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Remiem
03-15-2016, 06:02 PM
Greetings Legends! Your friendly neighborhood Remiem here with some more updates on itemization and balance in the coming expansion. In a continued effort to balance the game and create the most fun game experiences for our players, we've made some changes that will allow the game to continue to expand and grow in a healthy and predictable way.

Gem Conversion

As a part of the new expansion, we will be continuing the gradual phasing out of gems in order to make ample room for growth of the jewel system. Gems will no longer be socketable in gear above item-level 46 as it is released. We understand many of you still have some unsocketed gems in your inventory. No worries! Starting with the new expansion, a new crafting station option will become available to all players: Gem Conversion. You'll be able to break down any of your remaining gems into jewels that you can use on your new end-game gear. The conversions will be as follows:


Gem to Convert:
Converts To:


Blood Gem
(1) Cracked Fury Jewel


Bound Blood Gem
(1) Cracked Fury Jewel


Reinforced Blood Gem
(1) Standard Fury Jewel
(1) Standard Diamond Jewel


Fire Gem
(1) Cracked Finesse Jewel


Bound Fire Gem
(1) Cracked Finesse Jewel


Reinforced Fire Gem
(1) Standard Finesse Jewel
(1) Standard Diamond Jewel


Glacial Gem
(1) Cracked Mind Jewel


Bound Glacial Gem
(1) Cracked Mind Jewel


Reinforced Glacial Gem
(1) Standard Mind Jewel
(1) Standard Diamond Jewel






Tarlok's Rage Gem
(1) Standard Fury Jewel
(1) Weak Finesse Jewel


Tarlok's Wind Gem
(1) Standard Finesse Jewels
(1) Weak Mind Jewels


Tarlok's Wisdom Gem
(1) Standard Mind Jewel
(1) Weak Fury Jewel






Elondrian Life Gem
(1) Fortified Nature Jewel


Necropolis Gem
(1) Fortified Water Jewel






Enchanted Eye of Syrillax
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewel


Paracelsus Gem
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewe



Blood Gem:
For twinks and players still making their way to end-game, all gems will still be socketable in gear at i-level 46 and below.


Jewels

In the today's update we've made it even easier to collect the jewels you're interested in for your character's build, and have a new addition to jewel offerings coming with the expansion:

+ Client update (3/16): Jewel drop rate has been doubled across the board.

+ With expansion: A new item, Jewel Sacks, will become available with the launch of the new expansion. Jewel sacks will drop 3 jewels each with a chance to drop weak, damaged and standard jewels (no cracked!)


New Crates Coming

At the start of Ren'gol we released Locked Ren'gol Crates, with the announcement that we were moving toward seasonal locked crates going forward. Well, it's that time! When the new expansion drops Locked Ren'gol Crates will no longer be available as drops, and they will be replaced with Cryostar Crates, the official locked crate of the new expansion. Here's some more about how seasonal crates will work:

+ New crate released with each expansion. These crates will replace the old ones as world drops.

+ New crates will contain some similar items, and some specific to the expansion in which it was released, including pets and gear.

+ Items exclusive to the previous season's crates will be available for crate tokens in the previous town hub. (Ex: Ren'gol crate exclusives will be available for tokens in Garetta)

Keep an eye out for more information on the items to be contained in Cryostar crates, and the last-chance items in Ren'gol Crates in future announcements.

Class Balance

With each update and expansion, we work to take your feedback into consideration as we make tweaks to balance to fine tune the class dynamic in Arcane Legends. A few changes happen this update that you'll want to take into consideration when creating your new Skill Mastery Builds.

+ Passive crit percentage reduced: The % crit boost for each point put into the passive Critical skill has been reduced to 0.65% per point, down from 1% per point.

+ Rogue Armor Reduced: Over time, rogues have become much tankier than originally intended. In this update, Rogue armor attributes have been reduced across the board to bring them in line with the class balance design in-game. Rogues will no longer be tankier than Warriors, but will still have more armor that Sorcerers. For Rogue players who value those armor attributes, you'll want to consider putting your Skill Mastery points into Razor Shield which will give you up to 10% damage reduction.

Item Changes

+ Weapon Type Balance: Currently, there is a clear weapon preference for each class, due to certain advantages like damage dealt and attack speed. As new gear comes out, starting with the new expansion, we'll be better balancing each weapon type to be similar in power to its class alternative. Each weapon type will still have unique attributes, but with better balance to stats across the board.

+ Arcane Ring: In the new expansion, the Arcane ring Rendtail's Dragonstone will start to offer diminishing returns past level 46. As an item that has been one of the most powerful in the game for 2 full expansions, this slow decrease in power will still allow it to be viable at later levels, while eventually making way for new gear. With each level above level 46, the ring's Primary Stat bonus will decrease by 2.

Example: Level 46: +30 Primary, Level 47: +28 Primary, Level 48: +26 Primary, etc.

Bidiel
03-17-2016, 11:31 AM
woow :3

11 char

Sherwin B Pagalilauan
03-17-2016, 11:33 AM
2nd? By the way thanks

RYYUKK
03-17-2016, 11:39 AM
yewel idea i doesnt like lol
so useless

Hoardseeker
03-17-2016, 11:46 AM
The Rumour is True O.o

Arcane Weapons Released on same date as Rumour and now Gems converted into Jewels lalal

Darkluciferx
03-17-2016, 11:57 AM
How about planar pendant??? it still the best?

Remiem
03-17-2016, 12:00 PM
How about planar pendant??? it still the best?

No changes are planned for the pendant at this time.

Kriticality
03-17-2016, 12:22 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk

Recapsize
03-17-2016, 12:26 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk
Well said, papa, well said.

Sent from my Lenovo A6000 using Tapatalk

Avaree
03-17-2016, 12:28 PM
Greatly appreciate the information, and I am excited about the new skill mastery.

Will we see an additonal spot on our (skill) HUD to slot additonal skills?

(Its a pain to swap out the middle of a mob if need razor skill, when main set best supports what your current gear offers)

:) thanks Ava

FaidESk
03-17-2016, 12:29 PM
i have doubts about gem conversation... what ill get if i convert a paracelsus? all of em or just 1? i think is unfair just 1...

Remiem
03-17-2016, 12:33 PM
i have doubts about gem conversation... what ill get if i convert a paracelsus? all of em or just 1? i think is unfair just 1...

Converting a paracelsus gem will give you 1 of each noble jewel.

MasterP
03-17-2016, 12:35 PM
agree with kriticality, this is far becoming a massive joke. You think this is fun sts? What about the people who paid 150 plat or whatever to levelup to 41, when YOUR bug (ashral heart) with 2x xp jus helped many players jus level up to 45 (from basically a new toon) in an hour or so. Ridiculous sts you should pay back those people, whose money you have robbed them off. You've jus had jewel elixers for platinum, where many many people spent real money buying those to farm jewels, and now you increase drop rate? What sick game are you guys playing really? Iv spent alot of money on plat, getting jewels. This feels like daylight robbery. Sick of it myself.

Remiem
03-17-2016, 12:35 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk

Hey Papa, I am truly sorry to hear about your disappointment. I'll PM you so we can talk more about how you might suggest we handle these things going forward.

Best,
Remiem

Recapsize
03-17-2016, 12:35 PM
Remiem, will there be test server for this?

Sent from my Lenovo A6000 using Tapatalk

mapenjay
03-17-2016, 12:35 PM
lol gems to cracked jewels? why not standard jewels? they have the same stats at end gears and for keeping its discontinued item value

Zeus
03-17-2016, 12:36 PM
Remiem,

First off, I would like to say great job on this new content!

I think one of the few changes that needs to be made is that Para and Eye gems should be allowed to be turned into the new 8th-9th tier gem. Otherwise, this will just crash the noble market and cause a lot of collectors to lose money. Keep in mind that these people who purchase eyes/paras are your biggest spenders. People like Papa are valuable assets to the company. I do like the compromise though, you guys did great in minimizing the damage while phasing out the gems. Good job!

EDIT: Never mind to the 9th tier suggestion, I was not aware that 1 eye would give a noble for each jewel. GG!


My second issue is with the planar pendant. If this does not get nerfed in a similar way as the arcane ring has been, then it will have issues further down the road too as then eyes and paras will never truly be phased out.

Lastly, how much armor reduction are we talking about for rogues? The thing is, while razor is a great damage reduction, it does not stack with the bonuses of Nekro. So, essentially, it's a full out nerf. This will result in many things: increased one hits in PvP (damage is already WAY too high for any class) and more reasons not to use rogue in a clash. Why? Sorcerers, with their shield, actually end up taking far less damage than rogues do. Our armor is still well below warriors. If you look at the gap for warrior to rogue armor, it's about 700-800, depending on the set up. If you look at the gap for sorcerer to rogue it's about 700 as well. So, reducing this gap while not taking into account the mage shield or the fact that damage reduction does not stack (making razor upgrade useless if you have nekro) will just lead to further class issues.

This way, the collectors do not lose value and the gem system is phased out for good as well!

Visiting
03-17-2016, 12:38 PM
What I got from that was, "Keep your para/eyes and sell them at top dollar to TWINKS."

Earlingstad
03-17-2016, 12:43 PM
Rogues armor nerfed. Is it for endgame rogues (lvl 56 cap) or for rogues of all levels?

Point to note - twink rogues do not have enough points to put the skillmastery points on armor as you suggested. And warriors are already overpowered at twink pvp levels. I play both warrior and rogue.

oekeone
03-17-2016, 12:43 PM
so the rendtail ring won't be powerful for this new expansion???

Remiem
03-17-2016, 12:47 PM
so the rendtail ring won't be powerful for this new expansion???

It will start decreasing in power as you increase in level. The power boost is still pretty great, but will go down the more powerful you get.

Remiem
03-17-2016, 12:48 PM
Rogues armor nerfed. Is it for endgame rogues (lvl 56 cap) or for rogues of all levels?

Point to note - twink rogues do not have enough points to put the skillmastery points on armor as you suggested. And warriors are already overpowered at twink pvp levels. I play both warrior and rogue.

This will be across all levels.

Zeus
03-17-2016, 12:49 PM
Rogues armor nerfed. Is it for endgame rogues (lvl 56 cap) or for rogues of all levels?

Point to note - twink rogues do not have enough points to put the skillmastery points on armor as you suggested. And warriors are already overpowered at twink pvp levels. I play both warrior and rogue.

Not to mention there's already a clear gap at end game that's appropriately balanced. It's roughly 700 armor gap per class, assuming each class is maxed out. Half of the complaints about rogue having too much armor are from people that are not even geared enough for it to be considered a fair fight.

In my experience, since this recent sword, it's actually quite a fair fight between warriors and rogues. It can go either way if you are not careful. Messing with this balance will just cause discontent from players in the future.

extrapayah
03-17-2016, 12:50 PM
one eye for 8 nobles? isn't that high enough? why people are still complaining? @_@, but reinforced gems should have been valued more...

Zylx
03-17-2016, 12:51 PM
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Finally!! We can move on ^.^

Zeus
03-17-2016, 12:54 PM
one eye for 8 nobles? isn't that high enough? why people are still complaining? @_@, but reinforced gems should have been valued more...

There was a bit of a confusion, people thought that they only got 1 noble for the eye. 8 nobles for 1 eye is plenty, haha. And yes, reinforced gems do need a higher value...

Ydqm
03-17-2016, 12:55 PM
I just wanna ask, if i have a para on my gear can i exchange it into the para things?

wangkj
03-17-2016, 12:57 PM
I just wanna ask, if i have a para on my gear can i exchange it into the para things?

lol ydqm that would be awesome

mapenjay
03-17-2016, 12:58 PM
one eye for 8 nobles? isn't that high enough? why people are still complaining? @_@, but reinforced gems should have been valued more...
those noble jewels will depreciate its value soon as they completely implement it, wait till those noble jewels turns out 100k ea

Remiem
03-17-2016, 12:58 PM
I just wanna ask, if i have a para on my gear can i exchange it into the para things?

Unfortunately not. Gems are destroyed when removed from gear and can not be converted. Only unsocketed gems will be able to be converted to jewels.

Ydqm
03-17-2016, 01:00 PM
Unfortunately not. Gems are destroyed when removed from gear and can not be converted. Only unsocketed gems will be able to be converted to jewels.

This woild help people who just spent millions putting them into their gear. I'd suggest beong able to unsocket them from level 41+.

kickazzrogue
03-17-2016, 01:03 PM
This sounds like its totally gonna screw up low lvls. rogues armor is not that high until u get to high lvls so low lvl balance will be even further gone. And for para and eye it's are choice to turn them in right we don't have to? I know if I wake up and my last para is gonna I'm gonna be extremely mad I've already lost tons of gold over the years from you bringing back collectibles and Vanitys. Your slowly destroying the best aspects of the game that people like the most collecting and pvp. And I swear each expansion u guys make low lvls even worse and worse to try and get people to go endgame there is never new content for low lvls no new gear a whole new mastery skill that we can't use nothing. the last couple events the gear was worse then current. I don't understand the direction use have been going at all everything is becoming cheap and people are losing gold that's now how u gain and keep customers it's how u lose them.

Earlingstad
03-17-2016, 01:06 PM
This will be across all levels.

Please play twink pvp and see that rogues were already getting swapped out for tanks. This nerf was not needed, and specially not needed for "all" levels. What about rogues not getting bonus dmg from their pets because of the dmg nerf?

If this new armor nerf for rogues is based on the opinion that 'over time rogues have become tankier' and need armor nerfed, what about warriors who have become more damaging because of all the dmg boosting pets, dmg boosting gear procs, dmg boosting jewels, no dmg nerf, etc? What are you doing sts?

If you're killing twink pvp to get twinks to go endgame, thats not happening. We already have endgame accounts. Been there done that already. Twinks are just for extra fun. By discouraging and neglecting the twink community, you are only quarantining one half of the consumers and cutting demands of everything by half which means cheaper items and a worse economy.

Muhammet Emin Emirhan
03-17-2016, 01:09 PM
İs there any new arcane(or whatever)craftable strong ring coming?/or you just decreasing the old and no stronger one coming?

iiy
03-17-2016, 01:10 PM
Remiem, I have lots of eye and para items, will I be able remove those gems from my items and get back the Noble Gems convertion? I think it's a good idea, so many twinks will be able to do that and reducing the para and eye ammounts on twink zones making twinking more affordable and not many OP people. Thanks.

Zylx
03-17-2016, 01:10 PM
Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Kriticality
03-17-2016, 01:11 PM
I was not aware that it was 8 nobles per eye. I'll need to rethink now. I think I'm happy with 48 nobles for my eyes. Can we choose them or is it simply one of each. At work now. I'll check in later. Sorry for the misplaced rant. Thank you for the pm Rem!


Sent from my iPhone using Tapatalk

scarysmerf
03-17-2016, 01:12 PM
Does this mean a new ring will replace the old dragon ring and do we craft it like the old one?

Ydqm
03-17-2016, 01:13 PM
I was not aware that it was 8 nobles per eye. I'll need to rethink now. I think I'm happy with 48 nobles for my eyes. Can we choose them or is it simply one of each. At work now. I'll check in later. Sorry for the misplaced rant. Thank you for the pm Rem!


Sent from my iPhone using Tapatalk

I think it's just one of each noble, which imo isn't that bad!

Zylx
03-17-2016, 01:14 PM
This woild help people who just spent millions putting them into their gear. I'd suggest beong able to unsocket them from level 41+.

I'd suggest not.
You guys have already had an advantage over mostly everyone for a while. So the "millions" that were spent from illegally buying the para(s) has already long been paid off.

Pingmill
03-17-2016, 01:15 PM
I was recently hacked with me giveing any information away I lost 2 para 4 eyes shady and surge egg nekro egg arcane deary egg dragon hunter staff arcane ring planar pendent and full glintstone set. A guy called Caleb Wright ( sts developer ) helped me and got the account back.

What do I do this is such a waste of my time losing these and I need them back. Any advice.

Kriticality
03-17-2016, 01:16 PM
I think it's just one of each noble, which imo isn't that bad!

It's pretty good. Obv the value is in the 3 primary. Chaos will likely be very good after para phase. Diamond ok for tank. Others pretty useless. We will see. Can always sell them or socket the arcane weapons. We will see


Sent from my iPhone using Tapatalk

Ydqm
03-17-2016, 01:17 PM
I was recently hacked with me giveing any information away I lost 2 para 4 eyes shady and surge egg nekro egg arcane deary egg dragon hunter staff arcane ring planar pendent and full glintstone set. A guy called Caleb Wright ( sts developer ) helped me and got the account back.

What do I do this is such a waste of my time losing these and I need them back. Any advice.

It's your own fault. Sts can't do anything about that.

Burwaka
03-17-2016, 01:18 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk


Totally can understand Papa in every single point


Why that decrease on power on the arc ring???
Never before any arcane item had those changes like Kershal for example.
Even that item was good over many expansions.

You should better release more powerful stuff as you did before instead of nerf the old stuff which is automatically weaker when new stuff comes.

Just disappointed about 90% of those client changes.

Pingmill
03-17-2016, 01:19 PM
Well they should :D

Ravager
03-17-2016, 01:19 PM
+ Client update (3/16): Jewel drop rate has been doubled across the board.



So just to clarify, you mean each and every zone will have 2x high chance to get a jewel than prior to 1.5 client? Or did you mean certain zones will have higher drop rate thus increasing more jewels overall in the game?


I was not aware that it was 8 nobles per eye. I'll need to rethink now. I think I'm happy with 48 nobles for my eyes. Can we choose them or is it simply one of each. At work now. I'll check in later. Sorry for the misplaced rant. Thank you for the pm Rem!


Sent from my iPhone using Tapatalk

Prepare for a CS flood of Noble Water Jewels.

Ardbeg
03-17-2016, 01:21 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk

I wouldn't be surprised if eyes even raise after this annoucement. You can bath in nobles now for your investment, that doesn t sound too harsh for hoarders, while the game is leveled out for new players. All in all a wise decision from sts. (No i didn t hoard eyes, yes, i was here for an expensive nekro too).

acul
03-17-2016, 01:23 PM
1 question
new arcane ring coming?

Remiem
03-17-2016, 01:27 PM
I was not aware that it was 8 nobles per eye. I'll need to rethink now. I think I'm happy with 48 nobles for my eyes. Can we choose them or is it simply one of each. At work now. I'll check in later. Sorry for the misplaced rant. Thank you for the pm Rem!


Sent from my iPhone using Tapatalk

No worries. :) Glad the news helps. For the conversion it will just be one of each.

stricker20000
03-17-2016, 01:27 PM
So basically para gem is worth more after update than it is now? you get 1 noble of each kind?? thats insane

"just one" of EACH..imagine the price

Kiritobozz
03-17-2016, 01:27 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk

I hope that the rengol locks can be converted to the new cryostar locks.

extrapayah
03-17-2016, 01:30 PM
also, double jewel drop rate doesn't mean it will get half cut in price... take a look at fangs...

devs should have checked market price in cs/trader market before releasing this kind of conversion in detail... or should have some surveys, talks with players, etc etc...

debitmandiri
03-17-2016, 01:31 PM
stop listening to crying baby sts, let eye gem and para stay as it is, convert it to 8 NOBLES will gives over advantage to the hoarder lol..... i even cant fully noble my gear coz the drop rate is abyssmal, spent over 70million.. and yet ppl with 1 eye can get 8 NOBLES WTF....lol

PS : IM REALLY NOT OWNING UNSOCKET ANY OF THOSE GEMS !!!!

wangkj
03-17-2016, 01:32 PM
also, double jewel drop rate doesn't mean it will get half cut in price... take a look at fangs...

devs should have checked market price in cs/trader market before releasing this kind of conversion in detail... or should have some surveys, talks with players, etc etc...

