. I contributed a lot so I deserved that. But if I do contribute but aren't on at the time of the new tier will I recieve the mythic armour, necklace or ring . ( I was on at the time of the no tier to bronze because I was worrying I wouldn't get it)
Please answer my question:)
Thanks you

I was offline when bronze tier was reached (it was middle of the night where I am) and when I logged in there was a reward chest in my inventory :) so you will get the items whether you're on or offline.

Yuggernaut
03-26-2016, 08:47 PM
Hi I need help, now place a 5 packages gems to craft, and each lasted 6 hours, the time went to check in and out 2:50 , then went and teleport to the city and increased to 3:50 minutes, Please check this. ˇ HELP !


sorry for my English

Pingmill
03-27-2016, 12:48 AM
Thanks so much