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View Full Version : The PEACE build!



peacemaster
08-25-2011, 05:33 AM
Hey guys, a lot of people have been asking me my build lately so I'll post it here and refer them here from now on. As a disclaimer, this is a full support build. You are there to keep people alive and happy, not to kill every single mob out there. Yet in a slow group, you will still be able to take the lead and set the speed of the game. The build has now been updated for lvl 30!

http://img706.imageshack.us/img706/346/p20110919112251.th.png (http://imageshack.us/photo/my-images/706/p20110919112251.png/)

The Skills
http://img231.imageshack.us/img231/2747/p20110919112302.th.png (http://imageshack.us/photo/my-images/231/p20110919112302.png/)
Wither 6
Leech 3
Empathy 6
Revive 1
Protection 6
Transference 6
Pain 1

Mapping
http://img600.imageshack.us/img600/5818/p20110919112313.th.png (http://imageshack.us/photo/my-images/600/p20110919112313.png/)
http://img703.imageshack.us/img703/1484/p20110919112322.th.png (http://imageshack.us/photo/my-images/703/p20110919112322.png/)

From the bottom up:
Leech, Protection, Transference, Empathy
Revive, Leech, Wither, Pain

Gear
Custom Atomite set
The Incinerator
Modified Mark VI Holo-Shield
Dura-Skin Armor Implant for group
Eagle-Eye Damage Implant for solo

Solo
Mainly solo only concerns the first 3 maps in Slouch-O (Hall of Films, "VENOMOUS!" film studio, "SCORCHER" film studio). I usually run into a group of mobs with protection up. I start shooting at the mobs and once HP is low, I switch to a full health mob and cast transference. This nearly instantly recovers full hp, once HP goes down, I cast empathy to keep it topped. This is a full support build so you will solo slow. I use the damage implant because sometimes it saves a hit on the mob. For the turrets, I start with leech followed by wither and pain, transference and empathy follow if it is the tougher one

Group
This is a great overall build. You will be able to go with random people as well as with good players. For regular mobs, use the first skill map. Keep protection up on the team all the time. When running into a group of mobs, cast empathy to keep your team members topped up. If needed, cast transference. Transference is a very powerful heal. You should not under-estimate it. If you pull agro from all the mobs, you will have enough defence and heals to survive it.
For bosses, you will need both of the tabs, the second tab is to deal some support damage and the first tab is to keep everyone alive. There is no clear way of using it as that will depend on the group and your cooldowns. Don't get too carried away trying to deal damage when people around you are being killed and getting no heals.

Weapon
As for the weapon, I have picked the incinerator with the lvl 30 shield for some extra defence. The incinerator adds the most hp/mp, and some int as well. The black widow seems like a good weapon alternative. I will experiment with it for solo.

Keep in mind
The custom engi set seems to add 1 m/s regen, this together with revive brings you to amazing 4 m/s regen, at which point you barely use any pots. The cost of the custom set however is quite high.

Changes from lvl 26 cap
The game changed a lot for engis. We no longer have to fear grabbing all of the mobs agro. This allows us to completely drop the force shield. With the force shield dropped, and all support skills maxed (transference, empathy, protection), we can start looking into getting some damage support for the team as well. Slouch-O maps don't usually have amazingly large groups of mobs that come and kill you in half a second, so suppression and sonic boom don't seem to be that relevant. Decay is a good skill if you solo, in a full group, wither will do more damage. Grabbing leech for extra survivability is possible too. If/when I hit 31, I will most likely get another point in pain, but leech will also be considered.
With all the new skills, you should die very rarely.

GigaBits
08-26-2011, 12:52 AM
Hey peace, wanted to show some love for this build, solid support imo. I was running something similar( still not 26) but I've been playing with builds (read: burning plat) to check more alternative builds still viable in a support roll if I got stuck as only engie( I worked some extra hours and had a little "free" cash to spend...).

