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View Full Version : Haze - Problem with Kelvin Combo



e5c4p3artist
06-05-2016, 04:53 PM
I put a Kelvin egg into the Arcane Ability slot on my Haze pet, but Haze keeps too much distance between himself and enemies for Kelvin's spell (stun) to affect them.

Can Haze be tweaked so that he stays a little closer to the enemy he is fighting?


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Befs
06-05-2016, 07:21 PM
I found this way too funny.

Imback Al
06-05-2016, 07:25 PM
*facepalm*:stupid::stupid::stupid::stupid::stupid:

Saud
06-05-2016, 08:40 PM
hahahaha
now we finally found someone who use haze xD

bonjovi3223
06-05-2016, 11:08 PM
This can create a problem for all ranged & melee attk pets.

Kakashis
06-06-2016, 09:14 AM
Mixing great malee aa pets with ranged pets is not going to work. I don't think STS will change it. You're better off changing it yourself. Try putting Kelvin or a ribbit into a nightshade and you'll tap into some serious new territory in the game :)

Fyrce
06-06-2016, 01:49 PM
Yeah, i feel like mixing and matching to find what works is up to the player. And there had been discussions previously about how a melee pet skill could be a problem in a ranged pet that stays far back.

pactwjrbr
06-06-2016, 01:57 PM
haha, hard who use haze...