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Physiologic
07-09-2011, 01:50 PM
Star Legends General Attributes (STR, DEX, INT) Guide
by Physiologic and Noneo

Check out my other Star Legends guides:
Operative Beta and v1.0 Skill Discussion (http://www.spacetimestudios.com/showthread.php?30685-Operative-Beta-and-v1.0-Skills-Discussion)
Prefix/Suffix Compendium for Weapons and Armors (http://www.spacetimestudios.com/showthread.php?30417-Prefix-Suffix-Compendium-for-Weapons-and-Armors)
Lv 20-21 Operative Weapons and Equips (http://www.spacetimestudios.com/showthread.php?30545-Lv-20-21-Operative-Weapons-and-Equips)

Check out my other Pocket Legends guides:
Post-Global Cooldown (GCD) Video Runs at Balefort Sewers (http://www.spacetimestudios.com/showthread.php?23726-Post-Global-Cooldown-%28GCD%29-Video-Runs-at-Balefort-Sewers)
In-Depth Guide to Farming Balefort Sewers (http://www.spacetimestudios.com/showthread.php?22587-In-Depth-Guide-to-Farming-Balefort-Sewers)
Comprehensive Archer Skills and Equipment Guide (http://www.spacetimestudios.com/showthread.php?16244-Comprehensive-Archer-Skills-and-Equipment-Guide)
Complete Lv 55 Archer Gear List (http://www.spacetimestudios.com/showthread.php?19819-Complete-Lv-55-Archer-Gear-List)
Pocket Legends Enemy, Boss, and NPC Compendium (http://tinyurl.com/4tmz87x)
How to Craft Lv 55 Gear (http://tinyurl.com/4lcxe23)
How to calculate your attributes using STR, DEX, and INT (http://www.spacetimestudios.com/showthread.php?20606-How-to-calculate-your-attributes-using-STR-DEX-and-INT)
Ring List (http://www.spacetimestudios.com/showthread.php?18941-Ring-List)
Guide to Advanced Mechanics in PL: DPS, Crits, etc. (http://tinyurl.com/4u6bkuj)
Void Set versus Sentinel equips: An Unbiased Analysis (http://tinyurl.com/4g72okf)
In-Depth Guide to Farming Alien Oasis 3: Victory Lap (http://tinyurl.com/4u62hxt)

Here you'll find general information on how placing points into STR, DEX, and INT will affect your Hit%, Crit, Dodge, Health, Mana, Damage, DPS, and Armor. 5 points are given every level up to allocate to either STR, DEX, or INT.

General Notes
1. This guide will be heavily edited in the near future.
2. Just like Pocket Legends, decimal values are rounded down. For example, 6.88 = 6.
3. H/s and M/s cannot be increased by STR, DEX, or INT.
4. Health and Mana pools are always approximations.
5. As of SL version Beta, EQUIPS DO NOT HAVE STR, DEX, OR INT REQUIREMENTS. The only requirements you need to equip weapons and armors are your specific class and your level.
6. UNLIKE POCKET LEGENDS, EACH POINT OF ATTRIBUTE (STR, DEX, INT) IN STAR LEGENDS WILL INCREASE YOUR STATS DIFFERENTLY DEPENDING ON YOUR CLASS. For example, DEX increases damage and DPS the most for an Operative, but STR will increase damage and DPS the most for a Commando, while INT will increase damage and DPS the most for an Engineer. In Pocket Legends, only DEX would increase damage and DPS the most regardless of your class. [Credits to CrimsonTider for providing data to support this]

OPERATIVES

1 point of STR will increase:

+0.05 Hit%
+? Crit
+? Dodge
+1 Health for 5-6 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
+1 Mana for 1 point, then 0 Mana for 2-3 consecutive points; repeat
+0.025 Damage
+0.0303 DPS for 33 consecutive points, then +0.0322 DPS for 31 consecutive points; repeat
+0.0322 Armor [best stat for Armor]


