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View Full Version : a clue: try bite-ized pieces!



Snakespeare
08-08-2011, 02:22 PM
It happened again! There are just some people who think they're invulnerable and they run ahead, riling up the mobs, then bring them back to wipe a party of low level players. And there's nothing you can do but remember never to play with these folks. But today, let's try explaining the concept here, as it seems to be difficult for so many of them to grasp.

It's like this. Some mobs break your armor, some are DPS, and some stun and do massive damage per hit. What you have to do is take out the ranged ones (archers and mages) and the armor breakers first, and save the sword wielders for last. Sometimes you actually want to kill the armor breakers first if there are a lot of them. When you bring in 3 armor breakers, their effect is cumulative, so before long you have no armor. I used to wonder why a 50th level character was taken out when he tried to run through the halls in Zyla Doom's hideout, but it's obvious that anyone with no armor at all can be taken out by a group of archers.

When you fight mobs, like when you pay off loans, the trick is to think about reducing the amount of damage you receive. Since armor breakers cause you to take more damage from the others, take them out as soon as possible. Ranged attackers cause more damage per second. Obviously, taking them out sooner makes you live longer. It's definitely NOT about taking out the biggest attacker while the rest wail on you. Save the biggest for last.

Let me try to show the math... let's say you have 20 armor and 100 health. You are being attacked by a mob of 5, two brawlers, a femme fiera, a corrupt archer, and an evil knight. Normally the archer and mage will have the better DPS, and when you subtract your armor, they do about 20 points per hit. But the brawlers who do about 10 points a hit are breaking your armor, so today the mage and archer are doing 40 points a hit, and you're using health pots like crazy. So you wail on the dude who is stunning you, who also had good armor, and after several seconds, and a few health pots, you slay him. One down, but over 200 hp done to you so far. Well, you can already see that this is slow going. You've used all these health pots and only slain one bad guy. As you can see, the armor breakers are going to keep reducing your protection and the mage and archer are going to cut right through it like a hot knife through butter, and if you don't keep using health pots, you'll have to respawn soon.

Now try my way. The brawlers are actually easy to kill. Take them out first. One of them is gone in half the time it took to kill the stunning evil knight. First few rounds, you are fighting without armor, but then these two are gone. Now the big dude has been wailing on you with that big black two-handed sword, but all he did was stun you and some light damage. Maybe one damage pot so far. But now look at where you are. The debuff will wear off as you go after the archer. Archers, again, have paper thin armor. In a moment your armor is at full and the only two attacking are the mage and the evil knight. I take the mage next because they also have procs like armor breaking, they have combos, their armor is weak, and they sometimes heal their party. Once the mage is down, you turn to the big dude and duke it out.

OK, so that's basic combat (any tweaks from other long time RPG players welcome).

Now let's look at what happens when you go in too deep. Simple. Three or four armor breakers make you effectively unprotected, then two or three archers DPS you to death, and you can't run because one or two evil knights are stunning you, and the whole time they are getting healed. Maybe you hit them with a combo, damaging them all halfway. Guess what, halfway is nothing, man. The point isn't to damage as many bad guys partway as possible. The point is to reduce the amount of damage that gets past your armor. All those halfway damaged bad guys are going to do the same amount of damage per second to you that they did before, because they are still attacking. Because of global cool-down, you will not be able to use health pots fast enough to escape, and you can't run, so you will have to respawn.

If you take smaller, bite-sized pieces, it will actually take less time to whittle away at the mobs than it does to always run back from the start. I'm sure you can tell from the example that the mobs die faster, they do less damage per second, and you don't have to run back from the start, so all told the careful and thoughtful method is also the fastest.

To get smaller pieces, attract the mobs at the edges away from their friends. Stand close enough to get them to see you, then stomp or shoot an arrow or an icebolt or something to attract them. When they chase you, freeze them, reduce their armor, and DPS them to death. This isn't something a bear is good at, but don't let that stop you. I use taunt from a distance to get them to charge me then engage them in melee.

Anyhow, if you have a habit of running in too deep, try to break that habit. People won't want you in their party. If you find you are dying too much, try bite-sized pieces. And think about reducing the damage to yourself. It really is faster in the long run.

CanonicalKoi
08-08-2011, 02:32 PM
Or, if you feel the need to run ahead and find yourself in a mob you can't handle, die like a hero and don't take your comrades out with you. :)

A very nice guide, Snake. And a good reminder. I (level 43) was soloing the Jailers the other day and another bird (level 50) arrived. He got the whole room riled and up and we both died. I told him, "It's a lot easier if we pull one or two at a time", he said, "Sounds good!" and then promptly charged into the middle of the room again. Le sigh.

Ayc2000
08-08-2011, 02:34 PM
nice snake, this will help me when i get into mob fights....i think ive been going around it wrong :D good explaination

Lysdexic
08-08-2011, 02:36 PM
+999999

Those archers are evil to the squishy mages if they gang up on you... Good try Snake, but I'm pretty sure the fools who keep doing it cannot read :(

DawnInfinity
08-08-2011, 02:42 PM
tl;dr.

Just kidding. Great suggestions and help.

Register
08-08-2011, 03:49 PM
offf topix: Yesterday me and a mage were in sewers and the mage runs up and collects a ton of enemies. I see that a lot with bears and its pretty fast to kill all of them if there is a good team. But this mage LEAVES. And I die. But what ticks me off is that the mage used the LOL emote right before the mage left -.- Then today the mage asks if the host can boot me for no reason. WOW....

On topix: nice clue! Mages are always my top priority. Especally in sewers. They heal 400+ damage lol! Also, I noticed that if one enemy gets hit, sometimes there is a "group" of enemies that will notice that and charge for you.

CanonicalKoi
08-08-2011, 04:02 PM
Sometimes mages LOL without meaning to. If I have mana shield activated and it gets blown off by a barrel, I lol without hitting the emote button. Believe me, losing my shield and getting thwacked is not normally something I laugh about. Okay, so I might type "lol", but I don't hit the emote.

Lysdexic
08-08-2011, 04:06 PM
Guys, it definitely may be accidental... you can use two finger swiping to perform emotes and I've triggered them on accident numerous times.

Whirlzap
08-08-2011, 04:29 PM
I think this guide is flr low levels.
By the time you are level 25 or so, a mage can take a whole mob easily with some blessings and a mana shield.

Fyrce
08-08-2011, 07:53 PM
Gather up mobs and run back to group ftw!

Jk.

Actually unless the mages really are interfering, I take out birds 1st. Too many birds can kill in too few shots. If I see too much heaing, I'll take out a mage or two, but taking out the crits/armor breakers/shield downers really helps.

As for pulling from the side, unless you want to pull more of them, you can just move into range of a couple of them and move back. They'll follow. No attacks and accidental pulling more than you meant to.

Actually just as annoying with noob players is resetting mobs and not noticing. At least notice and don't do it again accidentally! (Scatterbear players excepted)