PDA

View Full Version : New Players Ignoring AL Because Of Leveling Commitments?



azagreoralu
05-19-2016, 11:06 AM
I find it hard to get people to start playing AL because of the massive XP amounts needed to level. I think it could easily be made way more ressonable by making every level till cap of last expansion 1k per level (in this case level 46). I know XP is there so that people don't get to end game without knowing anything, but that would still be 45k xp to get to previous cap and to get to 56 now it is over 100k XP. I completely doubt anyone will get to end game and not know anything after grinding almost 200k XP. As for gear yes it does make a bit of a problem for new players leveling in worse gear, but this could easily be fixed by adding more free simi decent gear into the questlines for expansions. For people that have paid plat to level in the past (i have also) sts can maybe give them a few items for their loss (tbh i don't care if they do i am fine with it either way).

Zeazimeh
05-19-2016, 11:16 AM
Plat to lvl up doesnt boost them to final lvl cap. That's always 5/10 lvls less than the final lvl cap. It is fair in a way that old players are unaffected by it.

azagreoralu
05-19-2016, 11:19 AM
Plat to lvl up doesnt boost them to final lvl cap. That's always 5/10 lvls less than the final lvl cap. It is fair in a way that old players are unaffected by it.
that is why i said i didn't care if sts did or didn't because i have gotten my use out of it also, but if sts does i think just a extra 7 day elix would be just fine

gatzoo5505
05-19-2016, 11:36 AM
If u go hardcore for a few days with elix u'll be 56 in the 4-5 days

Sent from my SM-G928V using Tapatalk

scarysmerf
05-19-2016, 01:51 PM
I think it makes sence but to me that was the fun part to lv up naturally.

Fyrce
05-19-2016, 02:12 PM
Oops, i thought this was about PL. AL needs lots of xp? What games are they playing that doesnt require ungodly amount of points to be top 10k?

Avaree
05-19-2016, 02:42 PM
I find it hard to get people to start playing AL because of the massive XP amounts needed to level. I think it could easily be made way more ressonable by making every level till cap of last expansion 1k per level (in this case level 46). I know XP is there so that people don't get to end game without knowing anything, but that would still be 45k xp to get to previous cap and to get to 56 now it is over 100k XP. I completely doubt anyone will get to end game and not know anything after grinding almost 200k XP. As for gear yes it does make a bit of a problem for new players leveling in worse gear, but this could easily be fixed by adding more free simi decent gear into the questlines for expansions. For people that have paid plat to level in the past (i have also) sts can maybe give them a few items for their loss (tbh i don't care if they do i am fine with it either way).

Part of lvling is gaining experience with skills, gears, pets, & over all game mechanics. There is plenty of good legendary gear available thats very affordable. Also there is a 2xs xp week, use that with a 7 day 50% day xp and 60% xp for half hour, then last but not least add the courage adventure pack for a perma 15% xp, you will reach 56 very fast.

Pillowhead
05-19-2016, 02:47 PM
I'm 56 and I don't know snap crackle pop about this game •_•...

azagreoralu
05-19-2016, 02:53 PM
Part of lvling is gaining experience with skills, gears, pets, & over all game mechanics. There is plenty of good legendary gear available thats very affordable. Also there is a 2xs xp week, use that with a 7 day 50% day xp and 60% xp for half hour, then last but not least add the courage adventure pack for a perma 15% xp, you will reach 56 very fast.
Buying XP kits is just fine for long time players (such as you and myself) but the group of players that i am talking about is players that have just joined AL. These players can't really afford to buy XP elix as they have to prioritize getting lepre and gear for leveling. As for Gaining experience from the grind i think that no one will reach 56 without a decent experience level even if it is 1k xp per level till 46. Also saying they should buy the adventure pack presumes they know that they will like it enough to spend the money on it.

Avaree
05-19-2016, 03:07 PM
Buying XP kits is just fine for long time players (such as you and myself) but the group of players that i am talking about is players that have just joined AL. These players can't really afford to buy XP elix as they have to prioritize getting lepre and gear for leveling. As for Gaining experience from the grind i think that no one will reach 56 without a decent experience level even if it is 1k xp per level till 46. Also saying they should buy the adventure pack presumes they know that they will like it enough to spend the money on it.

When I started playing AL, I received zero hand outs. I didnt buy plat. I earned all my gold from running the same maps over and over again. .... Whats up with all the "i wants and give'me" all the sudden. This is a game. (There are plenty of ways to make gold, from crafting jewels to completing quests. 60% xp kits are 16.4k atm). If your group of players are finding it hard to lvl, express the fact to take advantage of the free double xp week.

azagreoralu
05-19-2016, 03:25 PM
When I started playing AL, I received zero hand outs. I didnt buy plat. I earned all my gold from running the same maps over and over again. .... Whats up with all the "i wants and give'me" all the sudden. This is a game. (There are plenty of ways to make gold, from crafting jewels to completing quests. 60% xp kits are 16.4k atm). If your group of players are finding it hard to lvl, express the fact to take advantage of the free double xp week.