I got a damged finesse in regular tindirin wilds maybe thats what they mean?

Eduardo Peréz
03-17-2016, 01:33 PM
sts u talking about class balance?, i have joined recently to pvp endgame and i have seen the unfair class balance, the mayority of decent rogues are destroyed by the tanks, for example without pet compensation the warrior in many times has more damage than rogue (if the tank has a nekro and arc sword.) the heal is around 3k more than a rogue heal, armor is around 800-700k more than a rogue as someone says and you are decreasing the pasive critical wich is the rogues´s special stat, so tell me, with that difference of stats who you thing can win a vs? the mages now are so weak, in my case i have 5.7k heal-1.6k armor and without arcane shield i die in one rogue´s combo or by one warrior pool, and the thing about the skills mastery on razor shield is not aplicable to twink in lower lvl, so with the new update of rogues armor reduction you are DESTROYING TWINK at lower lvls and increasing the supremacy of the warriors in all pvp lvls...

debitmandiri
03-17-2016, 01:34 PM
and stop nerfing all things.... lv cap increased hope for a good gear, we get a gear nerfed instead... rogues with myth set already paper now u nerfed its armor. my not cut its hp to 1k max instead LOL...

crudmudgeon
03-17-2016, 01:37 PM
I was recently hacked with me giveing any information away I lost 2 para 4 eyes shady and surge egg nekro egg arcane deary egg dragon hunter staff arcane ring planar pendent and full glintstone set. A guy called Caleb Wright ( sts developer ) helped me and got the account back.

What do I do this is such a waste of my time losing these and I need them back. Any advice.
Planar pend and glintstone set are not tradable... where would they go? Liquidated?

Sent from my SCH-S968C using Tapatalk

seraneyla
03-17-2016, 01:38 PM
Is Arcane shards, planar ingot etc gonna be useful for Lv 56?

Sent from my HM NOTE 1W using Tapatalk

Thrucho
03-17-2016, 01:41 PM
The Rumour is True O.o

Arcane Weapons Released on same date as Rumour and now Gems converted into Jewels lalal

What?? New Arcane Weapons?? You gotta be trolling bro they bearly reaped Arcane weps

Evsys
03-17-2016, 01:43 PM
Finally 56s

Sent from my SM-T215 using Tapatalk

archerdrake
03-17-2016, 01:44 PM
tank rule this time.. bye pvp for rouges and mages

iiy
03-17-2016, 01:45 PM
Finnally tank is back

crudmudgeon
03-17-2016, 01:49 PM
It's pretty good. Obv the value is in the 3 primary. Chaos will likely be very good after para phase. Diamond ok for tank. Others pretty useless. We will see. Can always sell them or socket the arcane weapons. We will see


Sent from my iPhone using Tapatalk
20+m of nobles for a 7-10m eye/para... the rich get richer... I hope client brings jewel elixers full time so the market blows out.
This amounts to sanctioning illicit para dealing... "We are so sorry you can't sell your para for 100m... here's double current market value for it"... I call Balderdash.

Sent from my SCH-S968C using Tapatalk

Hartholzwurm
03-17-2016, 01:58 PM
Fine that u change stats of an 2 seasons old arcring that costs about 1.2 m now and the last full glintsone mystic set wich is much more expensive stays scrap at all?? This blinkyblink looks nice but its stats are ugly for pvp and pve.............
Thx for ignore this. I payed much for this and feel scammed from sts....

Tatman
03-17-2016, 02:06 PM
Thanks for all the info. Also, new client looks very nice so far. Good job!

That being said, I strongly suggest you reconsider some of the changes you made or are going to make.

The rogue armor nerf is ridiculous. I won't repeat what other already said. Just please think some more about this.

Also, some of the gems give absurd amounts of jewels after transformation. Eyes specifically should transform into much less. Reinforced gems should give more. Primary gems should also give more.

Tetter
03-17-2016, 02:07 PM
Lose 300+ amour as a Rogue, seems a bit excessive

Golem
03-17-2016, 02:18 PM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk

You will get 8 different noble jewels with 1 eye. I dont see u losing anything. You get more gold O_o...

Golem
03-17-2016, 02:21 PM
I was not aware that it was 8 nobles per eye. I'll need to rethink now. I think I'm happy with 48 nobles for my eyes. Can we choose them or is it simply one of each. At work now. I'll check in later. Sorry for the misplaced rant. Thank you for the pm Rem!


Sent from my iPhone using Tapatalk

Noob xD. And also remiem blieved your loss haha

Darkluciferx
03-17-2016, 02:23 PM
i bought like 500 massive rengol thinking they could inclease price in expansion, now are 35k in auction.
im die :mask:

Zeus
03-17-2016, 02:31 PM
The rogue armor nerf is really an insane nerf. I think that STG is overdoing it. As I said before, it was about a 700 margin from each class. Sorcerer->Rogue = 700 & Rogue->Warrior = 700

Now, there is a less than 300 gap between sorcerers and rogues. However, STG is forgetting that sorcerers have shield while rogues do not. The balance was okay before, so please revert it back to what it was...it's simply not worth playing a rogue currently.

Remiem
03-17-2016, 02:33 PM
Conversions for Reinforced gems now include (1) Standard Diamond Jewel

Anyona
03-17-2016, 02:40 PM
Conversions for Reinforced gems now include (1) Standard Diamond Jewel

Hi Remi, could you post more about the new Massive Cyrostar lockeds so I know if it's worth buying the lvl 46 booster pack?


Sent from my iPhone using Tapatalk

Amokaachi
03-17-2016, 02:46 PM
Useless masteries, nerf armor and crit? Time to quit rogue i guess.

ananyamous
03-17-2016, 02:52 PM
[QUOTE=Remiem;2417232]Greetings Legends! Your friendly neighborhood Remiem here with some more updates on itemization and balance in the coming expansion. In a continued effort to balance the game and create the most fun game experiences for our players, we've made some changes that will allow the game to continue to expand and grow in a healthy and predictable way.

Gem Conversion

As a part of the new expansion, we will be continuing the gradual phasing out of gems in order to make ample room for growth of the jewel system. Gems will no longer be socketable in gear above item-level 46 as it is released. We understand many of you still have some unsocketed gems in your inventory. No worries! Starting with the new expansion, a new crafting station option will become available to all players: Gem Conversion. You'll be able to break down any of your remaining gems into jewels that you can use on your new end-game gear. The conversions will be as follows:


Gem to Convert:
Converts To:


Blood Gem
(1) Cracked Fury Jewel


Bound Blood Gem
(1) Cracked Fury Jewel


Reinforced Blood Gem
(1) Standard Fury Jewel
(1) Standard Diamond Jewel


Fire Gem
(1) Cracked Finesse Jewel


Bound Fire Gem
(1) Cracked Finesse Jewel


Reinforced Fire Gem
(1) Standard Finesse Jewel
(1) Standard Diamond Jewel


Glacial Gem
(1) Cracked Mind Jewel


Bound Glacial Gem
(1) Cracked Mind Jewel


Reinforced Glacial Gem
(1) Standard Mind Jewel
(1) Standard Diamond Jewel






Tarlok's Rage Gem
(1) Standard Fury Jewel
(1) Weak Finesse Jewel


Tarlok's Wind Gem
(1) Standard Finesse Jewels
(1) Weak Mind Jewels


Tarlok's Wisdom Gem
(1) Standard Mind Jewel
(1) Weak Fury Jewel






Elondrian Life Gem
(1) Fortified Nature Jewel


Necropolis Gem
(1) Fortified Water Jewel






Enchanted Eye of Syrillax
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewel


Paracelsus Gem
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewe



Blood Gem:
For twinks and players still making their way to end-game, all gems will still be socketable in gear at i-level 46 and below.


Jewels

In the today's update we've made it even easier to collect the jewels you're interested in for your character's build, and have a new addition to jewel offerings coming with the expansion:

+ Client update (3/16): Jewel drop rate has been doubled across the board.

+ With expansion: A new item, Jewel Sacks, will become available with the launch of the new expansion. Jewel sacks will drop 3 jewels each with a chance to drop weak, damaged and standard jewels (no cracked!)


New Crates Coming

At the start of Ren'gol we released Locked Ren'gol Crates, with the announcement that we were moving toward seasonal locked crates going forward. Well, it's that time! When the new expansion drops Locked Ren'gol Crates will no longer be available as drops, and they will be replaced with Cryostar Crates, the official locked crate of the new expansion. Here's some more about how seasonal crates will work:

+ New crate released with each expansion. These crates will replace the old ones as world drops.

+ New crates will contain some similar items, and some specific to the expansion in which it was released, including pets and gear.

+ Items exclusive to the previous season's crates will be available for crate tokens in the previous town hub. (Ex: Ren'gol crate exclusives will be available for tokens in Garetta)

Keep an eye out for more information on the items to be contained in Cryostar crates, and the last-chance items in Ren'gol Crates in future announcements.

Class Balance

With each update and expansion, we work to take your feedback into consideration as we make tweaks to balance to fine tune the class dynamic in Arcane Legends. A few changes happen this update that you'll want to take into consideration when creating your new Skill Mastery Builds.

+ Passive crit percentage reduced: The % crit boost for each point put into the passive Critical skill has been reduced to 0.65% per point, down from 1% per point.

+ Rogue Armor Reduced: Over time, rogues have become much tankier than originally intended. In this update, Rogue armor attributes have been reduced across the board to bring them in line with the class balance design in-game. Rogues will no longer be tankier than Warriors, but will still have more armor that Sorcerers. For Rogue players who value those armor attributes, you'll want to consider putting your Skill Mastery points into Razor Shield which will give you up to 10% damage reduction.

Item Changes

+ Weapon Type Balance: Currently, there is a clear weapon preference for each class, due to certain advantages like damage dealt and attack speed. As new gear comes out, starting with the new expansion, we'll be better balancing each weapon type to be similar in power to its class alternative. Each weapon type will still have unique attributes, but with better balance to stats across the board.

+ Arcane Ring: In the new expansion, the Arcane ring Rendtail's Dragonstone will start to offer diminishing returns past level 46. As an item that has been one of the most powerful in the game for 2 full expansions, this slow decrease in power will still allow it to be viable at later levels, while eventually making way for new gear. With each level above level 46, the ring's Primary Stat bonus will decrease by 2.

Example: Level 46: +30 Primary, Level 47: +28 Primary, Level 48: +26 Primary, etc.[/QUOTE

Please help me it won't let me connect my Internet is fine but it brings up a weird message I took screen shot of it I don't know how to attach it to this but if u instruct me how to send screen shot I'll send u it , pls help me

Jazzi
03-17-2016, 02:57 PM
Some great changes, some really not. All in all I think I really found the best time to quit ;)

Anyway the arcane ring/planar pendant massive nerfs decisions make me think that there is a lot of mediocre, lvl 46 myth se style gear, coming our way. I hope for the best of the game this wouldn't be true

Morholt
03-17-2016, 02:57 PM
Saw a lvl 41 warrior last night with over 3k defense...I don't think rogues are truly catching up to warrior defense. I think we're seeing defense oriented rogues catching up to offense oriented warriors. A tanky tank should still be well above a rogue. The issue becomes mobs not hitting hard enough to require a tanky warrior.


I'm giggling about the arcane ring. At first it is claimed to not be overpowered...but here we are having to weaken it to make room for other rings to be options. lol
That 170 defense on it is still a big thing for mages to let go of.

Muteds
03-17-2016, 02:59 PM
Greetings Legends! Your friendly neighborhood Remiem here with some more updates on itemization and balance in the coming expansion. In a continued effort to balance the game and create the most fun game experiences for our players, we've made some changes that will allow the game to continue to expand and grow in a healthy and predictable way.

Gem Conversion

As a part of the new expansion, we will be continuing the gradual phasing out of gems in order to make ample room for growth of the jewel system. Gems will no longer be socketable in gear above item-level 46 as it is released. We understand many of you still have some unsocketed gems in your inventory. No worries! Starting with the new expansion, a new crafting station option will become available to all players: Gem Conversion. You'll be able to break down any of your remaining gems into jewels that you can use on your new end-game gear. The conversions will be as follows:


Gem to Convert:
Converts To:


Blood Gem
(1) Cracked Fury Jewel


Bound Blood Gem
(1) Cracked Fury Jewel


Reinforced Blood Gem
(1) Standard Fury Jewel
(1) Standard Diamond Jewel


Fire Gem
(1) Cracked Finesse Jewel


Bound Fire Gem
(1) Cracked Finesse Jewel


Reinforced Fire Gem
(1) Standard Finesse Jewel
(1) Standard Diamond Jewel


Glacial Gem
(1) Cracked Mind Jewel


Bound Glacial Gem
(1) Cracked Mind Jewel


Reinforced Glacial Gem
(1) Standard Mind Jewel
(1) Standard Diamond Jewel






Tarlok's Rage Gem
(1) Standard Fury Jewel
(1) Weak Finesse Jewel


Tarlok's Wind Gem
(1) Standard Finesse Jewels
(1) Weak Mind Jewels


Tarlok's Wisdom Gem
(1) Standard Mind Jewel
(1) Weak Fury Jewel






Elondrian Life Gem
(1) Fortified Nature Jewel


Necropolis Gem
(1) Fortified Water Jewel






Enchanted Eye of Syrillax
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewel


Paracelsus Gem
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewe



Blood Gem:
For twinks and players still making their way to end-game, all gems will still be socketable in gear at i-level 46 and below.


Jewels

In the today's update we've made it even easier to collect the jewels you're interested in for your character's build, and have a new addition to jewel offerings coming with the expansion:

+ Client update (3/16): Jewel drop rate has been doubled across the board.

+ With expansion: A new item, Jewel Sacks, will become available with the launch of the new expansion. Jewel sacks will drop 3 jewels each with a chance to drop weak, damaged and standard jewels (no cracked!)


New Crates Coming

At the start of Ren'gol we released Locked Ren'gol Crates, with the announcement that we were moving toward seasonal locked crates going forward. Well, it's that time! When the new expansion drops Locked Ren'gol Crates will no longer be available as drops, and they will be replaced with Cryostar Crates, the official locked crate of the new expansion. Here's some more about how seasonal crates will work:

+ New crate released with each expansion. These crates will replace the old ones as world drops.

+ New crates will contain some similar items, and some specific to the expansion in which it was released, including pets and gear.

+ Items exclusive to the previous season's crates will be available for crate tokens in the previous town hub. (Ex: Ren'gol crate exclusives will be available for tokens in Garetta)

Keep an eye out for more information on the items to be contained in Cryostar crates, and the last-chance items in Ren'gol Crates in future announcements.

Class Balance

With each update and expansion, we work to take your feedback into consideration as we make tweaks to balance to fine tune the class dynamic in Arcane Legends. A few changes happen this update that you'll want to take into consideration when creating your new Skill Mastery Builds.

+ Passive crit percentage reduced: The % crit boost for each point put into the passive Critical skill has been reduced to 0.65% per point, down from 1% per point.

+ Rogue Armor Reduced: Over time, rogues have become much tankier than originally intended. In this update, Rogue armor attributes have been reduced across the board to bring them in line with the class balance design in-game. Rogues will no longer be tankier than Warriors, but will still have more armor that Sorcerers. For Rogue players who value those armor attributes, you'll want to consider putting your Skill Mastery points into Razor Shield which will give you up to 10% damage reduction.

Item Changes

+ Weapon Type Balance: Currently, there is a clear weapon preference for each class, due to certain advantages like damage dealt and attack speed. As new gear comes out, starting with the new expansion, we'll be better balancing each weapon type to be similar in power to its class alternative. Each weapon type will still have unique attributes, but with better balance to stats across the board.

+ Arcane Ring: In the new expansion, the Arcane ring Rendtail's Dragonstone will start to offer diminishing returns past level 46. As an item that has been one of the most powerful in the game for 2 full expansions, this slow decrease in power will still allow it to be viable at later levels, while eventually making way for new gear. With each level above level 46, the ring's Primary Stat bonus will decrease by 2.

Example: Level 46: +30 Primary, Level 47: +28 Primary, Level 48: +26 Primary, etc.

So para eye still on item if not convers or gone ???

Pingmill
03-17-2016, 03:11 PM
Planar pend and glintstone set are not tradable... where would they go? Liquidated?

Sent from my SCH-S968C using Tapatalk

No they were deleted in the stash

Zylx
03-17-2016, 03:12 PM
Totally can understand Papa in every single point


Why that decrease on power on the arc ring???
Never before any arcane item had those changes like Kershal for example.
Even that item was good over many expansions.

You should better release more powerful stuff as you did before instead of nerf the old stuff which is automatically weaker when new stuff comes.

Just disappointed about 90% of those client changes.

I made this diagram to illustrate what's been going on.
http://images.tapatalk-cdn.com/16/03/17/5a4ff73316458e4c76def2c3eafd27bd.jpg

Gear progression has been wonky lately because of the mistakenly overpowering items from the Tindirin expansion (Ren'Gol was supposed to dumb down the curve that escalated with the tindirin cap). But rather than waiting for the curve to stabilize to the ideal standard, STS is softly descaling the items while releasing better items gradually, up to the point where rich players are on the same progression curve as the semi-rich players and so forth.

On the Ideal graph, it shows what is ideal to the overall growth of the game, as item power grows exponentially, yet algorithmically in relation to the existing curve. On the AL graph, the red line represents AL's gear progression, while the green line represents what should be ideal. Semi rich gear follows the green line, while the rich gear follows the red line.

During Tindirin cap, several OP items were released, including Rendtail's Dragonstone ring, ancient planar pendant, certain imbued armor varieties, as well as eye and para gems. Their release caused the curve to increase drastically and ubruptly and caused too much imbalance in the game. The gap between top players and the next-up was astronomical.

So the steps to help stabilize the curve were to dumb down existing items to a reasonable and fair extent. The arcane ring is still OP at lvls 41-46, which is perfectly fair, and the game will benefit from the choice to softly descale them as players progress through the game.

Lyfiia
03-17-2016, 03:13 PM
Hated craft inventory and now i see "!"Everywhere... its annoying... plus wtf will happen whit paracelsus and eyes!?

Lyfiia
03-17-2016, 03:15 PM
10k for lvl up from 46 to 56!? Wtff!? So for 55 to 56 its 100k xp right? Humm maybe peoples will start to be lvl 56 in 2018

wangkj
03-17-2016, 03:19 PM
10k for lvl up from 46 to 56!? Wtff!? So for 55 to 56 its 100k xp right? Humm maybe peoples will start to be lvl 56 in 2018

lyfiia ikr its crazy it took me 4 hours running wt4 to get 8000 exp with 50% exp elixr

Muteds
03-17-2016, 03:19 PM
You will get 8 different noble jewels with 1 eye. I dont see u losing anything. You get more gold O_o...

8 noble jewel for one para / eye ???

Muteds
03-17-2016, 03:25 PM
remi... twink para and eye item ? , will the para and eye will gone? change to jewel ?