1 point of DEX will increase:

+0.0833 Hit%
+0.02 Crit [best stat for Crit]
+0.012 Dodge [best stat for Dodge]
+1 Health for 3 consecutive points, then +0 Health for 1 point; repeat
+1 Mana for 2 consecutive points, then +0 Mana for 1 point; repeat
+0.0769 Damage [best stat for Damage]
+0.0909 DPS for 9 consecutive points, then +0.1 DPS for 10 consecutive points; repeat [best stat for DPS]
+? Armor


1 point of INT will increase:

+0.1 Hit% [best stat for Hit%]
+? Crit
+? Dodge
+1 Health for 1 point, then +0 Health for 1 point; repeat
+1 Mana for 3 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
+0.05 Damage
+0.059 DPS for 17 consecutive points, then +0.067 DPS for 15 consecutive points; repeat
+? Armor


Operative Calculations

STR = STR from attributes + total STR from equips
DEX = DEX from attributes + total DEX from equips
INT = INT from attributes + total INT from equips

Hit% = 66.25 + (STR x 0.05) + (DEX x 0.083) + (INT x 0.1) + Hit% from equips

Crit = (will be added later)

Dodge = (will be added later)

Damage = 7-8 + (STR x 0.025) + (DEX x 0.0769) + (INT x 0.05) + Damage from equips

DPS = 9.25 + (STR x 0.03125) + (DEX x 0.095) + (INT x 0.063) + DPS from equips

Armor = (will be added later)

Operative summary of attributes
This describes which stats increase your attributes from greatest to least.


Hit%: INT > DEX > STR
Crit: DEX > ??? > ???
Dodge: DEX > ??? > ???
Health: STR > DEX > INT
Mana: INT > DEX > STR
Damage: DEX > INT > STR
DPS: DEX > INT > STR
Armor: STR > ??? > ???


ENGINEERS

1 point of STR will increase:

+0.1 Hit% [best stat for Hit%]
+? Crit
+? Dodge
+1 Health for 8 consecutive points, then +0 Health for 1 point, then +1 Health for 10 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
+1 Mana for 2 consecutive points, then +0 Mana for 1 point, then +1 Mana for 4 consecutive points, then +0 Mana for 1 point; repeat
+0.03 Damage
+0.037 DPS
+0.035 Armor [best stat for Armor]

1 point of DEX will increase:

+0.05 Hit%
+0.02 Crit [best stat for Crit]
+? Dodge
+1 Health for 1 point, then +0 Health for 1 point; repeat
+1 Mana for 2 consecutive points, then +0 Mana for 2 consecutive points; repeat
+0.01 Damage
+? DPS
+? Armor

1 point of INT will increase:

+0.0769 Hit%
+? Crit
+? Dodge
+1 Health for 4 consecutive points, then +0 Health for 1 point; repeat
+1 Mana for 5-6 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
+0.0625 Damage [best stat for Damage]
+0.0769 DPS [best stat for DPS]
+? Armor

Engineer Calculations

Engineer summary of attributes
This describes which stats increase your attributes from greatest to least.


Hit%: STR > DEX > INT
Crit: DEX > ??? > ???
Dodge: ??? > ??? > ???
Health: STR > INT > DEX
Mana: INT > STR > DEX
Damage: INT > STR > DEX
DPS: INT > STR > DEX
Armor: STR > ??? > ???


COMMANDOS

1 point of STR will increase:

+? Hit%
+? Crit
+? Dodge
+? Health
+? Mana
+? Damage
+? DPS
+? Armor

1 point of DEX will increase:

+? Hit%
+? Crit
+? Dodge
+? Health
+? Mana
+? Damage
+? DPS
+? Armor

1 point of INT will increase:

+? Hit%
+? Crit
+? Dodge
+? Health
+? Mana
+? Damage
+? DPS
+? Armor

Commando Calculations

Commando summary of attributes

noobmigo
07-09-2011, 02:44 PM
Wait, so no hybrids in SL? It's impossible?

