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View Full Version : Will All Losers Lie Down? (W.A.L.L.) build



kamikazees
08-14-2011, 03:23 PM
Tired of enemies getting past your Commando and shredding your tem? Then try the WALLD build! This build is a tanking build meant to get you to lvl 25 (or 26) while keeping enemies flat on their backs and off your team. It focuses on forcing enemies to the Commando, knocking them down, then knocking them around while taking little damage. It is very effective at not allowing enemies to gain advantages over your squishy buddies.

This build can be accomplished without respects (but see Note). I'll set forth the build first, then how to level it, how to use it and a suggested skill map. Your comments appreciated:

A. THE BUILD

1 - Force Hammer
6 - Neutron Stomp
1 - Vigor
1 - Singularity
1 - Graviton Slam
6 - Increase Mass
2 - Kinetic Reservoir
4 - Gravity Well
0 - Nebula
2 - Growing Rage

Note: Optional respec to drop Force Hammer, Vigor and/or [i]maybe[i/] Graviton Slam (it's pretty good), and adding points to Growing Rage. Growing Rage seems to be a very powerful skill. Still testing.

B. HOW TO LEVEL IT

2. Force Hammer (1) (auto)
3. Neutron Stomp (1) (auto)
4. Vigor (1) (auto)
5. Neutron Stomp (2)
6. Singularity (1) (auto)
7. Neutron Stomp (3)
8. Graviton Slam (1)
9. Neutron Stomp (4)
10. Increase Mass (1)
11. Increase Mass (2)
12. Increase Mass (3)
13. Kinetic Reservoir (1)
14. Kinetic Reservoir (2)
15. Increase Mass (4)
16. Gravity Well (1)
17. Increase Mass (5)
18. Increase Mass (6)
19. Gravity Well (2)
20. Gravity Well (3)
21. Gravity Well (4)
22. Neutron Stomp (5)
23. Neutron Stomp (6)
24. Growing Rage (1)
25. Growing Rage (2)
(26). Growing Rage (3)

C. HOW TO USE IT

See enemy? Increase Mass -> Gravity Well -> Neutron Stomp -> Singularity -> Graviton Slam/Force Hammer. Enemy break.

Walk to one side of the enemies while casting Singularity (that way they are knocked in one direction, preferrably toward a wall). If you can, save Increase Mass until after the second knockdown cycle (sometimes causes you to take too much damage). Kinetic Reservoir at least 5 seconds before the next fight). Later use Growing Rage right at first contact, but before any other skills.

Why no love for Vigor or Nebula, you ask? Well, these skills do not have a good cost-benefit ratio. Vigor only heals 25 hp at lowest level, and 75 at highest. Nebula is a damaging, point-blank DOT. It may have uses, but not on a tank. I would like to get by without Kinetic Reservoir as well, but it requires so much potting without it.

D. SUGGESTED SKILL MAP

1. Gravity Well
2. Neutron Stomp
3. Singularity
4. Increase Mass

5. Graviton Slam
6. Force Hammer (can swap for Vigor)
7. Growing Rage
8. Kinetic Reservoir

1, 2, 3 and/or 4 are the main attacks (depending on what you need). 5 and 6 are taunts while 1-4 recharge. 7 and 8 are buffs.

So what do you think?

Register
08-14-2011, 04:28 PM
Wow! Thanks! Im ios but I know im coming back to this thread! Favoritized :)

Redbridge
08-14-2011, 04:42 PM
Nice guide..... I'll give it try when I get on with my iThingy....

Added to my list of SL Guides

Zaltiar
08-14-2011, 05:52 PM
Gotta get a new toon and try this out :)
good work!

Sent from my Transformer TF101 using Tapatalk

Acyer
08-14-2011, 09:02 PM
One thing take the points out vigor its worthless don't be cheap use stims. The points can be used somewhere better like growing rage. Also I've found increase mass is not worth it either the buff does not last long enough to warrant more than 1 point in it.

kamikazees
08-15-2011, 10:45 AM
I agree that Vigor is not so great. Taking points out requires a respec, though.

Try maxing Increase Mass and see if your opinion changes. At max lvl it provides +300 armor 50% of the time with no debuff. If you are leaving it at 1, you still have the big dodge/hit debuffs with it.

Acyer
08-15-2011, 10:54 AM
I agree that Vigor is not so great. Taking points out requires a respec, though.

Try maxing Increase Mass and see if your opinion changes. At max lvl it provides +300 armor 50% of the time with no debuff. If you are leaving it at 1, you still have the big dodge/hit debuffs with it.
I will give it a try let ya know.

adidaman
11-07-2011, 12:37 PM
I just defibrillated your thread, good sir.