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Maarkus
04-29-2016, 03:12 AM
Item/pet rarity classifications (common, rare, epic, legendary, mythic & arcane) have lost its meaning.

Item/pet rarity classifies and defines the scope/magnitude/utilization/power level of items/pets and presents the infrastructure for evaluation and development.

At the moment, i would like to bring up the issue that item/pet rarity has lost its meaning and in my opinion i belive that this is the root of the lack of proper item/pet progression and in effect has created an ecomomic and game experience imbalance.

One active step that STS is doing is inserting new item rarities and i belive this is escalating the problem.

Another step that STS has done is create multiple version of the same item with the same rarity yet wil slight variations before it was (assault/potency... Then came assault, will, tactics, grace - warrior gear reference) though i cant put it into the right words as i would hope but ill try, this creates unecessary surplus wherein the inherit value(game currency) of the optimal version of the item type begins to have a n enormus gap with the least optimal version and i neffect , in time will accelerate the depreciation of the item type value.

An immediate effect of this situation is the immediate near instant devalutation of the bottom rarities (common, rare, epic)... Then the impending devaluation of the mid rairity (legendary) and eventually creates an indecernable diference with the top rarity (mythic,arcane) .... This is already happening... And it is currently 'compensated' thru introduction of new rarities (set) and over saturation of a specific rarity(mythics) and this inadvertently will plataue the item/pet power progression... Makes sense? Maybe not.

But if it does.... It will only continue to slowly devaluate item/pet rarities, one rarity at a time meaning at the end, only the top rarity (arcanes) will be useful. This is already starting to happen, legendary rarity items are no longer 'useful' yes maybe they are bearable but unlike before they were acceptable subsittutes now... Not even close... The itsm ingame currency value proves this.

Thus this post is intended to raise this issue to STS and hofefully can prevent future issues.

Thansk for reading

Maarkus

Binlaggin
04-29-2016, 11:44 AM
I agree with you Maarkus. Whether in real life or in a game, having rare or luxury items make people feel good.

The new system makes it hard to get excited about new weapons because it has no rarity. When a new mythic weapon comes out, it used to mean that you had an advantage over other players, which usually lasted a few months, giving others something to work towards in that time. Do you know what new mythic weapons mean now? It means everyone go spend 2m for a new one and by next week we'll all be equal again. The only thing that changes is your 2m is gone, you spend one day transferring jewels and the name of your weapon changes. After that, everyone is back to status quo and that's why it's difficult to get excited about new items.

Set rarity is blah! It was a failure for 2/3 classes last season. So far this season it's not looking too good unless you're a pve only player. Mixed players will need to own 2 different sets, including 2 different sets of jewels. That's unreasonable.

Moreover, right now the only difference between a rich and poor player is their jewels. Having noble jewels over fortified doesn't exactly wet my whistle. I'd like to see rarity come back like it was in season 5 or 6

zerofort
04-29-2016, 12:27 PM
Wow I was just thinking the other day of making a thread asking sts to pls explain there rarity system cuz there old system does not hold true any more so it would be nice 2 have some clarification

Maarkus
05-01-2016, 02:41 AM
Dear STS,

Can you kindly shed some light on item/pet rarity and its relevance in your new concept of gear progression .

Thanks

Kharjojo
05-01-2016, 06:07 AM
Another nice thread of Maarkus with legit questions.
Deserves a bump as deserves answers too, sincerely hope devs will answer soon.

Untung
05-01-2016, 11:44 AM
They are working on it, look at "set", and i think more will come

acewasabi
05-01-2016, 09:46 PM
i think a major factor in this is the free mythic sets that were distributed. now farming for everything except weapons is pointless as no gear under 51 and probably not much farmable gear over 51 can match it (except for antignome set, which only useful in new maps). so there goes the gear progression too. i get that STS probly wanted everyone to start the expansion on more or less the same footing, which is a) great if you were undergeared or b) infuriating if you weren't. i do support the move away from massive differences in gear though, and believe that all gear should, in principle, be available to farmers, even if it requires extreme dedication to achieve if FTP.

Maarkus
05-06-2016, 06:07 PM
Item/pet rarity classifications (common, rare, epic, legendary, mythic & arcane) have lost its meaning.

Item/pet rarity classifies and defines the scope/magnitude/utilization/power level of items/pets and presents the infrastructure for evaluation and development.

At the moment, i would like to bring up the issue that item/pet rarity has lost its meaning and in my opinion i belive that this is the root of the lack of proper item/pet progression and in effect has created an ecomomic and game experience imbalance.

One active step that STS is doing is inserting new item rarities and i belive this is escalating the problem.

Another step that STS has done is create multiple version of the same item with the same rarity yet wil slight variations before it was (assault/potency... Then came assault, will, tactics, grace - warrior gear reference) though i cant put it into the right words as i would hope but ill try, this creates unecessary surplus wherein the inherit value(game currency) of the optimal version of the item type begins to have a n enormus gap with the least optimal version and i neffect , in time will accelerate the depreciation of the item type value.

An immediate effect of this situation is the immediate near instant devalutation of the bottom rarities (common, rare, epic)... Then the impending devaluation of the mid rairity (legendary) and eventually creates an indecernable diference with the top rarity (mythic,arcane) .... This is already happening... And it is currently 'compensated' thru introduction of new rarities (set) and over saturation of a specific rarity(mythics) and this inadvertently will plataue the item/pet power progression... Makes sense? Maybe not.

But if it does.... It will only continue to slowly devaluate item/pet rarities, one rarity at a time meaning at the end, only the top rarity (arcanes) will be useful. This is already starting to happen, legendary rarity items are no longer 'useful' yes maybe they are bearable but unlike before they were acceptable subsittutes now... Not even close... The itsm ingame currency value proves this.

Thus this post is intended to raise this issue to STS and hofefully can prevent future issues.

Thansk for reading

Maarkus

Dear STS,
I really feel that i need to revisit this thread.

Recent release of gear has me completely perplexed:
1. Lvl52 arcane amulet with no proc, them upgradable to 54 then recieves proc... I wont even bother to comment on stats as it is shameful.
2. New lvl51 mythics... Whats the point?

As me tione above mentioned items is exactly why i implore you to reasses you concept of gear/item/pet rarity as its lost its meaning.

