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View Full Version : A proposed solution for Crafting Inventory



AngryLucas
07-08-2016, 09:50 AM
Hi STS,

Some guildies have a big problem related to the crafting inventory due to they are new accounts. They only have the possibility to make it bigger through platinum purchase and since some of them are under full age, they cannot purchase platinum. In this situation, they find difficult to do some important things in the game such as making ancient planar pendant.

A possible solution to this situation could be that crafting invetory slots were tradeables, in the same way that furnishing slots are. This way all happy, on the one hand it would be more platinum purchases, more platinum buyers would have a benefit and more limited players would fully enjoy the game.

Otherwise, limited players that no way they can buy platinum, as hard as they are invited to purchase crafting inventory slots, come to a point in that they cannot make any progress in the game and they will finally be forced to leave the game which is really sad.

I hope you consider, as urgently as you can, make those crafting inventory tradeables so that we all benefit.

Thank you very much.

P.S.: Not all locations in all countries have the posibility of pruchasing platinum through google play cards or similar.

km3419
07-08-2016, 10:35 AM
+1 for this i need some slot to craft planar pendant i heard it need many planar essence, i think the update about separation of inventory slot from crafting slot is so wrong in many ways because they didn't think about how can we build planar pendant.

I wish they grant your suggestions or if they don't want to make it tradable at least make it like inventory slot where you can buy using story token, hauntlet tokens, and dragkin teeth :)

Plqgue
07-08-2016, 10:42 AM
+1 for this i need some slot to craft planar pendant i heard it need many planar essence, i think the update about separation of inventory slot from crafting slot is so wrong in many ways because they didn't think about how can we build planar pendant.

I wish they grant your suggestions or if they don't want to make it tradable at least make it like inventory slot where you can buy using story token, hauntlet tokens, and dragkin teeth :)

The most crafting slots you'll use crafting the planar pendant is three and that's only if you cleans all three boss essence at once....

Eternyl
07-08-2016, 10:45 AM
The most crafting slots you'll use crafting the planar pendant is three and that's only if you cleans all three boss essence at once....

This is a solution for crafting incentory, not upgrade/crafting slots.
+1 by the way. Great idea.

Plqgue
07-08-2016, 10:48 AM
This is a solution for crafting incentory, not upgrade/crafting slots.
+1 by the way. Great idea.
Wait so 500 isn't good enough? If anything they need a way to liquidate those useless jewels easier

km3419
07-08-2016, 10:54 AM
Wait so 500 isn't good enough? If anything they need a way to liquidate those useless jewels easier

not everyone got free 500 slots from that update new players only had 25 slots and im one of them haha

Eguin
07-08-2016, 11:12 AM
Hello I did a post on this same giving my own opinion I hope will pass by there this my case and if the same is put here :D

My Opinion:

- Hello my name is eduin but legends arcane my name Eguin, and been playing quiet about a month ago and when you get to level 56 and decided to go arming best team that includes a slope that is: Planar Pendant, But me and given account the recipe calls as 70 ingredients like Planar Essence x60 apart from the others and then seeing my inventory of craft and seen that I only have space for 25 and consult with my guild and as many have 500 space and 25 as I happen to like it's new character have 25 space and old characters have 500 space, and gone to the store Story Tokens and only give options Inventory Items, Stash Inventory and Auction slots bone that you can not buy more slots the craft inventory unless either with Platinium this seems very unfair and deadbeat as those charged administrators play as you want to call as new characters have the same rights as old and as characters we want justice, should expand inventory craft so that we are equal all because it is very unfair that new in the game as people limit it in this way not so much that if for example I am a minor and I can not buy platinium and for that further limits me to expand my inventory. I know you should win money the game but could do so without limit to new people, if you do not want to extend at least put you can get to work, but free buying slots for inventory craft also can be purchased with Story Tokens slots for inventory items. Thank you for reading this post and I hope you can help me.

I know many are in my situation so I hope you solve this administrators and users you support this important topic.

Link Post: http://www.spacetimestudios.com/showthread.php?350832-HELP!!!!

bonjovi3223
07-08-2016, 11:27 AM
Crafting inventory & Furnishing inventory should both be added to story tokens purchses.
The plat idea should be an option for those who want like it was before with normal inventory.
Current prices of furnishing inventory In CS are exorbitant.

dfortuner47
07-08-2016, 11:42 AM
I think the best way is to give new players free 500 crafting inventory like old players got, or make it level base for example when they reach some lvl their crafting inventory also increase or get "Crafting Inventory Kit". Remember, new players can't trade before they buy "Trading Permit", so they can't get more gold except from quests. Trading permit need 100 Story Tokens, that mean 10 days playing daily quest from bard. My brother started play 3 days ago, now he already reach lvl 32 and start lvling in Shuyal maps. Shuyal drop primary jewels, but,,, because limited crafting material slots and can't sell the jewels too he just deleted them one by one along with energy essences.