Anyway, a question/comment about weapons choices. Gauntlets give more dps and in most cases a better int+ Seems to me aggro works more on spike dmg ( i.e.damage not dps) so as a support engineer wouldn't the better choice be gloves ( plat kind or not) because of lower damage=lower aggro?

peacemaster
08-26-2011, 04:46 AM
It is a valid point, however I often find myself in a situation where I end up sucking up a lot of damage. I basically took the rifle for the HP bonus. I have claws for soloing though. Whenever I was in a group with gloves, the situation was the same but I missed the few HP. But then again I like rushing forward to speed the group up.

NoseToNose
08-26-2011, 12:08 PM
Protection WAS one of the best skills an engineer had, when it could stack with itself, but now even maxed it offers a couple less points of damage at most per attack. Sure this extra couple could be argued to stack up but that's exactly what your heal ticks are for. This is nothing major and not really worth investing in, that's six point you can free up and place into something that makes a difference.

peacemaster
08-26-2011, 12:53 PM
if you want to play support, you should by all means have protection maxed in my opinion. Every little helps.

bronislav84
08-26-2011, 04:08 PM
About the glove question, DPS has zero effect on any skills while weapon damage does. We are not there to deal damage. That's an Op's job, and they look for a balance of DPS and damage. Engineers should have a balance of damage and int. I'd sooner die than be caught using gloves. Only of there's no better weapon on hand.

Just my opinion after doing extensive testing. Feel free to not follow this advice.

peacemaster
08-27-2011, 11:00 AM
About the glove question, DPS has zero effect on any skills while weapon damage does. We are not there to deal damage. That's an Op's job, and they look for a balance of DPS and damage. Engineers should have a balance of damage and int. I'd sooner die than be caught using gloves. Only of there's no better weapon on hand.

Just my opinion after doing extensive testing. Feel free to not follow this advice.

Yup that is how I see it. The gloves are however handy when you go to solo.

peacemaster
08-28-2011, 03:38 AM
With the recent discussion (http://www.spacetimestudios.com/showthread.php?34773-How-much-Armor-actually-protects-a-Numa-Prime-Study!) of how much armor helps, I still say that you should max protection. For one, there are not many alternatives, for two every little bit helps!

wysuszony
08-28-2011, 09:12 PM
How long does it take to make 26 level with support engie? Approximately.

LegalShet
08-29-2011, 05:28 AM
With the recent discussion (http://www.spacetimestudios.com/showthread.php?34773-How-much-Armor-actually-protects-a-Numa-Prime-Study!) of how much armor helps, I still say that you should max protection. For one, there are not many alternatives, for two every little bit helps!

I agree with you.
i tested both ways.
and when i didn't use protection i noticed how much faster my health was dropping and how fast some teammates were dying even with heal.

peacemaster
08-30-2011, 03:57 PM
How long does it take to make 26 level with support engie? Approximately.
It is hard to say, I was lvl 21 before the lvl was increased to 26 but pretty much as long as with any other character due to everyone getting the same xp.

peacemaster
09-19-2011, 04:52 AM
Due to popular demand (people starting to ask me for my lvl 30 build), this has been updated to lvl 30!

The Dord
09-21-2011, 09:54 PM
Thank you for this thread

-Jem 26 Engineer <League of Assasins>

Hullukko
09-22-2011, 03:13 AM
Humble and sneaky suggestion, ditch the incinerator and give the black widow a whirl. You'll never look back.

Greg Carreras
09-23-2011, 01:46 AM
(I may have missed this question) but why no decay? I know the typo may bring players away from it, but the dot and de-buff sound awesome to me!

Glasher
09-23-2011, 10:48 PM
Debuffing is as much support as buffing. Decay is a definite imo. Assuming it stacks with the Operative debuff thats -160 armor/def. Not a bad boost to your support role imo.

To the people thinking the description is wrong or right, you could also assume that every skills is not working as intended until validated. A typo resolving an enemy debuff is hard to test but according to the patch it is fixed.