There was a time when legendary, mythic and arcane rarity had significant power levels yet at the same time had significant uses not this is no longer apparent.

Im not saying buff items to give godlike stats but atleast review its usefullness. Because all your hard work is wasted on items which are becoming undesirable at such a quick rate.

Please dont respond by saying 'dont worry, lvl56 mythic comming out soon' cos that will just prove that you have released items that will be inefficient within a short period of time.

I hope that this issue is addressed.

Thanks fpr reading.

Maarkus

Kingofninjas
05-06-2016, 09:23 PM
Dear STS,
I really feel that i need to revisit this thread.

Recent release of gear has me completely perplexed:
1. Lvl52 arcane amulet with no proc, them upgradable to 54 then recieves proc... I wont even bother to comment on stats as it is shameful.
2. New lvl51 mythics... Whats the point?

As me tione above mentioned items is exactly why i implore you to reasses you concept of gear/item/pet rarity as its lost its meaning.

There was a time when legendary, mythic and arcane rarity had significant power levels yet at the same time had significant uses not this is no longer apparent.

Im not saying buff items to give godlike stats but atleast review its usefullness. Because all your hard work is wasted on items which are becoming undesirable at such a quick rate.

Please dont respond by saying 'dont worry, lvl56 mythic comming out soon' cos that will just prove that you have released items that will be inefficient within a short period of time.

I hope that this issue is addressed.

Thanks fpr reading.

Maarkus

I would like to point out that both the planar pendant and arcane ring are the biggest reasons that gar progression seems futile. Yes, new gear isn't leaps and bounds ahead of old gear like imbueds, but it has its advantages. Currently, there is nothing that comes near the survival boost the arcane ring and planar pendant provide. This is largely because they are multiclass items, something that STS seems to be steering away from. Once they become outdated (most likely by giving other jewellery too much extra damage to be ignored), I believe that gear progression will seem to have more meaning.

As far as pet progression goes, in the current state of economy, everyone has at least 1 arcane pet. If they don't, they can easily get one. And no pet comes close to being as useful as Nekro. The only possible alternatives are other arcane pets. I understand what you mean when you say that "arcane" rarity means nothing, but we must move on and think of it as the new legendary. Any other pet is common and the best thing to do with those eggs are to sell them as they will have no use as long as Nekro is still obtainable.

Maarkus
05-06-2016, 09:51 PM
I would like to point out that both the planar pendant and arcane ring are the biggest reasons that gar progression seems futile. Yes, new gear isn't leaps and bounds ahead of old gear like imbueds, but it has its advantages. Currently, there is nothing that comes near the survival boost the arcane ring and planar pendant provide. This is largely because they are multiclass items, something that STS seems to be steering away from. Once they become outdated (most likely by giving other jewellery too much extra damage to be ignored), I believe that gear progression will seem to have more meaning.

As far as pet progression goes, in the current state of economy, everyone has at least 1 arcane pet. If they don't, they can easily get one. And no pet comes close to being as useful as Nekro. The only possible alternatives are other arcane pets. I understand what you mean when you say that "arcane" rarity means nothing, but we must move on and think of it as the new legendary. Any other pet is common and the best thing to do with those eggs are to sell them as they will have no use as long as Nekro is still obtainable.

Thanks for the input.

My main concern is as you pointed out, arcane ls are the new legendary. i personaaly have no issues with the current availability of arcanes my issue is that its lost its meaning and the other rarities are left behind. Why not make useful legendaries? The thing is the current solution to gear progression is to inject new types of rarities and expand mythics ... Nothing wrong with that but the power levels are not studied well, and the 'power brakets' are not defined as by the examlle of arcane amulet being not as efficient as exisitng planar pendants.

Simply put the item rarity concept has been lost and i really think that STS needs to take pause, understand the rarity concept, re establish the rairity brackets then plan progression , cos at the moment they are just dishing out things that dont make a lot of sense... ( personal opinion of ourse i can be wrong)

Look at the items of the past... They were very much related not just in power level but also to the AL lore, maul, razor, keshal... Aside from the power level ghe prok was also related to the founders, this gives value, and the proc gives value.

Thanks for reading

Maarkus
07-06-2016, 07:04 AM
Item/pet rarity classifications (common, rare, epic, legendary, mythic & arcane) have lost its meaning.

Item/pet rarity classifies and defines the scope/magnitude/utilization/power level of items/pets and presents the infrastructure for evaluation and development.

At the moment, i would like to bring up the issue that item/pet rarity has lost its meaning and in my opinion i belive that this is the root of the lack of proper item/pet progression and in effect has created an ecomomic and game experience imbalance.

One active step that STS is doing is inserting new item rarities and i belive this is escalating the problem.

Another step that STS has done is create multiple version of the same item with the same rarity yet wil slight variations before it was (assault/potency... Then came assault, will, tactics, grace - warrior gear reference) though i cant put it into the right words as i would hope but ill try, this creates unecessary surplus wherein the inherit value(game currency) of the optimal version of the item type begins to have a n enormus gap with the least optimal version and i neffect , in time will accelerate the depreciation of the item type value.

An immediate effect of this situation is the immediate near instant devalutation of the bottom rarities (common, rare, epic)... Then the impending devaluation of the mid rairity (legendary) and eventually creates an indecernable diference with the top rarity (mythic,arcane) .... This is already happening... And it is currently 'compensated' thru introduction of new rarities (set) and over saturation of a specific rarity(mythics) and this inadvertently will plataue the item/pet power progression... Makes sense? Maybe not.

But if it does.... It will only continue to slowly devaluate item/pet rarities, one rarity at a time meaning at the end, only the top rarity (arcanes) will be useful. This is already starting to happen, legendary rarity items are no longer 'useful' yes maybe they are bearable but unlike before they were acceptable subsittutes now... Not even close... The itsm ingame currency value proves this.

Thus this post is intended to raise this issue to STS and hofefully can prevent future issues.

Thansk for reading

Maarkus

Dear STS,

Please review your concept of item rarity as it is clear that gear progression is 'a mess' i wanted to expand but i can't make myself as im about to give up on u guys.

Please understand PVE balance does not equate to PVP balance thus please look into two separate settings for class power level in each field.