This thread was not about giving hand outs at all. Was just about reducing the amount of xp it takes to start playing the game since with every expansion the bar gets higher and scares off quite a few possible long term players.

Fyrce
05-19-2016, 03:28 PM
Um what? Beginning xp is very low. Quests make you level. Getting through brack just once gets you to about level 10. What massive xp at beginning level are you talking about?

azagreoralu
05-19-2016, 03:35 PM
Um what? Beginning xp is very low. Quests make you level. Getting through brack just once gets you to about level 10. What massive xp at beginning level are you talking about?
I am talking about the amount of xp it takes to get all the way from level 1 to previous expansions cap (level 46). Yes the first few levels are extremely fast but XP amounts go up pretty fast after you get out of the first few levels.

Avaree
05-19-2016, 03:49 PM
This thread was not about giving hand outs at all. Was just about reducing the amount of xp it takes to start playing the game since with every expansion the bar gets higher and scares off quite a few possible long term players.


Then I read the below opening post totally wrong...........


...As for gear yes it does make a bit of a problem for new players leveling in worse gear, but this could easily be fixed by adding more free simi decent gear into the questlines for expansions. For people that have paid plat to level in the past (i have also) sts can maybe give them a few items for their loss (tbh i don't care if they do i am fine with it either way).

Eternyl
05-19-2016, 03:57 PM
I dont think the XP is the problem here. I work two jobs and drive 30 minutes each direction every day to see my girlfriend and I got to 56 in just under two weeks. Seems pretty reasonable to me.

I think the problem is the repetition involved with running the same maps, and having next to no chance of acquiring items of high value. In turn, this creates a HUGE divide between the fancy end game players and those leveling from the start, who begin feel like the only way to get good gear and pets is by spending ridiculous amounts of money on platinum so they can gamble on crates.

And to add to the repetition thats already killing the player's motivation, if they dont spend a dime on platinum, they can expect to attempt free plat offers and acquire as much malware as they do in platinum. They will then use that platinum to buy luck elixirs so they can stay up during those late hours of the night running km3 so they can buy one arcane item a month.

I have a pretty decent stash of gear on my mage probably worth 10m in total with pets included, and I don't have a problem getting a few million gold in a month's time. But I can't imagine what this game is like for the players just now starting out.

Eagle Eye229
05-19-2016, 04:09 PM
I find it hard to get people to start playing AL because of the massive XP amounts needed to level. I think it could easily be made way more ressonable by making every level till cap of last expansion 1k per level (in this case level 46). I know XP is there so that people don't get to end game without knowing anything, but that would still be 45k xp to get to previous cap and to get to 56 now it is over 100k XP. I completely doubt anyone will get to end game and not know anything after grinding almost 200k XP. As for gear yes it does make a bit of a problem for new players leveling in worse gear, but this could easily be fixed by adding more free simi decent gear into the questlines for expansions. For people that have paid plat to level in the past (i have also) sts can maybe give them a few items for their loss (tbh i don't care if they do i am fine with it either way).

Honest question: are you new to mmorpgs?

Needing "massive"amounts of experience is not new.

Go play something old school.D2 LoD. Try to cap in that game(made by the most well known company in rpgs).

We are lucky it isn't more experience.

Tips: Don't feed your pet(especially at lower levels).switch between pets. (Saves gold for experience elixirs and such.)

Since your worried about experience,try as you can to run with 3 other people (more experience,better drops.)

Don't be stopping to kill a few enemies and continue to finish maps like that.Every enemy has a leash distance and most are pretty long.So you should be pulling to groups and killing them(faster,easier, just better).

If they are weaker enemies or such you can have your party of 4 (including yourself) run the death train to map finish (you shouldn't have to stop,just run and spam your skills correctly.).

If you do not have a leprechaun amulet then don't bother with bosses unless you want the ap (achievement points).leprechaun amulet will be a must when u can afford (200kish?).

Ask around in towns for the hot spots for each leveling "bracket", as this post has gone on long enough.

I'm just trying to show you its not as daunting as it seems.

Good Luck! Don't be scared! :)

Befs
05-19-2016, 04:12 PM
Lmao PL was 300k xp from 76-77, and every elite cap from 56-76 the final level of the cap was 100k xp.

azagreoralu
05-19-2016, 04:18 PM
Honest question: are you new to mmorpgs?