What come in my mind, can new players ( no plat buyer ) buy Crafting Inventory slots if sts make them tradeable ( only ) by purchasing them with platinum?
If they charge too high plat buyers will sell it with high price too, new players only get gold from quest ( remember they can't trade yet ). They also need gold for feeding pets -,-
If they charge too low, will plat buyers buy them then sell them with less profit ?

The best way just give new players free Crafting Inventory :)

km3419
07-08-2016, 11:55 AM
I think the best way is to give new players free 500 crafting inventory like old players got, or make it level base for example when they reach some lvl their crafting inventory also increase or get "Crafting Inventory Kit". Remember, new players can't trade before they buy "Trading Permit", so they can't get more gold except from quests. Trading permit need 100 Story Tokens, that mean 10 days playing daily quest from bard. My brother started play 3 days ago, now he already reach lvl 32 and start lvling in Shuyal maps. Shuyal drop primary jewels, but,,, because limited crafting material slots and can't sell the jewels too he just deleted them one by one along with energy essences.

What come in my mind, can new players ( no plat buyer ) buy Crafting Inventory slots if sts make them tradeable ( only ) by purchasing them with platinum?
If they charge too high plat buyers will sell it with high price too, new players only get gold from quest ( remember they can't trade yet ). They also need gold for feeding pets -,-
If they charge too low, will plat buyers buy them then sell them with less profit ?

The best way just give new players free Crafting Inventory :)

yeah it's the best way but the problem is devs is not even answering on post like this, i don't know if they do about issues like this :(

Varitamagica
07-08-2016, 11:57 AM
A possible solution to this situation could be that crafting invetory slots were tradeables, in the same way that furnishing slots are. This way all happy, on the one hand it would be more platinum purchases, more platinum buyers would have a benefit and more limited players would fully enjoy the game.



This is really a good idea!!! New players should have 500 crafting inventory slots to fully enjoy the game.

I hope you, STS, give a solution soon, as you have already done in other situations. Thanks.

Fyrce
07-08-2016, 12:18 PM
Just add crafting, furnishing inventory purchase options to the various alt-coin-quest menus, like story tokens, orc tags, etc.

Varitamagica
07-09-2016, 04:56 AM
Any comment from of STS?

konafez
07-09-2016, 05:55 AM
I think we need more crafting/upgrade slots

Five slots were fine when the crafting system was invented and you only had three things you could craft (blood , fire, glacial gems) but now a new recipe pops up every 5 minutes and our crafting/upgrade slots are just swamped

PEMA
07-09-2016, 06:01 AM
I like the new 500 craft inv. I have a mage 56/ mage 14/ rogue 23/ warrior 16 but only my mage 56 got the 500 craft inv and the rest of my chars are stuck to 25 :(

JesuisCharlie
07-09-2016, 06:21 AM
La fidélité is always rewarded in GRATITUDE from STS for those who spend lots of time or simply enjoy play on the BEST mobile mmorpg (and game) in the world.
It's now almost a tradition from Pocket Legends when they started with almost nothing.
But I'm sure they work on more tradeable kits and they will add it as soon as its need since all ( except the guild Hall :/ ) the game features arent only plat purchase..even our deer homes!
Love you and congrats STS
PS: Ursoth is soo cool

bibeolli
07-11-2016, 12:53 PM
yeah... we need to craft energies, jewels too. 1-2x running tombs, we need to delete some jewels, how could we craft noble ++ jewels then?? my warrior just running event 3 times a day for free energies, coz cant go farming.

Carapace
07-11-2016, 01:58 PM
The short and sweet of it is that the limited amount of crafting space per character is by design. Like many things in Arcane Legends, activities and consumables that speed up a player's ability to farm, and/or otherwise maximize efficiency on a single character comes at a premium cost. Having said that, it is possible to make additional characters and to shuffle around items such as jewels in the stash to craft beyond the 5 character crafting slots without any additional cost. There are also performance reasons why the max was crafting inventory slots was reduced for new player accounts, and that is the database load is large and responsible for increased latency and other similar performance issues.

Thanks for the feedback guys, but we're comfortable with how this is designed and have no plans to change it anytime soon.

Fyrce
07-11-2016, 02:14 PM
This thread i think started about crafting inventory, but got confused w/ crafting slots.

I think they mean that there are some items, such as the planar pendant, where the number of crafting ingredients is greater than 25, so until they increase their crafting inventory, using platinum, they cannot craft untradeable items, such as the planar pendant. There probably are not that many people with this problem, though apparently that particular guild has members with the issue.