Also as a consumer... Evaluate ur product... Since when has an arcane pet released at the same time been cheaper than its mythic counterpart? Isnt this a sign? Can u atleast acknowledge that@@

Thanks

Intous
07-06-2016, 07:44 AM
Sir Maarkus, you have simply left me speechless, I remember during early last season, if you see a person with an arcane weapon, you're like utterly :O, I mean, everyone had a legendary weapon, and they were happy with it, they were useful tbh, unlike now, legendaries are meh, only assault, brut, potency, force ( and sometimes,.. warefare) are bought out of all the types that are majorly just filling the market, Imo, if types of gear were balanced like the imbued ones, which are really balanced, we would see variety of armors, stats, unlike nowadays...
I'm pretty sure the trigger to these events were the introduction of glintstone weapons, and right after them, 3rd bday... (black week in the history of AL, but most players enjoyed It tbh, including me, no hypocrisy), yeah as Maarkus stated, rn since everyone has nekro, and the same gear, the only difference is the tier of jewels they have, other arcane pets are barely bought, and IMO, it's really "arcane" how Mishi is cheaper then Hisha, its mythic counterpart >.> .( finally got a chance to use the word arcane woot).

dinzly
07-06-2016, 09:16 AM
dont release a variety in same types of mythic..example like glinstone aegis got toughness,vigor,might,grit (this kinda new thing do affecting how the ecnomy in AL since players doesnt mattr u rich or poor will only choose the best one while the other same type with lesser stats are not desired too much ended in low price)...one more thing dont jump to release the high endgame item too soon when u going for a large lvl expansion gap...actually i was expecting lvl 51 arcanes or 56 mythic to be released in Ursoth event..but then its arcanes 56??now what we going to expect for 56 mythic weapons in future??does it exist or not??if it does sure it will going hv lesser stats/proc (another crap mythic weapons) compared to new arcanes and ppl stil going for the 56 arcanes or even 46 arcane and mythic (dragon sword and glinstone aegis)..why am i saying like this cuz sts allready stated that they wan player to be in the right blah blah blah curve..r u going to think 56 mythic going to be better then 46 arc/mythic or 56 arcanes??ive seen it before from mythic 51 tank flame hammer its totally crap (go check cs now how much the MYTHIC flame hammer price now to tell u how crap it is..even previous expansion weapons are much higher in price : Maul Of Ollerus/Vigilant Pavise of Fitness)..so 56 mythic going to be JUSTTTTT a lil bit better then 51 mythics..think about it sts..dont be greedy on getting money but in the end u messed up the game..

before this u released an OP weapons (proc) but not the highest rarity just to make certain class to be desired running some hard maps..and now u released items with the highest rarity but with less stats/proc..we truly hv lost the meaning of item rarity now..

most of my expression is based on warrior progression

Fredystern
07-06-2016, 12:47 PM
Dude you sure its lost its meaning?

Well awhile ago someone wanted to nerf nekro cause he say its too OP and nekro was Arcane :/
The one who make its lost meaning is you if you wanted to nerf a Arcane rarity items/pet.
And if Arcane item was too OP then it will make inbalance in game. Arcane proc/AA was already test out(i guess since it was a test server in past)
If you want it still have the meaning try to avoid making a nerf thread :/

dinzly
07-06-2016, 01:55 PM
Dude you sure its lost its meaning?

Well awhile ago someone wanted to nerf nekro cause he say its too OP and nekro was Arcane :/
The one who make its lost meaning is you if you wanted to nerf a Arcane rarity items/pet.
And if Arcane item was too OP then it will make inbalance in game. Arcane proc/AA was already test out(i guess since it was a test server in past)
If you want it still have the meaning try to avoid making a nerf thread :/
u sure u in a right thread??this isnt "nerf this buff that" thread..this thread was made to look for whats the meaning of items/pet rarity at this moment on Underhul expansion..cuz right now u can see that mythics are new legendary (legendary items is in RARE rarity now as some of them got no nice stats and proc) while arcanes are mythics now and that is especially on weapons while its hard or take a very long time to make pets lost its rarity value (price,stats,hard to get)..we just got new arcanes few months ago and few mythics from last year major events..and now we get new arcanes from Ursoth Assault..sometimes its good for player to max out their toon potential with better stats and cool proc to play pvp or run the hardest maps but sometimes it'll ruined the game (too many mythics and arcanes causing the upset of AL economy as there are too many choices of items u can use causing only some of it will be the people's choice and the longer lasting shiny-should be weapons are being outdated too fast when sts keep releasing new myth and arcs thus causing lower rarity item become too cheap *excluding low lvl pvp items*)..see now how cs are flooded with mythics and arcane weapons (good one bad one)..mythics especially got varieties with less stats to the best stats even for the same type of weapon..legendary rarity weapons are less needed now or can be considered as crap unlike before this..so right now we just wanna know what is that COMMON/EPIC/RARE/MYTHIC/SET/ARCANE??does it means it is items that holds the highest value in gold (price unstable or keep dropping now) or hard to find items (3 arc weapons released in a very short of time and mythics got varieties of same type now) or just something that gv u better stats than others (i can see now some myth and arcs not gving u a good stats/proc compared to past items)??

now about pets..this one is actually something different...lower rarity pets are going to be more like higher rarity pets..legendaries can overpowerd arcanes..see now how pets with less then 1m or 500k can beat 3m+ pet..

so tell me what is the meaning of items/pets rarity???

Memnochthedevil
07-06-2016, 07:33 PM
Best items in the game should not be found in lockeds should be found in maps or crafted. So i think the set items are a really good idea. I dont see why you guys complain about arcane weapons being so cheap? Thats good. Now in pvp you dont kill someone just bcs you are better equipt but because you Know to use your skills and pets better. The only expensive thing in the game should be vanities or any other items that dont affect game play. Stop winning about not making enough gold from your arcane items looted in chest and go farm the items you need dont just buy them.

And if arcane and mythic items become rare should only give you just a tiny bit more advantage not the big difference we see now in game between items.

Eagle Eye229
07-06-2016, 11:11 PM
If you do not like an item do not buy the it.you are not forced to buy anything. Use what you like and sell what u don't.