Carapace
03-17-2016, 03:29 PM
To clarify a bit on the armor reduction, we were concerned with the survivability of rogues in PvE and PvP scenarios being far too high for their damage output ability. This takes into consideration both armor and health gained from stats. The largest populace affected will be the higher level players, lower level players will not see as big a difference in their survivability by comparison with this change.

We feel there are enough tools at a players disposal to increase their survivability where they see fit, only now they must take some calculated losses in damage or other damage related stats to do so. This feels like the appropriate balance for the class. Of course we will be watching, and listening, but we do encourage players to play around with the new skill masteries, jewels, and pet combinations to explore the potential for Rogues moving forward.

Thanks everyone for the feedback!

Adonisius
03-17-2016, 03:29 PM
Could I unsock any gem and convert to jewel?

Standingstill
03-17-2016, 03:31 PM
Why nerf ring. I don't see why u wouldn't just make gear that is better than ring rather than nerfing it. I get it that us trying to change the game to make it more fair. But when u constantly keep us in the dark about what your desicions are it ends up costing us millions which is really irritating when we either spend hundreds of hours farming for hundreds of real dollars to get the gold. The fact that u released the arc sword 3 weeks after maul was rediculous. Waisted 4m on maul that is basically useless. That's just the start I wasted probably 20m this expansion just cuz market was so unpredictable. You constantly do this then have to deal with the back lash. I don't understand why u don't inform your customers . its fair as long as you inform us at the same time. Keeping us in the dark makes it impossible to hold onto your gold vs. The new noble swap for eyes. Again the most rich get even richer.

Droping rings stats is not smart. There has to be a better way to handle these issues.

I've been here for a long time and the one reoccuring thing I read is you don't inform people well enough to make smart desicions with their gold. I don't see what the big deal is about better information.

Anyway nothing like a long rant from an old time player who is irritated with your desicions to brighten your day. Good luck I hope things go better next cap there were way too many mistakes that screwed over lots and benefitted a few. Mostly from Releasing content that hasn't been properly tested. I know i kept rambling. But everytime i came to the last statement i thought of a new one that irritated me lol. Last thing i need to say is pick it up a notch please if u want us to keep spending money on ur game we expect u to be professional.

Zeus
03-17-2016, 03:40 PM
To clarify a bit on the armor reduction, we were concerned with the survivability of rogues in PvE and PvP scenarios being far too high for their damage output ability. This takes into consideration both armor and health gained from stats. The largest populace affected will be the higher level players, lower level players will not see as big a difference in their survivability by comparison with this change.

We feel there are enough tools at a players disposal to increase their survivability where they see fit, only now they must take some calculated losses in damage or other damage related stats to do so. This feels like the appropriate balance for the class. Of course we will be watching, and listening, but we do encourage players to play around with the new skill masteries, jewels, and pet combinations to explore the potential for Rogues moving forward.

Thanks everyone for the feedback!

Hello Carapace,

In PvP, rogues would be one hit if they made a misstep in a clash. The armor actually did not help them survive all that much. People would argue that the mage shield was far more OP. In fact, it has received multiple buffs. Let us keep in mind that it received those buffs while keeping stats of a rogue in mind. Now, what we have is rogues with extremely crippled armor. I am as survivable as a rogue can get yet I still notice a very heavy increase in damage when venturing in PvE or PvP.

Let us keep in mind that I am geared with 17 eye gems and 1 para gem. This makes me have 6.1K HP and 2.1k armor before the client update. Now, I have 6.1k HP and 1800 armor after the client update. The armor loss is a bit over 300. It is simply far too much, especially with the buffs that the other classes have received DUE to rogues being strong.

When you take away from a class, nobody likes it and it just ruins a player's playing experience. I don't mean to be insulting to the developers, I thoroughly enjoy this game as I am sure others do as well but taking away from players, especially when they've paid with money, time investments, etc, is not how to do things. It leaves the player feeling jaded as what they paid for is no longer what they have anymore.

My point is that I am geared to be survivable, yet I am not survivable after this patch. I pity any rogue who is not geared to be survivable - they're facing even more trouble than myself! The skill upgrades you previously mentioned are not solutions to this. Why? Damage Reduction percentage does not stack. With Nekro being the pet that rogues use, there's simply no use for razor, and this is a nerf. I tried going around it, but one cannot deny this. It's far too much of a nerf...

In terms of PvP, things were balanced before. Rogues had a chance against warriors and warriors had a chance against rogues. Sorcerers had a chance against Rogues and Sorcerers had a chance against Warriors. Now, this is not the case.

In terms of PvE, if things were not balanced, then difficulty should be increased or nerfs should be applied to PvE ONLY! This can be done how PvP related nerfs are done for rogues in PvP. Meaning, when you enter PvE...an armor reduction should be taken away from rogues.

Please fix this, it's really annoying to play a class for three years and then have the benefits stripped from you.

moskiyasa
03-17-2016, 03:45 PM
Waŕaaaaaaaaa update crush market

Myticlzc
03-17-2016, 03:46 PM
disappointed. because they take a lot of rogue armor and improve it but every war ?

It is unfair.

tootallll
03-17-2016, 04:07 PM
EXACTLY! Why not standard...is because there are so many?

lol gems to cracked jewels? why not standard jewels? they have the same stats at end gears and for keeping its discontinued item value

Tatman
03-17-2016, 04:11 PM
To clarify a bit on the armor reduction, we were concerned with the survivability of rogues in PvE and PvP scenarios being far too high for their damage output ability. This takes into consideration both armor and health gained from stats. The largest populace affected will be the higher level players, lower level players will not see as big a difference in their survivability by comparison with this change.

We feel there are enough tools at a players disposal to increase their survivability where they see fit, only now they must take some calculated losses in damage or other damage related stats to do so. This feels like the appropriate balance for the class. Of course we will be watching, and listening, but we do encourage players to play around with the new skill masteries, jewels, and pet combinations to explore the potential for Rogues moving forward.

Thanks everyone for the feedback!
All due respect, but you should go play some actual game before making such statements.

For example I suggest you make a team of "high survivability" rogues and go pvp vs tanks and mages, see how you fare.

Regards.

ilhanna
03-17-2016, 04:22 PM
All due respect, but you should go play some actual game before making such statements.

For example I suggest you make a team of "high survivability" rogues and go pvp vs tanks and mages, see how you fare.

Regards.

Or actually run elite Ren'gol.

Carapace
03-17-2016, 04:28 PM
EXACTLY! Why not standard [Jewels from Blood, Glacial, and Fire Gems]...is because there are so many?

The normal Blood, Glacial, and Fire Gems are indeed in such abundance that introducing them at a Standard level conversion like we had originally wanted to would in fact utterly destroy the secondary market for Jewels if even only half of them were converted at a Standard Jewel level.

This conversion of Blood, Glacial, and Fire to Cracked Jewels is the result of careful calculations, and our interest in keeping the Jewels market and secondary market in mind. While there will be more potential Nobles from the conversions, it is nowhere near as many as there could have been at a Standard Jewel level. Trust that we looked at the associated numbers scrupulously across the board and the conversions fit within parameters we feel are acceptable for the jewel economy even if every single Blood, Glacial, and Fire Gem is accounted for in this conversion. In this instance, "potential" Nobles infers for example that the number of jewels added would globally divide nicely into a sum of Nobles, however those Jewels would reside on many many characters and accounts and never be crafted into Nobles as a result.

As an additional note, Reinforced Gems, Tarlok Gems, Para's, Eyes, Elondrian, and Necropolis Gems are all special in that they required effort and dedication to acquire, or were available during special events. Making them a 1:1 or greater conversions from +4 at 46 as a gem to a +4 Standard was a priority over the base level gems which were avaiable in extreme abundance.

ShakeygirlROG
03-17-2016, 04:35 PM
I love updates and thank you for everything that you guys done for us...but... reducing rogues armor for 400!!! Is not good choice at all yes rogues became little bit tanky but now u made rogue like mage...(no offence mages)its too squishy 1 hit from planar tomb 2 boss(normal hit) and 1 hit from rengol mob. I am well geared rogue so this is too much.. please fix that we(Rogues :) ) will be greatfull to you :)

Plawsa
03-17-2016, 04:51 PM
Are those items mythic n legendery added to new locks?

Carapace
03-17-2016, 04:59 PM
Are those items mythic n legendery added to new locks?

You can use the new (i) and special Crate UI to observe all of the goodies you can acquire from a Cryostar Crate! including the ones on the Consignment Shop!

Morholt
03-17-2016, 05:24 PM
You can use the new (i) and special Crate UI to observe all of the goodies you can acquire from a Cryostar Crate! including the ones on the Consignment Shop!Spoiler Alert: Munch is the only thing actually useful. :P

RYYUKK
03-17-2016, 05:27 PM
DISPPOINTED omg
u again made easy way for plat usser people, every item worth a some millions , pve doesnt worth anymore AL lose fun because that crap since u all released for lvl 46
sucks a lot cuz ppl always LOSE a lot cash and a lot gold and a lot time, sts wont make this game balanced, because all plat ussers are SUPER afford vs farmer ppl

Fightbeast
03-17-2016, 05:29 PM
To clarify a bit on the armor reduction, we were concerned with the survivability of rogues in PvE and PvP scenarios being far too high for their damage output ability. This takes into consideration both armor and health gained from stats. The largest populace affected will be the higher level players, lower level players will not see as big a difference in their survivability by comparison with this change.

We feel there are enough tools at a players disposal to increase their survivability where they see fit, only now they must take some calculated losses in damage or other damage related stats to do so. This feels like the appropriate balance for the class. Of course we will be watching, and listening, but we do encourage players to play around with the new skill masteries, jewels, and pet combinations to explore the potential for Rogues moving forward.

Thanks everyone for the feedback!
Hello Carapace,

You speak of how rouges survival rate at both PvP and PvE have actually been getting higher each expansion and release later. Yes. Rouges armor's have increased. But so has that of warriors and mages. When you say rouges are becoming tanks some of us can also say tanks are becoming rouges. I have personally seen wars with over 30-35% crit. They can crit and take 45%-50% hp of rouges with armor more then 2k with a single axe throw and mind you I am speaking of instances when rouges armors werent nerfed yet.
Let's just move to a more easier arena of PvE. You say rouges survive?! You listened to a few great players who themselves never actually run elites and made maps harder. Idm. Even though farming became harder it was still fun. But when you say we survive those elite maps I can't help commenting because we really don't. I know you have run the new maps a couple of times so at least maybe you have the idea that in those maps rouges and mages have a hard time staying alive. In this I ll mention even wars die easily there, so how the hell did you come to the conclusion that rouges have a high survivability rate? Each season we become a little better then the previous one so that we can play last season easier then before. Now I feel like you want us to stick to the old season just because a few geniuses write genius threads in forums. Problem currently is you at sts try to incorporate ideas that you find over the forums. And that is a great thing. But at least ask the rest of the community that some of the changes that are coming, would they be good or harmful for the gameplay of the players. I like the game but one does get frustrated when such random decisions are taken.

Energizeric
03-17-2016, 05:31 PM
To clarify a bit on the armor reduction, we were concerned with the survivability of rogues in PvE and PvP scenarios being far too high for their damage output ability. This takes into consideration both armor and health gained from stats. The largest populace affected will be the higher level players, lower level players will not see as big a difference in their survivability by comparison with this change.

We feel there are enough tools at a players disposal to increase their survivability where they see fit, only now they must take some calculated losses in damage or other damage related stats to do so. This feels like the appropriate balance for the class. Of course we will be watching, and listening, but we do encourage players to play around with the new skill masteries, jewels, and pet combinations to explore the potential for Rogues moving forward.

Thanks everyone for the feedback!

Just a thought, but if your end goal is actually to reduce the damage output of Rogues, by forcing/suggesting that they add some defensive skill points at the expense of damage, then why not leave their armor alone and just reduce their damage.

A big complaint of mine this season and last season is these typical clashes that end in 5 seconds. I much prefer the long drawn out clashes I see when playing at twink levels. By reducing armor, you just cause players to die faster. And trust me, players are stubborn and will always choose to maximize their damage at the cost of armor and health. So in the end, we are just going to see even faster clashes.

iAmBurberry
03-17-2016, 05:36 PM
soooo..... when can we get an Auction NPC in guild halls?

Energizeric
03-17-2016, 05:39 PM
I wonder where this idea of gems not being able to be used past level 46 came from??? ......

http://www.spacetimestudios.com/showthread.php?283492-New-Items-Progressive-or-Regressive&p=2348983#post2348983

Carapace
03-17-2016, 05:42 PM
soooo..... when can we get an Auction NPC in guild halls?

At the moment we do not see a benefit in this, as we want players to convene in centralized town locations to particpate in the community. We feel that adding things like the Consignment Shop to the Guild Halls would be counter to this point.

Carapace
03-17-2016, 05:43 PM
I wonder where this idea of gems not being able to be used past level 46 came from??? ......

http://www.spacetimestudios.com/showthread.php?283492-New-Items-Progressive-or-Regressive&p=2348983#post2348983

We had a nice giggle in the office because we were already discussing such plans before that post came to light, but more or less hit it on the head :)

Morholt
03-17-2016, 05:51 PM
I wonder where this idea of gems not being able to be used past level 46 came from??? ......

http://www.spacetimestudios.com/showthread.php?283492-New-Items-Progressive-or-Regressive&p=2348983#post2348983I suspected this to be for para and eyes only. Wasn't expecting to see it for the non-game changing gems, heh.



Thought: I think the rogue defense nerf is to try forcing groups in elites to need a character of each class.
However, if that is the case, it should be a pve only effect. Let them keep their defense on PvP.

As for the "use 10 points into razor" response...not only is there Nekros galore in the game, but there is also the superior damage reduction of Consecrate from arcane staff, AND the fact that a damage reduction elixir is constant and better. Ten skill points used up to occasionally benefit from the investment? I don't see anyone doing that.

Jazzi
03-17-2016, 05:53 PM
I suspected this to be for para and eyes only. Wasn't expecting to see it for the non-game changing gems, heh.



Thought: I think the rogue defense nerf is to try forcing groups in elites to need a character of each class.
However, if that is the case, it should be a pve only effect. Let them keep their defense on PvP.

As for the "use 10 points into razor" response...not only is there Nekros galore in the game, but there is also the superior damage reduction of Consecrate from arcane staff, AND the fact that a damage reduction elixir is constant and better. Ten skill points used up to occasionally benefit from the investment? I don't see anyone doing that.

All great points. I wonder if sts ever thought about any of those ;) 3 class parties are great at the moment with the arcane weapons and such. The way I see it is, that sts is pretty much reacting to something which was on the table 4-5 months ago :D

kickazzrogue
03-17-2016, 05:54 PM
Why is all the new legend gear for low lvls again weaker then ever I don't understand it all I know it's just crate gear but even the last couple events gear has been weaker with Galen jord eloia being the exception.

iAmBurberry
03-17-2016, 06:01 PM
At the moment we do not see a benefit in this, as we want players to convene in centralized town locations to particpate in the community. We feel that adding things like the Consignment Shop to the Guild Halls would be counter to this point.


ahh ok. thank you for the response. I never had put that into consideration and see by what you mean.

worshiped
03-17-2016, 06:03 PM
Zeus, even though i have debates about this i can not be bias about this, this was an unfair debuff in twink level as well. I can easily say i did not like it because of vs rogues seemed a little high but you have to think fairly and i totally agree with what you are saying and agree STS has to fix this or debuff something with tank and mage.

Ticklish
03-17-2016, 06:10 PM
The armor nerf on rogues is a huge blow to the class. I know the team is trying to balance out classes for now, but I wished you guys spent more time playing the game before coming to such conclusions. With eyes no longer socketable in future gear, we can already expect to see rogues sacrificing damage for hp and mana. Do we really need them to sacrifice even more damage for armor as well? A noble diamond adds a measly 26 armor to an item. You reduced more than 10 noble diamonds worth of our armor. This is not class balance. It's class annihilation.

I'd also like to point out the huge xp requirement for ONE level. Please tell us that's a joke because not a lot of people can afford to level up with plat (even with double plat offers, because they don't work for many countries outside of US, and you have players all over the globe). Too much of a grind to level up will just discourage players. And we are talking 10 levels here. Please, think of your average players too.

Energizeric
03-17-2016, 06:12 PM
Just was thinking that with the 1 para/eye gem = 8 noble gems exchange rate, para and eye gems are going to be eliminated. I wonder what my 8 para/2 eye level 10 mage set is going to be worth..... :banana:

Guess it doesn't matter much because I have no plans to sell it...

Kakashis
03-17-2016, 06:27 PM
I play rogue and feel like I'll need to try out the changes extensively. It feels like we get our stats reduced just so we need to "upgrade" to new items just to get back what we lost.

Tatman
03-17-2016, 06:29 PM
Just a thought, but if your end goal is actually to reduce the damage output of Rogues, by forcing/suggesting that they add some defensive skill points at the expense of damage, then why not leave their armor alone and just reduce their damage.
I can't speak about twink levels, because I gave up on this part of the game a long time ago. Endgame pvp rogues, however, have already done this. The richer people have put enormous amounts of eyes in their gear. The poorer folks like me have cheapish pvp sets with nature jewels. I also know some rogues with unusually high armor, which means either reinforced gems or diamond jewels. All of this at the expense of damage, obviously.

Now STS interferes once again and tells us "use masteries to up your survivability". Well, I have a question. Which masteries exactly? I see only razor shield, and that's just on paper. First of all, 10% damage reduction in laughable (it won't save you from anything), especially considering the fact that you will need to invest 10 additional skill points to a skill that's already borderline useless in both endgame pvp and pve. And secondly, we all know (at least those of us, who play the game) that this damage reduction won't stack with damage reduction from other sources, thus making it useless.

Ok, I understand class balance, I understand the pleas of the mages and tanks, I understand the efforts put by STS to make the game more balanced. Everyone, who knows me, knows I'm an advocate of class balance. I've made suggestions in this regard, I've spoken against ridiculous things like the aegis nerf, I've implemented a rule against classism in my guild etc. etc. But all these recent changes are starting to look more and more like some anti-rogue campaign. Glintstone set with a 100% useless set bonus in pvp and 99% useless in pve. Arcane weapon with a proc that's 100% useless in pvp. Crit passive nerf. Huge armor nerf. Skill masteries most of which look completely meh to me. And finally - "we feel rogue survivability is too high", which is a claim, completely detached from reality.

Ardbeg
03-17-2016, 06:34 PM
From a Pve viewpoint: if rogues and mages are shifting back to being glass cannons again, while stg buffs tank taunts, i am good with it. Last season Tanks were really necessary in pve was nordr (i play all classes). Give the changes some more time and watch carefully what it means for guild and party dynamics!

Repeat
03-17-2016, 06:46 PM
Remiem,

First off, I would like to say great job on this new content!

I think one of the few changes that needs to be made is that Para and Eye gems should be allowed to be turned into the new 8th-9th tier gem. Otherwise, this will just crash the noble market and cause a lot of collectors to lose money. Keep in mind that these people who purchase eyes/paras are your biggest spenders. People like Papa are valuable assets to the company. I do like the compromise though, you guys did great in minimizing the damage while phasing out the gems. Good job!

EDIT: Never mind to the 9th tier suggestion, I was not aware that 1 eye would give a noble for each jewel. GG!


