Kaziscate
05-09-2016, 11:33 PM
As you may or may not know by now, each class has slightly different stat mechanics. I will show em off here. These mechanics will be displayed in the form of 1 stat point. Also I will leave out the damage stat because that involves different factors like how much bonus damage there is (unless I know the damage at 100 bonus damage).
Mage:
-STR:+10
-DEX:+5 Health,0.05 dodge, +0.035 Crit (gets rounded down to the nearest hundredth)
-INT:+3 Health, +0.5 bonus damage (gets rounded up to nearest whole number), + 10 Mana
Rogue:
-STR:+10 Health
-DEX:+3 Health,+0.075 Dodge (Rounded up to nearest hundredth), +0.025 Crit (Rounded up to nearest hundredth), +0.5 bonus damage
-INT:+5 Health, +0.015 Dodge (Rounded up to the nearest hundredth), +0.026 Crit (Rounded up to the nearest hundredth), +10 mana
Tank:
-STR:+10 Health,+0.5 bonus damage (Rounded up to nearest whole number)
-DEX:+3 Health, +0.05 Dodge, +0.025 Crit (Rounded up to nearest hundredth)
-INT:+3 Health, +10 Mana
Anyways, that is about it I hope this helps you guys out a lot! :)
Mage:
-STR:+10
-DEX:+5 Health,0.05 dodge, +0.035 Crit (gets rounded down to the nearest hundredth)
-INT:+3 Health, +0.5 bonus damage (gets rounded up to nearest whole number), + 10 Mana
Rogue:
-STR:+10 Health
-DEX:+3 Health,+0.075 Dodge (Rounded up to nearest hundredth), +0.025 Crit (Rounded up to nearest hundredth), +0.5 bonus damage
-INT:+5 Health, +0.015 Dodge (Rounded up to the nearest hundredth), +0.026 Crit (Rounded up to the nearest hundredth), +10 mana
Tank:
-STR:+10 Health,+0.5 bonus damage (Rounded up to nearest whole number)
-DEX:+3 Health, +0.05 Dodge, +0.025 Crit (Rounded up to nearest hundredth)
-INT:+3 Health, +10 Mana
Anyways, that is about it I hope this helps you guys out a lot! :)