Phoenixking
07-09-2011, 03:00 PM
Well the stats would be different you can still use your class items but you can have massive health like a coomando yet still use dual pistols

noobmigo
07-09-2011, 03:01 PM
Well the stats would be different you can still use your class items but you can have massive health like a coomando yet still use dual pistols

Oh, so commando's have "Commando Pistols" or "Commando Plasma Bows" or "Commando Clubs"?

And Operatives have their own set of ranged/melee weapons?

Phoenixking
07-09-2011, 03:05 PM
Oh, so commando's have "Commando Pistols" or "Commando Plasma Bows" or "Commando Clubs"?And Operatives have their own set of ranged/melee weapons?For what i heard you have the weapons inter racial then heavy weapons are commando dual pistols operative and hand thing gun for engineer so by hybrid you mean operative with heavy or commando with dual no ots not possible

noobmigo
07-09-2011, 03:08 PM
For what i heard you have the weapons inter racial then heavy weapons are commando dual pistols operative and hand thing gun for engineer so by hybrid you mean operative with heavy or commando with dual no ots not possible

Awwww....that was one of my joys.

noobmigo
07-09-2011, 03:13 PM
Lol imagine a super big human with two small dual pistols this isnt pocket legends cute and fluffiness this is star legends cool and mecha

It's possible. If he can aim with a heavy gun, he can aim even better with 2 pistols.

Otukura
07-09-2011, 03:21 PM
It's possible. If he can aim with a heavy gun, he can aim even better with 2 pistols.

The characters aren't that different in sizes... if the armor isn't on. Commandos just have big feet.

Physiologic
07-09-2011, 03:23 PM
Commando gear cannot be worn by Engineers, Engineer gear cannot be worn by Operators, etc. There are universal gear that can be worn by everyone, though, such as the following weapons:

Silenced A-OK
Xtended A-OK
Scoped A-OK
PlasmA-OK
Silenced Repeater
Velocity Repeater
Xtended Repeater
Scoped Repeater
Reaper Pistol
AMP-X Pistol
Scoped AMP Pistol
Plas-AMP Pistol

You can still have a hybrid-type of character by having any combination of STR, DEX, or INT though.

CrimsonTider
07-09-2011, 05:22 PM
You are much smarter than I am!! What I liked about this is because of the insane amount of armor in commando equip, it COULD be possible to be pure dex as a commando and still tank. I smell a respec coming on.

May I add what I find? I wont be able to go into as great a detail as you but can provide before and after specifications.

WhoIsThis
07-09-2011, 06:37 PM
Pure dex seems like the way to go for operative. I don't know about pure int though for operative.

Any idea about the relationships between the distribution of dex/int/str and skill damage for each class? I think its safe to assume that the native spec gives the most.

Edit: Because equipment is often limited by level and class rather than level and say, x spec requirement as in pl, it may make sense for hybrids, such as dex engineers. Skill damage is one variable that could decide this one.

Physiologic
07-09-2011, 11:06 PM
LV 20 Op, STR 1, DEX 130, INT 12:
Lv 1 Mind Wrack: 35-40 damage
Lv 1 Lurch: 32-37 damage
Lv 1 Neural Shock: 33-38 damage

Lv 20 Op, STR 1, DEX 35, INT 107:
Lv 1 Mind Wrack: 33-38 damage
Lv 1 Lurch: 30-35 damage
Lv 1 Neural Shock: 31-36 damage

Lv 20 Op, STR 96, DEX 35, INT 12:
Lv 1 Mind Wrack: 30-35 damage
Lv 1 Lurch: 27-32 damage
Lv 1 Neural Shock: 28-33 damage

For Ops, DEX > INT > STR in terms of skill damage...so DEX will give us the most amount of skill damage possible. Just need confirmation that STR is for Commandos and INT is for Engineers. My other thought was that skill damage is directly correlated with damage, and NOT with STR/DEX/INT.