My second issue is with the planar pendant. If this does not get nerfed in a similar way as the arcane ring has been, then it will have issues further down the road too as then eyes and paras will never truly be phased out.

Lastly, how much armor reduction are we talking about for rogues? The thing is, while razor is a great damage reduction, it does not stack with the bonuses of Nekro. So, essentially, it's a full out nerf. This will result in many things: increased one hits in PvP (damage is already WAY too high for any class) and more reasons not to use rogue in a clash. Why? Sorcerers, with their shield, actually end up taking far less damage than rogues do. Our armor is still well below warriors. If you look at the gap for warrior to rogue armor, it's about 700-800, depending on the set up. If you look at the gap for sorcerer to rogue it's about 700 as well. So, reducing this gap while not taking into account the mage shield or the fact that damage reduction does not stack (making razor upgrade useless if you have nekro) will just lead to further class issues.

This way, the collectors do not lose value and the gem system is phased out for good as well!


The rogue armor nerf is really an insane nerf. I think that STG is overdoing it. As I said before, it was about a 700 margin from each class. Sorcerer->Rogue = 700 & Rogue->Warrior = 700

Now, there is a less than 300 gap between sorcerers and rogues. However, STG is forgetting that sorcerers have shield while rogues do not. The balance was okay before, so please revert it back to what it was...it's simply not worth playing a rogue currently.

Sometimes I think they know all this on their own but they want to decrease the number of rogue players by making other classes more attractive to play :( atm there are more rogues than everything else... to create a better balance for next season. I hope it is not that way and the changes doesn't make rogues weaker than warrior... I am really scared about some changes like the crafting slot limit and the rogue thing but I love this game and I know sts want only the best for it and I think with a good contact to the forum and an ear to this really useful feedback like from zeus and many others everything will be fine and we will have a great season... ty sts for the next season and all the new things u guys always bring to us:) great game! ^^

TW84
03-17-2016, 06:47 PM
Why is all the new legend gear for low lvls again weaker then ever I don't understand it all I know it's just crate gear but even the last couple events gear has been weaker with Galen jord eloia being the exception.

Because people who bought best twink gear already whine in forum if something better comes along.

tomsawer
03-17-2016, 07:49 PM
I made this diagram to illustrate what's been going on.
http://images.tapatalk-cdn.com/16/03/17/5a4ff73316458e4c76def2c3eafd27bd.jpg

Gear progression has been wonky lately because of the mistakenly overpowering items from the Tindirin expansion (Ren'Gol was supposed to dumb down the curve that escalated with the tindirin cap). But rather than waiting for the curve to stabilize to the ideal standard, STS is softly descaling the items while releasing better items gradually, up to the point where rich players are on the same progression curve as the semi-rich players and so forth.

On the Ideal graph, it shows what is ideal to the overall growth of the game, as item power grows exponentially, yet algorithmically in relation to the existing curve. On the AL graph, the red line represents AL's gear progression, while the green line represents what should be ideal. Semi rich gear follows the green line, while the rich gear follows the red line.

During Tindirin cap, several OP items were released, including Rendtail's Dragonstone ring, ancient planar pendant, certain imbued armor varieties, as well as eye and para gems. Their release caused the curve to increase drastically and ubruptly and caused too much imbalance in the game. The gap between top players and the next-up was astronomical.

So the steps to help stabilize the curve were to dumb down existing items to a reasonable and fair extent. The arcane ring is still OP at lvls 41-46, which is perfectly fair, and the game will benefit from the choice to softly descale them as players progress through the game.
I'm glad it takes a little while to level imo

10k for lvl up from 46 to 56!? Wtff!? So for 55 to 56 its 100k xp right? Humm maybe peoples will start to be lvl 56 in 2018

extrapayah
03-17-2016, 08:15 PM
please take a look again to the conversion rate... auction price is a good example

normal gems should be converted to at least damaged - weak (are you sure that it is still abundant in AL? just by looking at cs price, we can guess that the price is caused by good stat from its grand version AND its rarity in quantity)
reinforced should be at least fortified primary + fortified diamond
tarlok are okay (tarlok is not so expensive because their grand stat is not so good)

tbh eyes and para conversion rate is a bit too high

please consider market price, you are forcing players to outdate their items, so please make it fair, consider quality, market price, and rarity, not rarity only...

Anehazaz
03-17-2016, 08:43 PM
Remiem,

First off, I would like to say great job on this new content!

I think one of the few changes that needs to be made is that Para and Eye gems should be allowed to be turned into the new 8th-9th tier gem. Otherwise, this will just crash the noble market and cause a lot of collectors to lose money. Keep in mind that these people who purchase eyes/paras are your biggest spenders. People like Papa are valuable assets to the company. I do like the compromise though, you guys did great in minimizing the damage while phasing out the gems. Good job!

EDIT: Never mind to the 9th tier suggestion, I was not aware that 1 eye would give a noble for each jewel. GG

This way, the collectors do not lose value and the gem system is phased out for good as well!

ok so whilst I can empathise with papa regarding the price crash of a number of items,he's just one of many (myself included). What I take exception to is the suggestion that certain members of the al community are more valuable than others. Please let's talk about the community as a whole as this is what makes arcane legends. I frequently here the same old stuff about plat players/non plat players,collectors etc. I personally am tired of hearing suggestions that decisions should be based on how it affects the minority as opposed to the majority. Everybody makes choices on this game...it's a risk we take. No one is more important than anybody else...

oh....how naive I am, guess some ppl are more important as recent event has just shown!

zerofort
03-17-2016, 08:59 PM
Zues you don't see the difference between arcane ring and planar pendent being nerfed? Planar pendent was crafted knowing you could not sell it so to do that would be a slap in the face.

pquIo
03-17-2016, 09:08 PM
This is so faking update gem>>> :excitement::excitement:

pquIo
03-17-2016, 09:15 PM
What para gem will be tradeable and markerable? :distracted: :distracted:

Skypain
03-17-2016, 09:19 PM
Thank you STS for reducing armor of rogues. Awesome. :)

zerofort
03-17-2016, 09:28 PM
Ty sts for caping gems at lvl46:)

will0
03-17-2016, 09:29 PM
you are going to offend alot of rogues skypain lolz...


Look at the selling thread.. panick button being pressed, so many people starts selling 'eye gems' never seen for so many months people are selling it still at a high cost

QistineAL
03-17-2016, 09:30 PM
cant update :/ somebody pls help.. lol

Runel Joseph Ruiz
03-17-2016, 09:48 PM
Before goin into that please look first at thousands of banned players that are caught off the mass bans against botters. It's day 3 and still no reply from sts send 5 mails already.

Bameely
03-17-2016, 09:52 PM
8 Nobles for 1 para is TOO many! Reinforced Gems should be valued more. blood gem (+2 str) > 1 crack fury (+1)... can't u level the conversion lol

Skypain
03-17-2016, 09:59 PM
Yeah I know but am with STS on this one. At least it bridges the gap. Look if there is a class that should be offended are the mages. It has been so long that we've been squishy and I have learned to live with it. So in time rogues would have to adjust too. I hope warriors get the next nerf. :)

mapenjay
03-17-2016, 10:09 PM
Yeah I know but am with STS on this one. At least it bridges the gap. Look if there is a class that should be offended are the mages. It has been so long that we've been squishy and I have learned to live with it. So in time rogues would have to adjust too. I hope warriors get the next nerf. :)

Selfisness is strong in this post

Bluebatthing
03-17-2016, 10:16 PM
Money talks bruh!!! Sometimes one wonders if STS or these "pillars of the community" are actually running this game...
ok so whilst I can empathise with papa regarding the price crash of a number of items,he's just one of many (myself included). What I take exception to is the suggestion that certain members of the al community are more valuable than others. Please let's talk about the community as a whole as this is what makes arcane legends. I frequently here the same old stuff about plat players/non plat players,collectors etc. I personally am tired of hearing suggestions that decisions should be based on how it affects the minority as opposed to the majority. Everybody makes choices on this game...it's a risk we take. No one is more important than anybody else...

Bameely
03-17-2016, 10:18 PM
=.= This means dying more with your nerfed armor on rogues ! As it is, before reduction my armor is just around 19xx or slightly more than 2xxx with my not-the-best-yet-not-the-worst gears : Mythic belt/bow, planar pendant, rentail ring, legendary armor and lv 36 mythic helm -.- and no para - surviving in Elite maps sometimes can still be challenging. Now you are just gonna certify me with the reduced armor.

On other hand I know a Warrior who can SOLO Elite Rockhorn in just about 14mins! I tried to test it out myself and am no where near his time plus multiple deaths! This is with all the lix I can ever use (dmg, effigy, pear, apple whatever). So how can it be we are as tanky as Warrior and with more damage? Don't forget Warrior has high HP whereas Rogues not (well at least the "normal" rogues not your Zeus or whoever with all the paras and eyes) .... W

Wonder if this game is tweaked for a special group only..

will0
03-17-2016, 10:19 PM
=.= This means dying more with your nerfed armor on rogues ! As it is, before reduction my armor is just around lower end of 19xx. with my not-the-best-yet-not-the-worst gears : Mythic belt/bow, planar pendant, rentail ring, legendary armor and lv 36 mythic helm -.- and no para - surviving in Elite maps sometimes can still be challenging. Now you are just gonna certify me with the reduced armor.

On other hand I know a Warrior who can SOLO Elite Rockhorn in just about 14mins! I tried to test it out myself and am no where near his time plus multiple deaths! This is with all the lix I can ever use (dmg, effigy, pear, apple whatever). So how can it be we are as tanky as Warrior and with more damage?

blame it on the op arcane sword process :)

Bameely
03-17-2016, 10:31 PM
blame it on the op arcane sword process :)

from what i know he wasn't using arcane sword at all as he didnt have one. He was using Aegis.

Ladyspeedstick
03-17-2016, 10:42 PM
What is a bound fire blood or glacial gem? Does this mean I can take my bound gems and convert them to a socketed finess gem for example?

Veenihiv
03-17-2016, 10:45 PM
So, higher jewel drop rates have already been implemented ??

geaneciue
03-17-2016, 11:23 PM
yeah...it's cool and all...
but if I can't logon then it's all useless for me...
when are you gonna unban me?
it's been more than 16hrs since I emailed you...

geaneciue
03-17-2016, 11:25 PM
Great!!!the update seems cool!

Donquixoth
03-18-2016, 12:02 AM
I quit. Not only did I just buy 6 eye gems. Not too much you know, only 42m for them. You double the jewel drop across arlor? So what could be a similar value trade off in practical gold just got cut in half? So I lose 21m on my purchase? Sorry guys. You did this with nekro. Bought for 58. Fine with depreciation. Available for crate tokens. Worthless. I've always been happy to pay a premium for initial advantage. This is going too far. Remiem, y'all messed up this time. And will prob lose one of your best paying customers. Nobody respond to my useless Mage gear thread. It's ok. But this feels like stealing. And when you talking about class balance pls mention mages. Rogues still have more armor than Mage. What do Mage have better than rogue and tank besides mana and ability to give mana. Pls sts, tell me more about class balance. Maybe I should just donate my gold and items back to you. Mages good in clash. It's a made up bastardized version of ctf. Not even real as far as you devs are concerns. Whatever. Tired of getting screwed over.

-Papa


Sent from my iPhone using Tapatalk

To say "Quit" is easy dude. Try this, having same engine like AL:

148495

Truehonor
03-18-2016, 12:23 AM
Greetings Legends! Your friendly neighborhood Remiem here with some more updates on itemization and balance in the coming expansion. In a continued effort to balance the game and create the most fun game experiences for our players, we've made some changes that will allow the game to continue to expand and grow in a healthy and predictable way.

Gem Conversion

As a part of the new expansion, we will be continuing the gradual phasing out of gems in order to make ample room for growth of the jewel system. Gems will no longer be socketable in gear above item-level 46 as it is released. We understand many of you still have some unsocketed gems in your inventory. No worries! Starting with the new expansion, a new crafting station option will become available to all players: Gem Conversion. You'll be able to break down any of your remaining gems into jewels that you can use on your new end-game gear. The conversions will be as follows:


Gem to Convert:
Converts To:


Blood Gem
(1) Cracked Fury Jewel


Bound Blood Gem
(1) Cracked Fury Jewel


Reinforced Blood Gem
(1) Standard Fury Jewel
(1) Standard Diamond Jewel


Fire Gem
(1) Cracked Finesse Jewel


Bound Fire Gem
(1) Cracked Finesse Jewel


Reinforced Fire Gem
(1) Standard Finesse Jewel
(1) Standard Diamond Jewel


Glacial Gem
(1) Cracked Mind Jewel


Bound Glacial Gem
(1) Cracked Mind Jewel


Reinforced Glacial Gem
(1) Standard Mind Jewel
(1) Standard Diamond Jewel






Tarlok's Rage Gem
(1) Standard Fury Jewel
(1) Weak Finesse Jewel


Tarlok's Wind Gem
(1) Standard Finesse Jewels
(1) Weak Mind Jewels


Tarlok's Wisdom Gem
(1) Standard Mind Jewel
(1) Weak Fury Jewel






Elondrian Life Gem
(1) Fortified Nature Jewel


Necropolis Gem
(1) Fortified Water Jewel






Enchanted Eye of Syrillax
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewel


Paracelsus Gem
(1) Noble Fury Jewel
(1) Noble Mind Jewel
(1) Noble Finesse Jewel
(1) Noble Lightning Jewel
(1) Noble Diamond Jewel
(1) Noble Chaos Jewel
(1) Noble Nature Jewel
(1) Noble Water Jewe



Blood Gem:
For twinks and players still making their way to end-game, all gems will still be socketable in gear at i-level 46 and below.


Jewels

In the today's update we've made it even easier to collect the jewels you're interested in for your character's build, and have a new addition to jewel offerings coming with the expansion:

+ Client update (3/16): Jewel drop rate has been doubled across the board.

+ With expansion: A new item, Jewel Sacks, will become available with the launch of the new expansion. Jewel sacks will drop 3 jewels each with a chance to drop weak, damaged and standard jewels (no cracked!)


New Crates Coming

At the start of Ren'gol we released Locked Ren'gol Crates, with the announcement that we were moving toward seasonal locked crates going forward. Well, it's that time! When the new expansion drops Locked Ren'gol Crates will no longer be available as drops, and they will be replaced with Cryostar Crates, the official locked crate of the new expansion. Here's some more about how seasonal crates will work:

+ New crate released with each expansion. These crates will replace the old ones as world drops.

+ New crates will contain some similar items, and some specific to the expansion in which it was released, including pets and gear.

+ Items exclusive to the previous season's crates will be available for crate tokens in the previous town hub. (Ex: Ren'gol crate exclusives will be available for tokens in Garetta)

Keep an eye out for more information on the items to be contained in Cryostar crates, and the last-chance items in Ren'gol Crates in future announcements.

Class Balance

With each update and expansion, we work to take your feedback into consideration as we make tweaks to balance to fine tune the class dynamic in Arcane Legends. A few changes happen this update that you'll want to take into consideration when creating your new Skill Mastery Builds.

+ Passive crit percentage reduced: The % crit boost for each point put into the passive Critical skill has been reduced to 0.65% per point, down from 1% per point.

+ Rogue Armor Reduced: Over time, rogues have become much tankier than originally intended. In this update, Rogue armor attributes have been reduced across the board to bring them in line with the class balance design in-game. Rogues will no longer be tankier than Warriors, but will still have more armor that Sorcerers. For Rogue players who value those armor attributes, you'll want to consider putting your Skill Mastery points into Razor Shield which will give you up to 10% damage reduction.

Item Changes

+ Weapon Type Balance: Currently, there is a clear weapon preference for each class, due to certain advantages like damage dealt and attack speed. As new gear comes out, starting with the new expansion, we'll be better balancing each weapon type to be similar in power to its class alternative. Each weapon type will still have unique attributes, but with better balance to stats across the board.

+ Arcane Ring: In the new expansion, the Arcane ring Rendtail's Dragonstone will start to offer diminishing returns past level 46. As an item that has been one of the most powerful in the game for 2 full expansions, this slow decrease in power will still allow it to be viable at later levels, while eventually making way for new gear. With each level above level 46, the ring's Primary Stat bonus will decrease by 2.

Example: Level 46: +30 Primary, Level 47: +28 Primary, Level 48: +26 Primary, etc.


What happens to the existing massive ren lock crates.... do they get converted to the new crates or stay as massive ren locks?

arcanesuperio
03-18-2016, 12:36 AM
Zeus. What does dodge means? With 50% dodge do you still want damage reduction than mage?
And nekro shield does not let you get critical hit. It means shield helps you enough to stay alive.
If you want more protection then get your dodge reduce to 20% from 50%.
Please stop with your stupid rogue mechanics.
Let there be balance in class.
I am also client of sts.

arcanesuperio
03-18-2016, 12:47 AM
Remiem,

First off, I would like to say great job on this new content!

I think one of the few changes that needs to be made is that Para and Eye gems should be allowed to be turned into the new 8th-9th tier gem. Otherwise, this will just crash the noble market and cause a lot of collectors to lose money. Keep in mind that these people who purchase eyes/paras are your biggest spenders. People like Papa are valuable assets to the company. I do like the compromise though, you guys did great in minimizing the damage while phasing out the gems. Good job!

EDIT: Never mind to the 9th tier suggestion, I was not aware that 1 eye would give a noble for each jewel. GG!


My second issue is with the planar pendant. If this does not get nerfed in a similar way as the arcane ring has been, then it will have issues further down the road too as then eyes and paras will never truly be phased out.

Lastly, how much armor reduction are we talking about for rogues? The thing is, while razor is a great damage reduction, it does not stack with the bonuses of Nekro. So, essentially, it's a full out nerf. This will result in many things: increased one hits in PvP (damage is already WAY too high for any class) and more reasons not to use rogue in a clash. Why? Sorcerers, with their shield, actually end up taking far less damage than rogues do. Our armor is still well below warriors. If you look at the gap for warrior to rogue armor, it's about 700-800, depending on the set up. If you look at the gap for sorcerer to rogue it's about 700 as well. So, reducing this gap while not taking into account the mage shield or the fact that damage reduction does not stack (making razor upgrade useless if you have nekro) will just lead to further class issues.

This way, the collectors do not lose value and the gem system is phased out for good as well!

Zeus. What does dodge means? With 50% dodge do you still want damage reduction than mage?
And nekro shield does not let you get critical hit. It means shield helps you enough to stay alive.
If you want more protection then get your dodge reduce to 20% from 50%.
Please stop with your stupid rogue mechanics.
Let there be balance in class.
I am also client of sts.

arcanesuperio
03-18-2016, 12:51 AM
Also reduce range of skills and damage of aimed shot and increase cool down time of skills of rogue than mage if needs more damage reduction and high armor

arcanesuperio
03-18-2016, 01:00 AM
Hey Papa, I am truly sorry to hear about your disappointment. I'll PM you so we can talk more about how you might suggest we handle these things going forward.

Best,
Remiem

Post some fair advice.
Don't misguide and lead game to destruction.
Give equal jewels to stats of gems.
The price and inflation is the to stocking up of jewels.
Its never your fault sts and remiem.
Players and papa should have undestood that gems are to be reduced or stopped.
They should not buy or stock gems after introduction of jewels.
Their stupidity.
They pay.