If there is a problem with their entire loot system I'm sure they are aware lol...

Close this thread just a nerf/buff thread in disguise.must not have liked the new arcanes.

Safiras
07-07-2016, 12:52 AM
If you do not like an item do not buy the it.you are not forced to buy anything. Use what you like and sell what u don't.

If there is a problem with their entire loot system I'm sure they are aware lol...

Close this thread just a nerf/buff thread in disguise.must not have liked the new arcanes.

Sad to see how Maarkus, who is one of the most mature players I know and who has done nothing but advocate class balance and better gear progression, gets accused of writing nerf/buff threads for personal gain. He has played this game for as long as I know and along with me and other old players experienced its peaks and troughs. The item progression in this game IS out of control, and it is affecting the way the game is played. It IS a problem when items of supposed prestige (Arcanes, Mythics) are owned by every other player on the map. it IS also a problem when Arcanes and Mythics make all other gears irrelevant and not worth farming.

Sorry, but I think Maarkus and the points he has raised in this thread deserve more credit than you and others have given.

Maarkus
07-07-2016, 12:54 AM
If you do not like an item do not buy the it.you are not forced to buy anything. Use what you like and sell what u don't.

If there is a problem with their entire loot system I'm sure they are aware lol...

Close this thread just a nerf/buff thread in disguise.must not have liked the new arcanes.

So blind to what is if front of you yet you speak so loudly of it, same goes to memnochthedevil and freddystern.

I apologize that you do not understand what this post is about but i would appreciate that you do not comment on something u do not fully understand.

Thanks


Maarkus

Memnochthedevil
07-07-2016, 04:48 AM
i will comment on a post where they want the prices of arcane items to go back to tindirin expansion before collapse, where to get an arcane item was alot harder that it is today to loot a set item. Did you find it normal that the arcane ring was 100m+? That samuel was 30m and maul 27?
You want prestige farm the new set. You bought your set or any other item that is rare in this season so you dont know the value of farming. Go spend a couple of hours a day and run for that set and then will speck about the value of arcane items and mythics. If would make you happier ask sts to switch set items to be arcane items. Some ppl make the money by opening lockeds others by farming.


The prices of arcane and mythics have a good price price right now. They should maybe make the farmed items be the best not the ones where all you have to do is buy some lockeds and opening them. Why not make arcane items drop like set items and add legendsry to the lockeds. That would be the best if you want prestige of owning an arcane item you farm your *** off till you get it not buy everything from people. I think you maarkus forgot how it is to farm so maybe you should go back and try to loot some raw core that i see you wanna buy and then will have a chat about the prices ok and the value of items in the game.

Majin Vineet
07-07-2016, 04:55 AM
I take it as labels are changed now ...

Lvl 41 era epics are now called 56 legendary (no proc, no looks)
Lvl 41 era legendary are now called mythic (magma, planar, goblin *.* )
Lvl 41 era mythic are now called arcane (arc pendent -_- )
Lvl 41 era arcane are now called sets (banished)

And there is no real new item launched as arc item ... They all are weak mythic/strong legendary

Whenever U see new item just see it as a level lower and u will sane satisfaction as lvl 41cap era....

:)

Fredystern
07-07-2016, 05:16 AM
u sure u in a right thread??this isnt "nerf this buff that" thread..this thread was made to look for whats the meaning of items/pet rarity at this moment on Underhul expansion..cuz right now u can see that mythics are new legendary (legendary items is in RARE rarity now as some of them got no nice stats and proc) while arcanes are mythics now and that is especially on weapons while its hard or take a very long time to make pets lost its rarity value (price,stats,hard to get)..we just got new arcanes few months ago and few mythics from last year major events..and now we get new arcanes from Ursoth Assault..sometimes its good for player to max out their toon potential with better stats and cool proc to play pvp or run the hardest maps but sometimes it'll ruined the game (too many mythics and arcanes causing the upset of AL economy as there are too many choices of items u can use causing only some of it will be the people's choice and the longer lasting shiny-should be weapons are being outdated too fast when sts keep releasing new myth and arcs thus causing lower rarity item become too cheap *excluding low lvl pvp items*)..see now how cs are flooded with mythics and arcane weapons (good one bad one)..mythics especially got varieties with less stats to the best stats even for the same type of weapon..legendary rarity weapons are less needed now or can be considered as crap unlike before this..so right now we just wanna know what is that COMMON/EPIC/RARE/MYTHIC/SET/ARCANE??does it means it is items that holds the highest value in gold (price unstable or keep dropping now) or hard to find items (3 arc weapons released in a very short of time and mythics got varieties of same type now) or just something that gv u better stats than others (i can see now some myth and arcs not gving u a good stats/proc compared to past items)??

now about pets..this one is actually something different...lower rarity pets are going to be more like higher rarity pets..legendaries can overpowerd arcanes..see now how pets with less then 1m or 500k can beat 3m+ pet..

so tell me what is the meaning of items/pets rarity???

So you want arcane weapon 20m+ again? Like before ren gol expansion?? Then you think they got they meaning again after back to that price? I sure it wont, now arcane drop rate was higher than lock grand crate of watch, try to open 100 watch crate im not sure you will loot 1 arcane. The only reason arcane items drop was because a new arcane that was better than old one, dont blame sts cause they release new arcane :/ its about time

Kriticality
07-07-2016, 05:21 AM
Ain't no player nicer than maarkus in this game. Prob very few that put in more work too. If he talks, I listen. He ain't making things up.

-darthpapa Iordvader smurfpower


Sent from my iPhone using Tapatalk

Safiras
07-07-2016, 05:32 AM
i will comment on a post where they want the prices of arcane items to go back to tindirin expansion before collapse, where to get an arcane item was alot harder that it is today to loot a set item. Did you find it normal that the arcane ring was 100m+? That samuel was 30m and maul 27?
You want prestige farm the new set. You bought your set or any other item that is rare in this season so you dont know the value of farming. Go spend a couple of hours a day and run for that set and then will speck about the value of arcane items and mythics. If would make you happier ask sts to switch set items to be arcane items. Some ppl make the money by opening lockeds others by farming.