Needing "massive"amounts of experience is not new.

Go play something old school.D2 LoD. Try to cap in that game(made by the most well known company in rpgs).

We are lucky it isn't more experience.

Tips: Don't feed your pet(especially at lower levels).switch between pets. (Saves gold for experience elixirs and such.)

Since your worried about experience,try as you can to run with 3 other people (more experience,better drops.)

Don't be stopping to kill a few enemies and continue to finish maps like that.Every enemy has a leash distance and most are pretty long.So you should be pulling to groups and killing them(faster,easier, just better).

If they are weaker enemies or such you can have your party of 4 (including yourself) run the death train to map finish (you shouldn't have to stop,just run and spam your skills correctly.).

If you do not have a leprechaun amulet then don't bother with bosses unless you want the ap (achievement points).leprechaun amulet will be a must when u can afford (200kish?).

Ask around in towns for the hot spots for each leveling "bracket", as this post has gone on long enough.

I'm just trying to show you its not as daunting as it seems.

Good Luck! Don't be scared! :)
All great tips for new players thank you for posting them. As for myself no i am not new, i have played other games and ya the xp amounts is high on them also just was thinking AL would get more new players with a bit of a easier level to cap.

Energizeric
05-19-2016, 04:20 PM
This has always been a big issue with AL. In STS's previous game, Pocket Legends, this was never an issue because players were always farming older campaigns as there was always good loot to be found in those older levels. The problem with AL is the existence of the elite dungeons. It means that nobody is going to bother farming those old levels, so when someone is trying to level up, it is just really boring. Try joining a regular non-elite dungeon in Dead City, Kraken or Nordr, and you will find nobody there and will have to do your runs alone.

In Pocket Legends, I started playing more than a year and a half after the game launched, during the level 66 cap, and I still had an enjoyable time leveling up for the first 4-5 months I played. When you would join a dungeon, there was usually other players there doing the runs with you. In fact, often times they were higher level and they would lead the way.

It is a big problem when there is no fun to be had until you reach cap.

Befs
05-19-2016, 04:23 PM
This has always been a big issue with AL. In STS's previous game, Pocket Legends, this was never an issue because players were always farming older campaigns as there was always good loot to be found in those older levels. The problem with AL is the existence of the elite dungeons. It means that nobody is going to bother farming those old levels, so when someone is trying to level up, it is just really boring. Try joining a regular non-elite dungeon in Dead City, Kraken or Nordr, and you will find nobody there and will have to do your runs alone.

In Pocket Legends, I started playing more than a year and a half after the game launched, during the level 66 cap, and I still had an enjoyable time leveling up for the first 4-5 months I played. When you would join a dungeon, there was usually other players there doing the runs with you. In fact, often times they were higher level and they would lead the way.

It is a big problem when there is no fun to be had until you reach cap.

That's very true, I began in the 56 cap, and it's the most fun I've ever had leveling. I actually would get on looking forward to grinding.

Also, PvP was active everywhere (and much better than in AL). It was less gear based, and more skill based, so even a new player could have their share of fun out there.

azagreoralu
05-19-2016, 04:26 PM
Then I read the below opening post totally wrong...........

The simi decent gear was to balance out the increased leveling spead was not meant to give any more gold then they would normally get (sts could easily look at quest and just change them for the new leveling speed, the gear can be non trade also). As for the free items for people that plat leveled possibly if you read after that i basically say it isn't necessary. That was just a idea for if people complained about spending plat to only have XP changed at a later date

zerofort
05-19-2016, 04:28 PM
If players think it's 2 hard they most have never played a good rpg or mmorpg. Maybe try the game candy land if this is 2 hard.

Felipe Pereira
05-20-2016, 11:55 AM
Im a new player, just have one month and half on AL and i recently made a thread about it on suggestions.
My point of view on this situation is that the amount of exp really doesnt matter if you have a enjoyable road to endgame while upping your character. But that didn't happen on AL. The massive repetition on same map combined with the massive amount of exp do let AL less desired.
To change it, i belive it would be hard for the developers make a different experience on running maps, because that would require making many new maps and new contents to players. But i think it would be easier to them boost lvl up rate for lowers levels. If we think about it, there is no point to a beginner keep doing repetitive work with any side results but their slowly lvl up (no money, no gear, no different things to experience)
I can speak about that because after reaching end game i tried to invite some friends to the game offering all the help they need, but they simply don't feel excited with fhe huge commitment.

