Samhayne
07-15-2011, 11:57 AM
Fleet Commander
Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, "Fleet Commander" explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.
Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, "Fleet Commander" game play has been ported to
EVL's 20-foot wide multi-touch LCD wall, Cyber-Commons.
"Fleet Commander" uses Processing, an open source programming language.
For more information see http://sites.google.com/site/arthurnishimoto/fleet-commander
http://www.youtube.com/watch?v=6V0o3TjB2Tw
http://www.youtube.com/watch?v=6V0o3TjB2Tw
Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, "Fleet Commander" explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.
Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, "Fleet Commander" game play has been ported to
EVL's 20-foot wide multi-touch LCD wall, Cyber-Commons.
"Fleet Commander" uses Processing, an open source programming language.
For more information see http://sites.google.com/site/arthurnishimoto/fleet-commander
http://www.youtube.com/watch?v=6V0o3TjB2Tw
http://www.youtube.com/watch?v=6V0o3TjB2Tw