Majin Vineet
03-18-2016, 01:01 AM
You can use the new (i) and special Crate UI to observe all of the goodies you can acquire from a Cryostar Crate! including the ones on the Consignment Shop!

M I confused or information is Misleading ?

Pic shown in post about lock "keys" was clearly rengol lock not some other new lock.

Trusting your post we sold our items to buy rengols and stocked them... Even after massive loss to its gold value(my half of savings vanished with bug) cos deary bug we were holding locks.

Now you r saying there will b no more rengol and a different lock will take place.
Then y rengol lock specially with a "rengol " label was shown?

arcanesuperio
03-18-2016, 01:50 AM
Zeus. What is need to nrf planar pendant?
Sts must have some plan about ring. But -2 primary stat per level up is too low.
It shuould be not more than -1 per level and instead reduce armor of ring per level would b better.
On my opinion [ -1 primary stat per level up and -5 armor per level up] is best.

Heyyobreh
03-18-2016, 02:05 AM
Hey,
I have a rogue, lvl 16, which I've spent a lot of money on.. apparently for nothing.

Warriors have already been to op, and when I was lvl15 with 1900hp and 591 armor I could get 1 combod by a warrior 16-17. This proves something, right?
Instead of needing rogues, you should just make mages better. Now warriors are going to dominate pvp, so I guess I'll have to sell all my gear to buy warrior gear, which is nothing id like to do as I need to buy nekro again and vanity.

I am not even talking about endgame.... All rogues are going to get 1 shot.
On top of that, us twinks can't spend our skill points on razor, as we need them for other skills and passives!
Mage is now going to be stronger than rogue, as it has the shield.
And warrior, well, is going to be the dominating class in pvp.


I don't think I'm alone with this opinion, as all my twink friends I've asked agree.
Please, nerf warrior and give us our armor back.

Donquixoth
03-18-2016, 02:06 AM
Post some fair advice.
Don't misguide and lead game to destruction.
Give equal jewels to stats of gems.
The price and inflation is the to stocking up of jewels.
Its never your fault sts and remiem.
Players and papa should have undestood that gems are to be reduced or stopped.
They should not buy or stock gems after introduction of jewels.
Their stupidity.
They pay.

U didnt own those gems, so U can say like that easily, losing +-20m gold isnt simple thing to forget.

Meenmoon
03-18-2016, 02:10 AM
Hey!. Pack bug.. pls fix..

Earlingstad
03-18-2016, 02:13 AM
To clarify a bit on the armor reduction, we were concerned with the survivability of rogues in PvE and PvP scenarios being far too high for their damage output ability. This takes into consideration both armor and health gained from stats. The largest populace affected will be the higher level players, lower level players will not see as big a difference in their survivability by comparison with this change.

We feel there are enough tools at a players disposal to increase their survivability where they see fit, only now they must take some calculated losses in damage or other damage related stats to do so. This feels like the appropriate balance for the class. Of course we will be watching, and listening, but we do encourage players to play around with the new skill masteries, jewels, and pet combinations to explore the potential for Rogues moving forward.

Thanks everyone for the feedback!

I am reminded of Batiatus' quote from Spartacus. - "Once again the gods spread cheeks and ram .... in..."

1.Yes, lower level rogues are indeed affected by armor reduction because it is possible for the other classes to acquire greater damage.
2. No, lower level rogues (twink rogues at active brackets like lvl 9, 10, 13, 15, 16) are unable to use SKILL MASTERY and extra skill points as "tools" as suggested.
3.It almost feels like being ripped off, when the active twink community is investing on gear and pets and then cannot play because of this insane armor reduction change. Please revert back the rogue armor nerf.

arcanesuperio
03-18-2016, 03:19 AM
U didnt own those gems, so U can say like that easily, losing +-20m gold isnt simple thing to forget.

I own 5 reinforced blood gem. 1m each. Stop cry. You knew gems would b eradicated when they were not introduced in any event.
You should have used them.

Solanu
03-18-2016, 03:47 AM
I have a few thoughts on the current state of rogue in this game I hope you read and listen to them because as far as I can tell, you have targetted rogue to reduce it's effectiveness but left other classes the same, that isn't class balance.

Firstly skill points and skill mastery, rogue is the only class that needs dex, yet we need also str and int, the others can bypass dex entirely. At lvl 46 most people had maxed the passives that were useful to them, Str, Int, Dur, Crit, and Dex for rogues. Thats 20 skill point for war and mage and 25 for rogue. To further add to that imbalance, now the damage passive is fixed so that it stacks with nekro/toor/etc, that is an additonal 5 points. So for a rogue 30 skill points in total already used up in passives just to provide the best stats for being able to play the game to its fullest. That then leaves 16 points available at our current level, which we are supposed to use on skills that can work it both pve and pvp? Have you tried that? Aimed obviously 5/5 for rogue and if you like to pvp packs 5/5 to make pvp atleast playable. So two skills done and 6 additional points for.. 6 points.. And yet you introduce skill mastery, which uses further skill points. I can't even max the basic skill tree with 6 points let alone venture into mastery.

So in my opinion something is wrong with that system and I would highly recommended either a pve/pve skill switchout, which would atleast give me 5 skill points back. Or i would recommend having skill mastery points as a totally seperate entity to normal skill points which would atleast allow you to keep your current favorite skill build and add a couple of minor skill upgrades. That would add good value, they way you have done it feels like we have to get worse to play with the new skill masterys. Which seems ridiculous given the investment thousands of people have put into being as good as they were.

Secondly you mention that you would like to find more balance between the weapon type. I have played rogue since this game started and hope that I know a thing or two about it. If you look at the general pricing of bow vs dagger, the bows always hold higher value. That is mainly due to bow being easier to play, fighting at range with rogue armour and hp is a natural choice. They are basically a range class just like a mage. However daggers and blades have long been a part of the game and occasionally are better than the current top bows, ie, lifethief at 21 cap, arcane hooks and now the dragon daggers. That is great and it adds diversity to the class, as some people like playing dagger rogues and some are faithful bow women, never to change to dags. I having been using the arcane daggers for the last few weeks and i think they are great. But one of the things that makes them great is the stun proc, which of course only works with auto attack. So a dagger rogue has to get close enough to mobs to make this awesome weapon work and everything was working fine in that regard up until your update. Now with this massive armour reduction daggers rogues are even harder to play to the point of almost being unplayable on higher lvl elite maps.

The damage we take on those maps is so insane that you are spamming pots more than skills, and in that you know something is wrong with the game dynamic. It is bad enough that the rogue class has been mana nerfed for so long, that the average rouge burns though thousands of mana pots in a week, but now we have to burn through both mana and hp pots? Thats the point where this game becomes less fun to play, which is surely counter-productive on your end? I really hope you at least listen to this feedback and go and try playing dagger rogue in the elite orc mines. And as Zeus has said above, please don't say that we should just use rzr shield and add 10 mastery to it just to survive a map? That is not class or weapon balance, that is breaking a class and making it unplayable. Nekro is so widely available and has shield and stun protection, he makes for little need for rzr shield. So to sum up that bit, if you are seeking weapon balance, don't nerf the only thing that makes dagger rogue playable.

And lasty PVP the current state of end game pvp is that unless you are well geared you will get farmed. So players like myself have spent lots of time and effort gearing up so they can atleast have a chance in pvp (this took a while!). And for the last few weeks i have been really enjoying tdm and the class balance despite the ridiculous power of that sword, i can still win a couple one on ones vs a war, and a mage can win a few one on ones vs me if they are good. With the defense nerf, you have in one easy step invalidated all mine and many other players efforts to be good in pvp, to the point where all rogues will be farmed by both wars and mages in pvp, so they will avoid it until this is fixed. Which in case it wasn't apparent enough, decreases the desirability of this game to a massive portion of its userbase.

I really hope you listen to some of this feedback and actually try and play the game as rogue after the update. Or even come and run a couple of glintstone elite maps with me in game and we can talk about the very unbalanced damage mobs do. Or try a PVP clash with me post update, i promise you all those things are a lot less fun and balanced than they were previously.

Solanu

iceking
03-18-2016, 04:01 AM
Blood gem give 3 str compare to cracked only 1 str. Its not equal. Even in price...

3 gems = 9 stt
3 crack = 3 stt

Sent from my vivo Y27 using Tapatalk

nelson131
03-18-2016, 04:11 AM
I have a few thoughts on the current state of rogue in this game I hope you read and listen to them because as far as I can tell, you have targetted rogue to reduce it's effectiveness but left other classes the same, that isn't class balance.

Firstly skill points and skill mastery, rogue is the only class that needs dex, yet we need also str and int, the others can bypass dex entirely. At lvl 46 most people had maxed the passives that were useful to them, Str, Int, Dur, Crit, and Dex for rogues. Thats 20 skill point for war and mage and 25 for rogue. To further add to that imbalance, now the damage passive is fixed so that it stacks with nekro/toor/etc, that is an additonal 5 points. So for a rogue 30 skill points in total already used up in passives just to provide the best stats for being able to play the game to its fullest. That then leaves 16 points available at our current level, which we are supposed to use on skills that can work it both pve and pvp? Have you tried that? Aimed obviously 5/5 for rogue and if you like to pvp packs 5/5 to make pvp atleast playable. So two skills done and 6 additional points for.. 6 points.. And yet you introduce skill mastery, which uses further skill points. I can't even max the basic skill tree with 6 points let alone venture into mastery.

So in my opinion something is wrong with that system and I would highly recommended either a pve/pve skill switchout, which would atleast give me 5 skill points back. Or i would recommend having skill mastery points as a totally seperate entity to normal skill points which would atleast allow you to keep your current favorite skill build and add a couple of minor skill upgrades. That would add good value, they way you have done it feels like we have to get worse to play with the new skill masterys. Which seems ridiculous given the investment thousands of people have put into being as good as they were.

Secondly you mention that you would like to find more balance between the weapon type. I have played rogue since this game started and hope that I know a thing or two about it. If you look at the general pricing of bow vs dagger, the bows always hold higher value. That is mainly due to bow being easier to play, fighting at range with rogue armour and hp is a natural choice. They are basically a range class just like a mage. However daggers and blades have long been a part of the game and occasionally are better than the current top bows, ie, lifethief at 21 cap, arcane hooks and now the dragon daggers. That is great and it adds diversity to the class, as some people like playing dagger rogues and some are faithful bow women, never to change to dags. I having been using the arcane daggers for the last few weeks and i think they are great. But one of the things that makes them great is the stun proc, which of course only works with auto attack. So a dagger rogue has to get close enough to mobs to make this awesome weapon work and everything was working fine in that regard up until your update. Now with this massive armour reduction daggers rogues are even harder to play to the point of almost being unplayable on higher lvl elite maps.

The damage we take on those maps is so insane that you are spamming pots more than skills, and in that you know something is wrong with the game dynamic. It is bad enough that the rogue class has been mana nerfed for so long, that the average rouge burns though thousands of mana pots in a week, but now we have to burn through both mana and hp pots? Thats the point where this game becomes less fun to play, which is surely counter-productive on your end? I really hope you at least listen to this feedback and go and try playing dagger rogue in the elite orc mines. And as Zeus has said above, please don't say that we should just use rzr shield and add 10 mastery to it just to survive a map? That is not class or weapon balance, that is breaking a class and making it unplayable. Nekro is so widely available and has shield and stun protection, he makes for little need for rzr shield. So to sum up that bit, if you are seeking weapon balance, don't nerf the only thing that makes dagger rogue playable.

And lasty PVP the current state of end game pvp is that unless you are well geared you will get farmed. So players like myself have spent lots of time and effort gearing up so they can atleast have a chance in pvp (this took a while!). And for the last few weeks i have been really enjoying tdm and the class balance despite the ridiculous power of that sword, i can still win a couple one on ones vs a war, and a mage can win a few one on ones vs me if they are good. With the defense nerf, you have in one easy step invalidated all mine and many other players efforts to be good in pvp, to the point where all rogues will be farmed by both wars and mages in pvp, so they will avoid it until this is fixed. Which in case it wasn't apparent enough, decreases the desirability of this game to a massive portion of its userbase.

I really hope you listen to some of this feedback and actually try and play the game as rogue after the update. Or even come and run a couple of glintstone elite maps with me in game and we can talk about the very unbalanced damage mobs do. Or try a PVP clash with me post update, i promise you all those things are a lot less fun and balanced than they were previously.

Solanu

This is exactedly what your rogue playerbase thinks sts. From now on, instead of server-wide changes to a class, seperate nerfs and buffs between pvp side and pve side. Basically like the dmg nerf rogues get in pvp zones, but now used to its full potential. Sts should instead nerf rogue survivability in pve, not pvp to make other classes more favourable in pve, instead of annihilating rogues in both pvp and pve. Btw, we already have certain effects and abilities not work/nerfed in pvp, so why not do that with nerfs abd buffs?

Goebejake,
Officer of eminence

Ulfric
03-18-2016, 04:34 AM
perfect. i've been waiting for this to make use of my para which is rotting on my lvl 36 mythics :) thank you very much.
and people should really stop complaining about the rogues armor reduction. rogues have been tanking for so long that they think its the way they should be. but it ultimately leads to the outcome where we don't need tanks anymore so please be considerate for the other class too. No class should have the upperhand than the other and let us play our roles well, let damage dealers be it, tankers be it and mob control play their role to get through the map.

Veenihiv
03-18-2016, 04:40 AM
This is exactedly what your rogue playerbase thinks sts. From now on, instead of server-wide changes to a class, seperate nerfs and buffs between pvp side and pve side. Basically like the dmg nerf rogues get in pvp zones, but now used to its full potential. Sts should instead nerf rogue survivability in pve, not pvp to make other classes more favourable in pve, instead of annihilating rogues in both pvp and pve. Btw, we already have certain effects and abilities not work/nerfed in pvp, so why not do that with nerfs abd buffs?

Goebejake,
Officer of eminence

No

#dmgnerfwars

MasterP
03-18-2016, 04:40 AM
Reality is that rogues need to stop crying so much. You telling me it was all fine and dandy for you, when you could solo timed elite runs, or even do elite maps without a tank in your pt.. Oh what about the ridiculousness with the events, rogue LB. You just had to solo as a rogue if you had the time and you'd be on LB. Tanks where segregated from all runs prior to the axe set and arcane sword. (unless you had friends who liked taking tanky along)
Tanks cried for almost 1.5 years because of useless aggro and juggernaut(which was fixed as of yesterday). It was not fun being 1-2 hit by a re-spawning rogue, while you on cd, but it happens. It was so bad that people actually changed from tank to rogue.. So it is quite humorous sitting on the other side of the fence now, having a chuckle at the rogue population.
This is a great way to being equality to the game. I even have rogue friends who believe this is fair enough. As it means more involvement from other classes. You cry about potting a lot at elite mobs.. Yes you are meant too. If tanks are potting away like crazy on elite maps, and to help you survive, why shouldn't you be doing equally as much for the team, instead of always wanting to do things fast? I think this adds a new dimension to game, in terms of team playing.
And why are you guys messing with skill mastery now and complaining, when it will be fully realized at level 56? Its quite obvious you wont see the benefits of it atm.
A rogue nerf was long needed... Its time for season of the TANK... get used to it, or find a new game to play i say.
(but knowing how sts hates tanks) they'll fix this tonight to appease all their elite complainants, who are probably emailing sts atm and threatening them :D

P.s we've all lost out a little.. Many spent zillions on glint set, which is now worthless, many have spent alot on sns, and its now 3m or something lol... You can't have it all peeps.

ilhanna
03-18-2016, 04:51 AM
This is exactedly what your rogue playerbase thinks sts. From now on, instead of server-wide changes to a class, seperate nerfs and buffs between pvp side and pve side. Basically like the dmg nerf rogues get in pvp zones, but now used to its full potential. Sts should instead nerf rogue survivability in pve, not pvp to make other classes more favourable in pve, instead of annihilating rogues in both pvp and pve. Btw, we already have certain effects and abilities not work/nerfed in pvp, so why not do that with nerfs abd buffs?

Goebejake,
Officer of eminence

The armor nerf is just as horrible in pve. Why should something this unfair and debilitating be thrown on pve rogues? Reduced to the armor we had at level 41, how does that constitute progress? Is STS idea of class balance having rogues pay the highest and thus profit the least from pve farming? Because the costs of pots, elixir, and ankh just skyrocket after the update. Tell me how is that an incentive to play.

Jazzi
03-18-2016, 04:53 AM
Reality is that rogues need to stop crying so much. You telling me it was all fine and dandy for you, when you could solo timed elite runs, or even do elite maps without a tank in your pt.. Oh what about the ridiculousness with the events, rogue LB. You just had to solo as a rogue if you had the time and you'd be on LB. Tanks where segregated from all runs prior to the axe set and arcane sword. (unless you had friends who liked taking tanky along)
Tanks cried for almost 1.5 years because of useless aggro and juggernaut(which was fixed as of yesterday). It was not fun being 1-2 hit by a re-spawning rogue, while you on cd, but it happens. It was so bad that people actually changed from tank to rogue.. So it is quite humorous sitting on the other side of the fence now, having a chuckle at the rogue population.
This is a great way to being equality to the game. I even have rogue friends who believe this is fair enough. As it means more involvement from other classes. You cry about potting a lot at elite mobs.. Yes you are meant too. If tanks are potting away like crazy on elite maps, and to help you survive, why shouldn't you be doing equally as much for the team, instead of always wanting to do things fast? I think this adds a new dimension to game, in terms of team playing.
And why are you guys messing with skill mastery now and complaining, when it will be fully realized at level 56? Its quite obvious you wont see the benefits of it atm.
A rogue nerf was long needed... Its time for season of the TANK... get used to it, or find a new game to play i say.
(but knowing how sts hates tanks) they'll fix this tonight to appease all their elite complainants, who are probably emailing sts atm and threatening them :D

P.s we've all lost out a little.. Many spent zillions on glint set, which is now worthless, many have spent alot on sns, and its now 3m or something lol... You can't have it all peeps.

I have to say, as someone who has played all classes, have never had succumbed to the classism which had reigned supreme in this game for some time, and who has played exclusively the hardest elite maps for the last 1,5 years, that:

the above post is the most counter-productive, game knowledge depraved, illogical, selfish, fully partial and reality detached post in this thread and certainly qualifies in the top 5 posts having said qualities I have ever seen ;) This is ofc my personal opinion and is thus subject to being subjective.

Jazzi
03-18-2016, 04:57 AM
The armor nerf is just as horrible in pve. Why should something this unfair and debilitating be thrown on pve rogues? Reduced to the armor we had at level 41, how does that constitute progress? Is STS idea of class balance having rogues pay the highest and thus profit the least from pve farming? Because the costs of pots, elixir, and ankh just skyrocket after the update. Tell me how is that an incentive to play.

You can only reach the armour, we had at lvl 41 with the glinstone set's helm and body armour, otherwise you actually have less ;)

Jazzi
03-18-2016, 05:03 AM
Let's see what happens when people start doing what you said... finding a new game to play. Have fun in your lonely domain then :)

Personally, I had been playing on and off for the last couple weeks due to a slack work schedule, but any remote chances of me making a comeback were squashed with this update. Thanks I guess for helping me validate my decision to quit.

Same goes for me, although I just quit last week and donated all my gold to ER. I have to admit that I have been itching for some gameplay and have been tempted to contact support to restore my deleted toons, but this update just reaffirmed my decision.