If you have to run like 15 times dead city and after 15 times kraken isle and after 15 times shuyal. Its no sense. Let the repetition experience to when they got end game lvl, there they could choose by spending plat or spending time on repetitive farm

Enviado de meu XT1523 usando Tapatalk

Justg
05-20-2016, 11:59 AM
Great thread! This is a typical problem for MMOs. Generally what happens is as levels increase, the amount of experience needed to reach those levels is decreased. Let me ask you folks a question:

How long do you think it should it take for new players to grind to the end game? Please respond in # of hours.

Thanks!

- g

Zeus
05-20-2016, 12:08 PM
Great thread! This is a typical problem for MMOs. Generally what happens is as levels increase, the amount of experience needed to reach those levels is decreased. Let me ask you folks a question:

How long do you think it should it take for new players to grind to the end game? Please respond in # of hours.

Thanks!

- g

1 week of grinding 3 hours per day. That's how long it was for me in PL to get hooked. As the levels grew on in PL, it became more cumbersome to level. I actually dreaded the start of campaigns sometimes just because of all the grinding that was needed. AL is getting to that point as well in terms of grinding. When I stand in town these days, hardly anyone is L56. Most of the content is geared for end game, so the object to be to get the player to end game as quickly as possible and make him or her a loyal customer. Thus, if the leveling is more than 3 hours per day for one week, IMO, you tend to lose a player's interest.

Also, what you guys did with the underhul set was great. There should be a reward similar to underhul when you reach the cap. It encourages players to farm and get gear to play with which in turn gets you business. After all, all that gear needs to be jeweled! And then, they'll see, there's something even better out there and work towards that as well.

Fyrce
05-20-2016, 12:11 PM
I am not sure why people grind so much. I prefer to level while doing something else. For example, this week, I gained 4 levels on various toons while hunting for energy essences. But then again, I am probably a strange mmo player. I preferred remaking L13s in PL rather than leveling to where everyone else was :p

Eagle Eye229
05-20-2016, 12:22 PM
Great thread! This is a typical problem for MMOs. Generally what happens is as levels increase, the amount of experience needed to reach those levels is decreased. Let me ask you folks a question:

How long do you think it should it take for new players to grind to the end game? Please respond in # of hours.

Thanks!

- g

To end game? Maybe 200 hours (no elixers,no 2×exp)

End game gear @ end game? 300hrs.that's with leprechaun neck.Without lepre,1000 hours. :)

This is all consider for 1 character.I'm also interested in seeing what ppl say :)

When I reach end game with my maxed gear,I want to feel accomplished,not "well I can do this again in a week."

It should take a few months(if you have job ect. Not 6hour grinds a day.) MINIMUM.

Just my opinion.

Many rpgs on pc/console I put in 1k plus hours to get my 95%+ perfect loot.and I still log on to play them iso that 100% perfect loot.

Well if the drops in AL had just a little variation in stats/sockets it would extend your game.

Fyrce
05-20-2016, 12:33 PM
It should definitely take some time. Otherwise, its done in one week and "What other game is next?" It took me months of playing all day everyday to get in the top thousand in solitaire! Why should an mmo be easier? There are actually lots of areas to play in, but veterans jail new players in one or other of the tombs. Why? Because even vets have limited vision.

Runel Joseph Ruiz
05-20-2016, 12:57 PM
a week or so without any elixirs.

Zeus
05-20-2016, 01:10 PM
It should definitely take some time. Otherwise, its done in one week and "What other game is next?" It took me months of playing all day everyday to get in the top thousand in solitaire! Why should an mmo be easier? There are actually lots of areas to play in, but veterans jail new players in one or other of the tombs. Why? Because even vets have limited vision.

Yes, but with MMOs, especially the way AL is designed, you don't really start the game until you've capped. All the content is geared towards end game. The current leveling curve could work if there was content for all levels.

However, since there's not, either content should be designed for all levels so players can enjoy leveling and not feel it as much of a grind or the grind should be heavily sped up.

Hoardseeker
05-20-2016, 01:11 PM
Great thread! This is a typical problem for MMOs. Generally what happens is as levels increase, the amount of experience needed to reach those levels is decreased. Let me ask you folks a question:

How long do you think it should it take for new players to grind to the end game? Please respond in # of hours.

Thanks!

- g

24 Hours of Non-Stop Grinding in Wt4 /w Xp elixir , without Xp elixir it should take like 36hours

emkochiu
05-20-2016, 01:22 PM
It's lv 56 cap now, I think sts should decrease xp needed to lv up from 41 to 46 (as they did before, when lv 46, 41,36... came out)

Felipe Pereira
05-20-2016, 01:54 PM
Guys, the beginner get excited with the game while they are noticing evolution of the character. I guess if sts look to their data, They gonna see the amount of retired begginers and their level when stopped. Probably this could help how they could figure out when the game starts to decrease the interest of the player.
I bet its on the 25-30 lvl the majority.


