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View Full Version : Explain reserved slots?



mycroftxxx
08-17-2011, 04:11 PM
Could one of the devs please chime in here?

There are three things we posited reserve slots in a game:

1) progression between maps—each player in the old map gets a slot reserved in the new one
2) disconnect—the player can reenter the map for a certain amount of time
3) invites—not sure about this one, but Snakespeare suggests that invites reserve slots until all slots are reserved

It would be nice to know canonically how this works, for several reasons. E.g., I frequently get invites to games which I'm unable to join (getting the usual game full message).

Flip
08-30-2011, 11:36 AM
It's option number 1. The game has a grace period so that groups using "Next Level" will continue together.

Register
08-30-2011, 11:39 AM
Lol yeah what flip said. He IS a ninja! But what I dont like is when I try to join a half done numa prime game but I get the resreved message. It usually only has like 2 or 3 people so i dont think its full. lol

BodMaster
08-30-2011, 11:42 AM
Lol yeah what flip said. He IS a ninja! But what I dont like is when I try to join a half done numa prime game but I get the resreved message. It usually only has like 2 or 3 people so i dont think its full. lol

Iv had the same problem in past.. haven't come across it in a while so thought maybe it was a bug.. =\

mycroftxxx
08-30-2011, 11:48 AM
It's option number 1. The game has a grace period so that groups using "Next Level" will continue together.

So a disconnected player *doesn't* get a reservation? They just go back in the game if there is still a slot open?

Also, for the progression case, does it ever time out? My anecdotal evidence suggests that as long as the player stays in the old map, the slot stays reserved in the new one. This could be why so many maps get “stuck” with 3-4 players and are unjoinable (despite appearing in the list).