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View Full Version : Couples of ideas I'd luv to see ingame...



Benemoth
06-16-2010, 02:38 AM
I do not know if these have been mentioned before, but they're on my wishlist for now :cool:

1) Weapon Mastery

Weapon Mastery obtained through use of weapon type and bonus only given when using same weapon type. Other than adding 1% damage per weapon mastery level obtained, we can also have added effects;

Sharp Weapons - adds 1% bleed proc per level
Blunt Weapons - adds 1% stun proc per level
Ranged Weapons - adds 1% maximum range per level
Staves/Wands - adds 1% to maximum spell duration

Maximum Mastery Level being 100 with incremental weapon xp required to next level.

We can also give each race inherent bonuses; ie birds get 5 ranged mastery from start, etc...


2) Refining Stones/Blacksmith Shop

Enhancement of items through the use of refining stones (drops/purchase from shop) or blacksmith shop in town, up to maximum of +5. Each Enhancement adds damage for weapons, armour for armour (lol).

Chance of success starts from 90% from +0 to +1 and drops 20% per level till 10% from +4 to +5. Failure equals to item break (lost forever).

Enhancement also adds soft glow to items, with different colors for each level.


3) Mystery Vendor (1% chance to appear on any map)

Selling unique items that are not sold in town/dropped from mobs. Preferably in a different text color and can either be powerful items or just cosmetic use only.


I'll add more when they come to mind. Thanks for reading :p

Tullen666
06-16-2010, 03:06 AM
Sweeeet ideas, mystery vendor is mysterious.

PvP
06-16-2010, 10:44 AM
These are neat but I don't really care we just need something new...Anything but charging into dungeons and killing mobs repeatedly would be a nice thing. I mean I like it but really when thats all there is....

Banned
06-16-2010, 11:39 AM
Good ideas. I like weapon mastery the most. It would definiately add something else to do in the game, and I like the idea of getting an automatic +5 mastery to your classes weapon field. Although, I do believe it needs to be a tad higher. With all these hybrids running around, players need more of a reason to play in their weapon field. And weapon mastery could be the answer, as long as the inherent bonus is fairly higher. Maybe 25% or so. Or, there can be a restriction on how high your weapon mastery goes, depending on whether your a hybrid or not.

King Richie
06-16-2010, 11:45 AM
Look okay i luv these ideas and yes i know we need something to do ... here is the reason .. Most mmos have that huge struggle that you make leveling to get to ENDGAME... the thing about this game is that ENDGAME is after every campaign and because there is nothing to do These would create a huge time sink as it creates a reason to come on to farm for things that are needed for your mastery skills and all ... these would be fantastic additions and i would love if they were added in even the most minor way !