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View Full Version : Higher DMG dealt, Hgher amount of Monster killed n Hgher Absorb DMG Board Timed Run



Felipe Pereira
06-06-2016, 10:21 PM
How nice and usefull would be if we could see this kind of info at the end of our Elite runs?

At the end of each timed run we could have acess to a optional Board after the time mark of the run.
I will explain how and why it could be usefull.

Sometimes things happens too fast on our runs and we lost some details about what we have done (when we are just taping like crazy on skills and potions), this feature could help on each class to focus and get better in their jobs in order to reach a more efficient run. More synergy on cooperative and a fluid process in each class function. The way to achieve it is knowing "what the hell" we done back there on fight.

Damage Board (The amount of all the DMG dealed on the run by each player)

Higher Damage Board (The Higher DMG dealed on one monster at the run by each player) -> Probably Rogues would focus on this

Killed Board (The amount of killed enemies by each player on the run) -> Probably Sorcerers would focus on this

Absorb Damage Board (The amount of DMG taken by each player on the run) -> Probaby Warriors would focus on this

This kind of info can help on a party to reorganize their way of run. Each class will see if they are doing their part properly. Even Randon parties will be benifits on it because each player will know if they can do it better on the next run. Warriors would focus on agrro, Rogues would focus and beat the stronger monster in each wave of monster, Sorc would focus on make the crowd suffer.

That idea isnt complete, feel free to work on and make it better, also mind there im just trying to contribute positively to the game, so be nice, please.

resurrected
06-07-2016, 01:36 AM
Could be nice if we can see damage dealt by whole party too.

eugene9707
06-07-2016, 10:13 AM
Hmmm... How about an NPC pops out at the end of each run and shows the info?

And I personally think sorcs will focus more on total damage dealt rather than kills, as we are an aoe class

Felipe Pereira
06-07-2016, 02:57 PM
Hmmm... How about an NPC pops out at the end of each run and shows the info?

And I personally think sorcs will focus more on total damage dealt rather than kills, as we are an aoe class
Hmmm NPC is a great idea!!!
Hahah yeah, would be nice to know our real power statistically

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Zulgath
06-07-2016, 03:16 PM
I am stuck at "higher damage"

eugene9707
06-07-2016, 03:43 PM
I am stuck at "higher damage"

He meant highest damage dealt.

For example after a run, you see:
Total damage done (that run) : 1,560,789 damage
Highest damage done: 4,000 damage
Total kill: 20
Total damage taken: 329,574
Total ankh used: 3
Total deaths: 5

Zulgath
06-07-2016, 03:44 PM
He meant highest damage dealt.

For example after a run, you see:
Total damage done (that run) : 1,560,789 damage
Highest damage done: 4,000 damage
Total kill: 20
Total damage taken: 329,574
Total ankh used: 3
Total deaths: 5
Ik he meant that hut still, i just cant lol xD

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Felipe Pereira
06-07-2016, 05:44 PM
Ik he meant that hut still, i just cant lol xD

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Well, im not a native speaker, sorry about it.
Thanks eugene!

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