PDA

View Full Version : Need a build for lvl 15 dex mage..



zuesmirza
08-03-2011, 03:21 AM
Please help.. M going to use this character for farming dark forest and wylldwood

Slush
08-03-2011, 04:32 AM
What items do you plan on using?

Riccits
08-03-2011, 04:48 AM
i think a bear is better to farming there...

JaytB
08-03-2011, 05:01 AM
i think a bear is better to farming there...

+1 (dex)bears rule at these lvls (rage FTW)

Yvonnel
08-03-2011, 06:12 AM
Ha. I solo these levels on my lvl 14 Hybrid Mage (int/dex). Don't need a dex-bear (although my dex-bear rocks it too).

Zerious
08-03-2011, 11:45 AM
drain is a priority followed by firestorm. 1 on both ices, lightning and heal. Res is optional, and so is higher heal, but if you're going dex-mage, i'd advice a full on attack setup and have heal as an effect-clearer.

so something like this is what you're aiming for:

1-1-1-1
3-1-6-0
0-0-0-0

base stats depend on your gear, although i could help you there as well

note that this is my personal pve twink build, if someone out there has a different build, feel free to share, but DO NOT try to start flames if you see something you don't like.

Zeubermensch
09-18-2011, 07:25 AM
Add Content

Ixillicus
09-18-2011, 11:56 AM
Dex mage will fail at 15. Dexbears will eat you alive.

im4broke
09-18-2011, 12:41 PM
Please help.. M going to use this character for farming dark forest and wylldwood
I know this is an old thread Zues, but wondering how things are going with your build? I have two builds for mages, one at 13 and one at 15. These are set up for soloing in wyldwood and are very different from Zerious's builds which seem to be more for running in groups...a good build for that. My mages do not need heal or rev because of soloing and are set up to kill quickly and have outstanding survivability. Of course my level 13 bear is the best at this level, but you seemed interested in a mage build.

My level 13 mage is set up this way: Frostbite=2; Lightning=5; Firestorm=5. Her equipment is the premium level 10 purple tiara (6 int, 1% dodge, 1 H/s, 3 M/s, 3 Armor); green level 12 Necromancer's Forest Fire Staff; pink level 13 armor (Nature Mage Robe of Mastery); ring is a level 10 Fine Crystal Ring of Bravery (1% Crit, 2 M/s, 3 Damage). Kiting is the name of play. Stats where changed back to minimum req's for equipment because of the new client using base stats now, so has 42 on int and 27 dex.

My level 15 mage is set up this way: Frostbite=2; Lightning=5; Firestorm=5; Ice Storm=1; Weakness=1 (this is more experimental). Her equipment is: green level 15 Necromancer's Sorcery Cap; pink level 15 Stormstrike Wand of Mastery; pink level 15 Alchemist's Heavy Cloth Armor; green level 15 Artic Festival Ornament; ring is a level 10 Fine Crystal Ring of Bravery (1% Crit, 2 M/s, 3 Damage). Can do small mobs of 5 by grouping them and kiting the group, soloing the bosses (mojo is slightly easier). A word of caution here, do not try to enter fight with either boss when there are 2 or more smaller enemy near that can agro on you, always pull boss to a safer location. Stats are now at: 52 int and 27 dex.

I can use either of these to solo these dungeons: Wyldwood maps 1 and 3 (the castle is very dangerous soloing because of the suicide bombers in the boss room); Balefort Castle maps 1 and 2. All maps below these are easy. The BC maps need more kiting, so do not wander off into any areas with lots of mobs, pull a few to a safe area, group and kite. Kiting this way is done by simply getting the mob in one tight group and circling the outside of them, if you stand in one spot expect to hit more HP. But as a level 15 farmer, the only maps in BC that should be done are the first two because the maps are scaled to increase the drop level per map (ie: map 1 drops 15, map 2=16, map 3=17 and so on). When possible kill healers first then the others. As a test just now (since I did not have BC maps 6 and 7 unlocked) I used my level 15 and soloed maps 5 and 6 in 20 minutes using the free elixer in map 6. Unfortunately I took a risky move in map 6 first room to the right and died (I now have 2 deaths on this mage). I used about 60 Health pots and no Mana as my mana regen is at 13 and hp only 4. With good kiting I hardly use either.

If you are interested I have a new guild and looking for people who like farming. You can visit my STS thread here http://www.spacetimestudios.com/showthread.php?37180-lt-The-Farmers-Collective-gt-TFC and from there go to our web site for The Farmers Collective. Please note we are still new and do not have many active members yet, but if you need a guild you are welcome to join.

Just a little extra for fun:
http://i1114.photobucket.com/albums/k529/im4broke/2011-09-18_14-04-18.jpg

crestmage
09-19-2011, 08:30 AM
drain is a priority followed by firestorm. 1 on both ices, lightning and heal. Res is optional, and so is higher heal, but if you're going dex-mage, i'd advice a full on attack setup and have heal as an effect-clearer.

so something like this is what you're aiming for:

1-1-1-1
3-1-6-0
0-0-0-0

base stats depend on your gear, although i could help you there as well

note that this is my personal pve twink build, if someone out there has a different build, feel free to share, but DO NOT try to start flames if you see something you don't like.

Dude u dont EVEN need rez. Just go with drain n fire.

Zerious
09-19-2011, 05:25 PM
Dude u dont EVEN need rez. Just go with drain n fire.

well if your soloing, but everyone loves a pve twink who carries res. This aint pvp

Bunnyshoota
09-19-2011, 08:28 PM
Zerious, i think with new update you have to gain xp from kill to make it count as a kill. What i mean, is that, from testing, disabling xp gain and still killing enemies your level does not count for your kills. My 30 bird, when disabled xp gain, still had same amount of kills after like 3 full runs at the 25-30 dungeon.

NVM just read first post this is for farming not pve twinking my bad

Zerious
09-19-2011, 09:16 PM
Zerious, i think with new update you have to gain xp from kill to make it count as a kill. What i mean, is that, from testing, disabling xp gain and still killing enemies your level does not count for your kills. My 30 bird, when disabled xp gain, still had same amount of kills after like 3 full runs at the 25-30 dungeon.

NVM just read first post this is for farming not pve twinking my bad

pssh... kill farming is a waste of time anyways