The prices of arcane and mythics have a good price price right now. They should maybe make the farmed items be the best not the ones where all you have to do is buy some lockeds and opening them. Why not make arcane items drop like set items and add legendsry to the lockeds. That would be the best if you want prestige of owning an arcane item you farm your *** off till you get it not buy everything from people. I think you maarkus forgot how it is to farm so maybe you should go back and try to loot some raw core that i see you wanna buy and then will have a chat about the prices ok and the value of items in the game.

You have identified one problem which Maarkus has been talking about for at least 2 years: that the best items should be farmed and not found in locks. Problem comes when STS tries to cheapen the stuff that comes from locks... cue the rage from the plat whales and the threats to "pull my money from game and park my dollars in another more rewarding MMO". This actually happened by the way, at the start of the Ren'gol expansion.

Arcanes should not be so powerful that they are the ONLY viable gear that is worth getting. That was the point Maarkus was trying to argue in his case for proper gear progression. The Arcane ring was worth 100+mil in seasons gone past because it was by and far the best item in the game. The next best alternative (the blood ruby) was so weak in comparison it was like comparing a Porsche to a Daihatsu (I'm sorry if the comparison offended anyone). What should be the case is a more gradual increase in power along the rarity tiers. The Arcane item should not be so powerful that it makes the legendary and mythic class items totally irrelevant. Good examples of Arcane items not being overly-powerful include Hammerjaw and Blackbeard's Nefarious Hooks (the first Arcane pet and weapon respectively). They gave the owners an edge, but not overwhelmingly so.

Also, with so many Mythic and Arcane items across every category of items (armor, helm, weapon, belt, ring, amulet) there is NO room for legendary items in any decent player's inventory. And what are the farmable items? LEGENDARY ITEMS. Oh wait, aren't the Set items farmable as well? True, but consider that the set bonus only works in a limited part of the game and does not even work in PvP, which honestly houses most of the game's best-geared players. The bulk of the items that are best are still found in locks. For the average player who farms and does not spend plat, how will the legendary items help to earn them anything?

And finally... before you so casually accuse Maarkus of having forgotten how to farm, before the era of the overpowered tank weapons, Maarkus was often found alone in the elite maps farming by himself because as powerful as he was, no one wanted to farm with a tank. He is one of the best PvE tanks I have ever known. Do not think to belittle someone you do not know.

Memnochthedevil
07-07-2016, 06:03 AM
I agree with you Maarkus. Whether in real life or in a game, having rare or luxury items make people feel good.

The new system makes it hard to get excited about new weapons because it has no rarity. When a new mythic weapon comes out, it used to mean that you had an advantage over other players, which usually lasted a few months, giving others something to work towards in that time. Do you know what new mythic weapons mean now? It means everyone go spend 2m for a new one and by next week we'll all be equal again. The only thing that changes is your 2m is gone, you spend one day transferring jewels and the name of your weapon changes. After that, everyone is back to status quo and that's why it's difficult to get excited about new items.

Set rarity is blah! It was a failure for 2/3 classes last season. So far this season it's not looking too good unless you're a pve only player. Mixed players will need to own 2 different sets, including 2 different sets of jewels. That's unreasonable.

Moreover, right now the only difference between a rich and poor player is their jewels. Having noble jewels over fortified doesn't exactly wet my whistle. I'd like to see rarity come back like it was in season 5 or 6

The only reason you are whinning and support this post is because right now you die alot in pvp for lack of skills. Please take a sit and dont comment if your only complain is that you get killed in pvp because ppl are geared as good as you.

Memnochthedevil
07-07-2016, 06:25 AM
You have identified one problem which Maarkus has been talking about for at least 2 years: that the best items should be farmed and not found in locks. Problem comes when STS tries to cheapen the stuff that comes from locks... cue the rage from the plat whales and the threats to "pull my money from game and park my dollars in another more rewarding MMO". This actually happened by the way, at the start of the Ren'gol expansion.

Arcanes should not be so powerful that they are the ONLY viable gear that is worth getting. That was the point Maarkus was trying to argue in his case for proper gear progression. The Arcane ring was worth 100+mil in seasons gone past because it was by and far the best item in the game. The next best alternative (the blood ruby) was so weak in comparison it was like comparing a Porsche to a Daihatsu (I'm sorry if the comparison offended anyone). What should be the case is a more gradual increase in power along the rarity tiers. The Arcane item should not be so powerful that it makes the legendary and mythic class items totally irrelevant. Good examples of Arcane items not being overly-powerful include Hammerjaw and Blackbeard's Nefarious Hooks (the first Arcane pet and weapon respectively). They gave the owners an edge, but not overwhelmingly so.

Also, with so many Mythic and Arcane items across every category of items (armor, helm, weapon, belt, ring, amulet) there is NO room for legendary items in any decent player's inventory. And what are the farmable items? LEGENDARY ITEMS. Oh wait, aren't the Set items farmable as well? True, but consider that the set bonus only works in a limited part of the game and does not even work in PvP, which honestly houses most of the game's best-geared players. The bulk of the items that are best are still found in locks. For the average player who farms and does not spend plat, how will the legendary items help to earn them anything?

And finally... before you so casually accuse Maarkus of having forgotten how to farm, before the era of the overpowered tank weapons, Maarkus was often found alone in the elite maps farming by himself because as powerful as he was, no one wanted to farm with a tank. He is one of the best PvE tanks I have ever known. Do not think to belittle someone you do not know.

Well i had the chance to run like 3-4 weeks ago citadel elite with him and i would disagree with you. The map is been out for quite a while and if he doesnt know how to tank it it means he barelly run it. So from that comes my comment that he forgot how to farm. I dont belitle him, but if he support the ideea that best items should be in lockeds i cant agree with this post. Most of the players are suporting him here complain about the fact that in pvp gears doesnt matter as much as skill now. I think arcane items should be the most sought out, but all items arcane or mythics you should be able to farm and be able yo buy them in a couple of months. To play for an entire season to upgrade from legendary to mythic or arcane is really insane thats why i think this season is ok. I think if the weapon would remain at this price would be fair. But maybe also the insane amount of arcane items in the market is because the number of players has increased alot more then 2-3 season ago and thats why the lower price of items. Alot more people are opening lockeds.