Alphonso14
03-18-2016, 05:11 AM
Yes finally rogues are so going to be crushed by the likes of mwe!! :3

ilhanna
03-18-2016, 05:21 AM
This is a great way to being equality to the game. I even have rogue friends who believe this is fair enough. As it means more involvement from other classes. You cry about potting a lot at elite mobs.. Yes you are meant too. If tanks are potting away like crazy on elite maps, and to help you survive, why shouldn't you be doing equally as much for the team, instead of always wanting to do things fast? I think this adds a new dimension to game, in terms of team playing.

Potting like crazy in hard elite maps is a given, whatever the class, and rogues are already consuming the biggest amount of pots of all three classes on pve runs, that goes without saying. But potting to the point where it is hard to tap skills, dying more than actually dealing damage, how is that conducive to smooth, efficient runs? And I don't know where you come from with those statements about need for speed, but until this update warriors have been able to participate more fully in pve runs and are becoming more desirable, thanks to the aegis and arcane sword. I clocked a number of new personal elite records with a warrior in party. You cannot make a blanket, dismissive statements about rogues only wanting exclusively dps party on the basis of a handful of examples, because such generalization is misleading. Many, many rogues run with warriors, even more so now. Driving in the wedge that segregates classes and perpetuating stereotypes are never helpful, here as elsewhere.

Tulus Gumbira
03-18-2016, 05:34 AM
Tch. I retire sts, every item cheap now.
Thanks for 3 years played, well done

Solanu
03-18-2016, 05:38 AM
Yes finally rogues are so going to be crushed by the likes of mwe!! :3

To be fair, I have no problem at all with class balance, I like to have to figure out tactics and don't mind loosing a few duels if I learn something.

The problem is that with this balance 'fix' is not balanced. Some wars have 900 dmg now and if being pulled in a lava pool of death was bad before update, it is completely ridiculous now for rogues with 300 less armour. Before update if I met a war in tdm one vs one, I had about 50% chance to win. That is balanced! Now? It's not even worth it, hence the comments that this affects the quality of game play and is therefore bad for the game.

And a couple more thoughts on skills post update.

Razor shield is not a solution, its dodge bonus only applies to normal attacks not skills. Most people only use for break stun, and that becomes obsolete once you get nekro. It needs a serious upgrade before it is a useful skill, with something like the reflection skill that one of the glint bosses has.

The other skill worth mentioning is shadow veil. While the armour buff is nice especially with nerf, the damage upgrade does not work if you have a pet with 15% therefore rendering half of this skills usefulness obsolete as well.

Bameely
03-18-2016, 05:51 AM
perfect. i've been waiting for this to make use of my para which is rotting on my lvl 36 mythics :) thank you very much.
and people should really stop complaining about the rogues armor reduction. rogues have been tanking for so long that they think its the way they should be. but it ultimately leads to the outcome where we don't need tanks anymore so please be considerate for the other class too. No class should have the upperhand than the other and let us play our roles well, let damage dealers be it, tankers be it and mob control play their role to get through the map.

Not to a point where a rouge now basically just tries to run around avoiding red zone and attacks and potting between HP HP HP MP MP HP HP HP and dying and dying in High Elite Maps. Potting more than trying to spam skills. Makes it a pain to even want to play that class.

humaia
03-18-2016, 06:11 AM
enchanted eye syrrilax also need eye of syrrilax to craft them.more choices that you have.
i have 2 ways,eye of sirrilax drop in rengol lock or it will be drop from bosses from next expansion maybe .
now you decided now what you have to do.i give you tips:)
good luck

forum member
humaia

Gibson Lee
03-18-2016, 06:14 AM
too many bugs , loading takes too much time dog keeps running, rogue extra healing pack cant be pickup bug bug bug. .

Dex_addict
03-18-2016, 06:22 AM
Great to have some things to look forward to but overall I think there are a lot of changes that are not so brilliant one of them being unecessary nerfs on rogues...already have damage nerf and now crit and armor too?

Also the gem conversions...great removing eyes and para gems from the game but how the hell were these conversions worked out exactly?? Conversions should have been like for like i.e Blood gem > standard fury etc (seems like with all other gems excluding paras and eyes this has been attemoted), I really dnt understand how we go from having an eye gem that was costing around 6mil and gives +3 in each stat and crit being converted to having ONE OF EACH NOBLE O.o surely these should have been converted to a standard or even fortified gem of Fury, Finesse, and Mind and a NOBLE Lightning, sorry but this conversion of ONE EYE >> 8 NOBLE JEWELS is just absolutely ridiculous to me, I am sure the eye hoarders are more than happy with that, of course they are lol! On a final note a little disappointed that Rengol locks are being replaced so quickly...so we have an expansion extending the Rengol environment but a completely new locked crate lol, becoming harder and harder for people to even find a way to make gold here unless you are a plat buyer, now Rengol crates along with everything else currently farmable in game are worthless too...and the Arcane ring being nerfed every level you increase, wow just wow...no comment on that :(

ThaAnas
03-18-2016, 06:31 AM
sorry but I really dont understand you sts... weakest class gets nerfed - strongest get buffed?
-400 armor are u kidding me ?

Xinandy
03-18-2016, 07:13 AM
I'm fine with sts decision but 1 thing..
Market crash has been started since sts decide to make 2x odds on arcane weapon and sns. Then the next event just making it worse. You should have announced that para/eye gem that socketed will not be able to be extracted from the first. People get confused and bought stuff with para/eye to extract it.

1 last thing that i wanna ask.. When will the cyro chest start to drop?

arcanesuperio
03-18-2016, 07:19 AM
Please recall how it is when you when rogues type in guildchat "party teeth/fangs only dps"
Where is equality?
I have completed my mythic glintstone set going through this often.
During 2x teeth chance was also same.

Froxanthar
03-18-2016, 07:38 AM
I hope in the future STS would stop announce hoaders happy news..

Peace

mapenjay
03-18-2016, 08:07 AM
retirement has come

Ticklish
03-18-2016, 08:46 AM
Please recall how it is when you when rogues type in guildchat "party teeth/fangs only dps"
Where is equality?
I have completed my mythic glintstone set going through this often.
During 2x teeth chance was also same.

People usually ask for dps on chat because there's already a tank in party. :) At least, that's how it works for us.

The release of arcane weapons already tipped the scales in favor of tanks and mages. Pvp rogues are being swapped out in clashes, and all classes are great wanted in pve parties.

This nerf also rendered the rogue Glintstone set, which was expensive, time-consuming, and utterly disappointing stat-wise, practically USELESS. Hp and armor were already ridiculously low. But this just brought it to a point where it is simply laughable. I can barely survive elites (yes, with a tank) in that set. Both hp and mana consumption are too high, soon making rogues very impractical especially for those who are barely making ends meet in game.

And since I already brought it up. Please enlighten us, what was the point of farming and paying a steep price for the Glintstone set? It required us to make a non-tradeable (and also useless) legendary Orcslayer set as a pre-requisite. That in itself is already a gold sink. The quest order made us go through all pieces to get both helm and armor. But the whole set barely sees any action apart from being a very bright "bling" in town. So basically both the ring and amulet are also gold sinks.

I have seen a screenshot from chatbox (couldn't find atm, sorry) saying there currently* are no plans to make this set upgradeable. Please rethink this carefully. Yes, your players may still remain for a while. But we will soon lose JOY in playing this game if the hours and money we spend on it become worthless.


Sent from my iPhone using Tapatalk

Dex_addict
03-18-2016, 08:50 AM
People usually ask for dps on chat because there's already a tank in party. :) At least, that's how it works for us.

The release of arcane weapons already tipped the scales in favor of tanks and mages. Pvp rogues are being swapped out in clashes, and all classes are great wanted in pve parties.

This nerf also rendered the rogue Glintstone set, which was expensive, time-consuming, and utterly disappointing stat-wise, practically USELESS. Hp and armor were already ridiculously low. But this just brought it to a point where it is simply laughable. I can barely survive elites (yes, with a tank) in that set. Both hp and mana consumption are too high, soon making rogues very impractical especially for those who are barely making ends meet in game.

And since I already brought it up. Please enlighten us, what was the point of farming and paying a steep price for the Glintstone set? It required us to make a non-tradeable (and also useless) legendary Orcslayer set as a pre-requisite. That in itself is already a gold sink. The quest order made us go through all pieces to get both helm and armor. But the whole set barely sees any action apart from being a very bright "bling" in town. So basically both the ring and amulet are also gold sinks.

I have seen a screenshot from chatbox (couldn't find atm, sorry) saying there currently* are no plans to make this set upgradeable. Please rethink this carefully. Yes, your players may still remain for a while. But we will soon lose JOY in playing this game if the hours and money we spend on it become worthless.


Sent from my iPhone using Tapatalk

Couldn't agree more!

Irg
03-18-2016, 09:03 AM
Why rouge nef armor? All other class have damage obsoption, what do rouge have? Just ok amount of armor and can doge some damage.

saphirae
03-18-2016, 09:06 AM
The only thing i do not like and will never like in this game is that you only think platinum buyers are worthy. For non platinum buyers or those who buy less platinum there is almost no place to farm anymore, I play this game over 3 years now, bought platinum, then stopped buying and played game as i know and did my best as i could. The platinum buyers should be treated personally by Remiem and other devs and are supposed to get treatments to bring them back to game, but i can not even get simple reply on my thread about new elite echievements.or i get auto-replies when i ask something on email. I always thought that platinum players and non platinum players are connected in some way and that we both need each others,we farm so they buy our loots then we buy what they loot but now i know the gap between those 2 players crossed the line long time ago. You like wanna exploit your plat buyers,by more and more and more plat for everything almost like youll charge breathing in game 10plat. Give more and more faster, dotn let them think, give them more and more glowing things so they spend time and money and many other things on things that soon become uselees or nerfed. pffffff With this too much platinum buying thing you got this, most ppl that bought lvl up to 41 do not even know how to play simple maps as KM3 and i do not even want to imagine how is their experience with hard elite maps. Normal lvling up makes lower lvls expirienced and it is needed, especially to know maps and your own character afterall. I play my rogue 3 years as i mentioned, and bit by bit i get gear, jewels, pets and everything else. Now i have 830k pve kills, glinstone set, favour bow new arcane blades and 107 pets, more then 19k aps and i gained it in 3 years, the jewels are next priority. Isnt that the purpose of playing to play for something bit faster or slower? To actual play, not only to buy something without or with few percentage of playing only. But making almost all things with platinum ruins the game fun and its purpose. I respect all platinum players, nonplatinum players or mixed players but when i see what you are doing to all your players and this really went too far from good taste and it makes me feel like i am trash and unworthy player whose hard playing, 3 years of contribute to community and all other efforts don`t even count in this virtual world of Arcane Legends.
Best regards,
Darksaphiraa

Brouhaa
03-18-2016, 10:10 AM
Nah I'm done this is just beyond the point of pathetic now, nerfing a rouge to that extent is just stupid, most mages have more armour than rouges now and tanks have more than a 1000 armour and more dmg than most rouges, you call that class balance! Not to mention nerfing the crit passive. Why not just make mages armour better than what it is instead of nerfing rouges to point where there useless for pve/Pvp. Like I said im done until you FIX this sts!

saphirae
03-18-2016, 10:22 AM
Unfortunately not. Gems are destroyed when removed from gear and can not be converted. Only unsocketed gems will be able to be converted to jewels.

What you want to say? That I can not convert parastone in my ring or eyes in my planar pendant to this jewels??? What??? What will happen to those things then? Shall i say bye bye to millions i gave for them???? And just smile? Same as to millions and time i spend to get glinstone set?
All bye bye and smile?

saphirae
03-18-2016, 10:42 AM
perfect. i've been waiting for this to make use of my para which is rotting on my lvl 36 mythics :) thank you very much.
.
If i get it right and i hope i did not. The socketed parastones can not be converted to jewels.

arcanesuperio
03-18-2016, 10:43 AM
People usually ask for dps on chat because there's already a tank in party. :) At least, that's how it works for us.

The release of arcane weapons already tipped the scales in favor of tanks and mages. Pvp rogues are being swapped out in clashes, and all classes are great wanted in pve parties.

This nerf also rendered the rogue Glintstone set, which was expensive, time-consuming, and utterly disappointing stat-wise, practically USELESS. Hp and armor were already ridiculously low. But this just brought it to a point where it is simply laughable. I can barely survive elites (yes, with a tank) in that set. Both hp and mana consumption are too high, soon making rogues very impractical especially for those who are barely making ends meet in game.

And since I already brought it up. Please enlighten us, what was the point of farming and paying a steep price for the Glintstone set? It required us to make a non-tradeable (and also useless) legendary Orcslayer set as a pre-requisite. That in itself is already a gold sink. The quest order made us go through all pieces to get both helm and armor. But the whole set barely sees any action apart from being a very bright "bling" in town. So basically both the ring and amulet are also gold sinks.

I have seen a screenshot from chatbox (couldn't find atm, sorry) saying there currently* are no plans to make this set upgradeable. Please rethink this carefully. Yes, your players may still remain for a while. But we will soon lose JOY in playing this game if the hours and money we spend on it become worthless.


Sent from my iPhone using Tapatalk

Bro its true that top rogues make party only with no warr.
Second u r right in survivability.
Increase back armor of rogue.
Instead decrease damage dealt by rogues and range of shots than mages.
AND PLEASE increase or double time cool down time of rogue so that MANA STAYS LONGER.

arcanesuperio
03-18-2016, 10:58 AM
Why rouge nef armor? All other class have damage obsoption, what do rouge have? Just ok amount of armor and can doge some damage.

Rogues have 50% dodge (50% damage reduction all the time!!!!)
While other class needs damage reduction skills. (Rogues have that too!!!!!!)

Carapace
03-18-2016, 11:01 AM
What is a bound fire blood or glacial gem? Does this mean I can take my bound gems and convert them to a socketed finess gem for example?

These were special versions of the Blood, Glacial, and Fire gems that were granted as part of the original Crafting Quest line. It's one of the rarer forms of this basic Gem type.

saphirae
03-18-2016, 11:03 AM
Bro its true that top rogues make party only with no warr.
Second u r right in survivability.
Increase back armor of rogue.
Instead decrease damage dealt by rogues and range of shots than mages.
AND PLEASE increase or double time cool down time of rogue so that MANA STAYS LONGER.

I think that i am with my gear and experience and 3 years of playing in those your "Top rogues" and I play with 2 or 3 tanks in party sooo often, so i hope you just joking in several your posts i read here not only this one

Repeat
03-18-2016, 11:19 AM
If i get it right and i hope i did not. The socketed parastones can not be converted to jewels.

No they cannot be converted the gear and gem stay the same they are now no reason to be mad cuz without update they cannot be removed either and u knew it the moment u crafted... they stay in this gear forever

mapenjay
03-18-2016, 11:42 AM
The only thing i do not like and will never like in this game is that you only think platinum buyers are worthy. For non platinum buyers or those who buy less platinum there is almost no place to farm anymore, I play this game over 3 years now, bought platinum, then stopped buying and played game as i know and did my best as i could. The platinum buyers should be treated personally by Remiem and other devs and are supposed to get treatments to bring them back to game, but i can not even get simple reply on my thread about new elite echievements.or i get auto-replies when i ask something on email. I always thought that platinum players and non platinum players are connected in some way and that we both need each others,we farm so they buy our loots then we buy what they loot but now i know the gap between those 2 players crossed the line long time ago. You like wanna exploit your plat buyers,by more and more and more plat for everything almost like youll charge breathing in game 10plat. Give more and more faster, dotn let them think, give them more and more glowing things so they spend time and money and many other things on things that soon become uselees or nerfed. pffffff With this too much platinum buying thing you got this, most ppl that bought lvl up to 41 do not even know how to play simple maps as KM3 and i do not even want to imagine how is their experience with hard elite maps. Normal lvling up makes lower lvls expirienced and it is needed, especially to know maps and your own character afterall. I play my rogue 3 years as i mentioned, and bit by bit i get gear, jewels, pets and everything else. Now i have 830k pve kills, glinstone set, favour bow new arcane blades and 107 pets, more then 19k aps and i gained it in 3 years, the jewels are next priority. Isnt that the purpose of playing to play for something bit faster or slower? To actual play, not only to buy something without or with few percentage of playing only. But making almost all things with platinum ruins the game fun and its purpose. I respect all platinum players, nonplatinum players or mixed players but when i see what you are doing to all your players and this really went too far from good taste and it makes me feel like i am trash and unworthy player whose hard playing, 3 years of contribute to community and all other efforts don`t even count in this virtual world of Arcane Legends.
Best regards,
Darksaphiraa
+10000000000000000 to you mate, you hit it like a sharpshooter

ilhanna
03-18-2016, 11:52 AM
Bro its true that top rogues make party only with no warr.
Second u r right in survivability.
Increase back armor of rogue.
Instead decrease damage dealt by rogues and range of shots than mages.
AND PLEASE increase or double time cool down time of rogue so that MANA STAYS LONGER.

You should check lb. Some of the elite timed run records are made with warrior in the party.

And your suggestion amounts to making single-target damage dealer into a mage, and offensively proposes further nerf, piling insult on injury. Double the cooldown and you're doubling the time you have to risk death and spend pot/elixir on map. Mana is a lot cheaper than ankhs and elixirs. It's madness to increase cooldown just for the sake of saving pennies for mana.

Lyfiia
03-18-2016, 11:53 AM
Not fair unbuff rogues and arc ring

Gorecaster
03-18-2016, 11:55 AM
The rich get richer, cryers crying harder than ever, nerf buff derp. 8 noble for an eye is laughable. Regular gem converts to cracked? How tf does that work? 4 points down to one? 6 points on a eye and that's worth 8 of every stat? Who comes up with these numbers? I know...they were so carefully scrutinized. Every week brings a new surprise.

Lyfiia
03-18-2016, 11:56 AM
The rogues nerf was insane -.-" im sooo mad

Kriticality
03-18-2016, 12:01 PM
The highest effective damage class should have the least survivability. That is balance. I hear the rogues talking bout hard to survive with 1800 armor in elites. If I spec damage passive now on Mage I have 1505 armor and don't spec shield. It's harder but doable. Just can't play the same way. Make adjustments. It could be worse. Think if your purpose in game was to have the most mana and give people mana in pvp!! @@


Sent from my iPhone using Tapatalk

ThaAnas
03-18-2016, 12:02 PM
I'm fine with sts decision but 1 thing..
Market crash has been started since sts decide to make 2x odds on arcane weapon and sns. Then the next event just making it worse. You should have announced that para/eye gem that socketed will not be able to be extracted from the first. People get confused and bought stuff with para/eye to extract it.

1 last thing that i wanna ask.. When will the cyro chest start to drop?

whats ur ign I m sure you are a warrior ... nab

Visiting
03-18-2016, 12:04 PM
The armor nerf is fine, but rogues should get their damage back inside of PVP or else who really needs em?

qxize
03-18-2016, 12:18 PM
How much time to lvl 56 ?,

Anehazaz
03-18-2016, 12:49 PM
The highest effective damage class should have the least survivability. That is balance. I hear the rogues talking bout hard to survive with 1800 armor in elites. If I spec damage passive now on Mage I have 1505 armor and don't spec shield. It's harder but doable. Just can't play the same way. Make adjustments. It could be worse. Think if your purpose in game was to have the most mana and give people mana in pvp!! @@


Sent from my iPhone using Tapatalk

didnt you just quit?