CrimsonTider
07-10-2011, 08:23 AM
I don't know how much this helps Phys, but here is a look at Commando from stat respeccing:

NOTE:All statistics are without gear equiped, and at lvl 21.

Lv 21 Commando: 105 STR, 3 DEX, 1 INT:

Hit%: 70
Crit: 2
Dodge: 2
Health: 208
Health Reg:2
Mana:134
Mana Reg:1
DMG: 11-12
DPS:15
Armor:4

Skills: Name and Damage at Lv 1

Force Hammer: 11-15
Neutron Stomp: 11-15
Gravitron Slam: 11-18

Lv 21 Commando: 5 STR,103 DEX, 1 INT:

Hit%: 73
Crit: 2
Dodge: 2
Health: 183
Health Reg:1
Mana:109
Mana Reg:1
DMG: 9-10
DPS:12
Armor:3

Skills: Name and Damage at Lv 1

Force Hammer: 9-13
Neutron Stomp: 9-13
Gravitron Slam: 9-16

Lv 21 Commando: 5 STR,3 DEX, 101 INT:

Hit%: 68
Crit: 2
Dodge: 2
Health: 158
Health Reg:1
Mana:139
Mana Reg:1
DMG: 7-8
DPS:10
Armor:2

Skills: Name and Damage at Lv 1

Force Hammer: 7-11
Neutron Stomp: 7-11
Gravitron Slam: 7-14

Currently, I use the Lv 20 Plat gear which provides 2 dex, 155 health, 152 mana, and 320 armor. It is pretty obvious that STR is the way to go with Commando. (Rhyme not intended. :)) When looking at key attributes in the game, we see:

Hit%: Dex>Str>Int (but only by 3%)
Crit: Push across the board
Dodge: Push
Health: Str>Dex>Int
H/S: Str>Dex=Int
Mana: Push
M/S: Push
DMG: Str>Dex>Int
DPS: Str>Dex>Int
Armor: Str>Dex>Int

The same can be said for skill distribution, as Str clearly provides more skill damage than the other two categories.

Now, will all of this ALWAYS be the case? Who knows. With new updates, changes in gear, and multi-class weaponry/gear, the ability to add/subtract to/from different attributes will always effect things, just as it does in PL. But for now, just like with the Op, it appears that STR provides the best overall spec for Commando.

Hope this helps, Phys. My apologies for the lack of statistical analysis (I always hated math!!)

Physiologic
07-10-2011, 08:35 AM
@Crimson - your data provides a definitive fundamental difference in attributes between Pocket Legends and Star Legends. STR will acts the same way for all 3 characters in Pocket Legends (meaning it will increase stats in the same exact manner) but will be dependent on the class in Star Legends. I'll definitely use your findings but I will not be able to give per point equations like I did with Ops unless you can figure out those values yourself and extrapolate figures for Commando equations...if you're up for it :)

CrimsonTider
07-10-2011, 08:44 AM
If you will tell me what formula us use, I will give it a shot!

Physiologic
07-10-2011, 08:52 AM
You'll need to figure out what each point of STR will increase your other stats by. I used an excel spreadsheet and basically copied down the numbers point-by-point. Then for DEX...then for INT. It's a long tedious process but the only possible way to figure out how stats work for these games.

Here's an example:

http://www.mediafire.com/?kn9ditusot6p747

SknyAndy
07-10-2011, 09:19 AM
That's a good list. I'm excited to see what happens to my engineer

CrimsonTider
07-10-2011, 01:59 PM
OH... DEAR... LORD!! Phys... you owe me buddy! I will get one this as soon as I can.

Whirlzap
07-10-2011, 02:02 PM
YESSSSSS no dual specs!!!!!
Dual specs broke PL apparently, pure all the way 4eva

CrimsonTider
07-10-2011, 03:27 PM
YESSSSSS no dual specs!!!!!
Dual specs broke PL apparently, pure all the way 4eva

You've mentioed this before and have obviously never played as a dual-spec bear nor grasp how the stat distribution makes this build useful. To continue this argument when MANY well respected players use this build only makes ypu look ignorant.