Melthyz
07-07-2016, 08:57 AM
Well i had the chance to run like 3-4 weeks ago citadel elite with him and i would disagree with you. The map is been out for quite a while and if he doesnt know how to tank it it means he barelly run it. So from that comes my comment that he forgot how to farm. I dont belitle him, but if he support the ideea that best items should be in lockeds i cant agree with this post. Most of the players are suporting him here complain about the fact that in pvp gears doesnt matter as much as skill now. I think arcane items should be the most sought out, but all items arcane or mythics you should be able to farm and be able yo buy them in a couple of months. To play for an entire season to upgrade from legendary to mythic or arcane is really insane thats why i think this season is ok. I think if the weapon would remain at this price would be fair. But maybe also the insane amount of arcane items in the market is because the number of players has increased alot more then 2-3 season ago and thats why the lower price of items. Alot more people are opening lockeds.

I'm also one of those old school players and I do have to say Maarkus makes many valid points. Back in the days "Arcanes/Mythics" has a special meaning and place. Nowadays, Arcanes/Mythics is a joke a best. You have Arcane pets that's less desirable than it's Mythic counterparts. You have newly minted Arcanes that's less desirable than lvl 51 Mythics or even lvl 46 Arcanes/Mythics.

Back then, Arcanes were selling for 25-100m because they were the best and you know it will be relevant for many expansion to come. Arcane Ring is still considered the best ring in game today and it's been out since Tindrin. Nowadays, Arcanes/Mythics are so common and the stats are barely worth the investment.

In regards to farming, back then, you can thrive in an expansion with just Legendary items. Nowadays, a full set of Antignome doesn't mean much cuz the maps are so difficult. Try thriving on Legendary items nowadays you'll be laughed at. STS have created the notion that there are things to farm for such as the Antignome/Banished sets. To those that have made hundreds even thousands of runs what have you looted so far??? I can say I have looted a "RECIPE"... oh wow... Hundreds of runs, many many pots and ankhs used for a "RECIPE". If you were a hardcore farmer in the old days you are GUARANTEED to come out ahead cuz Legendary items were worth a lot of gold. I remembered selling Magma Assault for $5m gold, Archon Ring of Potency for $7m. Yes, Arcanes/Mythics were expensive but they were not unobtainable. There were things to look forward to farming back then, now the only real viable option is KM3..

I too would like to see Arcanes/Mythics drop from mobs/bosses but we all know that's not going to happen cuz STS needs to make their money to keep things running. If mobs/bosses drop Arcanes/Mythics/Set Items... etc.. lockeds would be worthless.

This is not an attack on anyone, just my 2 cents on the state of AL...

aneshsinghblu
07-07-2016, 09:13 AM
I miss my planar blades and expedition bow . . not the best but it got the job done.. those were true legendary weapons. . I have arcane weapon now but I still can't do end game maps efficiently. . suicide is the word that comes to mind when I think about running end game with new "legendary" weapons.

something is definitely wrong when your only option comes in locks!

Memnochthedevil
07-07-2016, 10:04 AM
I miss my planar blades and expedition bow . . not the best but it got the job done.. those were true legendary weapons. . I have arcane weapon now but I still can't do end game maps efficiently. . suicide is the word that comes to mind when I think about running end game with new "legendary" weapons.

something is definitely wrong when your only option comes in locks!

About the deaths there is nothing you can do because introduced the term of one hit like never before. If you run underhul and your unlucky to not stun the litle elfs dressed in black armour you and your party are dead.

Memnochthedevil
07-07-2016, 10:19 AM
I'm also one of those old school players and I do have to say Maarkus makes many valid points. Back in the days "Arcanes/Mythics" has a special meaning and place. Nowadays, Arcanes/Mythics is a joke a best. You have Arcane pets that's less desirable than it's Mythic counterparts. You have newly minted Arcanes that's less desirable than lvl 51 Mythics or even lvl 46 Arcanes/Mythics.

Back then, Arcanes were selling for 25-100m because they were the best and you know it will be relevant for many expansion to come. Arcane Ring is still considered the best ring in game today and it's been out since Tindrin. Nowadays, Arcanes/Mythics are so common and the stats are barely worth the investment.

In regards to farming, back then, you can thrive in an expansion with just Legendary items. Nowadays, a full set of Antignome doesn't mean much cuz the maps are so difficult. Try thriving on Legendary items nowadays you'll be laughed at. STS have created the notion that there are things to farm for such as the Antignome/Banished sets. To those that have made hundreds even thousands of runs what have you looted so far??? I can say I have looted a "RECIPE"... oh wow... Hundreds of runs, many many pots and ankhs used for a "RECIPE". If you were a hardcore farmer in the old days you are GUARANTEED to come out ahead cuz Legendary items were worth a lot of gold. I remembered selling Magma Assault for $5m gold, Archon Ring of Potency for $7m. Yes, Arcanes/Mythics were expensive but they were not unobtainable. There were things to look forward to farming back then, now the only real viable option is KM3..

I too would like to see Arcanes/Mythics drop from mobs/bosses but we all know that's not going to happen cuz STS needs to make their money to keep things running. If mobs/bosses drop Arcanes/Mythics/Set Items... etc.. lockeds would be worthless.

This is not an attack on anyone, just my 2 cents on the state of AL...


Back then ppl that were opening lockeds were complaining that not enough arcane items drops. Now we complain that to many drop. Also because of the bigger chance to loot arcane items alot more ppl are buying and opening lockeds. And im sure from tindirin to now the number of players has increased alot more thats why the big amount of arcane and mythics, because of players like to the the risk now. Main reason ppl are complaining is because sts releases to many items to soon and the hard earn gold over the season now is going to waste. As i said stuff that can affect game play should not be exclusive to the richest players, how arcane ring was. That was absurb. I farmed alot back then and i farm alot now, but at least now i can afford to get best items. Only exclusive items to make you feel rich and stand out should be vanities and other stuff that dont affect game play. Set items no matter what it was a very good ideea. The problem is not the set but the way to manny one hits that you get from boss or some mobs.


PS: Tindirin best legeendary weapons came from lockeds - Bow for rogue, gun for mage, and for warrior i think best weapon dropped from 4th map of tindirin.

If you really wanna complain about something, complain about the fact that they made all coins and teeth tradable. Whatbwad worth farming a month ago has no value now.