Jeremiah-prince Emokpae
03-18-2016, 01:10 PM
Remiem,

First off, I would like to say great job on this new content!

I think one of the few changes that needs to be made is that Para and Eye gems should be allowed to be turned into the new 8th-9th tier gem. Otherwise, this will just crash the noble market and cause a lot of collectors to lose money. Keep in mind that these people who purchase eyes/paras are your biggest spenders. People like Papa are valuable assets to the company. I do like the compromise though, you guys did great in minimizing the damage while phasing out the gems. Good job!

EDIT: Never mind to the 9th tier suggestion, I was not aware that 1 eye would give a noble for each jewel. GG!


My second issue is with the planar pendant. If this does not get nerfed in a similar way as the arcane ring has been, then it will have issues further down the road too as then eyes and paras will never truly be phased out.

Lastly, how much armor reduction are we talking about for rogues? The thing is, while razor is a great damage reduction, it does not stack with the bonuses of Nekro. So, essentially, it's a full out nerf. This will result in many things: increased one hits in PvP (damage is already WAY too high for any class) and more reasons not to use rogue in a clash. Why? Sorcerers, with their shield, actually end up taking far less damage than rogues do. Our armor is still well below warriors. If you look at the gap for warrior to rogue armor, it's about 700-800, depending on the set up. If you look at the gap for sorcerer to rogue it's about 700 as well. So, reducing this gap while not taking into account the mage shield or the fact that damage reduction does not stack (making razor upgrade useless if you have nekro) will just lead to further class issues.

This way, the collectors do not lose value and the gem system is phased out for good as well!
Imo rouges armour shouldn't be reduced but images armour should be increased that way it will balance everything out a bit more

Sent from my AT100 using Tapatalk

Xinandy
03-18-2016, 01:12 PM
whats ur ign I m sure you are a warrior ... nab

Lol... This guy was funny...
Telling me that im nab because what i posted. Dont you think that was selfish word? Sts wont make decision without thinking for a good reason. So just relax and enjoy the game.

Zeus
03-18-2016, 01:29 PM
The highest effective damage class should have the least survivability. That is balance. I hear the rogues talking bout hard to survive with 1800 armor in elites. If I spec damage passive now on Mage I have 1505 armor and don't spec shield. It's harder but doable. Just can't play the same way. Make adjustments. It could be worse. Think if your purpose in game was to have the most mana and give people mana in pvp!! @@


Sent from my iPhone using Tapatalk

If that's the case, then they should give us back our full damage in PvP.

Carapace
03-18-2016, 02:26 PM
Good feedback in this thread guys, thank you for keeping it as cordial as possible. :)

Rogue Armor
Just to chime in, we are certainly listening and we do hear what is being said, however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.

Regular Blood, Glacial, Fire Gems Granting Cracked Jewels
This has already been touched upon, but the reality of this is the overwhelming supply of the base level gems involved. Concerns about the secondary market price for Jewels tanking was one of our top concerns when making this addition to the game and shutting off Gems for the future. Providing a Standard Jewel conversion for the basic Gem types would have done just that. We would have liked to keep it even and provided a Standard Jewel, in fact it was our original plan, but the numbers did not add up because there were just too many and it would have devastating effects on the market because of the permanent nature of jewels in the game.

For those curious, it would have increased the number of Standard Jewels in the ecnonomy 20x. That's a lot!

Thanks guys!

-Carapace

Jeremiah-prince Emokpae
03-18-2016, 02:32 PM
What you want to say? That I can not convert parastone in my ring or eyes in my planar pendant to this jewels??? What??? What will happen to those things then? Shall i say bye bye to millions i gave for them???? And just smile? Same as to millions and time i spend to get glinstone set?
All bye bye and smile?
Its the best option if heard paras all got the noble gems people could buy para expedition rifle for like 200k and planar staff for like whatever it cost which s cheap then convert them into the nobles and become rich, there no other way of resolving it

Sent from my AT100 using Tapatalk

Irg
03-18-2016, 02:56 PM
Well, if mage skill mastery sheild is 55%+ damage reduce and with 20% doge mage can have 75% damage reduced if you count as....

mapenjay
03-18-2016, 03:01 PM
Good feedback in this thread guys, thank you for keeping it as cordial as possible. :)

Rogue Armor
Just to chime in, we are certainly listening and we do hear what is being said, however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.

Regular Blood, Glacial, Fire Gems Granting Cracked Jewels
This has already been touched upon, but the reality of this is the overwhelming supply of the base level gems involved. Concerns about the secondary market price for Jewels tanking was one of our top concerns when making this addition to the game and shutting off Gems for the future. Providing a Standard Jewel conversion for the basic Gem types would have done just that. We would have liked to keep it even and provided a Standard Jewel, in fact it was our original plan, but the numbers did not add up because there were just too many and it would have devastating effects on the market because of the permanent nature of jewels in the game.

For those curious, it would have increased the number of Standard Jewels in the ecnonomy 20x. That's a lot!

Thanks guys!

-Carapace
i see no negative impact on standard jewels price when you implement it

Visiting
03-18-2016, 03:17 PM
My only question: Why are eyes and paras equal in amount of jewels that are given in return? For eyes it's a great trade off but for paras it's flat out silly to trade off.. Plus the supply of paras/eyes are nowhere near the same at this point, along with other factors like paras are account bound and were released at a different time and were awarded for a different thing (singular platinum reward for Halloween 2014), whilst eyes were craftable throughout the winter 2014 (?) event..

Oraah
03-18-2016, 04:14 PM
I'm losing too much gold with every update. I'm playing hard,but I'm always losing. What about ppl who bought Shady and surge for 9m and after 1h it's with tokens, and why you do that with this jewels?I'm tired.

Anehazaz
03-18-2016, 04:16 PM
Good feedback in this thread guys, thank you for keeping it as cordial as possible. :)

Rogue Armor
Just to chime in, we are certainly listening and we do hear what is being said, however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.

Regular Blood, Glacial, Fire Gems Granting Cracked Jewels
This has already been touched upon, but the reality of this is the overwhelming supply of the base level gems involved. Concerns about the secondary market price for Jewels tanking was one of our top concerns when making this addition to the game and shutting off Gems for the future. Providing a Standard Jewel conversion for the basic Gem types would have done just that. We would have liked to keep it even and provided a Standard Jewel, in fact it was our original plan, but the numbers did not add up because there were just too many and it would have devastating effects on the market because of the permanent nature of jewels in the game.

For those curious, it would have increased the number of Standard Jewels in the ecnonomy 20x. That's a lot!

Thanks guys!

-Carapace

carapace, thanks at least for acknowledging some of the concerns in these posts. As regards the Jewel system I never liked it from the start but it's here to stay and the proposals you're making address the issues and confusion surrounding the old gems.
As regards rogue armor etc hmm... I hear what your saying but I also listened when I was told that the work I would put into acquiring the glinstone set would be worth it and yet even after a full season I have not accumulated enough fangs to complete it and feedback I received from other rogues was that it was a total waste of time and money...is it any wonder that some of us who have played this game from very near to the start are disillusioned with the paths we are being led down. The prospect of farming for a 'mythic set' appeared exciting but sadly failed to meet our expectations, for rogue anyway.... Maybe I'm missing something but I can't help feeling that we got trolled!

soon
03-18-2016, 05:28 PM
In my opinion I understand that you want a more balanced game at lv 56. Rogues will have more damage, new items will be added and it can be worrying for the balance. But the problem is that we are still in lv 46. Honestly, have mobs that kill me with a single hit playing in elite even though 5k health.

Compared with warriors, we do not have the same healing skills and defensive that they have. What makes living rogues is insanely press the Q button and spend several pots. Understand that rogues are the worst class to attack crowds.

What you call "rogues are tanks" all this was because of arcane ring and planar pendent. Providing for rogues health and mana enough for them to deal with local elites. Players before the lv 41 can not use it. Coming in lv 56 probably these items will not give better still that the 56.

New features. Just have one skill that was placed into a small defensive increase, all others are to reduce recharge time, mana or improve the damage.

If you want to make a nerf should have expected the season 56 start.

Tapash Bose
03-18-2016, 05:51 PM
I totally agree.Without nekro it is impossible for an average geared rogue to survive in Elite Rengol. So the tanking concern is furthest away from the truth to say the least.All the modifications are aimed towards providing warriors an unfair advantage.Why ? The best solution was to increase the armor for mages to bring about a better class balance .
Now a days there are too many warriors with 10k health,3k + armor and 800 plus damage. So they are not weaker than anybody.Complaining in the forum should not be the criteria for nerfing other classes.If armor needs to be nerfed for rogues then damage needs to go the same way for warriors.

Also I do not agree with the jewel exchange system .Moneywise you are compensating half a billion for a single para or eye gem.Previously ppl always lost money during changes be it from locked crate to rengol or from gem to jewel.Statistics wise you are giving 8 int,8 str ,8 dex for a single gem along with crit and armor. Dont you think this is giving unfair advantages to the hoarders ? This will create more difference in the game than intended.One noble gem of choice would have been a fairer deal.

Also nerfing the rendtail ring is a poor idea.Bring out something that will have higher stats and it will ease out eventually.Why nerf ?

Tapash Bose
03-18-2016, 06:00 PM
Rogues are only to blame for that. They seldom complain.They always go about working on their shortcomings silently.This si a bad quality isnt it? PPl with 10k hp,3k armor and 800 dmg complain and complain and complain..so they need to be made even more powerful..loool..ideally should increase mage armor..but no..that will dissatisfy the complaining class..so better nerf the silent ones xD

Tapash Bose
03-18-2016, 06:08 PM
The highest effective damage class should have the least survivability. That is balance. I hear the rogues talking bout hard to survive with 1800 armor in elites. If I spec damage passive now on Mage I have 1505 armor and don't spec shield. It's harder but doable. Just can't play the same way. Make adjustments. It could be worse. Think if your purpose in game was to have the most mana and give people mana in pvp!! @@


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Same way highest hp and armor holders should hv lowest damage.It cannot be one way only.So nerf damages of warriors too.Now a days most warriors have 800 plus damage.When advising how to nerf other classes to bring balance,why look the other way for a particular class.Partial truth is always damaging.

Rosybuds
03-18-2016, 06:32 PM
So all these fire gems I had been buying for 100k 150k depending on when bc I could not afford 200k for a standard finesse are going too be worth 2K as thats what I was paying for cracked Finesse today Well Great if they are the same as Standard +4 they should be swapped for standard not cracked !!!I dont want anyone to go near my Arcane ring Do it at your peril !!! But seriously So what are you doing bringing out another Arcane ring or higher mythic ring I get a bit lost with all these stats or is it a case we can bring our arcane rings back up too parr with the new gems ? Also This is really important too me Please Someone Answer me On This Like Most of us Running our butts of farming fangs for L46 Quest Armour that we had too do The Legion Quest Armour that cost me milliions in legions at the time & still sits in my stash covered in dust Is it time too stop farming Fangs as Im Seeing L47 Mythic Helm are out in Auction already and L47mythic rings too so Whats the point of L46 Mythic What was the Point of the whole Thing !!! When now we are just going to be able too buy Well when I say We I mean Some are going too just buy L47Mythic Which we asked and asked to do with L46 instead of the contant running three maps for one useless set Legion and now what looks like another Useless set L46 Mythic, So Please just give some Info About the rest of this L47 mythic Armour So I can either try make some gold by selling any Fangs I get or should I still be keeping them for this L46 Set !!! Please could a Dev mod Tell Me .... Not even four days ago I used 120 fangs & spoke about on here to make the Glintstone helm !!!!! Why did no one say stop making these sets as we are bring out mythics sets that can be Bought threw crates !!! Are these going too be like the legion sets lying in our Stash as I all ready Said Will Someone Please Answer bc if I sell the fangs Ive got now then you put out that we have too craft The Rest of the L47 set with the L46 set I scream this full game down its feel like we are being Shafted left right and centre when all it takes more information. I could have sold those 120 fangs instead of sitting with a yellow crown not worth a penny !! I feel like Ive been invited it too a wedding bought the hat worth a damn fortune & the wedding got cancelled .... So Angry Right now sitting thinking will I sell these fangs will I not and wait till we get some info then they are down too 2k each before i find out I should have sold them straight away.... HELP I dont want Two Sets that nearly killed me farming and spending millions on to be sitting in my stash. I didnt even wear the Legion one I dont think anyone did... Sorry one more point But Who Picked Brown for a colour of a crown BROWN What happened too bright shiny colours too make it stand out !! Ohh thats the least of the problems Please tell us about the this L46 Mythic set Will I STOP or Is their a Quest involved with it with L47 Mythic Set... PLEASE TELL ME ...

Solanu
03-18-2016, 06:37 PM
Good feedback in this thread guys, thank you for keeping it as cordial as possible. :)

Rogue Armor
Just to chime in, we are certainly listening and we do hear what is being said, however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.

Regular Blood, Glacial, Fire Gems Granting Cracked Jewels
This has already been touched upon, but the reality of this is the overwhelming supply of the base level gems involved. Concerns about the secondary market price for Jewels tanking was one of our top concerns when making this addition to the game and shutting off Gems for the future. Providing a Standard Jewel conversion for the basic Gem types would have done just that. We would have liked to keep it even and provided a Standard Jewel, in fact it was our original plan, but the numbers did not add up because there were just too many and it would have devastating effects on the market because of the permanent nature of jewels in the game.

For those curious, it would have increased the number of Standard Jewels in the ecnonomy 20x. That's a lot!

Thanks guys!

-Carapace

Hi Carapace,

Thankyou for responding to our concerns.

I understand that you have made this change with solid reasoning, but I really do question whether you have seen the actual effect in game.

For example, I am a well geared rogue, preupdate 1951 armour 4.45hp, I could run the glinstone maps with a full team, with a war, and be relatively safe. I would get the occasional one shot by op mobs or bosses, but the damage taken was manageable with pots and mob control. After update, I am randomly one shotted every other mob group and the only way to manage the damage taken is spamming hp pots, to the point that you are doing that more than skills.

I mentioned earlier that dagger rogues really suffer this worse, as we have to get close to mobs to take advantage of the stun proc. And having just introduced another arcane dagger over an arcane bow, many end game rogues are built for dagger use. This type of rogue should be able to tank more than the bow rogue, that is how they are supposed to be used. So punishing us for playing that way seems pretty unfair, and not in the interest of class versatility.

For now, I have left pvp, something that I was really enjoying prior to this update, it was still a challenge, but with good gear it was fun. Now with the armour reduction I am back to being like a badly geared rogue, despite the large amount of gold and plat spent gearing up. Any war with the arc sword (most in pvp) encounter is auto loss, and mages too get an easy kill. In all honesty I can't understand why you have done this, it has severely impacted all rogues, including twink lvls to the point where the rogue class will retire from pvp. You can't think that is good for the game going forward? At least if you going to nerf one class, nerf the others too to create the neccesary balance, the change to only rogues feels like a punishment and has led to a lot of very unhappy players.

Your suggestion is to play around with the new skill masteries and skill options to find a work around. But after playing this game since it began I have a pretty good idea of how I like to play, and suggesting we spec skills we don't like again seems counter productive to game play.

Regarding skills please can you take a look at razor shield, I beleive some element of it isn't working (Zeus mentioned earlier in the thread) and perhaps give it a facelift to reflect skill attacks so that it could be a relevant skill in pvp. And also the damage aspect of shadow veil does not stack with any 15% damage pet, thereby rendering half of this skills worth useless.

I personally use traps in pve, and I would love to see a skill mastery for it that adds functionality to it rather than cool down which can already be specd in the basic skill tree. I will make a separate post on the new skill masterys as I think rogues got the bad end of that as well and i guess you guys would appreciate feedback on them.

I really hope you re-address this armour reduction soon as I and many others are upset by this and doing the things I like doing, i.e. end game elites and pvp, have become not enjoyable, which has and will lead to more people leaving. :-/

Regards,

Solanu

Adonisius
03-18-2016, 08:12 PM
STS Please, answer my question. Can i remove the gem from my item without lose it when the conversion finally comes?

Ticklish
03-18-2016, 08:55 PM
What you want to say? That I can not convert parastone in my ring or eyes in my planar pendant to this jewels??? What??? What will happen to those things then? Shall i say bye bye to millions i gave for them???? And just smile? Same as to millions and time i spend to get glinstone set?
All bye bye and smile?


STS Please, answer my question. Can i remove the gem from my item without lose it when the conversion finally comes?

Gems have never been removable. This feature was only made available for jewels.

We have to accept that most items in game depreciate. If our items never lost their value after some time, then there would be no point in farming and we would all just be recycling gold.

I do however, agree that the glintstone set should not completely lose its value and be relegated to the cobwebs of our stash. Even the first ones to acquire it have barely had half a year of game play. And many more have yet to complete theirs.


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Ticklish
03-18-2016, 09:18 PM
Good feedback in this thread guys, thank you for keeping it as cordial as possible. :)

Rogue Armor
Just to chime in, we are certainly listening and we do hear what is being said, however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.

Thanks guys!

-Carapace


Thanks for listening. We know that you do your math. However what we really ask is for you to play the game like we do. Many of the rogues you see commenting here clock in many hours in hard elites. Most of us are at least fairly geared. We are speaking from experience.

It was really debilitating to have this armor nerf come out before expansion. We have no other options currently available, so it makes us like sitting ducks, especially those who pvp. For pve rogues, this means that potion and ankh costs just got higher, despite farmable items (fangs, vials and jewels) becoming cheaper.


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Earlingstad
03-18-2016, 10:36 PM
Rogue Armor
..however it is too soon to make any snap judgments or reactions without this having the proper amount of time to monitor. The largest complexity of a change such as this is that a lot of points made on both sides of the fence can be incredibly subjective, as well as situationally dependent, in addition to the data acquired from multiple sources and their conflicts of opinion or legitimacy. We ask for your patience and encourage everyone to play with the tools available to them, as it is a significant change with many different perspectives, implications, and underlying data to support the decision.

We are not making any arbitrary or random modifications, we are using the data we have available to us to make educated changes to support what we feel is in the best interest for the game moving forward. Please understand that everyone's experience, min/max approach, play style, preferences, and expectations on all of these things is going to be very different. Please also keep this in mind and remain respectful of others opinions on the matter.



Thanks guys!

-Carapace

1. "It is too soon to make snap judgements". The feedback is not based on snap-judgement. It is based on actual game-play for years. As you have suggested that we play around with the tools available...Could you please inform us how can low level players use Skill Mastery? I believe it is allowed only at lvl 20 and up. So obviously there are no tools to compensate for this loss. Besides because of the buff-debuff glitch that the dev-team has so conveniently neglected, rogues cannot even use points on armor passives because it will get canceled out by pet buff. So please enlighten us how can twink rogues compensate for the loss of armor now?

2. There are active twink brackets at lvl 10-16. Please explain how is it an educated change for rogues to lose armor and crit at low levels where their hp, armor, crit and damage are already low and they are not even receiving the pet's dmg % boost? What is the reasoning? The tankiness of low-level tanks and the amount of damage they are able to acquire has been time and again mentioned throughout the forum in older threads. And yet why was it important to weaken twink rogues even more? Please convince us about the validity of this new armor nerf on twink rogues.

