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View Full Version : Ideas for bosses.



KingFu
06-18-2010, 04:36 PM
Hey, I was playing in Alien Oasis on my level 29 (at the time) int. archer. I was with a level 26, and 27 warrior and a level 29 mage and we played Seth and Bastet (sorry if the name is wrong) and we killed them fairly easily with only 2 revives. I was thinking and I know others complain about the bosses not being hard enough, and now, the bosses can occasionally one shot level 40s.

I think that instead of raising their damage, their damage should be lowered slightly so they don't one shot us, but instead raise their defense or health pool. This way it is still difficult to defeat them but you don't run in while yelling a battle cry and die before you can attack!

Cascade
06-18-2010, 04:43 PM
I'm all for it :)

PvP
06-18-2010, 04:59 PM
ANYTHING but the infamous one shot.

Cascade
06-18-2010, 05:01 PM
Lol exactly

Druc
06-18-2010, 05:38 PM
Have been saying this for days now, completely agree. It almost seems longer to kill the little green mage guys then some of the bosses.

I don't think they should be completely nerfed tho, just so that the fights are a little more epic and not: "Hi Seth, I'm Druc" + "Hi Druc, Here's the back of my Djinn-y hand" = Dead Bird carcass in the sand

Cascade
06-18-2010, 05:41 PM
Totally agree!

Elffy
06-18-2010, 08:44 PM
STS likes to watch us all die quickly

Elfche
06-18-2010, 09:25 PM
yeah for sure... lower dps, bump hp/armor... also it won't be a bad idea for the next expansion to make the bosses a bit more challenging by adding some strat in order to kill them rather than the typical "tank and spank"

KingFu
06-19-2010, 12:42 AM
Yeah, I also don't like the act that the bosses have so many reinforcements. I realize you can take them out then deal with the boss but, whenever you attack them the boss always notices and starts his massacre!