Zeus
05-07-2016, 10:51 AM
Hello,
I've recently obtained both of these amulets but even after the recent buff, I've noticed that the planar pendant simply outperforms it's counterpart, the arcane pendant. The reason being is the proc, massive amount of health gain, and the discontinued jewels set into the amulet.
Here's the thing, as my planar pendant is set with 3 enchanted eyes, to use the arcane pendant, it is close to a 500 HP loss to me. If I want to use the str pendant to help alleviate that issue, then I pay the price with extremely low mana. So, the health and mana values are too low on the new arcane pendant and need to be pumped up accordingly. I'm not saying to give the arcane pendant more primary, because that is what got us into issues with the planar pendant in the first place, but at least the health and mana values should be tremendously increase. Otherwise, the arcane pendant really does not outperform the planar pendant.
Secondly, the proc. The proc of the planar pendant grants crystals, which in turn grant armor, primary, and crit. This further increases the ability to take damage while dishing out damage. The arcane pendant, on the other hand, just gives a few measly ticks of DoT and some heal return. It does not compensate!
So, I hope the developers can seriously look over the arcane pendant...I don't believe a nerf for planar pendant is right, because these nerfs to classes and buffs to elites have all been made because of the gear. So, the solution is to fix the pendant with static values that will not end up being OP as time goes on.
Here's what I suggest happen:
Buff up mana and hp levels of the pendant tremendously, then write in code similar to the arcane ring that will decrease those as a character levels past 56. This insures that good stats can be given but also makes room for the next item that will replace it.
I've recently obtained both of these amulets but even after the recent buff, I've noticed that the planar pendant simply outperforms it's counterpart, the arcane pendant. The reason being is the proc, massive amount of health gain, and the discontinued jewels set into the amulet.
Here's the thing, as my planar pendant is set with 3 enchanted eyes, to use the arcane pendant, it is close to a 500 HP loss to me. If I want to use the str pendant to help alleviate that issue, then I pay the price with extremely low mana. So, the health and mana values are too low on the new arcane pendant and need to be pumped up accordingly. I'm not saying to give the arcane pendant more primary, because that is what got us into issues with the planar pendant in the first place, but at least the health and mana values should be tremendously increase. Otherwise, the arcane pendant really does not outperform the planar pendant.
Secondly, the proc. The proc of the planar pendant grants crystals, which in turn grant armor, primary, and crit. This further increases the ability to take damage while dishing out damage. The arcane pendant, on the other hand, just gives a few measly ticks of DoT and some heal return. It does not compensate!
So, I hope the developers can seriously look over the arcane pendant...I don't believe a nerf for planar pendant is right, because these nerfs to classes and buffs to elites have all been made because of the gear. So, the solution is to fix the pendant with static values that will not end up being OP as time goes on.
Here's what I suggest happen:
Buff up mana and hp levels of the pendant tremendously, then write in code similar to the arcane ring that will decrease those as a character levels past 56. This insures that good stats can be given but also makes room for the next item that will replace it.