Enviado de meu XT1523 usando Tapatalk

Ssneakykills
05-20-2016, 02:25 PM
Try playing pocket legends when the cap was big and you had no elixir boosts or anything.

Made capping hell of a lot more rewarding also the whole basis of the game is to level up and reach max level and participate in max level activities. I'd rather a long winded level cap than a cap you can complete the day it's released anyway.

Niixed
05-20-2016, 03:54 PM
The reality is that the game greatly needs beginning players to get hooked and stay hooked.

More than anything else, new players quit before they are hooked because there is inadequate support. New players beg mightily for someone to help them level up. That is the last thing veteran players want to do and new players sometimes get really offended when we tell them "leveling is your responsibility." What we're really thinking is: "Riiight lemme spend hours and hours of my game time just to level you up. Not gonna happen, noob." Yes, some new players are just lazy, but the task is genuinely daunting and exceedingly boring. Even veteran players find leveling extremely boring. I was really surprised that STS placed such heavy xp requirements on leveling from 46 to 56. Many veteran players do not have the patience for 130k or so of xp grinding.

Thundy's Severely Awesome Guide On How to Get New Players Hooked:


Have an abundance of decent mid-range legendary gear available from level 1 through level 46 that drop in old maps. New players also constantly pester veterans for gear.

Create new gear: The legendary gear that drops from old maps now is... well... old. It is useless and gets its wearers easily killed. Let's not even discuss epic and below. Just use no-longer-used event gear as a template and recolor.
Incorporate an xp bonus stat into some of the gear.
Make drops class-dependent: It's exciting having cool gear drop in a map and be able to use it right away. It's part of the process that gets players hooked, aka a positive player experience.
Increase the legendary drop rate in old maps.
These changes would make old maps more exciting to play and help to 'seal the deal.'


Reduce the xp needed per level.

I agree with the OP, that it's just too much as it stands now.
Many traditional MMOs take around 336 hours (two weeks) of in-game time to level up through endgame. Some more, some less.
AL is a mobile MMO in a mobile device market, it should have a pick up and play feel.
Max time to level through 1-46 should be 50 hours of actual game time (a long work week). With existing xp boosts, it could maybe get down to around 15-25 hours of actual game time.
Also reduce the xp needed to level from 46-56. Knock maybe 15-25% off of each level to make it more manageable. Even with that reduction, it would still be tough going for many!


Be willing to go back and tweak xp requirements if they prove to be too little or too much.

Thanks again for hearing us, STS!

zerofort
05-20-2016, 05:22 PM
It sounds like this isn't a game for those type of ppl. That's ok there's many diffrint games for many types of ppl. Saying that, that doesn't mean we should turn al into angry birds for ppl that don't enjoy mmorpg cuz there will always be hard grinding not always fun but worth it in the end cuz of the hard work u put in in any good mmorpg. What's the point in being caped and maxed in a week? I see absolutely no fun in cheapie ing a game for ppl that use al like they use facebook

Felipe Pereira
05-20-2016, 05:26 PM
The reality is that the game greatly needs beginning players to get hooked and stay hooked.

More than anything else, new players quit before they are hooked because there is inadequate support. New players beg mightily for someone to help them level up. That is the last thing veteran players want to do and new players sometimes get really offended when we tell them "leveling is your responsibility." What we're really thinking is: "Riiight lemme spend hours and hours of my game time just to level you up. Not gonna happen, noob." Yes, some new players are just lazy, but the task is genuinely daunting and exceedingly boring. Even veteran players find leveling extremely boring. I was really surprised that STS placed such heavy xp requirements on leveling from 46 to 56. Many veteran players do not have the patience for 130k or so of xp grinding.

Thundy's Severely Awesome Guide On How to Get New Players Hooked:


Have an abundance of decent mid-range legendary gear available from level 1 through level 46 that drop in old maps. New players also constantly pester veterans for gear.

Create new gear: The legendary gear that drops from old maps now is... well... old. It is useless and gets its wearers easily killed. Let's not even discuss epic and below. Just use no-longer-used event gear as a template and recolor.
Incorporate an xp bonus stat into some of the gear.
Make drops class-dependent: It's exciting having cool gear drop in a map and be able to use it right away. It's part of the process that gets players hooked, aka a positive player experience.
Increase the legendary drop rate in old maps.
These changes would make old maps more exciting to play and help to 'seal the deal.'


Reduce the xp needed per level.

I agree with the OP, that it's just too much as it stands now.
Many traditional MMOs take around 336 hours (two weeks) of in-game time to level up through endgame. Some more, some less.
AL is a mobile MMO in a mobile device market, it should have a pick up and play feel.
Max time to level through 1-46 should be 50 hours of actual game time (a long work week). With existing xp boosts, it could maybe get down to around 15-25 hours of actual game time.
Also reduce the xp needed to level from 46-56. Knock maybe 15-25% off of each level to make it more manageable. Even with that reduction, it would still be tough going for many!