I apologize for the rant, but it gets old. We all understand your stance and many disagree with you. Just look at Ellyidol and MrWallaces guides and the vast group who understand its purpose and usefulness.

Register
07-10-2011, 03:30 PM
very nice Phys!

Maynard
07-10-2011, 07:18 PM
Dual speccing my bear made it playable again.

Fncrazy
07-10-2011, 08:34 PM
Man they better fix the dual spec stuff.

WhoIsThis
07-10-2011, 10:04 PM
@Crimson - your data provides a definitive fundamental difference in attributes between Pocket Legends and Star Legends. STR will acts the same way for all 3 characters in Pocket Legends (meaning it will increase stats in the same exact manner) but will be dependent on the class in Star Legends. I'll definitely use your findings but I will not be able to give per point equations like I did with Ops unless you can figure out those values yourself and extrapolate figures for Commando equations...if you're up for it :)

That complicates things significantly when deciding the distribution of skills.

nmyxspaceship
07-10-2011, 10:19 PM
nice AWESOME guide might come in handy the future:D

Phoenixking
07-10-2011, 10:26 PM
So that means if you want more weapon base damage add Dex and more mana regen add int thats cool will give a bunch of different stats of course but weak skills

Otukura
07-10-2011, 10:59 PM
So that means if you want more weapon base damage add Dex and more mana regen add int thats cool will give a bunch of different stats of course but weak skills

I don't see any dominant attributes adding tons more skill damage either.

bronislav84
07-11-2011, 05:44 AM
Any ETA on Eng numbers like for Op and Com? Please?

Physiologic
07-11-2011, 05:00 PM
Any ETA on Eng numbers like for Op and Com? Please?

If no one has come up with figures for Engineers then I'll have to make an Engineer myself and figure them out myself. My main character is an Operative and the class I will specialize in the most, but if need be I will make the other classes.

bronislav84
07-11-2011, 05:31 PM
Sounds good. Good enough reason man. If I can scrape up 7 plat more by the time I'm 20 I'll contribute skill numbers, but probably somebody will beat me to it by then. :/

So far it's looking like the same will be true for Eng since the other two classes are dependant on a stat as expected. I can try getting a gear comparison together (Get some gear with 2 or 3 of each stat and see which raises my damage and heal numbers the most), but I'm only level 8 so far as of the time of this post.

One thing I can confirm for sure is that weapon damage improves Engineer skill damage and DPS does nothing for skills, the same as in PL Mages. Having a weapon also seemed to improve my heal amount by about 10 points per tick versus not having a weapon, which is unlike PL.

Zerious
07-14-2011, 03:36 PM
I see myself going dex/int Op and str/dex Com. :D thanks phys. Mathemagician ftw :D

LelouchX
08-27-2011, 08:09 PM
YESSSSSS no dual specs!!!!!
Dual specs broke PL apparently, pure all the way 4eva

Sorry Whirl, but I agree with crimson. I never realized how much of PL i was missing out on by not dual speccing until I was 56. If I were pure int elf and there was no tank in group, everyone dies. As a pally, I can tank and used the AOE spells to grab aggro while still healing if needed. It is harder to play as a dual spec but if makes runs easier for the rest of the people in the group, so I just don't understand your logic for hating dual spec. Sorry, I know this is a SL forum but I have seen whirl diss dual specs in so many threads that I finally had to respond. Sorry, don't mean to attack you personally whirl but I think you are missing out by not attempting to dual spec. And you still never answered my question as to why you complemented my COP dual spec guide (http://www.spacetimestudios.com/showthread.php?34266-Crown-of-Persistence-Dual-Spec-Guide) if you hate dual specs.

