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View Full Version : The Stat Mechanics of Each Class



Kaziscate
05-09-2016, 11:33 PM
As you may or may not know by now, each class has slightly different stat mechanics. I will show em off here. These mechanics will be displayed in the form of 1 stat point. Also I will leave out the damage stat because that involves different factors like how much bonus damage there is (unless I know the damage at 100 bonus damage).

Mage:
-STR:+10
-DEX:+5 Health,0.05 dodge, +0.035 Crit (gets rounded down to the nearest hundredth)
-INT:+3 Health, +0.5 bonus damage (gets rounded up to nearest whole number), + 10 Mana

Rogue:
-STR:+10 Health
-DEX:+3 Health,+0.075 Dodge (Rounded up to nearest hundredth), +0.025 Crit (Rounded up to nearest hundredth), +0.5 bonus damage
-INT:+5 Health, +0.015 Dodge (Rounded up to the nearest hundredth), +0.026 Crit (Rounded up to the nearest hundredth), +10 mana

Tank:
-STR:+10 Health,+0.5 bonus damage (Rounded up to nearest whole number)
-DEX:+3 Health, +0.05 Dodge, +0.025 Crit (Rounded up to nearest hundredth)
-INT:+3 Health, +10 Mana

Anyways, that is about it I hope this helps you guys out a lot! :)

Untung
05-10-2016, 12:54 AM
I think secondary stas give damage too (mage and warrior's dex, rogue's int). I don't really remember about 0.6 per poin maybe

Elder
05-10-2016, 04:56 PM
I think secondary stas give damage too (mage and warrior's dex, rogue's int). I don't really remember about 0.6 per poin maybe
yeah secondary stats also give dmg

DarrenPR
05-10-2016, 08:24 PM
As you may or may not know by now, each class has slightly different stat mechanics. I will show em off here. These mechanics will be displayed in the form of 1 stat point. Also I will leave out the damage stat because that involves different factors like how much bonus damage there is (unless I know the damage at 100 bonus damage).

Mage:
-STR:+10
-DEX:+5 Health,0.05 dodge, +0.035 Crit (gets rounded down to the nearest hundredth)
-INT:+3 Health, +0.5 bonus damage (gets rounded up to nearest whole number), + 10 Mana

Rogue:
-STR:+10 Health
-DEX:+3 Health,+0.075 Dodge (Rounded up to nearest hundredth), +0.025 Crit (Rounded up to nearest hundredth), +0.5 bonus damage
-INT:+5 Health, +0.015 Dodge (Rounded up to the nearest hundredth), +0.026 Crit (Rounded up to the nearest hundredth), +10 mana

Tank:
-STR:+10 Health,+0.5 bonus damage (Rounded up to nearest whole number)
-DEX:+3 Health, +0.05 Dodge, +0.025 Crit (Rounded up to nearest hundredth)
-INT:+3 Health, +10 Mana

Anyways, that is about it I hope this helps you guys out a lot! :)

Just to clarify 1 thing here: bonus damage is calculated by:

ceiling(100 + (<primary stat attribute>/2))