3. Probably priority is endgame. Probably it is actually wished that twink players will level up and go endgame after this change. But, thats not going to happen since there is a very active twink pvp community at low-levels which has been playing and investing consistently since season 2 and that is what they log in for. What is going to happen is that rogues will play less and less until all there is left is only warriors and a few mages at twink pvp. Infact most twinks already play endgame and farm to afford their twinks, so I dont see why the aim is to kill low level brackets when its just extra consumers for ingame items.

4. No amount of "underlying data" can be more valuable in decision-making than direct feedback from active players and devs actually playing the game to check if the feedback is true. Please join an active guild as a rogue at low level and lets see if you are not flooded with " out out need tank ". Legitimacy of opinions can be probed by playing at that active bracket where an issue has arisen.

AortaeFTW
03-18-2016, 11:11 PM
Remiem,

First off, I would like to say great job on this new content!

I think one of the few changes that needs to be made is that Para and Eye gems should be allowed to be turned into the new 8th-9th tier gem. Otherwise, this will just crash the noble market and cause a lot of collectors to lose money. Keep in mind that these people who purchase eyes/paras are your biggest spenders. People like Papa are valuable assets to the company. I do like the compromise though, you guys did great in minimizing the damage while phasing out the gems. Good job!

EDIT: Never mind to the 9th tier suggestion, I was not aware that 1 eye would give a noble for each jewel. GG!


My second issue is with the planar pendant. If this does not get nerfed in a similar way as the arcane ring has been, then it will have issues further down the road too as then eyes and paras will never truly be phased out.

Lastly, how much armor reduction are we talking about for rogues? The thing is, while razor is a great damage reduction, it does not stack with the bonuses of Nekro. So, essentially, it's a full out nerf. This will result in many things: increased one hits in PvP (damage is already WAY too high for any class) and more reasons not to use rogue in a clash. Why? Sorcerers, with their shield, actually end up taking far less damage than rogues do. Our armor is still well below warriors. If you look at the gap for warrior to rogue armor, it's about 700-800, depending on the set up. If you look at the gap for sorcerer to rogue it's about 700 as well. So, reducing this gap while not taking into account the mage shield or the fact that damage reduction does not stack (making razor upgrade useless if you have nekro) will just lead to further class issues.

This way, the collectors do not lose value and the gem system is phased out for good as well!

this one sts. issue about planar perdant
we'll move to lv 56, why item lv 41 with OP discontinued gem still best? -_-
move on pls :D

Bameely
03-19-2016, 12:23 AM
1. Means [pls make use of all tools available rogues. Click on button, spend plats to buy dmg lix/dmg reduction lix etc etc. Stop complaining & spend & spend. You hv a choice!]

2. Players might cold-storage theirs rogues now. Play Warrior. Before, it used to be many rogues, few tanks. Now after update, we will see more warriors, few rogues. Then community will start to grumble again just like how it happened b4. Cycle repeated.

3. Maybe true - play till endgame (lv 56) b4 u complain rogues. By then it will be a different scenario w yr new stats n mastery. So, pls endure & keep dying all yr way up or spend & still die all yr way up then we'll see.

*bringing out my Warrior now* . Simply not fun to die n pot more than trying to be useful in pt by killing mobs fast. Sorry, we dont hv time to kill mobs.. we will be busy trying surviving.

Fredystern
03-19-2016, 12:48 AM
Para and eye gem too op till they give a noble in return lol

faithpece
03-19-2016, 01:53 AM
Converting a paracelsus gem will give you 1 of each noble jewel.

DO we have an option to convert ? or it will just convert across the board ? Coz I DO NOT WANT TO SELL OR CONVERT MY GEMS !!

Tentenzz
03-19-2016, 06:37 AM
After expansion, the new crates will drop at km3 or the new map?

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Morholt
03-19-2016, 09:21 AM
DO we have an option to convert ? or it will just convert across the board ? Coz I DO NOT WANT TO SELL OR CONVERT MY GEMS !!It'll be an option.

DK
03-19-2016, 12:47 PM
After reading all the 12 pages of comments and explanations, i would still consider 1 blood/fire/glacian gem to be crafted into 1 craked gem a little low payout... so making them at least to +2 or +3 (damaged or weak) Would that destroy the gem economy too, or would that be a way to make everyone a little more happy after spending 100k+ for a now cracked gem...

ThaAnas
03-19-2016, 03:18 PM
Rogues have 50% dodge (50% damage reduction all the time!!!!)
While other class needs damage reduction skills. (Rogues have that too!!!!!!)

bro, if u talk about pvp - its a difference between ability attack and normal attack - if u use ability its not dodgeable ... thats the main point with daggers a rogue also cant attack from the far

by nerfing armor from rogue it destroyef pve and pvp for rogues
I respeced and have already 25-30 points on stg 10 points on int and the rest dex and using 3 noble nature in glinstone set
my stats still sheet 4,7 k hp and now after nerfing 1,7 k armor
I died every hit with set in rengol maps
now for warrior how many points u need to change ? u can put all on stg
mage need also more hp so need stg ...
1,776 armor for glinstone set is hilarious
or 1,5-1,6 I had so more armor level 41

Kylegend
03-20-2016, 12:59 AM
Why its hard to loot those 3: Mind,Finesse,Fury?

arcanesuperio
03-20-2016, 01:56 AM
bro, if u talk about pvp - its a difference between ability attack and normal attack - if u use ability its not dodgeable ... thats the main point with daggers a rogue also cant attack from the far

by nerfing armor from rogue it destroyef pve and pvp for rogues
I respeced and have already 25-30 points on stg 10 points on int and the rest dex and using 3 noble nature in glinstone set
my stats still sheet 4,7 k hp and now after nerfing 1,7 k armor
I died every hit with set in rengol maps
now for warrior how many points u need to change ? u can put all on stg
mage need also more hp so need stg ...
1,776 armor for glinstone set is hilarious
or 1,5-1,6 I had so more armor level 41
True. Rogue armor had been reduced too much.
Some rogues with arcane ring have only 1600 armor.
Rogue should get back armor stats as they were (as arcane rings will b useless at level 56)

Allocate
03-20-2016, 04:03 AM
This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

Rogues and PvP:

The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

Tl;dr: Git Gud!

Suggestions:

The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.

Platfarmer
03-20-2016, 04:54 AM
What you want to say? That I can not convert parastone in my ring or eyes in my planar pendant to this jewels??? What??? What will happen to those things then? Shall i say bye bye to millions i gave for them???? And just smile? Same as to millions and time i spend to get glinstone set?
All bye bye and smile?

haha, well that's life, seriously, when you gemmed that para and eye u are already expected to know that its gone, bound to that item, now u see the jewel conversion and wanna cry about it? if all gemmed gears can be converted then i assure you the jewel market will crashed the second the new expansion comes out, not that it hasnt already crashed...

Donquixoth
03-20-2016, 04:57 AM
I own 5 reinforced blood gem. 1m each. Stop cry. You knew gems would b eradicated when they were not introduced in any event.
You should have used them.

Which word that describe I'm crying? Are you under 20th? Mannerless?

Darkquantum
03-20-2016, 08:05 AM
Thank you sts. I like all the changes fair game again :)

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Tapash Bose
03-20-2016, 10:13 AM
This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

Rogues and PvP:

The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

Tl;dr: Git Gud!

Suggestions:

The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.

I wonder where were all these advice when the warriors wanted buff in everything and crying their heart out in the forum ? That time why didnt they retire ? always crying that nobody takes them in parties..looool

Rogue tanks have 5k hp and around 2k health..(before nerf)..so lets bring the warrior down to that level and let them tank..then the rogues will also say..
The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

Now very ordinary warriors with arcane sword have 10k hp..3.5k armor and 800 dmg..and I am sure they are still not satisfied...looool..cry again and whine..this is the best u are expected to do..

Whenever STS said...that Rogues should not be the best damage dealers?..While mages excel in mob control...rogues can deal with single bosses better...Now as it turns out...Warriors want both of these qualities to be taken away from the classes and added to them..

So cry your hearts out,whine..and maybe STS will listen to u...STS is extra careful in showers all their affecion on your class only .
I think now...ask for dmg nerf for rogues....why should a rogue hv more than 500 dmg when a tank have 800 onlyyyyyy...xD

tomsawer
03-20-2016, 11:32 AM
This is how MMO games actually work; in every cap the previous gear is obsolete. If you want to be the "best" again, you will have to work hard again and again and again, it never ends until you decide to start playing a "real" game. One that requires player "skills" such as reflexes, high execution, muscle memory and strong mental skills instead of stats.

Rogues and PvP:

The problem is people think PvP is a real and good representation of skill... LMAO! Please wake up; MMO PvP is a joke and not to be taken seriously. It's hilarious when people take it to heart and actually think they are "good" when they successfully out-gang, out-button-mash in clashes or overwhelm other players with lesser stats in 1v1. PvP is fun, leave it at that.

A Rogue shouldn't be able to Tank like a Warrior and Damage like a Mage. It was supposed to be an in-between class; neither the best at both. I see it as a jack of all trades, master of none; a class that can balance both. A Mage should have the most Damage but have the most laughable survivability. A Warrior should not be able to kill but also should not be able to be killed. All three classes together as a team should balance the stats out.

If you still haven't figured it out or don't have the ability to adapt, you might as well go play another game but you can't because this is your "game" and you won't find another one that caters to your level of "skill". Announcing your "retirement" is funny because you were never paid to play nor does your leave affect the game in any way. You play this game because it's a game for you by you.

It's quite simple. If you lack the survivablity, STS has given you jewels to mix and match. It's no brainer to "up" your defensive stats and sacrifice your damage to stay alive. However, if you can't figure that out or are too stubborn, keep dieing until you do. You know something is wrong when Rogues complain for not being able to survive. You weren't supposed to survive that well from the very beginning as STS stated; it wasn't their intention for Rogues to be the ultimate class in surviving, that's what Warriors do and the ultimate class in damage, that's what Mages do. You were supposed to be the middle class, neither good at both but have the best variety in builds. We call this the "Quality" Build. Souls Players will know this reference \o/. Once you accept this, you will calm down.

The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

Tl;dr: Git Gud!

Suggestions:

The eyes and para nobles cater to the toon's class i.e a warrior converts get Fury and Diamond Nobles. Rogues get Finesse and Chaos. Mages get Mind and Finesse. Nobody needs Nature and Water or the other classes main jewels.

Convert our Rengols to Cryostars? If an event can still put them to use like the previous events, I'm fine with that.

Why not have a quest to upgrade Arcane Ring to Level 2. Like in other games; +1, +2, +3 etc. The stats increase and so does the level in this case i.e. 41, 46, 51, 56 +3 at cap 56 until cap 61 +4 and beyond.
If anyone doesn't or can't understand this re-read !
Very well put,good job Allocate hopefully everyone takes this to heart.

Pvppolska&Kaogriv
03-20-2016, 01:28 PM
Yey!!! Am waiting :33

Pvppolska&Kaogriv
03-20-2016, 02:01 PM
Good job !!!!!!

Darkquantum
03-20-2016, 04:41 PM
I wonder where were all these advice when the warriors wanted buff in everything and crying their heart out in the forum ? That time why didnt they retire ? always crying that nobody takes them in parties..looool

Rogue tanks have 5k hp and around 2k health..(before nerf)..so lets bring the warrior down to that level and let them tank..then the rogues will also say..
The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

Now very ordinary warriors with arcane sword have 10k hp..3.5k armor and 800 dmg..and I am sure they are still not satisfied...looool..cry again and whine..this is the best u are expected to do..

Whenever STS said...that Rogues should not be the best damage dealers?..While mages excel in mob control...rogues can deal with single bosses better...Now as it turns out...Warriors want both of these qualities to be taken away from the classes and added to them..

So cry your hearts out,whine..and maybe STS will listen to u...STS is extra careful in showers all their affecion on your class only .
I think now...ask for dmg nerf for rogues....why should a rogue hv more than 500 dmg when a tank have 800 onlyyyyyy...xD
Nicely said i didnt have the effort but i agree good sir :) Its the rouges turn now. Stop crying lol mages and tanks all had their turn

Xinandy
03-20-2016, 07:46 PM
After a few days i've been playing, now i do agree that rogue armor its too low.
They have spend so much gold and effort to gear up and yet they can't survive long enough in pvp and pve. This should be fixed.
While warrior can get nice equipment with 20m gold.
Rogue need more than that and resulted less effectiveness.
This is urgently need fixes. At least you give them back half of what you took.
Thanks

Laurence F Tan
03-20-2016, 07:48 PM
Guys when can go lvl up why still don't gain any XP tnx:-) :-)

Laurence F Tan
03-20-2016, 07:53 PM
How to o
Convert I read it all but u didt see how to convert tnx

Darkquantum
03-21-2016, 01:16 AM
After a few days i've been playing, now i do agree that rogue armor its too low.
They have spend so much gold and effort to gear up and yet they can't survive long enough in pvp and pve. This should be fixed.
While warrior can get nice equipment with 20m gold.
Rogue need more than that and resulted less effectiveness.
This is urgently need fixes. At least you give them back half of what you took.
Thanks
Your on par with mages and tanks now. You cant be number one class! There shouldn't be one! god i hope sts dose not bend over backwards for rouges cos of the crying. Fair game now. Thank you sts

Jazzi
03-21-2016, 01:28 AM
Your on par with mages and tanks now. You cant be number one class! There shouldn't be one! god i hope sts dose not bend over backwards for rouges cos of the crying. Fair game now. Thank you sts

You are very very very far away from the current reality of the game. My guess is that you are either retired or never actually had competitive gear as a tank. Gear up, skill up and then talk pls

Xinandy
03-21-2016, 03:41 AM
He plays a tank at endgame...

thx safiras.
its been too selfish to let 1 class to be number 1.
but you have to realize that in PVP is not only about gear or skill, its also about timing and complex stuff.
In short, its about team play not solo play.
The most powerful tank can't take down 5 player alone, he/she need the team too.
thanks.

Darkquantum
03-21-2016, 05:00 AM
He plays a tank at endgame...
Haha the fact that your wrong makes this all the more funny to me. Go look at mage tdm lb. I play mage haha. Have not used my tank or rouge in over 1 year.

Darkquantum
03-21-2016, 05:03 AM
You are very very very far away from the current reality of the game. My guess is that you are either retired or never actually had competitive gear as a tank. Gear up, skill up and then talk pls
Wrong i played all 3 classes competitively, with the best gear at one stage or another. (Currently mage lvl 46 with best gear for pvp) And at several different levels, mainly for pvp. You clearly have no idea about who i am. But thanks for the great thoughts :)

Darkquantum
03-21-2016, 05:06 AM
thx safiras.
its been too selfish to let 1 class to be number 1.
but you have to realize that in PVP is not only about gear or skill, its also about timing and complex stuff.
In short, its about team play not solo play.
The most powerful tank can't take down 5 player alone, he/she need the team too.
thanks.
I have been a pvp player since the game had pvp. im on the leader board are you? I play as a mage btw not tank so lol. Yes i am aware of pvp needing timming and skill. But thanks anyway bro/sis

Darkquantum
03-21-2016, 05:08 AM
Im happy about the update you haters cant bring me down :)
3 cheers for fairness!

Sent from my SM-G900I using Tapatalk

arcanesuperio
03-21-2016, 06:41 AM
I wonder where were all these advice when the warriors wanted buff in everything and crying their heart out in the forum ? That time why didnt they retire ? always crying that nobody takes them in parties..looool

Rogue tanks have 5k hp and around 2k health..(before nerf)..so lets bring the warrior down to that level and let them tank..then the rogues will also say..
The real players will adapt and make their class shine like they always do. It's the lesser players that will complain and whining about an MMO because of "stats" is amusing. You play a stats game and expect it not to disappoint you? Rofl.

Now very ordinary warriors with arcane sword have 10k hp..3.5k armor and 800 dmg..and I am sure they are still not satisfied...looool..cry again and whine..this is the best u are expected to do..

Whenever STS said...that Rogues should not be the best damage dealers?..While mages excel in mob control...rogues can deal with single bosses better...Now as it turns out...Warriors want both of these qualities to be taken away from the classes and added to them..

So cry your hearts out,whine..and maybe STS will listen to u...STS is extra careful in showers all their affecion on your class only .
I think now...ask for dmg nerf for rogues....why should a rogue hv more than 500 dmg when a tank have 800 onlyyyyyy...xD

I believe either u not play much game or never noticed any warr.
We will b very very grateful if u find and post screenshot of a best warrior with 10k health, 3.5k armor and 800 damage all at same time (that warr will b legend of legends and i donate my account to you)
With glintstone set warr armor is 2.4k,
Health is 7.6 (with nekro) and damage 720 (with nekro)...
Rogues have also option for use of diamond and nature jewels.
And also rogue please use heal packs in pve too like warr and mage use heal skills.
A member of my guild got kicked lol just for using heal packs in elite pve (rogues were/became so op to consider using heal packs as noob thing!!!!!?? Then sts has done the correct thing by nerfing armor)

Earlingstad
03-21-2016, 07:30 AM
A member of my guild got kicked lol just for using heal packs in elite pve (rogues were/became so op to consider using heal packs as noob thing!!!!!?? Then sts has done the correct thing by nerfing armor)


Now it is obvious that sts makes changes to the rogue class based on statements like yours. May I dare to point out the totally warped notion about rogues you and the likes of you have been popularizing? Here we go.

Your friend or you, whoever, was kicked for using health packs in elite pve, it was a good move on the kickers part. Health Packs are for use in PVP and Health potions are to be consumed in Elite PVE. It is very basic knowledge. Before you rage, let me explain why. Health packs are packs that do not drop on your character like a mage or warrior's heal. A rogue needs to walk over to them. Walking over takes time. Every nano-second counts in hard elite maps. Hence to save time and be more effective, potions are consumed quickly.


I would like to request warriors/mages like you and others who are reading to not put forward biased opinions because we ourselves are leading sts to shape up the game by telling the devs what we want. When we put forward opinions without deeply probing and thinking about the consequences of nerfs/buffs, it confuses the dev team and in order to appease the majority side they sometimes fumble up.


Let me tell you that I am very happy about the mage and warrior buffs. They make the game competitive and make it balanced so that all of us are able to try out any class we like rater than sticking to only 1 OP class. However maybe not now but later perhaps (hopefully not too late) if you were ever wanting to try out rogue, you'd realise that the slashing of rogue's armor is a bad move. It is not the in the best interest of the game.

Darkquantum
03-21-2016, 07:31 AM
Rouges in pvp now is what is was like in 31/36 cap!
Rouges would die every so often and needed the tank and mage around.

Somewhere between then and now they stopped needing these essentials, and just became tanks with cannons.

Things have gone back to when pvp was fair and fun for everyone!
(clearly only an opinion of the other side of this discussion)

Rouges used to be exactly this weak/strong in pvp i remember when it started, i used the forum like you guys are now! And finally......it has been fixed.

Late game rouge players and people that pretend they love all classes are getting mad because they had a taste of these ridiculous stats. and now cant cope with needing a tank/mage in pve and pvp or not winning 1v1 every dam time.

(In short fairness)

I hope sts stay with there decision. Suggestions from us for so long to get were we are now.

I would Hate to see it ruined so fast after the fix.


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Behoove
03-21-2016, 07:43 AM
really nice update and awesome system with those jewels, especially for newer players