LelouchX
08-27-2011, 08:56 PM
Since i have apple, i just got the game but I thought I would try to help you fill in some of the question marks for the engineer. I only have 25 points to allocate, so I'm not sure of patterns yet, but will confirm as I level more. From base stats: Str = 3, Dex = 1, Int = 5

STR
+1 crit @ str = 11, +1 crit @ str = 21
no increase in dodge @ str = 28

DEX
+1 crit @dex = 22
no increase in dodge @ dex = 26
+1 damage @ dex = 10 (DPS remains same), no additional @ dex =26
no increase in armor @ dex = 26

INT
no increase in crit @ int = 30
no increase in dodge @ int = 30
no increase in armor @ int = 30

Hope this is a little helpful!

Physiologic
08-27-2011, 09:26 PM
Since i have apple, i just got the game but I thought I would try to help you fill in some of the question marks for the engineer. I only have 25 points to allocate, so I'm not sure of patterns yet, but will confirm as I level more. From base stats: Str = 3, Dex = 1, Int = 5

STR
+1 crit @ str = 11, +1 crit @ str = 21
no increase in dodge @ str = 28

DEX
+1 crit @dex = 22
no increase in dodge @ dex = 26
+1 damage @ dex = 10 (DPS remains same), no additional @ dex =26
no increase in armor @ dex = 26

INT
no increase in crit @ int = 30
no increase in dodge @ int = 30
no increase in armor @ int = 30

Hope this is a little helpful!

Not quite sure how to interpret that...can you explain in more detail?

This is how everything was derived: http://www.mediafire.com/?le6tp1einv77n35

LelouchX
08-27-2011, 10:13 PM
@ physio,
Sorry, I wasn't trying to cause any more confusion. I also don't now how to interpret it. I stared an excel file similar to yours but I don't have enough attribute points to be able to see trends yet. I thought that what I posted could just give a very general view of some of the stat increases that went along with the attribute increases. I will probably be playing ALL NIGHT so I should be able to gather enough attribute points to show figure out a trend. Save your plat for vanity gear! If you want I can fill send you my results in a PM so you can edit your first post so all the info will be in one place.

PS, I'm a huge fan of your guides! Keep up the great work!

mycroftxxx
08-28-2011, 10:01 AM
Hm, now we need to figure out where the breakeven point is for DEX (damage) vs. INT (hit)…

Physiologic
08-28-2011, 01:20 PM
Thanks for the support!

Engineer stats slightly edited. Hopefully the next level cap and campaign will finalize the guide.

LelouchX
08-30-2011, 12:16 PM
Thanks for the support!

Engineer stats slightly edited. Hopefully the next level cap and campaign will finalize the guide.

just realized you edited this after i PMed you. Maybe i can help with your commando section before you finish it!

Econodeath
08-30-2011, 02:54 PM
YESSSSSS no dual specs!!!!!
Dual specs broke PL apparently, pure all the way 4eva

I love staying pure!!!! Mage in pl pure int all the way baby!!!
It may seem harder to some, but for me it helped me learn my character to stay pure. LOVE BEING A MAGE!!!!

(Note) People play however you want as long as you enjoy yourselves and don't hurt others. I just had to comment on how I felt
about what whirlzap said. Have fun!!!!

Physiologic
08-30-2011, 04:23 PM
just realized you edited this after i PMed you. Maybe i can help with your commando section before you finish it!

Sure just send me the excel file via mediafire and I'll credit you as a coauthor to the thread :)

LelouchX
09-01-2011, 01:49 AM
cool, I'll actually check your first post to see if there is an edit with commando stuff beforehand this time

Teddyache
09-02-2011, 06:16 AM
I actually have the excel file put together for engineer but I haven't had time to finalize the formulas. Do you want just the raw data? I should have time to look at the formulas this weekend.