Melthyz
07-07-2016, 10:46 AM
Back then ppl that were opening lockeds were complaining that not enough arcane items drops. Now we complain that to many drop. Also because of the bigger chance to loot arcane items alot more ppl are buying and opening lockeds. And im sure from tindirin to now the number of players has increased alot more thats why the big amount of arcane and mythics, because of players like to the the risk now. Main reason ppl are complaining is because sts releases to many items to soon and the hard earn gold over the season now is going to waste. As i said stuff that can affect game play should not be exclusive to the richest players, how arcane ring was. That was absurb. I farmed alot back then and i farm alot now, but at least now i can afford to get best items. Only exclusive items to make you feel rich and stand out should be vanities and other stuff that dont affect game play. Set items no matter what it was a very good ideea. The problem is not the set but the way to manny one hits that you get from boss or some mobs.

Are you sure, your farming is paying off that much as you claim? I'm just asking cuz unless you have the luck of a leprachuan I dun see how farming now is better than farming back then?

I was once a plat user not anymore, i dun even buy keys to open lockeds because it's not worth the effort. At least back then if you looted say the "Arcane Shard" you would go crazy. Nowadays, gimme an Arcane I go... /yawn... I heard so many sob stories of people going broke on lockeds it's crazy. If people would just do some simple math, the chance of you getting screwed by these lockeds are way higher than the chance of you getting super rich. In most cases breaking even would be a best case scenario cuz even if you looted an Arcane it's really just enough to cover ur intial investment.

Lastly, I have no issue with people spending real hard earned money to keep AL going. Not everyone can play this game 24/7 some of us have full time jobs and other obligations to attend to. So, if they want to pay to stay relevant I dun see an issue with that.

Memnochthedevil
07-07-2016, 11:04 AM
Exactly as i said in my first post there are ppl that get the stuff they need by farming and the Ones that get theyre gold by opening lockeds. All i am saying right now is that the system is good. And yes my farming paid for all my stuff i farmed citadel and chamber and looted quite a few of belts, armours and helmets for warrior, and a few recipes. now thats gone because the new mythic is better then the lvl 56 legendary.

Ussually i make my gold from events but this time is kinda hard.

Ardbeg
07-07-2016, 12:30 PM
Exactly as i said in my first post there are ppl that get the stuff they need by farming and the Ones that get theyre gold by opening lockeds. All i am saying right now is that the system is good. And yes my farming paid for all my stuff i farmed citadel and chamber and looted quite a few of belts, armours and helmets for warrior, and a few recipes. now thats gone because the new mythic is better then the lvl 56 legendary.

Ussually i make my gold from events but this time is kinda hard.

This thread is not about you and not about farming vs. opening crates. It is also not a nerf-buff-cry thread. It s about a progression in a speed that trashes all categories below and even parts of mythic to junk way too fast. It devalues the efforts players make way too fast. i don't count set items, since they're just too rare, but why shouldn't a good legendary item be worth something like before? There are very valid points in Maarkus well thought out post and with all the good things sts did this season, i would also ask to reflect again about the rarity brackets (rengol runes, ... anyone?).

Melthyz
07-07-2016, 12:37 PM
This thread is not about you and not about farming vs. opening crates. It is also not a nerf-buff-cry thread. It s about a progression in a speed that trashes all categories below and even parts of mythic to junk way too fast. It devalues the efforts players make way too fast. i don't count set items, since they're just too rare, but why shouldn't a good legendary item be worth something like before? There are very valid points in Maarkus well thought out post and with all the good things sts did this season, i would also ask to reflect again about the rarity brackets (rengol runes, ... anyone?).

It seems STS made like the Glintstone expansion didn't happen. 900 glint coins was the compensation for an entire set. I high doubt we'll be revisiting those rengol runes again if that's the approach they took with the Glint sets.

aneshsinghblu
07-07-2016, 01:51 PM
This thread is not about you and not about farming vs. opening crates. It is also not a nerf-buff-cry thread. It s about a progression in a speed that trashes all categories below and even parts of mythic to junk way too fast. It devalues the efforts players make way too fast. i don't count set items, since they're just too rare, but why shouldn't a good legendary item be worth something like before? There are very valid points in Maarkus well thought out post and with all the good things sts did this season, i would also ask to reflect again about the rarity brackets (rengol runes, ... anyone?).

runes :-\
I think some ppl bought for +5m. . . eish

Memnochthedevil
07-07-2016, 03:34 PM
runes :-\
I think some ppl bought for +5m. . . eish

That was in the beginning, before elites were released and people didnt knew whats the use of runes so that has nothing to do with farming. Those people looted those runes from chests bought with orc tags.

Melthyz
07-07-2016, 03:37 PM
That was in the beginning, before elites were released and people didnt knew whats the use of runes so that has nothing to do with farming. Those people looted those runes from chests bought with orc tags.

Yep, they jumped the gun and paid for it...

aneshsinghblu
07-08-2016, 02:07 AM
Yep, they jumped the gun and paid for it...

don't you think they jumped the gun and bought it because its rarity is mythic?
I think that was very misleading

Melthyz
07-08-2016, 08:50 AM
don't you think they jumped the gun and bought it because its rarity is mythic?
I think that was very misleading

It was, but that's what happens when people start speculating. Sometimes you win big, in this case it was a disaster for those that did invest ahead of time.

Plqgue
07-08-2016, 10:55 AM
I actually like the fact I can finnaly afford mythic and arcane weapons and be able to run elites with little to no problem it's unfair that only rich players should have good gear as I've been playing two years and just barely got to the point I can afford it.

Ardbeg
07-08-2016, 05:11 PM
I actually like the fact I can finnaly afford mythic and arcane weapons and be able to run elites with little to no problem it's unfair that only rich players should have good gear as I've been playing two years and just barely got to the point I can afford it.

No one asks for these times back again where the major game changer was the arcane ring for 100m. But it would be really helpful if the rarity was part of a concept and not just a marketing gimmick as it seems now.