Be willing to go back and tweak xp requirements if they prove to be too little or too much.

Thanks again for hearing us, STS!
Man you just did the best answer possible on this thread i dont have words to say it properly.
It's really great, i promisse that if this implemented i will create a new char to grind lvl.


Enviado de meu XT1523 usando Tapatalk

Eagle Eye229
05-20-2016, 06:00 PM
New gear for low levels is not needed.I started from 0 gold.I made a mage and earned every single gold I have accumulated.before I looted some big money items I was still around 40k kills and barely over a hundred deaths.that's on a shoestring budget,at the lv46 cap.

GAMERS ARE GETTING MORE AND MORE SPOILED AND LAZY.I REMEMBER WHEN U WOULD FEEL ACCOMPLISHED FOR GRINDING A MAP HUNDREDS OF TIMES OVER TO GET WHAT YOU WANT.

NOW it's turned into,"it's too hard,pander to us who are lazy".

There are many many different ways to level up.you do not NEED to run tombs.YES,it is the fastest way but that doesn't mean it's for everyone.

If people cannot take the time to read guides on these issues then who fault is it?not sts for making a challenging game.

Present day,a large majority of gamers are so spoiled they don't even want to level their character!what is that?

People say,"well its a mobile game,it shouldn't be like this."Arcane Legends is by far the Greatest mmorpg made for mobile to present day.

You surely can go play a different mmorpg on mobile,see how often that gets updates,you will be back here.

So instead of complaining and sitting in towns with your thumb you know where,go learn the game and play.If it's to hard for you,then it's to hard for you.

Don't tell me I got to level 10 easy and now it's hard.THINK,why is it so easy to get to level ten?

There is no need to lower the amount of experience needed.People that do not want to put in the work,must not really like this game like a lot of us do.

So people at end game should be saying: "drop rates to low for end game gear,make it easier to get".

Just because it sounds good,doesn't mean it's good for sts and AL.

All is just an opinion and I know people agree with me.If mods want to delete my post that's fine,the fact remains true.

Make last level earned 100k experience please.

Niixed
05-20-2016, 07:11 PM
New gear for low levels is not needed.I started from 0 gold.I made a mage and earned every single gold I have accumulated.before I looted some big money items I was still around 40k kills and barely over a hundred deaths.that's on a shoestring budget,at the lv46 cap.

GAMERS ARE GETTING MORE AND MORE SPOILED AND LAZY.I REMEMBER WHEN U WOULD FEEL ACCOMPLISHED FOR GRINDING A MAP HUNDREDS OF TIMES OVER TO GET WHAT YOU WANT.

NOW it's turned into,"it's too hard,pander to us who are lazy".

There are many many different ways to level up.you do not NEED to run tombs.YES,it is the fastest way but that doesn't mean it's for everyone.

If people cannot take the time to read guides on these issues then who fault is it?not sts for making a challenging game.

Present day,a large majority of gamers are so spoiled they don't even want to level their character!what is that?

People say,"well its a mobile game,it shouldn't be like this."Arcane Legends is by far the Greatest mmorpg made for mobile to present day.

You surely can go play a different mmorpg on mobile,see how often that gets updates,you will be back here.

So instead of complaining and sitting in towns with your thumb you know where,go learn the game and play.If it's to hard for you,then it's to hard for you.

Don't tell me I got to level 10 easy and now it's hard.THINK,why is it so easy to get to level ten?

There is no need to lower the amount of experience needed.People that do not want to put in the work,must not really like this game like a lot of us do.

So people at end game should be saying: "drop rates to low for end game gear,make it easier to get".

Just because it sounds good,doesn't mean it's good for sts and AL.

All is just an opinion and I know people agree with me.If mods want to delete my post that's fine,the fact remains true.

Make last level earned 100k experience please.

What made AL successful in the first place? At the beginning it was only 16 levels. The first 5 levels were ridiculously easy, the next 10 levels were a little more difficult, and the last level, 16, was the most difficult. BUT, capping at 16 wasn't all that hard, really! The next few expansions were designed for players who were already 16 or 21, knowing that it wasn't that difficult to level a little more.

Every single successful game ever is always 1) easy at first (to get you hooked) and 2) more difficult later on.

Right now the situation in AL is 1) difficult at first and 2) even more difficult later on. Not good!