Jblazer
02-21-2015, 03:59 AM
Who necro'd .-.?
On a serious note its amazing how many of the players on these old threads who we knew and loved left lawl

Mizfitz
10-20-2015, 10:26 PM
Star Legends General Attributes (STR, DEX, INT) Guide
by Physiologic and Noneo

Check out my other Star Legends guides:
Operative Beta and v1.0 Skill Discussion (http://www.spacetimestudios.com/showthread.php?30685-Operative-Beta-and-v1.0-Skills-Discussion)
Prefix/Suffix Compendium for Weapons and Armors (http://www.spacetimestudios.com/showthread.php?30417-Prefix-Suffix-Compendium-for-Weapons-and-Armors)
Lv 20-21 Operative Weapons and Equips (http://www.spacetimestudios.com/showthread.php?30545-Lv-20-21-Operative-Weapons-and-Equips)

Check out my other Pocket Legends guides:
Post-Global Cooldown (GCD) Video Runs at Balefort Sewers (http://www.spacetimestudios.com/showthread.php?23726-Post-Global-Cooldown-%28GCD%29-Video-Runs-at-Balefort-Sewers)
In-Depth Guide to Farming Balefort Sewers (http://www.spacetimestudios.com/showthread.php?22587-In-Depth-Guide-to-Farming-Balefort-Sewers)
Comprehensive Archer Skills and Equipment Guide (http://www.spacetimestudios.com/showthread.php?16244-Comprehensive-Archer-Skills-and-Equipment-Guide)
Complete Lv 55 Archer Gear List (http://www.spacetimestudios.com/showthread.php?19819-Complete-Lv-55-Archer-Gear-List)
Pocket Legends Enemy, Boss, and NPC Compendium (http://tinyurl.com/4tmz87x)
How to Craft Lv 55 Gear (http://tinyurl.com/4lcxe23)
How to calculate your attributes using STR, DEX, and INT (http://www.spacetimestudios.com/showthread.php?20606-How-to-calculate-your-attributes-using-STR-DEX-and-INT)
Ring List (http://www.spacetimestudios.com/showthread.php?18941-Ring-List)
Guide to Advanced Mechanics in PL: DPS, Crits, etc. (http://tinyurl.com/4u6bkuj)
Void Set versus Sentinel equips: An Unbiased Analysis (http://tinyurl.com/4g72okf)
In-Depth Guide to Farming Alien Oasis 3: Victory Lap (http://tinyurl.com/4u62hxt)

Here you'll find general information on how placing points into STR, DEX, and INT will affect your Hit%, Crit, Dodge, Health, Mana, Damage, DPS, and Armor. 5 points are given every level up to allocate to either STR, DEX, or INT.

General Notes
1. This guide will be heavily edited in the near future.
2. Just like Pocket Legends, decimal values are rounded down. For example, 6.88 = 6.
3. H/s and M/s cannot be increased by STR, DEX, or INT.
4. Health and Mana pools are always approximations.
5. As of SL version Beta, EQUIPS DO NOT HAVE STR, DEX, OR INT REQUIREMENTS. The only requirements you need to equip weapons and armors are your specific class and your level.
6. UNLIKE POCKET LEGENDS, EACH POINT OF ATTRIBUTE (STR, DEX, INT) IN STAR LEGENDS WILL INCREASE YOUR STATS DIFFERENTLY DEPENDING ON YOUR CLASS. For example, DEX increases damage and DPS the most for an Operative, but STR will increase damage and DPS the most for a Commando, while INT will increase damage and DPS the most for an Engineer. In Pocket Legends, only DEX would increase damage and DPS the most regardless of your class. [Credits to CrimsonTider for providing data to support this]

OPERATIVES

1 point of STR will increase:

+0.05 Hit%
+? Crit
+? Dodge
+1 Health for 5-6 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
+1 Mana for 1 point, then 0 Mana for 2-3 consecutive points; repeat
+0.025 Damage
+0.0303 DPS for 33 consecutive points, then +0.0322 DPS for 31 consecutive points; repeat
+0.0322 Armor [best stat for Armor]


1 point of DEX will increase:

+0.0833 Hit%
+0.02 Crit [best stat for Crit]
+0.012 Dodge [best stat for Dodge]
+1 Health for 3 consecutive points, then +0 Health for 1 point; repeat
+1 Mana for 2 consecutive points, then +0 Mana for 1 point; repeat
+0.0769 Damage [best stat for Damage]
+0.0909 DPS for 9 consecutive points, then +0.1 DPS for 10 consecutive points; repeat [best stat for DPS]
+? Armor


1 point of INT will increase:

+0.1 Hit% [best stat for Hit%]
+? Crit
+? Dodge
+1 Health for 1 point, then +0 Health for 1 point; repeat
+1 Mana for 3 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
+0.05 Damage
+0.059 DPS for 17 consecutive points, then +0.067 DPS for 15 consecutive points; repeat
+? Armor


Operative Calculations

STR = STR from attributes + total STR from equips
DEX = DEX from attributes + total DEX from equips
INT = INT from attributes + total INT from equips

Hit% = 66.25 + (STR x 0.05) + (DEX x 0.083) + (INT x 0.1) + Hit% from equips

Crit = (will be added later)

Dodge = (will be added later)

Damage = 7-8 + (STR x 0.025) + (DEX x 0.0769) + (INT x 0.05) + Damage from equips

DPS = 9.25 + (STR x 0.03125) + (DEX x 0.095) + (INT x 0.063) + DPS from equips

Armor = (will be added later)

Operative summary of attributes
This describes which stats increase your attributes from greatest to least.


Hit%: INT > DEX > STR
Crit: DEX > ??? > ???
Dodge: DEX > ??? > ???
Health: STR > DEX > INT
Mana: INT > DEX > STR
Damage: DEX > INT > STR
DPS: DEX > INT > STR
Armor: STR > ??? > ???


ENGINEERS

1 point of STR will increase:

+0.1 Hit% [best stat for Hit%]
+? Crit
+? Dodge
+1 Health for 8 consecutive points, then +0 Health for 1 point, then +1 Health for 10 consecutive points, then +0 Health for 1 point; repeat [best stat for Health]
+1 Mana for 2 consecutive points, then +0 Mana for 1 point, then +1 Mana for 4 consecutive points, then +0 Mana for 1 point; repeat
+0.03 Damage
+0.037 DPS
+0.035 Armor [best stat for Armor]

1 point of DEX will increase:

+0.05 Hit%
+0.02 Crit [best stat for Crit]
+? Dodge
+1 Health for 1 point, then +0 Health for 1 point; repeat
+1 Mana for 2 consecutive points, then +0 Mana for 2 consecutive points; repeat
+0.01 Damage
+? DPS
+? Armor

1 point of INT will increase:

+0.0769 Hit%
+? Crit
+? Dodge
+1 Health for 4 consecutive points, then +0 Health for 1 point; repeat
+1 Mana for 5-6 consecutive points, then +0 Mana for 1 point; repeat [best stat for Mana]
+0.0625 Damage [best stat for Damage]
+0.0769 DPS [best stat for DPS]
+? Armor

Engineer Calculations

Engineer summary of attributes
This describes which stats increase your attributes from greatest to least.


Hit%: STR > DEX > INT
Crit: DEX > ??? > ???
Dodge: ??? > ??? > ???
Health: STR > INT > DEX
Mana: INT > STR > DEX
Damage: INT > STR > DEX
DPS: INT > STR > DEX
Armor: STR > ??? > ???


COMMANDOS

1 point of STR will increase:

+? Hit%
+? Crit
+? Dodge
+? Health
+? Mana
+? Damage
+? DPS
+? Armor

1 point of DEX will increase:

+? Hit%
+? Crit
+? Dodge
+? Health
+? Mana
+? Damage
+? DPS
+? Armor

1 point of INT will increase:

+? Hit%
+? Crit
+? Dodge
+? Health
+? Mana
+? Damage
+? DPS
+? Armor

Commando Calculations

Commando summary of attributes

Any reason why the commando isn't completed?