Plqgue
07-08-2016, 06:33 PM
No one asks for these times back again where the major game changer was the arcane ring for 100m. But it would be really helpful if the rarity was part of a concept and not just a marketing gimmick as it seems now.
Yeah the old prices were ridiculous, I agree rarity is a issue but I like the fact that new players don't have to farm for years like I did to be able to have a mythic weapon or an arcane pet

Bluesparky
07-08-2016, 10:47 PM
The sole purpose of this thread was type of items (rare,epic,legendary,mythic,arcane) loosing its meaning and well agree mythics , arcane dropped in price and available to everyone by bit hard farm at km3.its nice to see everyone with almost equal gear to compete with..But point is are items released serving the type of class they are released..

Well sts listened to this thread more than u guys bashing out at the meaningful opinion..the example are the legendary items released with this ursoth event..

Well there is no need to compare how does one plays in one map or other..we know how he plays.. .There are still old players who been playing 3.5++ years and have seen every expansion and one of them posting valid concern..

Please don't derail the topic ...Please speak to point..

Thanks..
Apologize ,no hurt feelings..Its game to enjoy..Not a Real life..

Zynzyn
07-09-2016, 02:44 AM
multiple version of the same item with the same rarity yet wil slight variations before it was (assault/potency... Then came assault, will, tactics, grace - warrior gear reference) though i cant put it into the right words as i would hope but ill try, this creates unecessary surplus wherein the inherit value(game currency) of the optimal version of the item type begins to have a n enormus gap with the least optimal version and i neffect , in time will accelerate the depreciation of the item type value.


Fully agreed. But I believe the introduction and existence of these extra rarities/surplus versions are just consolation prizes because there needs to be a trophy (best version) and it needs to be rare. If this was not done, then what would be the alternative loot - the 'trick' in the 'trick or treat game of opening crates'? The good loot (best version of the item) has to be rare right for it to be valuable? Cant think of ingame currency. Cant think of only eggs. Then eggs would be devalued. What is the not-so-nice loot that could replace these surplus will, tactics, force etc?

Maarkus
07-09-2016, 04:18 AM
Fully agreed. But I believe the introduction and existence of these extra rarities/surplus versions are just consolation prizes because there needs to be a trophy (best version) and it needs to be rare. If this was not done, then what would be the alternative loot - the 'trick' in the 'trick or treat game of opening crates'? The good loot (best version of the item) has to be rare right for it to be valuable? Cant think of ingame currency. Cant think of only eggs. Then eggs would be devalued. What is the not-so-nice loot that could replace these surplus will, tactics, force etc?

Hi Zynzyn,

Thank you for your thoughs they do have merit. My only concern on this multiple variations is it makes the most viable option expensive and the 2-3 other not wanted and the price drops making the mythic rarity too varied in price range and in effect loosing its value. Ok i know that sounds harsh but if value = item efficiency then it can sound fair. But this is just one part of what i am asking STS to evaluate my main objective is to have a review of the Legendary items as at the moment they are not viable.

In a way i would rather have STS develop properly powered legendaries than multiple mythic version, i think their time may be more suitable if spent on that as at the moment the legendary market is dead why not revive it this will lead to better farming opportunities as most legendries are farmable and mythics usually are crate related. This will then lead to studying drop rates but thats a whole thread on its own.

I just want to add that as the game progresses the mobs/maps are being tougher and at endgame pve players need better gear to grind more and at a faster rate to hit the previous drops so in effect healthy gear is healthy farming (obviously i may be wrong but that is my assumption) So i ask why must this gear be only mythic or arcane or now the new sets? Why cant it be epic or legendary as it was in season 2,3 & 4?

Thanks for reading.

Maarkus

Melthyz
07-09-2016, 08:52 AM
Hi Zynzyn,

Thank you for your thoughs they do have merit. My only concern on this multiple variations is it makes the most viable option expensive and the 2-3 other not wanted and the price drops making the mythic rarity too varied in price range and in effect loosing its value. Ok i know that sounds harsh but if value = item efficiency then it can sound fair. But this is just one part of what i am asking STS to evaluate my main objective is to have a review of the Legendary items as at the moment they are not viable.

In a way i would rather have STS develop properly powered legendaries than multiple mythic version, i think their time may be more suitable if spent on that as at the moment the legendary market is dead why not revive it this will lead to better farming opportunities as most legendries are farmable and mythics usually are crate related. This will then lead to studying drop rates but thats a whole thread on its own.

I just want to add that as the game progresses the mobs/maps are being tougher and at endgame pve players need better gear to grind more and at a faster rate to hit the previous drops so in effect healthy gear is healthy farming (obviously i may be wrong but that is my assumption) So i ask why must this gear be only mythic or arcane or now the new sets? Why cant it be epic or legendary as it was in season 2,3 & 4?

Thanks for reading.

Maarkus
I believe if legendary items were made too powerful,it will hurt the desirability of mythics n arcanes which will hurt the desirability of lockeds which of course will lead to less spending. For that reason I think legendary items has been purposely made weaker cuz it hurts sts pockets.

In making these maps more n more difficult it forces us to spend more on elixirs n ankhs which also leads back to plat spending.

The idea of set item farming was nice but the rarity of these items are so awful the majority of us have given up on that dream. Unless someone have millions to spend on these set items it's next to impossible to complete

Sent from my SM-G928V using Tapatalk

Maarkus
07-09-2016, 10:12 AM
I believe if legendary items were made too powerful,it will hurt the desirability of mythics n arcanes which will hurt the desirability of lockeds which of course will lead to less spending. For that reason I think legendary items has been purposely made weaker cuz it hurts sts pockets.

In making these maps more n more difficult it forces us to spend more on elixirs n ankhs which also leads back to plat spending.

The idea of set item farming was nice but the rarity of these items are so awful the majority of us have given up on that dream. Unless someone have millions to spend on these set items it's next to impossible to complete

Sent from my SM-G928V using Tapatalk

Hi Melthyz

I see you point but ofcourse items should still follow the rarity progression thus legendary to be usefull enough to run maps but obviuosly mythic should have a distinct and substantial power lever higher and obviously arcane to be way better.

The thing is running maps efficiently means be all mythic and arcane geared which alienates the other rarities.

Its really a delicate balance wich i think STS hasnt achived yet but are working hard to. That said i really think they were on the right path but by the new released items they just took a step back ... Withiut knowing it.

Thanks for your thoughs.

Maarkus