This isn't about catering to laziness, it's about retaining player interest and allowing the beginning player to grow, have fun and become a part of the community. Most people have to like a game before they're willing to put real effort into playing it or paying for it. This is also about competition, there are so many developers working hard for player involvement and player dollars (or euros or pick a currency). STS can't afford to ignore market realities, and neither should we ignore them.

New players need to be at least somewhat incubated before you give them the hard knocks or make them take the rough road. Boatloads of XP grinding with bad gear is like a rocky mountain pass, most don't travel on it.

Eagle Eye229
05-20-2016, 08:00 PM
Yeah pretty words but a game that says"oh well,you think it's to hard?we will make it easier just for you guys"will not last long.

What popular,still relevant mmorpgs can you list that you can get to max level in a week or two are still fun after..4months of capped?6months?

Now if you worked hard as F to get to max level do you think you would appreciate the things you do more or less than taking the easier route to get there?


What it comes down to is this:

You like a game that's challenging?or you like a game that is easy?AL is both (the way it should be)

Why should new players get this advantage?please?they should all start with a leprechaun neck too so that they can instantly farm crates for income.I bet a lot of you would agree on that too.

If you don't understand what it takes to make a mmorpg have legs,then you will probably disagree with me.


Longevity is the key.

Blizzard would not be if a lot of you were in charge.

Earn your way up or do not complain.


PLEASE PLEASE TELL ME HOW AL IS DIFFICULT AT THE BEGINNING?ARE YOU SERIOUS?
IT DOESNT EVEN BEGIN TO GET HARD UNTILL U GET OVER HALFWAY TO LVL CAP.

I'll debate this to the bone.
Lol@ anyone who think you should be able to cap (from fresh start) in under 100 hours.you don't understand how much above AL is against any other mmorpg maker for mobile.they doing it right.

Edit: I could make a mage wearing epics I found and still not struggle till at least LVL 20.depends on how good a player you are.

extrapayah
05-20-2016, 08:42 PM
a bit out of topic, it seems like the system also design pets (a subcharacter) needing same amount of xp as a character to level up... considering numbers of how many subcharacters/pets in game we have, the effort to really cap a character is multiplied by several times... very demotivating. where in other games, we can use the same amount of time to try many things with alternative class

Felipe Pereira
05-20-2016, 09:50 PM
Yeah pretty words but a game that says"oh well,you think it's to hard?we will make it easier just for you guys"will not last long.

What popular,still relevant mmorpgs can you list that you can get to max level in a week or two are still fun after..4months of capped?6months?

Now if you worked hard as F to get to max level do you think you would appreciate the things you do more or less than taking the easier route to get there?


What it comes down to is this:

You like a game that's challenging?or you like a game that is easy?AL is both (the way it should be)

Why should new players get this advantage?please?they should all start with a leprechaun neck too so that they can instantly farm crates for income.I bet a lot of you would agree on that too.

If you don't understand what it takes to make a mmorpg have legs,then you will probably disagree with me.


Longevity is the key.

Blizzard would not be if a lot of you were in charge.

Earn your way up or do not complain.


PLEASE PLEASE TELL ME HOW AL IS DIFFICULT AT THE BEGINNING?ARE YOU SERIOUS?
IT DOESNT EVEN BEGIN TO GET HARD UNTILL U GET OVER HALFWAY TO LVL CAP.

I'll debate this to the bone.
Lol@ anyone who think you should be able to cap (from fresh start) in under 100 hours.you don't understand how much above AL is against any other mmorpg maker for mobile.they doing it right.

Edit: I could make a mage wearing epics I found and still not struggle till at least LVL 20.depends on how good a player you are.
Hey eagle, i get your idea and you are not wrong on that view. I dont care about grinding too i just made my endgame recently. But do you think that player with ur playstile is the majority on the game universe?
AL need all the players it can reach and this has no negative effect to the company at all.
Its not about making AL easy, its not about make AL a simple mobile game that cant evolve (because its a huge game already). Its about reach the middle point between hard and easy.
We are talking about lvl up, while the object in llvling is to make the player experience the game and reach the endgame to finally enjoy it. There is really no point on waste begginers time with repetitive task who wont give any new experience for they, and that doesn't make AL a easy game. Don't make it a easy game because while you are not endgame lvl you are simple nothing on it, and to become something there is where the hard work is (farming for gears and pets) , and there it should be.
I was committed wih it, to level up. But i guess the majority of the players won't have the same hope, they won't think that things in future will be better and will make up to all the effort and time wasted. AL need their to become a member on this community or to simple quit the game, but there is the possibility on reach more people on this.

Sorry for the grammar and another issues in my writing. Not native.

Enviado de meu XT1523 usando Tapatalk

Bluesparky
05-20-2016, 10:03 PM
The reality is that the game greatly needs beginning players to get hooked and stay hooked.