Majin Vineet
07-11-2016, 02:20 PM
The short and sweet of it is that the limited amount of crafting space per character is by design. Like many things in Arcane Legends, activities and consumables that speed up a player's ability to farm, and/or otherwise maximize efficiency on a single character comes at a premium cost. Having said that, it is possible to make additional characters and to shuffle around items such as jewels in the stash to craft beyond the 5 character crafting slots without any additional cost. There are also performance reasons why the max was crafting inventory slots was reduced for new player accounts, and that is the database load is large and responsible for increased latency and other similar performance issues.


Thanks for the feedback guys, but we're comfortable with how this is designed and have no plans to change it anytime soon.

Does it means if i keep my inventory 99% clean or keep it small then there will be less lag?

AngryLucas
07-11-2016, 02:46 PM
There are also performance reasons why the max was crafting inventory slots was reduced for new player accounts, and that is the database load is large and responsible for increased latency and other similar performance issues.

I understand the situation but i only suggest that the solution goes through a tradeable option for the inventory slots of crafting items (not crafting station). That is to say, slots can be purchased with platinum and be tradeable too.

I hope you understand my suggestion as a solution for a big problem that there is in the game for those players who really are interested in the game and they find in a really impossible situation which makes the game impracticable in a cap level.

I think it will be more platinum purchases if you make crafting inventory slots tradeable. These players find themselves in a situation in which they can not advance in the game after reaching cap level.

Please, consider this urgently because these players are really discorauged and they dont see a future in the game.

Thank you very much, I hope that a solution comes soon. Thank you again.

AngryLucas
07-11-2016, 02:50 PM
This thread i think started about crafting inventory, but got confused w/ crafting slots.

I think they mean that there are some items, such as the planar pendant, where the number of crafting ingredients is greater than 25, so until they increase their crafting inventory, using platinum, they cannot craft untradeable items, such as the planar pendant. There probably are not that many people with this problem, though apparently that particular guild has members with the issue.

Yes, this was the propose of this thread.

Thanks for the comment.

km3419
07-11-2016, 03:04 PM
The short and sweet of it is that the limited amount of crafting space per character is by design. Like many things in Arcane Legends, activities and consumables that speed up a player's ability to farm, and/or otherwise maximize efficiency on a single character comes at a premium cost. Having said that, it is possible to make additional characters and to shuffle around items such as jewels in the stash to craft beyond the 5 character crafting slots without any additional cost. There are also performance reasons why the max was crafting inventory slots was reduced for new player accounts, and that is the database load is large and responsible for increased latency and other similar performance issues.

Thanks for the feedback guys, but we're comfortable with how this is designed and have no plans to change it anytime soon.

so we really need to use plats just to craft planar pendant?

Rintarolycan
07-11-2016, 03:12 PM
it would be better if it be like this
starting all inventories have 25 slots if we used 25 inventory slots kit all inventories should be have 50 slots if we use second one all inventories should be have 75 slots already all inventories have 500 slots that wouldnt be a problem

sorry for my really bad English hope u understood

Carapace
07-11-2016, 03:25 PM
Does it means if i keep my inventory 99% clean or keep it small then there will be less lag?

Not directly, because it relates to the whole server population. However, with less things in your inventory, you would load faster into a zone on your client I believe. Don't quote me, but it's worth a try!

Eguin
07-11-2016, 06:09 PM
I think that they are a company of games that lodge 4 or 5 games if I am not wrong which produce sufficient money to improve the capacity of information, but you do not do it, because? Not, but they know that they can extract profit to the game bony I explain to extract money without limiting the players because it if quality was lowering them since the new players want to play and to play and many of the old men already will be going away little by little of the game they will not last forever, in my opinion they have to accommodate this somehow or they will go away below, I wait not me baneen or nothing for the style for telling the truth, in end and to the end I have freedom of expression or they me will limit it also?......

Fyrce
07-11-2016, 06:19 PM
I do believe that if your account has fewer "items" in it, it loads faster. "Items" = number of toons, inventories, stash, friend lists, pending lists, ignore lists, etc etc

soon
07-11-2016, 06:37 PM
Not directly, because it relates to the whole server population. However, with less things in your inventory, you would load faster into a zone on your client I believe. Don't quote me, but it's worth a try!

Cara can make a button to sell all the jewels of a type.
The craft area is always full of useless items, especially on events

aneshsinghblu
07-12-2016, 04:41 AM
The short and sweet of it is that the limited amount of crafting space per character is by design. Like many things in Arcane Legends, activities and consumables that speed up a player's ability to farm, and/or otherwise maximize efficiency on a single character comes at a premium cost. Having said that, it is possible to make additional characters and to shuffle around items such as jewels in the stash to craft beyond the 5 character crafting slots without any additional cost. There are also performance reasons why the max was crafting inventory slots was reduced for new player accounts, and that is the database load is large and responsible for increased latency and other similar performance i

Thanks for the feedback guys, but we're comfortable with how this is designed and have no plans to change it anytime soon.

no need for long explanations. . just say you'll need more plat sales
the servers lagged even before the ppl were given 500 crafting slots