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Kaziscate
07-09-2016, 05:29 PM
Now I am not sure if this is intentional or not,but when a player solos the Cryostar, only 2 enemies spawn per wave,but if you do the cryostar with a full party,a bunch of enemies spawn. Is this some kind of scaling bug or is it intentional for the amount of enemies to spawn based on how many players there are in the chamber?

Saud
07-09-2016, 11:50 PM
I noticed that too
I think it's scaled to the players in the map

Faliziaga
07-10-2016, 12:17 AM
Have you tried 3 players at Cryostar boss? Op mobs spawned compared to 2 or 4 players in a party at Cryostar. Haven't played it in a while so Idk if it's still like this.

Faliziaga
07-10-2016, 03:13 AM
Cryostar spawns mobs directly proportional to the number of players in map and damage done on the cryostar. The second reason is probably why more mobs spawn when there re more people in the map...


*should
I was trying to point out that there isn't such a proportionality at 3 players in party. I've done quite a few runs at 2,3,4 players and I avoided 3 players parties because it was unproportional harder than with 2 or 4 people. Maybe it has been changed recently.

extrapayah
07-10-2016, 11:27 AM
*should
I was trying to point out that there isn't such a proportionality at 3 players in party. I've done quite a few runs at 2,3,4 players and I avoided 3 players parties because it was unproportional harder than with 2 or 4 people. Maybe it has been changed recently.

it's not... 1 player -> 2 gnomes, 2 players -> 3 gnomes, 3 players -> around 9-10 gnomes, 4 players ->6

Faliziaga
07-10-2016, 01:32 PM
it's not... 1 player -> 2 gnomes, 2 players -> 3 gnomes, 3 players -> around 9-10 gnomes, 4 players ->6

Have you counted that? If so, it's indeed a scaling bug.

Zaocajede
07-11-2016, 09:42 PM
Definitely bugged with 3 players.


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