More than anything else, new players quit before they are hooked because there is inadequate support. New players beg mightily for someone to help them level up. That is the last thing veteran players want to do and new players sometimes get really offended when we tell them "leveling is your responsibility." What we're really thinking is: "Riiight lemme spend hours and hours of my game time just to level you up. Not gonna happen, noob." Yes, some new players are just lazy, but the task is genuinely daunting and exceedingly boring. Even veteran players find leveling extremely boring. I was really surprised that STS placed such heavy xp requirements on leveling from 46 to 56. Many veteran players do not have the patience for 130k or so of xp grinding.

Thundy's Severely Awesome Guide On How to Get New Players Hooked:


Have an abundance of decent mid-range legendary gear available from level 1 through level 46 that drop in old maps. New players also constantly pester veterans for gear.

Create new gear: The legendary gear that drops from old maps now is... well... old. It is useless and gets its wearers easily killed. Let's not even discuss epic and below. Just use no-longer-used event gear as a template and recolor.
Incorporate an xp bonus stat into some of the gear.
Make drops class-dependent: It's exciting having cool gear drop in a map and be able to use it right away. It's part of the process that gets players hooked, aka a positive player experience.
Increase the legendary drop rate in old maps.
These changes would make old maps more exciting to play and help to 'seal the deal.'


Reduce the xp needed per level.

I agree with the OP, that it's just too much as it stands now.
Many traditional MMOs take around 336 hours (two weeks) of in-game time to level up through endgame. Some more, some less.
AL is a mobile MMO in a mobile device market, it should have a pick up and play feel.
Max time to level through 1-46 should be 50 hours of actual game time (a long work week). With existing xp boosts, it could maybe get down to around 15-25 hours of actual game time.
Also reduce the xp needed to level from 46-56. Knock maybe 15-25% off of each level to make it more manageable. Even with that reduction, it would still be tough going for many!


Be willing to go back and tweak xp requirements if they prove to be too little or too much.

Thanks again for hearing us, STS!

No words bro...Everything said clean and right way about the problem..

Fredystern
05-21-2016, 02:10 AM
Agree, month ago my friend around 40+ play AL but they all stop when reach lvl around 20-30 cause the xp too much :/ and they leave me alone playing AL like 3 years ago :/

GoodSyntax
05-21-2016, 06:55 AM
Grinding is.....well, a grind; however that is not the main problem here. The main issue is that all the content is endgame focused.

What if, while you are leveling, you get access to "exclusive" elite maps as you hit the old level caps? This would give those that are going through the grind an opportunity to get great gear for the associated levels, and an opportunity to make some money farming.

If you had an opportunity to farm for Storm Swords, Captains Axes, Bone chill Bows, Necromantic, Elondorian, etc., that were exclusive to those old elites and events, or at least something comparable, it would incentives players to actually work through the content, sharpen their elite skills and make some coin, so that when they eventually hit cap, they are well prepared to run the endgame content.

I had started up other toons long ago and the grind from levels 21-36 simply weren't fun at all, which caused me to abandon those toons. Alts should not be drains for endgame players! Alts should be at least self sufficient, if not a positive revenue source.

If players are having fun along the way, get challenging maps and the opportunity to earn solid gear and revenue, then the grind really isn't a grind at all. If anything, it would encourage players to create more toons to farm at the various caps, which helps the twink PvP crowd with gear availability, and creates better, more experienced players for endgame.

Granted, you can never eliminate all of those noob endgame players, but with a system like this, at least you encourage skill development along the way.

Sent from my SM-N920V using Tapatalk

capeo
05-21-2016, 08:12 AM
What is the rush to cap? As long as you enjoy the journey I don't care how long it takes. What is the point of standing around town waiting for an expansion, update or event? I agree with other posters, the game drags once you reach the mid 20 through 40 something. Not because of xp requirements but repetitive content and weak gear.

That being said in my opinion the grind for gear and achievements can be to long. I just completed the glintstone set, today. Now that it's done I feel great. A week ago I hated it. A month ago I thought it was impossible. After that experience I am not going to try and get the Underhul set. Many of the new achievements are also tedious. I'm not going to kill 100 elite brackenridge bosses, bronze elite chests are not with it. I did kill however many hundreds of orc bosses but that was a byproduct of farming fangs and crafting ingredients.

I know a lot of people enjoy the grind and I do to up to a point. For me some things are just not worth it. For others it is.

I have been happy with the changes STS made because of the variety end game now offers. I have plenty of things to farm. I finished leveling to 56 at some point this week. From what I can tell the only advantage is being able to run elite Underhul and other maps with level 56 friends. I'm obviously still using level 46 gear.